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[WCS AM] Premier Ro32 Group H Season 3 2014 - Page 26

Forum Index > StarCraft 2 Tournaments
Post a Reply
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The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2014 00:22 GMT
#501
On August 14 2014 09:20 The_Templar wrote:
Poll: Recommend Losers' Match Game 2?

★★★- Good game (5)
 
50%

★★★★- Highly recommended game (5)
 
50%

★- Do not see this game no matter what (0)
 
0%

★★- Not recommended unless you have nothing better to do (0)
 
0%

★★★★★- One of the best games this season (0)
 
0%

10 total votes

Your vote: Recommend Losers' Match Game 2?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season



Moderatorshe/her
TL+ Member
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 14 2014 00:23 GMT
#502
On August 14 2014 09:22 Oboeman wrote:
Show nested quote +
On August 14 2014 09:16 Shellshock wrote:
On August 14 2014 09:15 brickrd wrote:
On August 14 2014 09:13 Shellshock wrote:
no chitinous plating?

yea seems like it should be a priority as +2 extra armor for tanky ultras is going to go farther than +1 extra armor for lings that will still melt to zealots and colossus

+2 or +3 zealots will 2shot any level of armor for lings right?

I'm not sure about the zealot hits to kill lings but I guess he was just waiting for more gas before getting it.
max and banking 2k gas, he was waiting for more gas?

He spent all his gas on ultras and was sitting sub 200 gas right after I posted it
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2014 00:23 GMT
#503
[image loading]

[image loading]
[image loading][image loading][image loading]
(Z)Slam              (P)puCK

Score
1-1


Map: Nimbus

Slam spawns in the top left
puCK spawns in the top right

Moderatorshe/her
TL+ Member
Oboeman
Profile Joined January 2011
Canada3980 Posts
August 14 2014 00:24 GMT
#504
On August 14 2014 09:23 Shellshock wrote:
Show nested quote +
On August 14 2014 09:22 Oboeman wrote:
On August 14 2014 09:16 Shellshock wrote:
On August 14 2014 09:15 brickrd wrote:
On August 14 2014 09:13 Shellshock wrote:
no chitinous plating?

yea seems like it should be a priority as +2 extra armor for tanky ultras is going to go farther than +1 extra armor for lings that will still melt to zealots and colossus

+2 or +3 zealots will 2shot any level of armor for lings right?

I'm not sure about the zealot hits to kill lings but I guess he was just waiting for more gas before getting it.
max and banking 2k gas, he was waiting for more gas?

He spent all his gas on ultras and was sitting sub 200 gas right after I posted it

well i guess he could have afforded it earlier, on the first max out
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 14 2014 00:26 GMT
#505
This was a surprising series in many ways. Definitely will make me reconsider the way I feel about those infestors ultras styles, with adequate micro and vipers it seemed amazingly able to take fights even against an army designed to slaughter it. I would have liked to see pucK have some more storms and to take other walled bases before engaging (if you wall them correctly the ultra player can't really do anything until he has brood lords), then try to kill the remaxes as they hatch.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 14 2014 00:26 GMT
#506
i dont mean to be mean but in his little avatar picture slam looks like jim carrey in dumb and dumber
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2014 00:26 GMT
#507
On August 14 2014 09:26 brickrd wrote:
i dont mean to be mean but in his little avatar picture slam looks like jim carrey in dumb and dumber

yeah, probably not the best picture of him :p
Moderatorshe/her
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 14 2014 00:27 GMT
#508
On August 14 2014 09:26 [PkF] Wire wrote:
This was a surprising series in many ways. Definitely will make me reconsider the way I feel about those infestors ultras styles, with adequate micro and vipers it seemed amazingly able to take fights even against an army designed to slaughter it. I would have liked to see pucK have some more storms and to take other walled bases before engaging (if you wall them correctly the ultra player can't really do anything until he has brood lords), then try to kill the remaxes as they hatch.

i dont see how he could have attacked any sooner to "kill the remax as it hatched", he went immediately after the fight and ran headlong into the remax which is what lost him his whole army + 3 colossus

as much as the immortals are important if you dont have colossus then ling/infestor suddenly wrecks protoss
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2014 00:27 GMT
#509
On August 14 2014 09:23 The_Templar wrote:
[image loading]

[image loading]
[image loading][image loading][image loading]
(Z)Slam              (P)puCK

Score
1-1


Map: Nimbus

Slam spawns in the top left
puCK spawns in the top right


2:00
Gateway and assimilator for puCK.
Slam goes hatchery first.
Third hatchery before pool for Slam.
Cybernetics core for puCK.
puCK scouting the right way.

