• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:54
CEST 22:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon10[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes157BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes SC4ALL: A North American StarCraft LAN Team TLMC #5 - Finalists & Open Tournaments Classic Games #3: Rogue vs Serral at BlizzCon Why Storm Should NOT Be Nerfed – A Core Part of Pr
Tourneys
SC2's Safe House 2 - October 18 & 19 RSL: Revival, a new crowdfunded tournament series Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Starcraft: Destruction expansion pack? StarCraft - Stratospace. Very rare expansion pack StarCraft Stellar Forces had bad maps ASL ro8 Upper Bracket HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group D SC4ALL $1,500 Open Bracket LAN BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2010 users

[IEM] Ro8 + Ro4 World Championships 2014 - Page 341

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 339 340 341 342 343 346 Next
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 15 2014 22:40 GMT
#6801
On March 16 2014 07:36 ForTehDarkseid wrote:
Show nested quote +
On March 16 2014 07:28 Darkhorse wrote:
On March 16 2014 07:26 ForTehDarkseid wrote:
On March 16 2014 07:25 Darkhorse wrote:
On March 16 2014 07:24 ForTehDarkseid wrote:
On March 16 2014 07:21 scypio wrote:
On March 16 2014 07:20 ForTehDarkseid wrote:
On March 16 2014 07:18 scypio wrote:
Fun fact: if you take a look at http://wiki.teamliquid.net/starcraft2/Premier_Tournaments and look for four worst-balanced consecutive tournaments 2014 will simply rise and shine, with 7/8 protoss in finals of
IEM Season VIII - World Championship, IEM Season VIII - Cologne ,ASUS ROG Winter 2014 and IEM Season VIII - Sao Paulo.

It has never been this bad. We had 6/8 zergs at the fall of 2012, with Life and Leenock (MLG Fall Championship), Sniper and HyuN (GSL Season 5), Nerchio and Bly (Dreamhack Open Bucharest) split by Mana and ForGG (ESWC 2012).

Terran reached similiar level of OP in 2010 (starting with DreamHack Winter 2010), and July 2011 (starting with 2011 MLG Anaheim) with 6/8 players in four finals.

It has never been as bad. Not even in the darkest days of WoL.

You should take more than race distribution at the finals for consideration.


I wanted to make a post about racial distribution at the finals

Usually the balance is judged by Ro16-Ro8 racial distribution.

This just isn't true.

Eh, why?

Judging balance from the Ro16 is (normally) not helpful. In any given tournament there are bound to be 16 players who are strictly better than the rest. For example, if at a Dreamhack which has multiple group stages there ended up being 16 protoss in the ro16 but those 16 were all the Koreans does that reflect on balance? Or if the same thing happened and there was an even racial distribution but once again with all the Koreans getting through would that really reflect if there were issues or not?

Yes it does, because there are non-Protoss players from Korea. The problem with considering finals only you face - it could be just 2-3 extremely talented players, not the whole race having an upperhand in competetion.

Yeah I'm more interested in the quarterfinals, or perhaps the ro16 in a tournament like GSL.
WriterRecently Necro'd (?)
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 15 2014 22:41 GMT
#6802
On March 16 2014 07:40 sharkie wrote:
Show nested quote +
On March 16 2014 07:28 Darkhorse wrote:
On March 16 2014 07:26 ForTehDarkseid wrote:
On March 16 2014 07:25 Darkhorse wrote:
On March 16 2014 07:24 ForTehDarkseid wrote:
On March 16 2014 07:21 scypio wrote:
On March 16 2014 07:20 ForTehDarkseid wrote:
On March 16 2014 07:18 scypio wrote:
Fun fact: if you take a look at http://wiki.teamliquid.net/starcraft2/Premier_Tournaments and look for four worst-balanced consecutive tournaments 2014 will simply rise and shine, with 7/8 protoss in finals of
IEM Season VIII - World Championship, IEM Season VIII - Cologne ,ASUS ROG Winter 2014 and IEM Season VIII - Sao Paulo.

It has never been this bad. We had 6/8 zergs at the fall of 2012, with Life and Leenock (MLG Fall Championship), Sniper and HyuN (GSL Season 5), Nerchio and Bly (Dreamhack Open Bucharest) split by Mana and ForGG (ESWC 2012).

Terran reached similiar level of OP in 2010 (starting with DreamHack Winter 2010), and July 2011 (starting with 2011 MLG Anaheim) with 6/8 players in four finals.

