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[SPL] IM vs CJ Round Round 2 2014 - Page 14

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 12 13 14 15 16 24 Next All
juvenal
Profile Joined July 2013
2448 Posts
March 17 2014 12:12 GMT
#261
On March 17 2014 21:07 wozzot wrote:
Show nested quote +
On March 17 2014 21:07 juvenal wrote:
On March 17 2014 21:04 Lorning wrote:
Poll: Recommend ByuL vs Bbyong?

★- Do not see this game no matter what (3)
 
9%

★★- Not recommended unless you have nothing better to do (7)
 
21%

★★★- Good game (13)
 
38%

★★★★- Highly recommended game (9)
 
26%

★★★★★- One of the best games this season (2)
 
6%

34 total votes

Your vote: Recommend ByuL vs Bbyong?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season


dat gaussian curve

All in all, a quite normal game

almost no deviations from standard play i'd say.
Michael Probu
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
March 17 2014 12:13 GMT
#262
I want to believe in Effort.
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
March 17 2014 12:13 GMT
#263
On March 17 2014 21:12 bo1b wrote:
Show nested quote +
On March 17 2014 21:11 Vindicare605 wrote:
On March 17 2014 21:10 gobbledydook wrote:
On March 17 2014 21:09 Ammanas wrote:
This is basically the exact copy of BW TvP O_o

In BW, this was being fought with mass expanding and recalls into production whenever terran moved out. I think that's what zergs have to do against this, mass expand + nyduses into production while making cost innefective fights with SHs/burrowed roaches to stall the terran army and slowly chip them away.


Recall is much faster than growing a nydus...


Something Blizzard might want to consider addressing.

It's not like people haven't been clamoring for more Nydus play for a long time now.

I wonder if just making the armor scale with ground upgrades would help at all, cause at the moment they are sooo squishy it's unreal


My idea has always been to raise the gas cost on the Nydus Network and outright REMOVE the gas cost on the individual worms.

That way they're still easy to shut down but with less investment required Zergs feel more comfortable at least attempting them.
aka: KTVindicare the Geeky Bartender
Pangpootata
Profile Blog Joined January 2011
1838 Posts
March 17 2014 12:14 GMT
#264
On March 17 2014 21:12 juvenal wrote:
Show nested quote +
On March 17 2014 21:07 wozzot wrote:
On March 17 2014 21:07 juvenal wrote:
On March 17 2014 21:04 Lorning wrote:
Poll: Recommend ByuL vs Bbyong?

★- Do not see this game no matter what (3)
 
9%

★★- Not recommended unless you have nothing better to do (7)
 
21%

★★★- Good game (13)
 
38%

★★★★- Highly recommended game (9)
 
26%

★★★★★- One of the best games this season (2)
 
6%

34 total votes

Your vote: Recommend ByuL vs Bbyong?

(Vote): ★- Do not see this game no matter what
(Vote): ★★- Not recommended unless you have nothing better to do
(Vote): ★★★- Good game
(Vote): ★★★★- Highly recommended game
(Vote): ★★★★★- One of the best games this season


dat gaussian curve

All in all, a quite normal game

almost no deviations from standard play i'd say.

That graph seems to ring a bell.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
March 17 2014 12:14 GMT
#265
On March 17 2014 21:13 Vindicare605 wrote:
Show nested quote +
On March 17 2014 21:12 bo1b wrote:
On March 17 2014 21:11 Vindicare605 wrote:
On March 17 2014 21:10 gobbledydook wrote:
On March 17 2014 21:09 Ammanas wrote:
This is basically the exact copy of BW TvP O_o

In BW, this was being fought with mass expanding and recalls into production whenever terran moved out. I think that's what zergs have to do against this, mass expand + nyduses into production while making cost innefective fights with SHs/burrowed roaches to stall the terran army and slowly chip them away.


Recall is much faster than growing a nydus...


Something Blizzard might want to consider addressing.

It's not like people haven't been clamoring for more Nydus play for a long time now.

I wonder if just making the armor scale with ground upgrades would help at all, cause at the moment they are sooo squishy it's unreal


My idea has always been to raise the gas cost on the Nydus Network and outright REMOVE the gas cost on the individual worms.

