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[WCS EU] Ro16 Group A Premier Season 2 2014 - Page 16

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 14 15 16 17 18 67 Next
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
June 09 2014 17:32 GMT
#301
Lol Snute with the brilliant scouting. Stopping ForGG from pulling off anything "cheeky"
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
vjcamarena
Profile Joined October 2013
Spain493 Posts
June 09 2014 17:32 GMT
#302
On June 10 2014 02:30 vjcamarena wrote:
Show nested quote +
On June 10 2014 02:28 vjcamarena wrote:
On June 10 2014 02:26 vjcamarena wrote:
On June 10 2014 02:25 vjcamarena wrote:
On June 10 2014 02:23 vjcamarena wrote:
On June 10 2014 02:21 vjcamarena wrote:
On June 10 2014 02:20 vjcamarena wrote:
On June 10 2014 02:18 vjcamarena wrote:
On June 10 2014 02:04 vjcamarena wrote:
On June 10 2014 02:02 vjcamarena wrote:
Gentlemen: my Twitch came back from the dead!

LR START! GO!

And we're at the veto table, between ForGG and Snute. Didn't quite catch them. Their record is 5-4 for ForGG, but Snute has won 2 of them in team leagues, so 1v1 is favorable to ForGG.


Snute is #15 in the WCS right now, so he's the #foreignHope! Apollo mentions Vortix as a candidate as well.
But can he stay in the top 16 to get to the Blizzcon finals?


And we're stating, ladies and gentlemen! All issues resolved, and we're in the game.

MATCH 1 -Snute vs ForGG

Overgrowth.

Snute starts bottom left, ForGG top right.

2:00 ForGG starts things up with a proxy Rax!
2:25 Second proxy rax!



4:00 Bunker on the lowground and 3 marines beside it,.
Second bunker ghoing down once the first finished. Snute's first spine finishes but at a 1/3 life. Second spine is crawling down from the top. Snute loses the natural expo.


5:45 He just salvages the bunkers and goes home witht he marines and the proxy raxes.
As Demu promptly points out "the world is his oyster now". He can do anything.

6:30 Snute retakes the natural. Shortly after he takes a third. ForGG is going for a third CC as well as a factory now.


8:00 Baneling Nest for snute. Snute is up to 43 workers while, ForGG has 35.
Double factory into blue flame hellions for ForGG.

10:00 Armory going down for ForGG. Looks to put that last hellbat patch to good use!
ForGG denies some creep and pushes with about 10 hellions and another 25 supply of bio.Snute trying to defend with few banelings and the spines, but ForGG takes the third down.



12:30 forGG moves into the natural, he spreads against banelings, kills the natural and just wins.

GG!


Casters remark that ForGG has studied Snute's style quite well.

GAME 2 Snute vs ForGG - Alterzim Stronghold!

Snute spawns at the bot left, ForGG at the top right!


Cross positions don't seem to be favoured for terran. We'll see if ForGG can make up for it.
2:30 Snute-14, ForGG-15 Both of them go for a expo first. Greed is the name of the game.


4:45 Not much going on yet. Speed for Snute, ForGG sees the gas but loses the Scout SCV. He goes for a reactor in the rax and a factory. Looks like hellions again. ForGG going for a proxy factory! The SCV passes by an overlord and Snute finds it quickly with a ling. No shenanigans.
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
Paljas
Profile Joined October 2011
Germany6926 Posts
June 09 2014 17:32 GMT
#303
On June 10 2014 02:29 Yorkie wrote:
Cross spawns on Alterzim will make Snute a happy man

i actually think that cross spawns are not to bad for terran on that map.
it does almost not matter cause its so fucking huge anyway and its a little safer vs mutas
TL+ Member
Squat
Profile Joined September 2013
Sweden7978 Posts
Last Edited: 2014-06-09 17:38:26
June 09 2014 17:33 GMT
#304
On June 10 2014 02:28 Yorkie wrote:
Show nested quote +
On June 10 2014 02:25 Squat wrote:
This timing is so strong, Taeja pretty beat Scarlett using pretty much strategy alone. Zergs will have to adapt their openings a bit I think.

It is quite strong. For the moment I think a roach warren is almost essential. It's been held off with ease by every zerg that I've seen go roaches. I've also seen this build by terran many times on Overgrowth in particular, perhaps because they don't want to deal with the exposed third or they want to exploit the (somewhat) narrow areas near the zerg's third and natural

For a long time in WoL, opening with 5-7 roaches to ward off BF hellions was very common. Maybe it will make a comeback. I'm not certain it was the best way to buff terran tbh, the issue is how to deal with 100 banes on creep in the late game, not the early/mid where terran already did quite well.