It has never been as bad. Not even in the darkest days of WoL.

You should take more than race distribution at the finals for consideration.


I wanted to make a post about racial distribution at the finals

Usually the balance is judged by Ro16-Ro8 racial distribution.

This just isn't true.

Eh, why?

Judging balance from the Ro16 is (normally) not helpful. In any given tournament there are bound to be 16 players who are strictly better than the rest. For example, if at a Dreamhack which has multiple group stages there ended up being 16 protoss in the ro16 but those 16 were all the Koreans does that reflect on balance? Or if the same thing happened and there was an even racial distribution but once again with all the Koreans getting through would that really reflect if there were issues or not?


judging by ro16 makes way more sense than finals
2 out of those 7 protoss is herO, maybe herO is just really really good?

And so many series in this tournament went 3-2, how can anyone cry balance...

Judging by Ro16 in this tournament makes no sense because the players qualified months ago through tournaments under different patches or were invited. But in a tournament like GSL yeah ro16 is better.
WriterRecently Necro'd (?)
sharkie
Profile Blog Joined April 2012
Austria18455 Posts
March 15 2014 22:42 GMT
#6803
On March 16 2014 07:41 Darkhorse wrote:
Show nested quote +
On March 16 2014 07:40 sharkie wrote:
On March 16 2014 07:28 Darkhorse wrote:
On March 16 2014 07:26 ForTehDarkseid wrote:
On March 16 2014 07:25 Darkhorse wrote:
On March 16 2014 07:24 ForTehDarkseid wrote:
On March 16 2014 07:21 scypio wrote:
On March 16 2014 07:20 ForTehDarkseid wrote:
On March 16 2014 07:18 scypio wrote:
Fun fact: if you take a look at http://wiki.teamliquid.net/starcraft2/Premier_Tournaments and look for four worst-balanced consecutive tournaments 2014 will simply rise and shine, with 7/8 protoss in finals of
IEM Season VIII - World Championship, IEM Season VIII - Cologne ,ASUS ROG Winter 2014 and IEM Season VIII - Sao Paulo.

It has never been this bad. We had 6/8 zergs at the fall of 2012, with Life and Leenock (MLG Fall Championship), Sniper and HyuN (GSL Season 5), Nerchio and Bly (Dreamhack Open Bucharest) split by Mana and ForGG (ESWC 2012).

Terran reached similiar level of OP in 2010 (starting with DreamHack Winter 2010), and July 2011 (starting with 2011 MLG Anaheim) with 6/8 players in four finals.

It has never been as bad. Not even in the darkest days of WoL.

You should take more than race distribution at the finals for consideration.


I wanted to make a post about racial distribution at the finals

Usually the balance is judged by Ro16-Ro8 racial distribution.

This just isn't true.

Eh, why?

Judging balance from the Ro16 is (normally) not helpful. In any given tournament there are bound to be 16 players who are strictly better than the rest. For example, if at a Dreamhack which has multiple group stages there ended up being 16 protoss in the ro16 but those 16 were all the Koreans does that reflect on balance? Or if the same thing happened and there was an even racial distribution but once again with all the Koreans getting through would that really reflect if there were issues or not?


judging by ro16 makes way more sense than finals
2 out of those 7 protoss is herO, maybe herO is just really really good?

And so many series in this tournament went 3-2, how can anyone cry balance...

Judging by Ro16 in this tournament makes no sense because the players qualified months ago through tournaments under different patches or were invited. But in a tournament like GSL yeah ro16 is better.


Yeah, any tournaments with invites or months old qualifiers make no sense in judging balance
SSVnormandy
Profile Joined July 2012
France392 Posts
March 15 2014 22:42 GMT
#6804
On March 16 2014 07:38 Sissors wrote:
If you want to judge balance by race representation you should imo look at RO16, and even RO32 (in an invitational RO32 generally isn't useful, but in something like Code-S, where they have to win qualifiers or finish high in the previous season it is useful). Anything smaller than that and your sample size is way too small.


