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Come on ... Stop it already with your arguments !
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Wait oh shit do the permanent player cams mean no Tarantino zoom ins?! NNnooooooo
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On December 29 2013 19:42 vthree wrote:Show nested quote +On December 29 2013 19:39 foxmeep wrote: Honestly, if you're upset about blink stalkers, send a Protoss yourself?!
There's no such thing as race imba maps in PL. Have you seen the PL line ups? Do you want every team to send in 4 Ps?
It's honestly what I'm expecting with the current map pool and metagame.
Proleague was all PvP last season, I don't see any reason why that trend won't repeat itself this season, especially considering what we just saw.
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On December 29 2013 19:42 vthree wrote:Show nested quote +On December 29 2013 19:39 foxmeep wrote: Honestly, if you're upset about blink stalkers, send a Protoss yourself?!
There's no such thing as race imba maps in PL. Have you seen the PL line ups? Do you want every team to send in 4 Ps?
I am sure the team coaches take the fans into consideration when they put up their lineups...
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On December 29 2013 19:41 sharkie wrote:Show nested quote +On December 29 2013 19:40 vthree wrote:On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point Because the game has limited resources and you can build 10 bunkers and have units... Then dont send out a terran on this map?
So we should have always have mirrors? Why don't we just make a map with 1 base each so teams only send out Terran?
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Pandemona
Charlie Sheens House51452 Posts
SkyToss :3333333 Tempests too...maybe amgerd
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This production quality has a GSL-esque feeling
Already liking 2014 season much more than 2013
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On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because one more bunker wouldn't actually be enough. One more Bunker means one less Marauder as minerals are tight in the early game. Also that Bunker needs to be filled in time and if you spread out across 3 bunkers you have not enough units at either point and an intelligent protoss like Rain is able to abuse that and snipe a bunker and the units in it with the help of a timewarp. The best way to defend blink-allins is actually having more units because Bunkers don't do much at all. Dream's mistake wasn't not building a bunker but not being in the right position. If he was positioned better he could have held it. That's really difficult to do though
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On December 29 2013 19:41 sharkie wrote:Show nested quote +On December 29 2013 19:40 vthree wrote:On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point Because the game has limited resources and you can build 10 bunkers and have units... Then dont send out a terran on this map? This.
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On December 29 2013 19:43 DarkLordOlli wrote:Show nested quote +On December 29 2013 19:40 vthree wrote:On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point Because the game has limited resources and you can build 10 bunkers and have units... 1 additional bunker in a key location. You know, a bunker already scares a protoss away from blinking in at a certain location. There's no way to know how many/what units are inside and unless you're desperate you're not blinking into it.
Bunkers don't scare protoss away at all. MSC provides so much vision that you can easily decide where is the best entry point into terran base. I saw so many 2 base blink plays where protoss just blinked on top of the bunker while the rest of the army was somewhere by the ramp. You can even time warp to delay the army or repair even more.
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Austria24417 Posts
On December 29 2013 19:43 Qwerty85 wrote:Show nested quote +On December 29 2013 19:39 Zealously wrote:On December 29 2013 19:36 Glorfindel! wrote:On December 29 2013 19:35 Zealously wrote:On December 29 2013 19:34 Glorfindel! wrote:On December 29 2013 19:31 Zealously wrote:On December 29 2013 19:30 Glorfindel! wrote:On December 29 2013 19:29 DarkLordOlli wrote:On December 29 2013 19:27 Snusmumriken wrote:On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away. Did you not see the new maps? blink will be even stronger in new map pool. This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision. If only Dream had prepared accordingly You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose! Flawless logic... :D:D:D:D So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid. No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right? I tend to call people stupid when they are Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match  I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened. Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink. You cant even evacuate the natural because protoss is mining back home from 2 bases. Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part. I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
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Looks good for Super until now.
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On December 29 2013 19:45 DarkLordOlli wrote:Show nested quote +On December 29 2013 19:43 Qwerty85 wrote:On December 29 2013 19:39 Zealously wrote:On December 29 2013 19:36 Glorfindel! wrote:On December 29 2013 19:35 Zealously wrote:On December 29 2013 19:34 Glorfindel! wrote:On December 29 2013 19:31 Zealously wrote:On December 29 2013 19:30 Glorfindel! wrote:On December 29 2013 19:29 DarkLordOlli wrote:On December 29 2013 19:27 Snusmumriken wrote: [quote]
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision. If only Dream had prepared accordingly You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose! Flawless logic... :D:D:D:D So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid. No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right? I tend to call people stupid when they are Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match  I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened. Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink. You cant even evacuate the natural because protoss is mining back home from 2 bases. Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part. I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced. Lol, not even close
Can you exaplain what is not being close instead of writing "lol" and nothing else?
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Looks like mvp is about to pick up a game in time for drg to stomp so hard that skt forfeits
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soO FUCK YES
SKT got this shit so ez
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On December 29 2013 19:45 DarkLordOlli wrote:Show nested quote +On December 29 2013 19:43 Qwerty85 wrote:On December 29 2013 19:39 Zealously wrote:On December 29 2013 19:36 Glorfindel! wrote:On December 29 2013 19:35 Zealously wrote:On December 29 2013 19:34 Glorfindel! wrote:On December 29 2013 19:31 Zealously wrote:On December 29 2013 19:30 Glorfindel! wrote:On December 29 2013 19:29 DarkLordOlli wrote:On December 29 2013 19:27 Snusmumriken wrote: [quote]
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision. If only Dream had prepared accordingly You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose! Flawless logic... :D:D:D:D So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid. No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right? I tend to call people stupid when they are Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match  I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened. Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink. You cant even evacuate the natural because protoss is mining back home from 2 bases. Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part. I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced. Lol, not even close
1/1/1s were held...
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And twitch continues to be unwatchable for me. Great.
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On December 29 2013 19:46 bo1b wrote: Looks like mvp is about to pick up a game in time for drg to stomp so hard that skt forfeits Super forgot to not die to hydras
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