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Snute stop fighting stimmed bio with overlords
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Great multitasking here from ForGG!
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forGG making mines vs zerg....
we all know what is gonna happen.
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On June 10 2014 02:36 AlternativeEgo wrote:Show nested quote +On June 10 2014 02:31 ThomasjServo wrote:On June 10 2014 02:30 Faust852 wrote: Is this nostalgia thread ? I'm also feeling nostalgic. Start talking about how much you miss the good old days of 1 basing and maps like Xel Naga Caverns. Avilo used to do it all the time. Like an American Fuzer, but less Finnish. And I watched Kyhol play in a cup and his next opponent was Naruto. I warned him in chat that Naruto was a one-baser. Then Naruto came into the chat and asked him to get it going. That felt awkward. Anyway, Naruto proceeded to one-base and lost. Good times. Funny how quickly 1 basing became a veritable death sentence.
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On June 10 2014 02:36 vjcamarena wrote:Show nested quote +On June 10 2014 02:34 vjcamarena wrote:On June 10 2014 02:32 vjcamarena wrote:On June 10 2014 02:30 vjcamarena wrote:On June 10 2014 02:28 vjcamarena wrote:On June 10 2014 02:26 vjcamarena wrote:On June 10 2014 02:25 vjcamarena wrote:On June 10 2014 02:23 vjcamarena wrote:On June 10 2014 02:21 vjcamarena wrote:On June 10 2014 02:20 vjcamarena wrote: [quote]
4:00 Bunker on the lowground and 3 marines beside it,. Second bunker ghoing down once the first finished. Snute's first spine finishes but at a 1/3 life. Second spine is crawling down from the top. Snute loses the natural expo. 5:45 He just salvages the bunkers and goes home witht he marines and the proxy raxes. As Demu promptly points out "the world is his oyster now". He can do anything. 6:30 Snute retakes the natural. Shortly after he takes a third. ForGG is going for a third CC as well as a factory now. 8:00 Baneling Nest for snute. Snute is up to 43 workers while, ForGG has 35. Double factory into blue flame hellions for ForGG. 10:00 Armory going down for ForGG. Looks to put that last hellbat patch to good use! ForGG denies some creep and pushes with about 10 hellions and another 25 supply of bio.Snute trying to defend with few banelings and the spines, but ForGG takes the third down. 12:30 forGG moves into the natural, he spreads against banelings, kills the natural and just wins. GG! Casters remark that ForGG has studied Snute's style quite well. GAME 2 Snute vs ForGG - Alterzim Stronghold! Snute spawns at the bot left, ForGG at the top right! Cross positions don't seem to be favoured for terran. We'll see if ForGG can make up for it. 2:30 Snute-14, ForGG-15 Both of them go for a expo first. Greed is the name of the game. 4:45 Not much going on yet. Speed for Snute, ForGG sees the gas but loses the Scout SCV. He goes for a reactor in the rax and a factory. Looks like hellions again. ForGG going for a proxy factory! The SCV passes by an overlord and Snute finds it quickly with a ling. No shenanigans. 7:30 ForGG goes for a third CC, also getting stim. He runs by with two hellions, killing maybe two drones and getting a great scout. Snute is going into Baneling Nest and Lair. 9:15 Snute 80 ForGG 53 Snute sitting pretty on the three expos, just now getting the evo chambers. ForGG's +1 +1 is halfway done tho. 3 Rax factory starport for ForGG. ForGG going for the third now. Snute does have about 20 drones on ForGG tho.
11:00 Snute 123 ForGG 105 ForGG going for a double drop into Snute's 4th. Banelings push that back tho. Another drop going to the right side. ForGG's double drop deals well with a few Baneling/Ling/Muta units, but the other drop doesn't do anything. ForGG agressive all over. No crazy damage yet, tho he's pushing creep back.
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On June 10 2014 02:35 SpawnMoarOverlords wrote:Show nested quote +On June 10 2014 02:33 Squat wrote:On June 10 2014 02:28 Yorkie wrote:On June 10 2014 02:25 Squat wrote: This timing is so strong, Taeja pretty beat Scarlett using pretty much strategy alone. Zergs will have to adapt their openings a bit I think. It is quite strong. For the moment I think a roach warren is almost essential. It's been held off with ease by every zerg that I've seen go roaches. I've also seen this build by terran many times on Overgrowth in particular, perhaps because they don't want to deal with the exposed third or they want to exploit the (somewhat) narrow areas near the zerg's third and natural For a long time in WoL, opening with 5-7 roaches to ward off BF hellions was very common. Maybe it will make a comeback. I'm not certain it was the best way to buff terran tbh, the issue is how to deal with 100 banes of creep in the late game, not the early/mid where terran already did quite well. Still, I think the timing is narrow enough zergs can work this out. I thought the idea is that by buffing terran in the early/mid game Zergs can't have 100 banes in the late game because they can't be so greedy ?
the problem is, it feels a little bit like broodlord-infestor, you set a timer on the terran and if he can't kill or cripple the zerg before he gets good creepspread and the critical mass of units he's dead. For now the hellbat-patch works well, we see lots of new aggressive openings by terrans which is refreshing and entertaining but I fear this won't be cool and fun for long
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Someone needs to play flight of the Valkyries for how much ForGG is moving around this map.
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United States23455 Posts
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Holy jesus those widow mine hits. Huuuuge green explosion
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Is Snute using some sort of trick to spread creep, those tumors go down really fast ?
