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On March 17 2014 21:17 SeventhPride wrote:Show nested quote +On March 17 2014 21:16 Ammanas wrote:On March 17 2014 21:11 Big J wrote:On March 17 2014 21:09 Ammanas wrote: This is basically the exact copy of BW TvP O_o
In BW, this was being fought with mass expanding and recalls into production whenever terran moved out. I think that's what zergs have to do against this, mass expand + nyduses into production while making cost innefective fights with SHs/burrowed roaches to stall the terran army and slowly chip them away. how do you even get a nydus off? To get vision to start the nydus, you have to get something through the turretwall. Which either means your nydus costs you 10 or more overlords + 100/100 - and can be stopped by single spawning unit, yes, even a spawning viking that gets landed. Or you need to invest into mass muta to begin with that kills the turrets, but then you won't really have the army to attack through the nydus, given that you NEED swarm hosts too to not get 1a-ed. Well, it's not like protoss players didn't have to get arbiters through in order to recall. And as someone suggested, at least no spider mines. And as far as units are concerned, cracklings kill buildings really fast. Ahhh,,,but workers cant kill arbiters! A nydus can be killed! lol, all it takes is 12 workers to kill one nydus before it builds finish. I tested It takes 4 if you scout it instantly, 5 if you have a more human reaction
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On March 17 2014 21:17 bo1b wrote: What a cool unique build we're going to see! I think we might get the chance to see a PvZ revolution, i am so happy right now that i watch this live!
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hahahahahhahaha going to a game 4
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Austria24417 Posts
Effort is so incredibly dead
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4 immortals LOL gl effort
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On March 17 2014 21:18 bo1b wrote:Show nested quote +On March 17 2014 21:17 SeventhPride wrote:On March 17 2014 21:16 Ammanas wrote:On March 17 2014 21:11 Big J wrote:On March 17 2014 21:09 Ammanas wrote: This is basically the exact copy of BW TvP O_o
In BW, this was being fought with mass expanding and recalls into production whenever terran moved out. I think that's what zergs have to do against this, mass expand + nyduses into production while making cost innefective fights with SHs/burrowed roaches to stall the terran army and slowly chip them away. how do you even get a nydus off? To get vision to start the nydus, you have to get something through the turretwall. Which either means your nydus costs you 10 or more overlords + 100/100 - and can be stopped by single spawning unit, yes, even a spawning viking that gets landed. Or you need to invest into mass muta to begin with that kills the turrets, but then you won't really have the army to attack through the nydus, given that you NEED swarm hosts too to not get 1a-ed. Well, it's not like protoss players didn't have to get arbiters through in order to recall. And as someone suggested, at least no spider mines. And as far as units are concerned, cracklings kill buildings really fast. Ahhh,,,but workers cant kill arbiters! A nydus can be killed! lol, all it takes is 12 workers to kill one nydus before it builds finish. I tested It takes 4 if you scout it instantly, 5 if you have a more human reaction Welp, 12 for me so at least I can still trust in david kim's "Nydus are good" quote.
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Map editing robots as Tastosis termed them.
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Lorning
Belgica34432 Posts
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United Kingdom36159 Posts
Really fucked up those ffs
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He actually made that look super easy.
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I didnt think he was that dead really
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LOOOOOL
"Great forcefields!" as every roach gets in and kills 3 sentries and an immortal
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Lololololol trap lost that fight somehow....
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