Gsl
Battlecruisers.... Just Battlecruisers...
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 15 2014 22:44 GMT
#6805
On March 16 2014 07:42 sharkie wrote:
Show nested quote +
On March 16 2014 07:41 Darkhorse wrote:
On March 16 2014 07:40 sharkie wrote:
On March 16 2014 07:28 Darkhorse wrote:
On March 16 2014 07:26 ForTehDarkseid wrote:
On March 16 2014 07:25 Darkhorse wrote:
On March 16 2014 07:24 ForTehDarkseid wrote:
On March 16 2014 07:21 scypio wrote:
On March 16 2014 07:20 ForTehDarkseid wrote:
On March 16 2014 07:18 scypio wrote:
Fun fact: if you take a look at http://wiki.teamliquid.net/starcraft2/Premier_Tournaments and look for four worst-balanced consecutive tournaments 2014 will simply rise and shine, with 7/8 protoss in finals of
IEM Season VIII - World Championship, IEM Season VIII - Cologne ,ASUS ROG Winter 2014 and IEM Season VIII - Sao Paulo.

It has never been this bad. We had 6/8 zergs at the fall of 2012, with Life and Leenock (MLG Fall Championship), Sniper and HyuN (GSL Season 5), Nerchio and Bly (Dreamhack Open Bucharest) split by Mana and ForGG (ESWC 2012).

Terran reached similiar level of OP in 2010 (starting with DreamHack Winter 2010), and July 2011 (starting with 2011 MLG Anaheim) with 6/8 players in four finals.

It has never been as bad. Not even in the darkest days of WoL.

You should take more than race distribution at the finals for consideration.


I wanted to make a post about racial distribution at the finals

Usually the balance is judged by Ro16-Ro8 racial distribution.

This just isn't true.

Eh, why?

Judging balance from the Ro16 is (normally) not helpful. In any given tournament there are bound to be 16 players who are strictly better than the rest. For example, if at a Dreamhack which has multiple group stages there ended up being 16 protoss in the ro16 but those 16 were all the Koreans does that reflect on balance? Or if the same thing happened and there was an even racial distribution but once again with all the Koreans getting through would that really reflect if there were issues or not?


judging by ro16 makes way more sense than finals
2 out of those 7 protoss is herO, maybe herO is just really really good?

And so many series in this tournament went 3-2, how can anyone cry balance...

Judging by Ro16 in this tournament makes no sense because the players qualified months ago through tournaments under different patches or were invited. But in a tournament like GSL yeah ro16 is better.


Yeah, any tournaments with invites or months old qualifiers make no sense in judging balance

To your point I am not one of the people trying to use the fact that herO and sOs are in the finals to cry imba.
WriterRecently Necro'd (?)
ForTehDarkseid
Profile Joined April 2013
8139 Posts
March 15 2014 22:44 GMT
#6806
On March 16 2014 07:37 Malphite wrote:
This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.

It has been said countless times - fixing balance in MOBAS is thousand times easier than in strategies with completely different races.
I think their strategy is to dumpster bad Western teams (c) uriel
hipo
Profile Joined November 2010
France482 Posts
March 15 2014 22:46 GMT
#6807
On March 16 2014 06:41 bo1b wrote:
If I think about it, life throwing 3 games is what's most sad about this tournament.

Yea... if he didn't throw those games, peoples would complain about canon rush and void ray instead of complaining about blink all-in.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 15 2014 22:46 GMT
#6808
On March 16 2014 07:37 Malphite wrote:
My whole life is starcraft.... My first love for video games was BW.

It's sad that this is the end. When CS GO has over 100 k viewers and league has over 300k viewers... and SC 2 gets 50?

When protoss' can go blink all ins and get scouted early and still win... somethings wrong. It's equivalent to scouting 2 guys in a brush in League, and still die 2 on 3. Please nerf the blink c/d or research time. THe mothership core vision radius didn't do anything.

This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.

Fixing broken things in League of Legends is much easier. Conceivably they can nerf something that is broken until it is unplayable because players can play other champions. If you nerf a race in SC2 until it is unplayable you have tons of pro players of that race without a career.
WriterRecently Necro'd (?)
Morphage
Profile Joined September 2011
France492 Posts
March 15 2014 22:46 GMT
#6809
On March 16 2014 07:37 Malphite wrote:
My whole life is starcraft.... My first love for video games was BW.

It's sad that this is the end. When CS GO has over 100 k viewers and league has over 300k viewers... and SC 2 gets 50?

When protoss' can go blink all ins and get scouted early and still win... somethings wrong. It's equivalent to scouting 2 guys in a brush in League, and still die 2 on 3. Please nerf the blink c/d or research time. THe mothership core vision radius didn't do anything.

