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On January 20 2015 05:31 Alchemik wrote: I don't like how massing only stalkers and nothing else is a legit strategy and isn't an all-in
Well, it is not exactly a very good tech development. Yes, there are strong blink builds from which you can transition, but often it is walking a tight rope, because when the time comes, the stalkers loose value very quickly.
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I actually kind of enjoy BL vs BL in HotS. It's not nearly as stupid as it used to be back in WoL, when fungal was instacast, and Hydras were always slow.
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Fiddler's Green42661 Posts
Why am I watching Roro vs Symbol?
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On January 20 2015 05:45 stuchiu wrote: Why am I watching Roro vs Symbol? your eyes are deceiving you
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its like 2012 all over again
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Uprooted spines and spores need to stop counting towards one's building count in regards to elimination.
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On January 20 2015 06:28 Pontius Pirate wrote: Uprooted spines and spores need to stop counting towards one's building count in regards to elimination. why? they're buildings
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On January 20 2015 06:28 Pontius Pirate wrote: Uprooted spines and spores need to stop counting towards one's building count in regards to elimination. By that logic, neither should floating buildings. Also, that game was stupid
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The only thing that bothers me is, didn't zerg buildings without creep lose health? I thought uprooted spines/spores did lose health
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On January 20 2015 06:36 Lexender wrote: The only thing that bothers me is, didn't zerg buildings without creep lose health? I thought uprooted spines/spores did lose health
Uprooted buildings act like zerg units and get slow regen when not stuck to the ground, I think.
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are you sure? my suspicion is that they die over time. However, slivko had his walking over creep a large portion of the time so it regained its health then.
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On January 20 2015 06:48 travis wrote: are you sure? my suspicion is that they die over time. However, slivko had his walking over creep a large portion of the time so it regained its health then. Nah he is right. When rooted and out of creep, zerg building lose health; else they gain health! (unrooted on or out of creep, or rooter on creep)
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On January 20 2015 06:32 Solar424 wrote:Show nested quote +On January 20 2015 06:28 Pontius Pirate wrote: Uprooted spines and spores need to stop counting towards one's building count in regards to elimination. By that logic, neither should floating buildings. Also, that game was stupid I'd be firmly in favor of that, except it would preclude any strategies of floating your first CC to a different base, like we used to see on Habitation Station. It's a neat mechanic, but unfortunately it's far too abusable.
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Ha ha ha that MLord - Polt game !
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Most unsuccessful proxy hatch ever
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That map is sooooooooooo bad
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On January 22 2015 03:29 [PkF] Wire wrote:That map is sooooooooooo bad 
Yeah. But I think Lillbow also had no clue how to play it. Like he could put pylons on his gold base and then warp down for harass. Or pylons at the rocks to spot and warp in on the other side.
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