3:00
Extractor for Slam, followed by a spawning pool.
puCK expands.

4:00
Slam getting a stalker.
Stalker moving out to pressure the third base.
Zergling speed for Slam.

5:00
Slam surrounds a stalker and kills it.
Twilight council for puCK.
puCK backs off.
Overlord scouting the tech of puCK.
Moderatorshe/her
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2014-08-14 00:31:42
August 14 2014 00:30 GMT
#510
On August 14 2014 09:27 brickrd wrote:
Show nested quote +
On August 14 2014 09:26 [PkF] Wire wrote:
This was a surprising series in many ways. Definitely will make me reconsider the way I feel about those infestors ultras styles, with adequate micro and vipers it seemed amazingly able to take fights even against an army designed to slaughter it. I would have liked to see pucK have some more storms and to take other walled bases before engaging (if you wall them correctly the ultra player can't really do anything until he has brood lords), then try to kill the remaxes as they hatch.

i dont see how he could have attacked any sooner to "kill the remax as it hatched", he went immediately after the fight and ran headlong into the remax which is what lost him his whole army + 3 colossus

as much as the immortals are important if you dont have colossus then ling/infestor suddenly wrecks protoss


His army composition wasn't perfect. When you face ultra styles you aim for literally mass archons + immortals + templars for feedbacks and storms because it will literally kill any remax. He had a bit too many chargelots for my taste, he could have sacrificed some for harass while building up a gas heavy army behind his walls. And no armor upgrades definitely hurt. It was complicated anyway, don't get me wrong, infestor ling kinda make you need colossi but then vipers counter them so it becomes a micro war. Tricky style, good for Zergs who can micro 3-4 army groups without any problem I guess.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2014 00:31 GMT
#511
On August 14 2014 09:27 The_Templar wrote:
Show nested quote +
On August 14 2014 09:23 The_Templar wrote:
[image loading]

[image loading]
[image loading][image loading][image loading]
(Z)Slam              (P)puCK

Score
1-1


Map: Nimbus

Slam spawns in the top left
puCK spawns in the top right


2:00
Gateway and assimilator for puCK.
Slam goes hatchery first.
Third hatchery before pool for Slam.
Cybernetics core for puCK.
puCK scouting the right way.

3:00
Extractor for Slam, followed by a spawning pool.
puCK expands.

4:00
Slam getting a stalker.
Stalker moving out to pressure the third base.
Zergling speed for Slam.

5:00
Slam surrounds a stalker and kills it.
Twilight council for puCK.
puCK backs off.
Overlord scouting the tech of puCK.

6:00
Slam putting on pressure with zerglings.
puCK getting blink.
puCK adding on two more gateways.
Roach warren for Slam.

7:00 (Z)Slam 59 vs (P)puCK 53
Lair for Slam.
Robotics facility and forge for puCK.
Sentries for puCK.
puCK trying to take a third base but zerglings are parked outside the main.

8:00 (Z)Slam 78 vs (P)puCK 69
+1 attack for puCK.
Observer on the way.
puCK takes the third.
+1/1 for Slam.
puCK proxying a pylon.

9:00 (Z)Slam 93 vs (P)puCK 81
Overseer scouts everything.
Immortal for puCK.

10:00 (Z)Slam 99 vs (P)puCK 93
Two more gateways for puCK.
Infestation pit and fourth base for Slam.
Roach speed for Slam.
Moderatorshe/her
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 14 2014 00:32 GMT
#512
On August 14 2014 09:30 [PkF] Wire wrote:
Show nested quote +
On August 14 2014 09:27 brickrd wrote:
On August 14 2014 09:26 [PkF] Wire wrote:
This was a surprising series in many ways. Definitely will make me reconsider the way I feel about those infestors ultras styles, with adequate micro and vipers it seemed amazingly able to take fights even against an army designed to slaughter it. I would have liked to see pucK have some more storms and to take other walled bases before engaging (if you wall them correctly the ultra player can't really do anything until he has brood lords), then try to kill the remaxes as they hatch.

i dont see how he could have attacked any sooner to "kill the remax as it hatched", he went immediately after the fight and ran headlong into the remax which is what lost him his whole army + 3 colossus

as much as the immortals are important if you dont have colossus then ling/infestor suddenly wrecks protoss