This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.


I think that the maps are the big issue, of course there are other problems with Protoss, but the maps are just ridiculous, like more than 50% of the map pool favors blink builds. There are so many places to blink that defending against it takes so much effort.
yolteotl
Profile Joined October 2011
France76 Posts
March 15 2014 22:48 GMT
#6810
On March 16 2014 07:46 Darkhorse wrote:
Show nested quote +
On March 16 2014 07:37 Malphite wrote:
My whole life is starcraft.... My first love for video games was BW.

It's sad that this is the end. When CS GO has over 100 k viewers and league has over 300k viewers... and SC 2 gets 50?

When protoss' can go blink all ins and get scouted early and still win... somethings wrong. It's equivalent to scouting 2 guys in a brush in League, and still die 2 on 3. Please nerf the blink c/d or research time. THe mothership core vision radius didn't do anything.

This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.

Fixing broken things in League of Legends is much easier. Conceivably they can nerf something that is broken until it is unplayable because players can play other champions. If you nerf a race in SC2 until it is unplayable you have tons of pro players of that race without a career.


They did it with Terrans.
Watch how many terrans retired in past weeks / months... Taeja is the next one.
Malphite
Profile Joined December 2012
United States186 Posts
March 15 2014 22:50 GMT
#6811
On March 16 2014 07:44 ForTehDarkseid wrote:
Show nested quote +
On March 16 2014 07:37 Malphite wrote:
This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.

It has been said countless times - fixing balance in MOBAS is thousand times easier than in strategies with completely different races.


how?? by not touching it??

you fix problems by changing things, PROTOSS' HAS WON EVERYTHING FOR THE PAST 6 MONTHS, how much longer do you want this problem to exist?

Not just won, dominated.

Moba's easier to balance?? There's 120 champions that you have to balance. SC 2? 3 races with a hand ful of key units.

Quit spreading stupid lies. It's harder to balance, they just don't put in the effort like Riot does. Riot releases patches every couple weeks to a month, with more than 60 changes. SC 2 does not. You can't fix a problem if you don't try in the first place..
ForTehDarkseid
Profile Joined April 2013
8139 Posts
March 15 2014 22:50 GMT
#6812
On March 16 2014 07:48 yolteotl wrote:
Show nested quote +
On March 16 2014 07:46 Darkhorse wrote:
On March 16 2014 07:37 Malphite wrote:
My whole life is starcraft.... My first love for video games was BW.

It's sad that this is the end. When CS GO has over 100 k viewers and league has over 300k viewers... and SC 2 gets 50?

When protoss' can go blink all ins and get scouted early and still win... somethings wrong. It's equivalent to scouting 2 guys in a brush in League, and still die 2 on 3. Please nerf the blink c/d or research time. THe mothership core vision radius didn't do anything.

This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.

Fixing broken things in League of Legends is much easier. Conceivably they can nerf something that is broken until it is unplayable because players can play other champions. If you nerf a race in SC2 until it is unplayable you have tons of pro players of that race without a career.


They did it with Terrans.
Watch how many terrans retired in past weeks / months... Taeja is the next one.

I think you are overstretching the issue.
I think their strategy is to dumpster bad Western teams (c) uriel
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 15 2014 22:50 GMT
#6813
On March 16 2014 07:48 yolteotl wrote:
Show nested quote +
On March 16 2014 07:46 Darkhorse wrote:
On March 16 2014 07:37 Malphite wrote:
My whole life is starcraft.... My first love for video games was BW.

It's sad that this is the end. When CS GO has over 100 k viewers and league has over 300k viewers... and SC 2 gets 50?

When protoss' can go blink all ins and get scouted early and still win... somethings wrong. It's equivalent to scouting 2 guys in a brush in League, and still die 2 on 3. Please nerf the blink c/d or research time. THe mothership core vision radius didn't do anything.

This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.

Fixing broken things in League of Legends is much easier. Conceivably they can nerf something that is broken until it is unplayable because players can play other champions. If you nerf a race in SC2 until it is unplayable you have tons of pro players of that race without a career.


They did it with Terrans.
Watch how many terrans retired in past weeks / months... Taeja is the next one.