Still, I think the timing is narrow enough zergs can work this out.
"Digital. They have digital. What is digital?" - Donald J Trump
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
June 09 2014 17:33 GMT
#305
Is this Homestory Cup?
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Yello
Profile Blog Joined July 2010
Germany7411 Posts
June 09 2014 17:33 GMT
#306
Snute paying attention. This looks bad for ForGG. He will need good amounts of hellbat-magic (the kind of magic that makes zerg units disappear) to take this back
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
June 09 2014 17:33 GMT
#307
Really liking Demu as lead caster, clear and concise
vjcamarena
Profile Joined October 2013
Spain493 Posts
June 09 2014 17:34 GMT
#308
On June 10 2014 02:32 vjcamarena wrote:
Show nested quote +
On June 10 2014 02:30 vjcamarena wrote:
On June 10 2014 02:28 vjcamarena wrote:
On June 10 2014 02:26 vjcamarena wrote:
On June 10 2014 02:25 vjcamarena wrote:
On June 10 2014 02:23 vjcamarena wrote:
On June 10 2014 02:21 vjcamarena wrote:
On June 10 2014 02:20 vjcamarena wrote:
On June 10 2014 02:18 vjcamarena wrote:
On June 10 2014 02:04 vjcamarena wrote:
[quote]

Snute is #15 in the WCS right now, so he's the #foreignHope! Apollo mentions Vortix as a candidate as well.
But can he stay in the top 16 to get to the Blizzcon finals?


And we're stating, ladies and gentlemen! All issues resolved, and we're in the game.

MATCH 1 -Snute vs ForGG

Overgrowth.

Snute starts bottom left, ForGG top right.

2:00 ForGG starts things up with a proxy Rax!
2:25 Second proxy rax!



4:00 Bunker on the lowground and 3 marines beside it,.
Second bunker ghoing down once the first finished. Snute's first spine finishes but at a 1/3 life. Second spine is crawling down from the top. Snute loses the natural expo.


5:45 He just salvages the bunkers and goes home witht he marines and the proxy raxes.
As Demu promptly points out "the world is his oyster now". He can do anything.

6:30 Snute retakes the natural. Shortly after he takes a third. ForGG is going for a third CC as well as a factory now.


8:00 Baneling Nest for snute. Snute is up to 43 workers while, ForGG has 35.
Double factory into blue flame hellions for ForGG.

10:00 Armory going down for ForGG. Looks to put that last hellbat patch to good use!
ForGG denies some creep and pushes with about 10 hellions and another 25 supply of bio.Snute trying to defend with few banelings and the spines, but ForGG takes the third down.



12:30 forGG moves into the natural, he spreads against banelings, kills the natural and just wins.

GG!


Casters remark that ForGG has studied Snute's style quite well.

GAME 2 Snute vs ForGG - Alterzim Stronghold!

Snute spawns at the bot left, ForGG at the top right!


Cross positions don't seem to be favoured for terran. We'll see if ForGG can make up for it.
2:30 Snute-14, ForGG-15 Both of them go for a expo first. Greed is the name of the game.


4:45 Not much going on yet. Speed for Snute, ForGG sees the gas but loses the Scout SCV. He goes for a reactor in the rax and a factory. Looks like hellions again. ForGG going for a proxy factory! The SCV passes by an overlord and Snute finds it quickly with a ling. No shenanigans.


7:30 ForGG goes for a third CC, also getting stim. He runs by with two hellions, killing maybe two drones and getting a great scout. Snute is going into Baneling Nest and Lair.
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
June 09 2014 17:34 GMT
#309
ESL is trying to nerf Snute on this map by causing monitor issues.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
June 09 2014 17:34 GMT
#310
On June 10 2014 02:31 ThomasjServo wrote:
Show nested quote +
On June 10 2014 02:30 Faust852 wrote:
Is this nostalgia thread ? I'm also feeling nostalgic.

Start talking about how much you miss the good old days of 1 basing and maps like Xel Naga Caverns.

