[WCS] Global Finals 2014 Day 2 - Page 50
Forum Index > StarCraft 2 Tournaments |
Edpayasugo
United Kingdom2215 Posts
| ||
![]()
Zealously
East Gorteau22261 Posts
| ||
![]()
The_Templar
your Country52797 Posts
| ||
Talionis
Scotland4085 Posts
now we just need that teleportation upgrade | ||
![]()
The_Templar
your Country52797 Posts
On November 08 2014 02:59 Talionis wrote: aww yiss flying locusts now we just need that teleportation upgrade You mean blink? ![]() | ||
![]()
Zealously
East Gorteau22261 Posts
On November 08 2014 02:58 Ej_ wrote: I don't really see lurkers in sc2 though. Game would need a huge overhaul for them to work. Which is one of those things that would never happen, like changes to economy or... wait | ||
Lorning
![]()
Belgica34432 Posts
On November 08 2014 02:59 The_Templar wrote: Flying Locusts? Flying Swarm Hosts incoming Hostpocalypse now | ||
PhoenixVoid
Canada32740 Posts
On November 08 2014 02:58 TheBloodyDwarf wrote: I don't know if I should be happy or sad. Never played sc1/bw BW economy was less workers but they mined more so more workers per base was inefficient, hence encouraging expanding outside your comfort zone and less on turtling like in SC2 where you can be mining efficiently off 60-70 workers on three base compared to BW when you needed 4-5. This is a great change because it means more aggression and expanding, less turtling and passive playstyles. | ||
Superbanana
2369 Posts
SC2 Beta: With the way units clump up Lurkers would be OP SC2 LotV: With the way deathballs work we decided to give zerg OP ranged tech splash damage XD | ||
![]()
The_Templar
your Country52797 Posts
On November 08 2014 03:00 Lorning wrote: Flying Swarm Hosts incoming Hostpocalypse now Well at least the games will be shorter ![]() | ||
TheBloodyDwarf
Finland7524 Posts
| ||
Lorning
![]()
Belgica34432 Posts
| ||
Ramiz1989
12124 Posts
| ||
Alchemik
Poland7124 Posts
| ||
eviltomahawk
United States11135 Posts
On November 08 2014 02:59 TheDougler wrote: You know what? Fuck it, I can't blame them for sticking with what works. People like Banelings. People have had mixed feelings on widow mines but since the last patch people like them. Might as well give some sort of a mine unit to protoss. And if it's some peice in an epic scheme to do away with forcefields and sentries then count me in! (And it very well may be. I mean it's not like protoss needs more AOE, mines are defensive units by nature. I'm not gonna get my hopes up, but there's a logic to it). Mines are pretty exciting when they blow tons of stuff up, like workers or armies. | ||
![]()
Olli
Austria24417 Posts
| ||
![]()
Zealously
East Gorteau22261 Posts
Blizzard confirmed gods I think | ||
Ej_
47656 Posts
On November 08 2014 03:00 Zealously wrote: Which is one of those things that would never happen, like changes to economy or... wait Yeah I mean you'd need high ground advantage and no warp gate too. If that happens, well, SC2 could actually become fucking good | ||
OtherWorld
France17333 Posts
| ||
FueledUpAndReadyToGo
Netherlands30548 Posts
Surely not.... Flying.... locusts | ||
| ||