The only terran to retire in 2014 has been HTOMario huehuehue
WriterRecently Necro'd (?)
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2014-03-15 22:54:44
March 15 2014 22:50 GMT
#6814
Any word if they are going to do restreams for day three*(today)

Also Taeja has wanted to retire for a while
illidanx
Profile Joined November 2011
United States973 Posts
March 15 2014 22:52 GMT
#6815
On March 16 2014 07:50 Pandain wrote:
Any word if they are going to do restreams for day 2?

Also Taeja has wanted to retire for a while


VODs here: http://www.youtube.com/playlist?list=PLhCH_nPE4JTpj9DD55sM2oFIOSXpIv_L1
Die-hard KeSPA fan
Squat
Profile Joined September 2013
Sweden7978 Posts
March 15 2014 22:53 GMT
#6816
On March 16 2014 07:46 Morphage wrote:
Show nested quote +
On March 16 2014 07:37 Malphite wrote:
My whole life is starcraft.... My first love for video games was BW.

It's sad that this is the end. When CS GO has over 100 k viewers and league has over 300k viewers... and SC 2 gets 50?

When protoss' can go blink all ins and get scouted early and still win... somethings wrong. It's equivalent to scouting 2 guys in a brush in League, and still die 2 on 3. Please nerf the blink c/d or research time. THe mothership core vision radius didn't do anything.

This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.


I think that the maps are the big issue, of course there are other problems with Protoss, but the maps are just ridiculous, like more than 50% of the map pool favors blink builds. There are so many places to blink that defending against it takes so much effort.

This is a very common and very bad argument. If maps with relatively standard features regularly cause imbalance, that is not a map issue, it's a balance issue. All of WoL was basically contorting and dismembering map making to enable really shitty design to function. Because of this, map making is now severely restricted. Can't have an open natural or protoss can't expand, can't have hard to defend thirds because protoss has to all in etc etc.

The last thing this game needs is more limitations of the already stymied map making. Anyone who is actually trying to make competitive maps for this game has my sympathy and respect, it must be a fucking nightmare. It's time to call a spade a spade and just take the bull by the horns. If half the maps are imbalanced, guess what? The maps aren't the problem.
"Digital. They have digital. What is digital?" - Donald J Trump
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
March 15 2014 22:54 GMT
#6817
On March 16 2014 07:50 Malphite wrote:
Show nested quote +
On March 16 2014 07:44 ForTehDarkseid wrote:
On March 16 2014 07:37 Malphite wrote:
This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.

It has been said countless times - fixing balance in MOBAS is thousand times easier than in strategies with completely different races.


how?? by not touching it??

you fix problems by changing things, PROTOSS' HAS WON EVERYTHING FOR THE PAST 6 MONTHS, how much longer do you want this problem to exist?

Not just won, dominated.

Moba's easier to balance?? There's 120 champions that you have to balance. SC 2? 3 races with a hand ful of key units.

Quit spreading stupid lies. It's harder to balance, they just don't put in the effort like Riot does. Riot releases patches every couple weeks to a month, with more than 60 changes. SC 2 does not. You can't fix a problem if you don't try in the first place..

On March 16 2014 07:46 Darkhorse wrote:
Fixing broken things in League of Legends is much easier. Conceivably they can nerf something that is broken until it is unplayable because players can play other champions. If you nerf a race in SC2 until it is unplayable you have tons of pro players of that race without a career.

reposting this here because apparently you didn't read it. They tried a nerf last patch. They have to go incrementally because if they accidentally go too far they are really screwing over their players. If Riot screws up they can just switch champions until it is fixed, in SC2 it is not that easy.

Basically you are a Riot fanboy (I love league but I'm not a zealot like you apparently) and you do not realize how hard it is to balance SC2 compared to league. So please stop.
WriterRecently Necro'd (?)
ForTehDarkseid
Profile Joined April 2013
8139 Posts
Last Edited: 2014-03-15 22:57:58
March 15 2014 22:54 GMT
#6818
On March 16 2014 07:50 Malphite wrote:
Show nested quote +
On March 16 2014 07:44 ForTehDarkseid wrote:
On March 16 2014 07:37 Malphite wrote:
This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.

It has been said countless times - fixing balance in MOBAS is thousand times easier than in strategies with completely different races.


how?? by not touching it??

you fix problems by changing things, PROTOSS' HAS WON EVERYTHING FOR THE PAST 6 MONTHS, how much longer do you want this problem to exist?

Not just won, dominated.

Moba's easier to balance?? There's 120 champions that you have to balance. SC 2? 3 races with a hand ful of key units.