I liked when I would just #YOLOSTIM up small ramps in TvP and hope the Protoss missed his FF
WriterRecently Necro'd (?)
Squat
Profile Joined September 2013
Sweden7978 Posts
June 09 2014 17:34 GMT
#311
On June 10 2014 02:33 Yello wrote:
Snute paying attention. This looks bad for ForGG. He will need good amounts of hellbat-magic (the kind of magic that makes zerg units disappear) to take this back

It's like science vessels in BW, they're magicians. Now you see a drone line, *zoom zoom*, now you don't!
"Digital. They have digital. What is digital?" - Donald J Trump
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
June 09 2014 17:34 GMT
#312
On June 10 2014 02:33 Squat wrote:
Show nested quote +
On June 10 2014 02:28 Yorkie wrote:
On June 10 2014 02:25 Squat wrote:
This timing is so strong, Taeja pretty beat Scarlett using pretty much strategy alone. Zergs will have to adapt their openings a bit I think.

It is quite strong. For the moment I think a roach warren is almost essential. It's been held off with ease by every zerg that I've seen go roaches. I've also seen this build by terran many times on Overgrowth in particular, perhaps because they don't want to deal with the exposed third or they want to exploit the (somewhat) narrow areas near the zerg's third and natural

For a long time in WoL, opening with 5-7 roaches to ward off BF hellions was very common. Maybe it will make a comeback. I'm not certain it was the best way to buff terran tbh, the issue is how to deal with 100 banes of creep in the late game, not the early/mid where terran already did quite well.

Still, I think the timing is narrow enough zergs can work this out.

Agreed. The timing should eventually be figured out, but the key will be for terrans to find a way to stifle zerg's eco/creep spread earlier on, rather than using a timing to kill the zerg. Unfortunately if zerg does get to that ~80 banelings stage I don't see what terran can do
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Yello
Profile Blog Joined July 2010
Germany7411 Posts
June 09 2014 17:34 GMT
#313
On June 10 2014 02:34 Darkhorse wrote:
Show nested quote +
On June 10 2014 02:31 ThomasjServo wrote:
On June 10 2014 02:30 Faust852 wrote:
Is this nostalgia thread ? I'm also feeling nostalgic.

Start talking about how much you miss the good old days of 1 basing and maps like Xel Naga Caverns.

I liked when I would just #YOLOSTIM up small ramps in TvP and hope the Protoss missed his FF


I'm still doing that
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
SpawnMoarOverlords
Profile Joined April 2014
400 Posts
June 09 2014 17:35 GMT
#314
On June 10 2014 02:33 Squat wrote:
Show nested quote +
On June 10 2014 02:28 Yorkie wrote:
On June 10 2014 02:25 Squat wrote:
This timing is so strong, Taeja pretty beat Scarlett using pretty much strategy alone. Zergs will have to adapt their openings a bit I think.

It is quite strong. For the moment I think a roach warren is almost essential. It's been held off with ease by every zerg that I've seen go roaches. I've also seen this build by terran many times on Overgrowth in particular, perhaps because they don't want to deal with the exposed third or they want to exploit the (somewhat) narrow areas near the zerg's third and natural

For a long time in WoL, opening with 5-7 roaches to ward off BF hellions was very common. Maybe it will make a comeback. I'm not certain it was the best way to buff terran tbh, the issue is how to deal with 100 banes of creep in the late game, not the early/mid where terran already did quite well.

Still, I think the timing is narrow enough zergs can work this out.

I thought the idea is that by buffing terran in the early/mid game Zergs can't have 100 banes in the late game because they can't be so greedy ?
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
June 09 2014 17:35 GMT
#315
On June 10 2014 02:34 Darkhorse wrote:
Show nested quote +
On June 10 2014 02:31 ThomasjServo wrote:
On June 10 2014 02:30 Faust852 wrote:
Is this nostalgia thread ? I'm also feeling nostalgic.

Start talking about how much you miss the good old days of 1 basing and maps like Xel Naga Caverns.

I liked when I would just #YOLOSTIM up small ramps in TvP and hope the Protoss missed his FF

they more than likely would too, because no one knew how to use those little map editing robots.
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
June 09 2014 17:35 GMT
#316
On June 10 2014 02:35 ThomasjServo wrote:
Show nested quote +
On June 10 2014 02:34 Darkhorse wrote:
On June 10 2014 02:31 ThomasjServo wrote:
On June 10 2014 02:30 Faust852 wrote:
Is this nostalgia thread ? I'm also feeling nostalgic.

Start talking about how much you miss the good old days of 1 basing and maps like Xel Naga Caverns.

I liked when I would just #YOLOSTIM up small ramps in TvP and hope the Protoss missed his FF

they more than likely would too, because no one knew how to use those little map editing robots.

