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On March 17 2014 05:27 BigFan wrote:Missed this final. Were the games any good? I'm surprised that herO lost to sOs though >.> Isn't PvP his forte? I guess sOs is that crafty then lol. LOL
you shouldn't be surprised if u have been following sOs through GSL, these games were almost too easy for him. Carriers vs jjakji, double proxy gates 2 games in a row. Nexus first holding 1-base blink. The only person that can beat him is probably PartinG
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The land of freedom23126 Posts
Fucking real. 30 STM were incredible. AND sOs won the finals <3333
I now wonder. First, how will herO look in Code S and will he scout against Rain because even Rain can abuse it. Second, how many times will Zest scout on Wednesday. And third - fuck it, no third. CODE S CHAMPIONSHIP INCOMING.
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On March 17 2014 04:47 geokilla wrote: So since SoS won $100k, that means he has to split that $100k with his Jin Air teammates per KESPA rules right? No, he will have to split with me.
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On March 17 2014 04:07 ice-tea wrote:And the fact Z and T where in good shape in the past, is the reason not changing the game in a good way? A mirrrow final is always a bad thing. i dont get it.
Terran did okay. RO8: 3 terrans, RO4: 2 terrans. herO vs Polt was super close and sOs is in a league of his own. He showed us amazing games and really deserved this.
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Grats to sOs! Missed the final game but still cool to see him be the 100k man.
Thanks for the great event Katowice and IEM!
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Just came here to say winner take all format is pretty silly, I know they want to hype up sc2 event, but seriously huge waste of time for a lot of players.
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Awesome run from sOs and well deserved. This tournament had many great and memorable games e.g. sOs mass Carriers vs Jjaki and Taeja's 40 minute mid map wall-in vs Life. I can only conclude that those saying it was a bad tournament are blinded by their hatred of Protoss.
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On March 17 2014 06:04 Balfazar wrote: Awesome run from sOs and well deserved. This tournament had many great and memorable games e.g. sOs mass Carriers vs Jjaki and Taeja's 40 minute mid map wall-in vs Life. I can only conclude that those saying it was a bad tournament are blinded by their hatred of Protoss.
You mean "great games" like blink all ins and proxy gates. LOLOLOL
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sOs play is so damn sexy. Well deserved. Didn't really look fazed during any point of the tournament.
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On March 17 2014 05:51 d00p wrote:Show nested quote +On March 17 2014 04:07 ice-tea wrote:Did WoL just not happen for you? And the fact Z and T where in good shape in the past, is the reason not changing the game in a good way? A mirrrow final is always a bad thing. i dont get it. Terran did okay. RO8: 3 terrans, RO4: 2 terrans. herO vs Polt was super close and sOs is in a league of his own. He showed us amazing games and really deserved this.
yes his 6 gate blink is truly amazing. probably hardest build to execute, only sos could do it
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On March 17 2014 03:33 TotalBiscuit wrote:Show nested quote +On March 17 2014 03:11 purakushi wrote:On March 17 2014 03:09 Master Blaster wrote: How many viewers did the final get??? I had a bet on whether it would reach 100k... Ditto. What were the max tournament online and offline numbers? Meanwhile... LoL has >350k online Time to drop some motherfuckin stats. 100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats, which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this. We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense. People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events.
I've bookmarked this so I can throw it the next time I see a petty moron shout 'ded gaem... LoL so more popular'. This just perfectly explains what I have been feeling for a long time.
SC2 is great, I love SC2. It's not going anywhere because there are enough people who also feel the same way. I couldn't give a flying shit if LoL got 100million viewers provided SC2 is able to sustain itself and we get to see more epic moments like those in this tournament.
I mean jjakji vs Revival final game was so fucking epic.
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On March 17 2014 05:59 wei2coolman wrote: Just came here to say winner take all format is pretty silly, I know they want to hype up sc2 event, but seriously huge waste of time for a lot of players.
no one is forcing them to go to the event u know.....
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I think its safe to say that IEM has exasperated balance talks especially with the 100,000$ winner takes all format. sucks taeja might leave.
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On March 17 2014 03:33 TotalBiscuit wrote:Show nested quote +On March 17 2014 03:11 purakushi wrote:On March 17 2014 03:09 Master Blaster wrote: How many viewers did the final get??? I had a bet on whether it would reach 100k... Ditto. What were the max tournament online and offline numbers? Meanwhile... LoL has >350k online Time to drop some motherfuckin stats. 100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats, which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this. We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense. People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events.
I really appreciate this post.
To add onto this, IEM's sc2 finals had another 30k viewers on Chinese streaming sites.
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Brunei Darussalam566 Posts
On March 17 2014 03:33 TotalBiscuit wrote:Show nested quote +On March 17 2014 03:11 purakushi wrote:On March 17 2014 03:09 Master Blaster wrote: How many viewers did the final get??? I had a bet on whether it would reach 100k... Ditto. What were the max tournament online and offline numbers? Meanwhile... LoL has >350k online It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this.