His army composition wasn't perfect. When you face ultra styles you aim for literally mass archons + immortals + templars for feedbacks and storms because it will literally kill any remax. He had a bit too many chargelots for my taste, he could have sacrificed some for harass while building up a gas heavy army behind his walls. And no armor upgrades definitely hurt. It was complicated anyway, don't get me wrong.

yea you may be right but i honestly think the bigger problem for puck was how he positioned/took engagements and his decision making in when to counterattack. i dont think a top level protoss would have lost if you gave them control of what puck had
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 14 2014 00:33 GMT
#513
It's really refreshing (who would have thought back in 2012 someone would ever say that !) to see some infestor styles.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
August 14 2014 00:34 GMT
#514
late chitinous plating again
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
PhoenixVoid
Profile Blog Joined December 2011
Canada32740 Posts
Last Edited: 2014-08-14 00:35:38
August 14 2014 00:35 GMT
#515
Archon hallucination army OP.

Roach flank counter hallucination though.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
August 14 2014 00:35 GMT
#516
On August 14 2014 09:31 The_Templar wrote:
Show nested quote +
On August 14 2014 09:27 The_Templar wrote:
On August 14 2014 09:23 The_Templar wrote:
[image loading]

[image loading]
[image loading][image loading][image loading]
(Z)Slam              (P)puCK

Score
1-1


Map: Nimbus

Slam spawns in the top left
puCK spawns in the top right


2:00
Gateway and assimilator for puCK.
Slam goes hatchery first.
Third hatchery before pool for Slam.
Cybernetics core for puCK.
puCK scouting the right way.

3:00
Extractor for Slam, followed by a spawning pool.
puCK expands.

4:00
Slam getting a stalker.
Stalker moving out to pressure the third base.
Zergling speed for Slam.

5:00
Slam surrounds a stalker and kills it.
Twilight council for puCK.
puCK backs off.
Overlord scouting the tech of puCK.

6:00
Slam putting on pressure with zerglings.
puCK getting blink.
puCK adding on two more gateways.
Roach warren for Slam.

7:00 (Z)Slam 59 vs (P)puCK 53
Lair for Slam.
Robotics facility and forge for puCK.
Sentries for puCK.
puCK trying to take a third base but zerglings are parked outside the main.

8:00 (Z)Slam 78 vs (P)puCK 69
+1 attack for puCK.
Observer on the way.
puCK takes the third.
+1/1 for Slam.
puCK proxying a pylon.

9:00 (Z)Slam 93 vs (P)puCK 81
Overseer scouts everything.
Immortal for puCK.

10:00 (Z)Slam 99 vs (P)puCK 93
Two more gateways for puCK.
Infestation pit and fourth base for Slam.
Roach speed for Slam.

11:00 (Z)Slam 118 vs (P)puCK 119
Slam cancels his fourth base for zealots.
Infestors on the way.
Hive for Slam.
Roach speed on the way.

12:00 (Z)Slam 138 vs (P)puCK 121
Slam surrounds an immortal and kills it, and 1 zergling gets into the main.
Slam's fourth is finally under construction again.
Templar archives on the way.
puCK building a cannon next to a proxy pylon.
puCK forces a cancel on the fourth of Slam.

13:00 (Z)Slam 148 vs (P)puCK 155
Slam attacks the third with zerglings and forces a recall.
Slam nearly kills HTs but they morph into archons.

15:00 (Z)Slam 182 vs (P)puCK 168
7 ultralisks on the way.
puCK cancels the fourth of Slam.
Slam's units are in the center.
Three ultralisks are isolated but they don't get picked off.
Slam attacks and lands amazing fungals and blinding clouds.
Moderatorshe/her
TL+ Member
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
August 14 2014 00:35 GMT
#517
360 surround. Toodming gives him a nod of approval.
Moderator
brickrd
Profile Blog Joined March 2014
United States4894 Posts
August 14 2014 00:35 GMT
#518
hahaha toodminged
TL+ Member
Undead1993
Profile Joined January 2012
Germany17651 Posts
August 14 2014 00:36 GMT
#519
oh god the fungles were real
SEKO SEKO SEKO SEKO SEKO
RHoudini
Profile Joined October 2009
Belgium3627 Posts
August 14 2014 00:36 GMT
#520
Very good flank.
Lee Jae Dong fighting!
Prev 1 24 25 26 27 28 40 Next All
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