[Code S] Ro4 Day 2 Season 3 2014 - Page 50
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TheDwf
France19747 Posts
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GumBa
United Kingdom31935 Posts
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VengefulTree
Canada637 Posts
Underwhelming serie, but close at least, hoping for a nail-bitter finish! | ||
The_Templar
your Country52797 Posts
Never mind | ||
Scarecrow
Korea (South)9172 Posts
On September 26 2014 19:53 GumBa wrote: ANOTHER ADVERT RIGHT THATS IT ADBLOCK FUCK YOU TWITCH I imagine you'd have a hard time watching commercial TV. | ||
Yello
Germany7411 Posts
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GumBa
United Kingdom31935 Posts
On September 26 2014 19:55 Scarecrow wrote: I imagine you'd have a hard time watching commercial TV. I don't watch TV | ||
The_Templar
your Country52797 Posts
On September 26 2014 19:55 Scarecrow wrote: I imagine you'd have a hard time watching commercial TV. Content isn't interrupted by commercials though, is it? | ||
TheDwf
France19747 Posts
On September 26 2014 19:55 Yello wrote: gasless one-rax expand? I haven't seen that in like 2 years Oo Nimbus, bringing back WoL openings from the dead. | ||
GumBa
United Kingdom31935 Posts
On September 26 2014 19:55 The_Templar wrote: Dammit, same build order loss as game 2 Never mind Not as bad though Inno has got an earlier cc | ||
kasor
Canada94 Posts
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The_Templar
your Country52797 Posts
On September 26 2014 19:56 GumBa wrote: Not as bad though Inno has got an earlier cc Yes it's not a delayed starport build this time. | ||
Yello
Germany7411 Posts
On September 26 2014 19:56 TheDwf wrote: Nimbus, bringing back WoL openings from the dead. but why though. I mean it's in no way better than CC first, right? You die against 2 rax reaper just the same as you with CC first but you have slightly worse economy and tech normally at the same time. Or even slower like what we see right now. It's like taking the same risks but with lower rewards | ||
The_Templar
your Country52797 Posts
On September 26 2014 19:54 The_Templar wrote: Map: Nimbus Cure spawns in the bottom left INnoVation spawns in the top left 2:00 Barracks first for INnoVation. Cure going CC first. INnoVation not getting a gas. 3:00 Faster refinery for INnoVation INnoVation expanding. Gas for INnoVation. Cure finishing a barracks. INnoVation building a second refinery. 4:00 INnoVation parking marines in his main. Cure getting a bunker and a factory. Cure suicides an SCV to see the marine count and cancels the bunker. 5:00 Starport for both players, Cure's is ahead. Engineering bay and widow mine for Cure. Two hellions for INnoVation. | ||
GumBa
United Kingdom31935 Posts
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PepsiMaxxxx
Sweden5452 Posts
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GumBa
United Kingdom31935 Posts
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TheDwf
France19747 Posts
On September 26 2014 19:57 Yello wrote: but why though. I mean it's in no way better than CC first, right? You die against 2 rax reaper just the same as you with CC first but you have slightly worse economy and tech normally at the same time. Or even slower like what we see right now But the opponents sees nothing with the depot rax wall. | ||
GumBa
United Kingdom31935 Posts
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Yello
Germany7411 Posts
On September 26 2014 19:58 TheDwf wrote: But the opponents sees nothing with the depot rax wall. I'm not sure if that's worth it. Oh well, they are still about even after all, so maybe it works out | ||
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