That way they're still easy to shut down but with less investment required Zergs feel more comfortable at least attempting them.

As good as Warp Prisms not costing any gas imo, which I always thought was a bit shit considering their utility.
SeventhPride
Profile Joined February 2012
712 Posts
March 17 2014 12:15 GMT
#266
On March 17 2014 21:13 Vindicare605 wrote:
Show nested quote +
On March 17 2014 21:12 bo1b wrote:
On March 17 2014 21:11 Vindicare605 wrote:
On March 17 2014 21:10 gobbledydook wrote:
On March 17 2014 21:09 Ammanas wrote:
This is basically the exact copy of BW TvP O_o

In BW, this was being fought with mass expanding and recalls into production whenever terran moved out. I think that's what zergs have to do against this, mass expand + nyduses into production while making cost innefective fights with SHs/burrowed roaches to stall the terran army and slowly chip them away.


Recall is much faster than growing a nydus...


Something Blizzard might want to consider addressing.

It's not like people haven't been clamoring for more Nydus play for a long time now.

I wonder if just making the armor scale with ground upgrades would help at all, cause at the moment they are sooo squishy it's unreal


My idea has always been to raise the gas cost on the Nydus Network and outright REMOVE the gas cost on the individual worms.

That way they're still easy to shut down but with less investment required Zergs feel more comfortable at least attempting them.

I believe in the recent david kim interview he said he is happy with how nydus are? lol.
Swisslink
Profile Joined March 2011
2954 Posts
Last Edited: 2014-03-17 12:16:17
March 17 2014 12:15 GMT
#267
Why exactly does IM always suck in Teamleagues?
They're most likely gonna miss the Playoffs again, with such a lineup...
WGT-Baal
Profile Blog Joined June 2008
France3422 Posts
Last Edited: 2014-03-17 12:16:23
March 17 2014 12:16 GMT
#268
On March 17 2014 21:15 Swisslink wrote:
Why exactly does IM always suck in Proleague?
They're most likely gonna miss the Playoffs again, with such a lineup...


They re just unlucky today, they are facing CJ!
In all seriousness though, I am also surprised they dont do better...
Horang2 fan
Ammanas
Profile Blog Joined July 2011
Slovakia2166 Posts
March 17 2014 12:16 GMT
#269
On March 17 2014 21:11 Big J wrote:
Show nested quote +
On March 17 2014 21:09 Ammanas wrote:
This is basically the exact copy of BW TvP O_o

In BW, this was being fought with mass expanding and recalls into production whenever terran moved out. I think that's what zergs have to do against this, mass expand + nyduses into production while making cost innefective fights with SHs/burrowed roaches to stall the terran army and slowly chip them away.


how do you even get a nydus off? To get vision to start the nydus, you have to get something through the turretwall. Which either means your nydus costs you 10 or more overlords + 100/100 - and can be stopped by single spawning unit, yes, even a spawning viking that gets landed.
Or you need to invest into mass muta to begin with that kills the turrets, but then you won't really have the army to attack through the nydus, given that you NEED swarm hosts too to not get 1a-ed.

Well, it's not like protoss players didn't have to get arbiters through in order to recall. And as someone suggested, at least no spider mines.

And as far as units are concerned, cracklings kill buildings really fast.
JangBi forever <3 || Classic! herO! Rain! Zest! | Rogue! Hydra! Solar! | Fantasy! Cure! Reality! Sorry! Journey!
Pangpootata
Profile Blog Joined January 2011
1838 Posts
March 17 2014 12:16 GMT
#270
On March 17 2014 21:15 Swisslink wrote:
Why exactly does IM always suck in Proleague?
They're most likely gonna miss the Playoffs again, with such a lineup...

Because it's Proleague. Where they get to face the REAL Starcraft players.
Heartland
Profile Blog Joined May 2012
Sweden24593 Posts
March 17 2014 12:16 GMT
#271
chooooochoooo
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
March 17 2014 12:17 GMT
#272
On March 17 2014 21:15 Swisslink wrote:
Why exactly does IM always suck in Proleague?
They're most likely gonna miss the Playoffs again, with such a lineup...


