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ZOTAC SC2 Season 4 Final 2014 (Jan 19 - 21) - Page 2

Forum Index > StarCraft 2 Tournaments
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opisska
Profile Blog Joined February 2011
Poland8852 Posts
January 19 2015 20:35 GMT
#21
On January 20 2015 05:31 Alchemik wrote:
I don't like how massing only stalkers and nothing else is a legit strategy and isn't an all-in


Well, it is not exactly a very good tech development. Yes, there are strong blink builds from which you can transition, but often it is walking a tight rope, because when the time comes, the stalkers loose value very quickly.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 19 2015 20:42 GMT
#22
I actually kind of enjoy BL vs BL in HotS. It's not nearly as stupid as it used to be back in WoL, when fungal was instacast, and Hydras were always slow.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
January 19 2015 20:45 GMT
#23
Why am I watching Roro vs Symbol?
Moderator
Undead1993
Profile Joined January 2012
Germany17651 Posts
January 19 2015 21:18 GMT
#24
On January 20 2015 05:45 stuchiu wrote:
Why am I watching Roro vs Symbol?

your eyes are deceiving you
SEKO SEKO SEKO SEKO SEKO
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 19 2015 21:18 GMT
#25
its like 2012 all over again
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 19 2015 21:28 GMT
#26
Uprooted spines and spores need to stop counting towards one's building count in regards to elimination.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Alchemik
Profile Joined March 2014
Poland7124 Posts
January 19 2015 21:30 GMT
#27
On January 20 2015 06:28 Pontius Pirate wrote:
Uprooted spines and spores need to stop counting towards one's building count in regards to elimination.

why? they're buildings
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 19 2015 21:31 GMT
#28
lol
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 19 2015 21:31 GMT
#29
that was awesome
Solar424
Profile Blog Joined June 2013
United States4001 Posts
Last Edited: 2015-01-19 21:32:25
January 19 2015 21:32 GMT
#30
On January 20 2015 06:28 Pontius Pirate wrote:
Uprooted spines and spores need to stop counting towards one's building count in regards to elimination.

By that logic, neither should floating buildings.
Also, that game was stupid
Faefae
Profile Joined June 2014
2203 Posts
January 19 2015 21:33 GMT
#31
that was fun :D
ForGG. 29/11/2014
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 19 2015 21:36 GMT
#32
The only thing that bothers me is, didn't zerg buildings without creep lose health? I thought uprooted spines/spores did lose health
Spect8rCraft
Profile Joined December 2012
649 Posts
January 19 2015 21:37 GMT
#33
On January 20 2015 06:36 Lexender wrote:
The only thing that bothers me is, didn't zerg buildings without creep lose health? I thought uprooted spines/spores did lose health


Uprooted buildings act like zerg units and get slow regen when not stuck to the ground, I think.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
January 19 2015 21:48 GMT
#34
are you sure? my suspicion is that they die over time. However, slivko had his walking over creep a large portion of the time so it regained its health then.
Faefae
Profile Joined June 2014
2203 Posts
January 19 2015 22:03 GMT
#35
On January 20 2015 06:48 travis wrote:
are you sure? my suspicion is that they die over time. However, slivko had his walking over creep a large portion of the time so it regained its health then.

Nah he is right. When rooted and out of creep, zerg building lose health; else they gain health! (unrooted on or out of creep, or rooter on creep)
ForGG. 29/11/2014
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
January 20 2015 20:33 GMT
#36
On January 20 2015 06:32 Solar424 wrote:
Show nested quote +
On January 20 2015 06:28 Pontius Pirate wrote:
Uprooted spines and spores need to stop counting towards one's building count in regards to elimination.

By that logic, neither should floating buildings.
Also, that game was stupid

I'd be firmly in favor of that, except it would preclude any strategies of floating your first CC to a different base, like we used to see on Habitation Station. It's a neat mechanic, but unfortunately it's far too abusable.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
[PkF] Wire
Profile Joined March 2013
France24238 Posts
January 20 2015 20:58 GMT
#37
Ha ha ha that MLord - Polt game !
Boucot
Profile Blog Joined October 2011
France15997 Posts
January 20 2015 21:52 GMT
#38
Most unsuccessful proxy hatch ever
Former SC2 writer for Millenium - twitter.com/Boucot
[PkF] Wire
Profile Joined March 2013
France24238 Posts
January 21 2015 18:29 GMT
#39
That map is sooooooooooo bad
Big J
Profile Joined March 2011
Austria16289 Posts
January 21 2015 18:31 GMT
#40
On January 22 2015 03:29 [PkF] Wire wrote:
That map is sooooooooooo bad


Yeah. But I think Lillbow also had no clue how to play it. Like he could put pylons on his gold base and then warp down for harass. Or pylons at the rocks to spot and warp in on the other side.
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