And stalkers are really really good! Why would you even make sentries?
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
vjcamarena
Profile Joined October 2013
Spain493 Posts
June 09 2014 17:36 GMT
#317
On June 10 2014 02:34 vjcamarena wrote:
Show nested quote +
On June 10 2014 02:32 vjcamarena wrote:
On June 10 2014 02:30 vjcamarena wrote:
On June 10 2014 02:28 vjcamarena wrote:
On June 10 2014 02:26 vjcamarena wrote:
On June 10 2014 02:25 vjcamarena wrote:
On June 10 2014 02:23 vjcamarena wrote:
On June 10 2014 02:21 vjcamarena wrote:
On June 10 2014 02:20 vjcamarena wrote:
On June 10 2014 02:18 vjcamarena wrote:
[quote]

And we're stating, ladies and gentlemen! All issues resolved, and we're in the game.

MATCH 1 -Snute vs ForGG

Overgrowth.

Snute starts bottom left, ForGG top right.

2:00 ForGG starts things up with a proxy Rax!
2:25 Second proxy rax!



4:00 Bunker on the lowground and 3 marines beside it,.
Second bunker ghoing down once the first finished. Snute's first spine finishes but at a 1/3 life. Second spine is crawling down from the top. Snute loses the natural expo.


5:45 He just salvages the bunkers and goes home witht he marines and the proxy raxes.
As Demu promptly points out "the world is his oyster now". He can do anything.

6:30 Snute retakes the natural. Shortly after he takes a third. ForGG is going for a third CC as well as a factory now.


8:00 Baneling Nest for snute. Snute is up to 43 workers while, ForGG has 35.
Double factory into blue flame hellions for ForGG.

10:00 Armory going down for ForGG. Looks to put that last hellbat patch to good use!
ForGG denies some creep and pushes with about 10 hellions and another 25 supply of bio.Snute trying to defend with few banelings and the spines, but ForGG takes the third down.



12:30 forGG moves into the natural, he spreads against banelings, kills the natural and just wins.

GG!


Casters remark that ForGG has studied Snute's style quite well.

GAME 2 Snute vs ForGG - Alterzim Stronghold!

Snute spawns at the bot left, ForGG at the top right!


Cross positions don't seem to be favoured for terran. We'll see if ForGG can make up for it.
2:30 Snute-14, ForGG-15 Both of them go for a expo first. Greed is the name of the game.


4:45 Not much going on yet. Speed for Snute, ForGG sees the gas but loses the Scout SCV. He goes for a reactor in the rax and a factory. Looks like hellions again. ForGG going for a proxy factory! The SCV passes by an overlord and Snute finds it quickly with a ling. No shenanigans.


7:30 ForGG goes for a third CC, also getting stim. He runs by with two hellions, killing maybe two drones and getting a great scout. Snute is going into Baneling Nest and Lair.


9:15 Snute 80 ForGG 53
Snute sitting pretty on the three expos, just now getting the evo chambers. ForGG's +1 +1 is halfway done tho.
3 Rax factory starport for ForGG. ForGG going for the third now. Snute does have about 20 drones on ForGG tho.
Mvp and ForGG! - Vortix FTW - Never forget Lucifron
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
June 09 2014 17:36 GMT
#318
On June 10 2014 02:35 Yorkie wrote:
Show nested quote +
On June 10 2014 02:35 ThomasjServo wrote:
On June 10 2014 02:34 Darkhorse wrote:
On June 10 2014 02:31 ThomasjServo wrote:
On June 10 2014 02:30 Faust852 wrote:
Is this nostalgia thread ? I'm also feeling nostalgic.

Start talking about how much you miss the good old days of 1 basing and maps like Xel Naga Caverns.

I liked when I would just #YOLOSTIM up small ramps in TvP and hope the Protoss missed his FF

they more than likely would too, because no one knew how to use those little map editing robots.

And stalkers are really really good! Why would you even make sentries?

1 supply roaches, those were the days.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
June 09 2014 17:36 GMT
#319
On June 10 2014 02:31 ThomasjServo wrote:
Show nested quote +
On June 10 2014 02:30 Faust852 wrote:
Is this nostalgia thread ? I'm also feeling nostalgic.

Start talking about how much you miss the good old days of 1 basing and maps like Xel Naga Caverns.


Avilo used to do it all the time. Like an American Fuzer, but less Finnish. And I watched Kyhol play in a cup and his next opponent was Naruto. I warned him in chat that Naruto was a one-baser. Then Naruto came into the chat and asked him to get it going. That felt awkward. Anyway, Naruto proceeded to one-base and lost. Good times.
Mark Munoz looks like Gretorp
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
June 09 2014 17:37 GMT
#320
wtf was that snute.
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