I see those stats and wonder how many SC2 spectators have given up actually playing the game since its launch, despite enjoying to watch it at a competitive level. That's probably the main reason so many people are absolutely obsessed with viewer numbers and engaging in what you called a dick-measuring contest with League of Legends. I don't think that the current negativity within the community is directly related to SC2's long lost "top dog" status, but simply because these people don't even play the game anymore and have to cling onto meaningless numbers for reassurance.
For a comparison, major online Dota 2 tournaments are usually hovering around 20k-30k viewers, with a few outliers here and there, which is a lot lower than LoL gets on their weekly official tournament thing. Despite LoL being a direct "competitor" to Dota 2, very seldom do you see people complaining about stream stats or viewer numbers or useless crap like that. Maybe because they're too busy enjoying the game (and complaining to Valve about the lack of new content haha).
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100k for 1st? What a great time to be an elite protoss.
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On March 17 2014 06:42 Romitelli wrote:Show nested quote +On March 17 2014 03:33 TotalBiscuit wrote:On March 17 2014 03:11 purakushi wrote:On March 17 2014 03:09 Master Blaster wrote: How many viewers did the final get??? I had a bet on whether it would reach 100k... Ditto. What were the max tournament online and offline numbers? Meanwhile... LoL has >350k online It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this. I see those stats and wonder how many SC2 spectators have given up actually playing the game since its launch, despite enjoying to watch it at a competitive level. That's probably the main reason so many people are absolutely obsessed with viewer numbers and engaging in what you called a dick-measuring contest with League of Legends. I don't think that the current negativity within the community is directly related to SC2's long lost "top dog" status, but simply because these people don't even play the game anymore and have to cling onto meaningless numbers for reassurance. For a comparison, major online Dota 2 tournaments are usually hovering around 20k-30k viewers, with a few outliers here and there, which is a lot lower than LoL gets on their weekly official tournament thing. Despite LoL being a direct "competitor" to Dota 2, very seldom do you see people complaining about stream stats or viewer numbers or useless crap like that. Maybe because they're too busy enjoying the game (and complaining to Valve about the lack of new content haha).
At end of the day, viewership number is money.
Sponsors don't care about those ratios.
Those ratios only mean that the SC2's fanbase density is VERY much build upon their "professional" side of things such as electronic sport, nothing else nothing more.
+ in terms of the RTS industry, the ONLY competitor that SC2 have atm is its 16-years old brother while DotA2 + LoL are constantly competing vs each other. One should be more surprised to see those games still having such huge numbers despite having direct competition while SC2 have the ENTIRE rts community on their back. SC2 is pretty much the game that you were forced to cheer for due to unfortunate circumstances.
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On March 17 2014 07:20 Xiphos wrote:Show nested quote +On March 17 2014 06:42 Romitelli wrote:On March 17 2014 03:33 TotalBiscuit wrote:On March 17 2014 03:11 purakushi wrote:On March 17 2014 03:09 Master Blaster wrote: How many viewers did the final get??? I had a bet on whether it would reach 100k... Ditto. What were the max tournament online and offline numbers? Meanwhile... LoL has >350k online It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this. I see those stats and wonder how many SC2 spectators have given up actually playing the game since its launch, despite enjoying to watch it at a competitive level. That's probably the main reason so many people are absolutely obsessed with viewer numbers and engaging in what you called a dick-measuring contest with League of Legends. I don't think that the current negativity within the community is directly related to SC2's long lost "top dog" status, but simply because these people don't even play the game anymore and have to cling onto meaningless numbers for reassurance. For a comparison, major online Dota 2 tournaments are usually hovering around 20k-30k viewers, with a few outliers here and there, which is a lot lower than LoL gets on their weekly official tournament thing. Despite LoL being a direct "competitor" to Dota 2, very seldom do you see people complaining about stream stats or viewer numbers or useless crap like that. Maybe because they're too busy enjoying the game (and complaining to Valve about the lack of new content haha). At end of the day, viewership number is money. Sponsors don't care about those ratios. Those ratios only mean that the SC2's fanbase density is VERY much build upon their "professional" side of things such as electronic sport, nothing else nothing more. + in terms of the RTS industry, the ONLY competitor that SC2 have atm is its 16-years old brother while DotA2 + LoL are constantly competing vs each other. One should be more surprised to see those games still having such huge numbers despite having direct competition while SC2 have the ENTIRE rts community on their back. SC2 is pretty much the game that you were forced to cheer for due to unfortunate circumstances.
Sponsors do care about those ratios, because it means the viewership is unlikely to change significantly or quickly. Stability is attractive to investors.
As for the competitors to SC2, he's not talking about other RTS games, he's talking about other games that people could be spending their time watching or playing, meaning LoL and Dota 2 are legitimate competitors. I know I split my time between SC2 and Dota 2.
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i caught the series on youtube and i thought it was a fucking blast, entertaining, funny, and the only bad game was game 3 (horrendously bad for obvious reasons). the others were all sick and really tense
then i came here and saw people trying as hard as they possibly can to be disappointed lol
gg great finals crazy tournament and it was a lot of fun
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