Quit spreading stupid lies. It's harder to balance, they just don't put in the effort like Riot does. Riot releases patches every couple weeks to a month, with more than 60 changes. SC 2 does not. You can't fix a problem if you don't try in the first place..

TERRAN' has been winning every BW tournament for straight 2+ years several times in the past.

Not just won, dominated. And they were called bonjwas for that.

The problem with SC2 lies entirely in a different place 'cause it's obviously a different game.
I think their strategy is to dumpster bad Western teams (c) uriel
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
March 15 2014 22:54 GMT
#6819
On March 16 2014 07:53 Squat wrote:
Show nested quote +
On March 16 2014 07:46 Morphage wrote:
On March 16 2014 07:37 Malphite wrote:
My whole life is starcraft.... My first love for video games was BW.

It's sad that this is the end. When CS GO has over 100 k viewers and league has over 300k viewers... and SC 2 gets 50?

When protoss' can go blink all ins and get scouted early and still win... somethings wrong. It's equivalent to scouting 2 guys in a brush in League, and still die 2 on 3. Please nerf the blink c/d or research time. THe mothership core vision radius didn't do anything.

This is what i love about League. somethings broken, they fix it next patch. You never see the same champions played for a year which creates change. People don't wanna see BL/infestor every game, or nowadays, blink all ins or immortal pushes.


I think that the maps are the big issue, of course there are other problems with Protoss, but the maps are just ridiculous, like more than 50% of the map pool favors blink builds. There are so many places to blink that defending against it takes so much effort.

This is a very common and very bad argument. If maps with relatively standard features regularly cause imbalance, that is not a map issue, it's a balance issue. All of WoL was basically contorting and dismembering map making to enable really shitty design to function. Because of this, map making is now severely restricted. Can't have an open natural or protoss can't expand, can't have hard to defend thirds because protoss has to all in etc etc.

The last thing this game needs is more limitations of the already stymied map making. Anyone who is actually trying to make competitive maps for this game has my sympathy and respect, it must be a fucking nightmare. It's time to call a spade a spade and just take the bull by the horns. If half the maps are imbalanced, guess what? The maps aren't the problem.

Or you change the standard.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Pandain
Profile Blog Joined May 2010
United States12989 Posts
March 15 2014 22:55 GMT
#6820
On March 16 2014 07:52 illidanx wrote:
Show nested quote +
On March 16 2014 07:50 Pandain wrote:
Any word if they are going to do restreams for day 2?

Also Taeja has wanted to retire for a while


VODs here: http://www.youtube.com/playlist?list=PLhCH_nPE4JTpj9DD55sM2oFIOSXpIv_L1

Thanks!
Prev 1 339 340 341 342 343 346 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:05
FSL Archon Mode Competition
Liquipedia
BSL Open LAN 2025 - War…
08:00
Day 1 - Group Stages
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 212
NeuroSwarm 188
JuggernautJason152
CosmosSc2 82
StarCraft: Brood War
Britney 21282
Shuttle 468
Dewaltoss 131
LaStScan 69
League of Legends
JimRising 241
Counter-Strike
fl0m1615
Stewie2K343
Fnx 230
Heroes of the Storm
Khaldor244
Other Games
FrodaN4340
tarik_tv4073
summit1g3423
Grubby3301
shahzam360
KnowMe121
XaKoH 109
Trikslyr79
TKL 56
Organizations
Other Games
EGCTV1290
gamesdonequick846
angryscii32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• printf 66
• davetesta31
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 18
• FirePhoenix12
• Adnapsc2 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21948
League of Legends
• Doublelift4423
Other Games
• Scarra853
• imaqtpie817
• WagamamaTV240
• Shiphtur199
• tFFMrPink 22
Upcoming Events
OSC
6m
BSL Open LAN 2025 - War…
11h 6m
RSL Revival
13h 6m
Classic vs TBD
WardiTV Invitational
14h 6m
Online Event
19h 6m
Wardi Open
1d 14h
Monday Night Weeklies
1d 19h
Sparkling Tuna Cup
2 days
LiuLi Cup
3 days
The PondCast
4 days
[ Show More ]
CranKy Ducklings
5 days
Maestros of the Game
6 days
Clem vs Reynor
[BSL 2025] Weekly
6 days
[BSL 2025] Weekly
6 days
Liquipedia Results

Completed

Proleague 2025-09-18
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.