Well, IM as a team has been pretty trash recently + they lost their two best performers of recent times (yoda, first)

Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
SeventhPride
Profile Joined February 2012
712 Posts
Last Edited: 2014-03-17 12:18:28
March 17 2014 12:17 GMT
#273
On March 17 2014 21:16 Ammanas wrote:
Show nested quote +
On March 17 2014 21:11 Big J wrote:
On March 17 2014 21:09 Ammanas wrote:
This is basically the exact copy of BW TvP O_o

In BW, this was being fought with mass expanding and recalls into production whenever terran moved out. I think that's what zergs have to do against this, mass expand + nyduses into production while making cost innefective fights with SHs/burrowed roaches to stall the terran army and slowly chip them away.


how do you even get a nydus off? To get vision to start the nydus, you have to get something through the turretwall. Which either means your nydus costs you 10 or more overlords + 100/100 - and can be stopped by single spawning unit, yes, even a spawning viking that gets landed.
Or you need to invest into mass muta to begin with that kills the turrets, but then you won't really have the army to attack through the nydus, given that you NEED swarm hosts too to not get 1a-ed.

Well, it's not like protoss players didn't have to get arbiters through in order to recall. And as someone suggested, at least no spider mines.

And as far as units are concerned, cracklings kill buildings really fast.

Ahhh,,,but workers cant kill arbiters! A nydus can be killed! lol, all it takes is 12 workers to kill one nydus before it builds finish. I tested, so with the amount of overlords killed, the high percentage of the nydus being destroyed before it even finish, that equates to few zergs using nydus. I would take arbiters over nydus anyday
Paljas
Profile Joined October 2011
Germany6926 Posts
March 17 2014 12:17 GMT
#274
soul train inc.
TL+ Member
Muffloe
Profile Joined December 2012
Sweden6061 Posts
March 17 2014 12:17 GMT
#275
TRAPS GOT THIS EZ GO IM
bo1b
Profile Blog Joined August 2012
Australia12814 Posts
March 17 2014 12:17 GMT
#276
What a cool unique build we're going to see!
RaFox17
Profile Joined May 2013
Finland4581 Posts
March 17 2014 12:17 GMT
#277
Chooo-Choo!!
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
March 17 2014 12:18 GMT
#278
On March 17 2014 21:15 SeventhPride wrote:
Show nested quote +
On March 17 2014 21:13 Vindicare605 wrote:
On March 17 2014 21:12 bo1b wrote:
On March 17 2014 21:11 Vindicare605 wrote:
On March 17 2014 21:10 gobbledydook wrote:
On March 17 2014 21:09 Ammanas wrote:
This is basically the exact copy of BW TvP O_o

In BW, this was being fought with mass expanding and recalls into production whenever terran moved out. I think that's what zergs have to do against this, mass expand + nyduses into production while making cost innefective fights with SHs/burrowed roaches to stall the terran army and slowly chip them away.


Recall is much faster than growing a nydus...


Something Blizzard might want to consider addressing.

It's not like people haven't been clamoring for more Nydus play for a long time now.

I wonder if just making the armor scale with ground upgrades would help at all, cause at the moment they are sooo squishy it's unreal


My idea has always been to raise the gas cost on the Nydus Network and outright REMOVE the gas cost on the individual worms.

That way they're still easy to shut down but with less investment required Zergs feel more comfortable at least attempting them.

I believe in the recent david kim interview he said he is happy with how nydus are? lol.


Yes well.

Wouldn't be the first and probably not the last thing David Kim is wrong about.
aka: KTVindicare the Geeky Bartender
Lorning *
Profile Blog Joined April 2011
Belgica34432 Posts
March 17 2014 12:18 GMT
#279
On March 17 2014 21:16 Pangpootata wrote:
Show nested quote +
On March 17 2014 21:15 Swisslink wrote:
Why exactly does IM always suck in Proleague?
They're most likely gonna miss the Playoffs again, with such a lineup...

Because it's Proleague. Where they get to face the REAL Starcraft players.

So they don't face real players in Code S?
Community News
TL+ Member
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
Last Edited: 2014-03-17 12:18:42
March 17 2014 12:18 GMT
#280
wait the immortal is stuck or something...
edit: not
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