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snute - what a game... wow
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please make marauders forgg
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On June 10 2014 02:38 vjcamarena wrote:Show nested quote +On June 10 2014 02:36 vjcamarena wrote:On June 10 2014 02:34 vjcamarena wrote:On June 10 2014 02:32 vjcamarena wrote:On June 10 2014 02:30 vjcamarena wrote:On June 10 2014 02:28 vjcamarena wrote:On June 10 2014 02:26 vjcamarena wrote:On June 10 2014 02:25 vjcamarena wrote:On June 10 2014 02:23 vjcamarena wrote:On June 10 2014 02:21 vjcamarena wrote: [quote]
5:45 He just salvages the bunkers and goes home witht he marines and the proxy raxes. As Demu promptly points out "the world is his oyster now". He can do anything.
6:30 Snute retakes the natural. Shortly after he takes a third. ForGG is going for a third CC as well as a factory now. 8:00 Baneling Nest for snute. Snute is up to 43 workers while, ForGG has 35. Double factory into blue flame hellions for ForGG. 10:00 Armory going down for ForGG. Looks to put that last hellbat patch to good use! ForGG denies some creep and pushes with about 10 hellions and another 25 supply of bio.Snute trying to defend with few banelings and the spines, but ForGG takes the third down. 12:30 forGG moves into the natural, he spreads against banelings, kills the natural and just wins. GG! Casters remark that ForGG has studied Snute's style quite well. GAME 2 Snute vs ForGG - Alterzim Stronghold! Snute spawns at the bot left, ForGG at the top right! Cross positions don't seem to be favoured for terran. We'll see if ForGG can make up for it. 2:30 Snute-14, ForGG-15 Both of them go for a expo first. Greed is the name of the game. 4:45 Not much going on yet. Speed for Snute, ForGG sees the gas but loses the Scout SCV. He goes for a reactor in the rax and a factory. Looks like hellions again. ForGG going for a proxy factory! The SCV passes by an overlord and Snute finds it quickly with a ling. No shenanigans. 7:30 ForGG goes for a third CC, also getting stim. He runs by with two hellions, killing maybe two drones and getting a great scout. Snute is going into Baneling Nest and Lair. 9:15 Snute 80 ForGG 53 Snute sitting pretty on the three expos, just now getting the evo chambers. ForGG's +1 +1 is halfway done tho. 3 Rax factory starport for ForGG. ForGG going for the third now. Snute does have about 20 drones on ForGG tho. 11:00 Snute 123 ForGG 105 ForGG going for a double drop into Snute's 4th. Banelings push that back tho. Another drop going to the right side. ForGG's double drop deals well with a few Baneling/Ling/Muta units, but the other drop doesn't do anything. ForGG agressive all over. No crazy damage yet, tho he's pushing creep back.
14:00 Snute 178 ForGG 170 ForGG has many marines and mines. Snute has about 80 drones, 65 SCVs. Big push by ForGG near to the fourth. He loses lots of marines to banelings, which then die to big widow mine hits. Interestingly ForGG didn't even start +2+2 while Snute is going fot it.
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Canada8157 Posts
On June 10 2014 02:39 Topdoller wrote: Is Snute using some sort of trick to spread creep, those tumors go down really fast ?
rapid fire
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United States23455 Posts
That chase seemed brainless but it was actually fine for Snute as long as he got ForGG far enough away from his base.
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#worthit. its a momentum thing, now Forgg has to get back across the map.
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On June 10 2014 02:40 Jer99 wrote:Show nested quote +On June 10 2014 02:39 Topdoller wrote: Is Snute using some sort of trick to spread creep, those tumors go down really fast ? rapid fire
Ahh i see, cheers for the info
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this is not the Snute I am used to. He looks way worse then just a week ago, really questionable decision making and micro
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On June 10 2014 02:38 Yello wrote:Show nested quote +On June 10 2014 02:35 SpawnMoarOverlords wrote:On June 10 2014 02:33 Squat wrote:On June 10 2014 02:28 Yorkie wrote:On June 10 2014 02:25 Squat wrote: This timing is so strong, Taeja pretty beat Scarlett using pretty much strategy alone. Zergs will have to adapt their openings a bit I think. It is quite strong. For the moment I think a roach warren is almost essential. It's been held off with ease by every zerg that I've seen go roaches. I've also seen this build by terran many times on Overgrowth in particular, perhaps because they don't want to deal with the exposed third or they want to exploit the (somewhat) narrow areas near the zerg's third and natural For a long time in WoL, opening with 5-7 roaches to ward off BF hellions was very common. Maybe it will make a comeback. I'm not certain it was the best way to buff terran tbh, the issue is how to deal with 100 banes of creep in the late game, not the early/mid where terran already did quite well. Still, I think the timing is narrow enough zergs can work this out. I thought the idea is that by buffing terran in the early/mid game Zergs can't have 100 banes in the late game because they can't be so greedy ? the problem is, it feels a little bit like broodlord-infestor, you set a timer on the terran and if he can't kill or cripple the zerg before he gets good creepspread and the critical mass of units he's dead. For now the hellbat-patch works well, we see lots of new aggressive openings by terrans which is refreshing and entertaining but I fear this won't be cool and fun for long well, the current zerg late game is not nearly as strong as broodlord-infestor imo. terran doesnt really need to kill or to cripple the zerg, he just cant let the creep and eco get out of control (which is difficult, yes)
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this map is really retarded still.
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