On December 28 2013 21:22 Zealously wrote: Either MVP wins before the ace match, which is a distinct possibility, or SKT takes this 3-2 by fielding one of their 4 aces
You crazy man, the only game MVP might take is Super vs soO.
On December 28 2013 21:22 Zealously wrote: Either MVP wins before the ace match, which is a distinct possibility, or SKT takes this 3-2 by fielding one of their 4 aces
You crazy man, the only game MVP might take is Super vs soO.
On December 28 2013 21:22 Zealously wrote: Either MVP wins before the ace match, which is a distinct possibility, or SKT takes this 3-2 by fielding one of their 4 aces
You crazy man, the only game MVP might take is Super vs soO.
Dream can be quite scary, especially being one of the younger players. They tend to go apeshit from time to time. I mean he was the one who originally kicked Rain into code B long ago.
While DRG and PartinG are about equally weak in that matchup.
On December 28 2013 21:22 Zealously wrote: Either MVP wins before the ace match, which is a distinct possibility, or SKT takes this 3-2 by fielding one of their 4 aces
You crazy man, the only game MVP might take is Super vs soO.
That Dream kid is gonna win something big one day. I'd say DRG has a fair chance against Parting too :0
On December 28 2013 21:22 Zealously wrote: Either MVP wins before the ace match, which is a distinct possibility, or SKT takes this 3-2 by fielding one of their 4 aces
You crazy man, the only game MVP might take is Super vs soO.
Dream can be quite scary, especially being one of the younger players. They tend to go apeshit from time to time. I mean he was the one who originally kicked Rain into code B long ago.
While DRG and PartinG are about equally weak in that matchup.
I think a 3-0 is totally possible for MVP
More possible for SKT than MVP though.
Everything is possible in SC2 but it's a fact that SKT has the better players. People seem to think that the MVP players are somehow in godlike form but I dare say that there's a better chance that the SKT players are the ones in good shape.
On December 28 2013 21:22 Zealously wrote: Either MVP wins before the ace match, which is a distinct possibility, or SKT takes this 3-2 by fielding one of their 4 aces
You crazy man, the only game MVP might take is Super vs soO.
Dream can be quite scary, especially being one of the younger players. They tend to go apeshit from time to time. I mean he was the one who originally kicked Rain into code B long ago.
While DRG and PartinG are about equally weak in that matchup.
I think a 3-0 is totally possible for MVP
Sure everything is possible but it's more likely for T1 to 3-0 when Rain/SoulKey are the unarguably superior player, PartinG winning some stuffs recently and soO being a GSL finalist. no?
On December 28 2013 21:33 FrostedMiniWheats wrote:
On December 28 2013 21:24 ZAiNs wrote:
On December 28 2013 21:22 Zealously wrote: Either MVP wins before the ace match, which is a distinct possibility, or SKT takes this 3-2 by fielding one of their 4 aces
You crazy man, the only game MVP might take is Super vs soO.
Dream can be quite scary, especially being one of the younger players. They tend to go apeshit from time to time. I mean he was the one who originally kicked Rain into code B long ago.
While DRG and PartinG are about equally weak in that matchup.
I think a 3-0 is totally possible for MVP
More possible for SKT than MVP though.
Everything is possible in SC2 but it's a fact that SKT has the better players. People seem to think that the MVP players are somehow in godlike form but I dare say that there's a better chance that the SKT players are the ones in good shape.
I think SKT's players are less streaky than MVP's, and if MVP's players show up in their right form (which they sometimes, though rarely, do), I don't think it's too far-fetched to see them take it. Dream is notorious for sometimes just kind of "getting it" and beating whoever the fuck is in his way, much like Gumiho used to. Parting's PvZ is about as reliable as DRG's ZvP which is not at all, which leaves Super to take on soO (who hasn't been particularly impressive after his GSL run) and Shine to take on Soulkey in the latter's by far worst match-up.
People always expect Dream to become a god but he still hasn't. He has good winrates but he never plays against players of Rain's caliber (except for CJ herO and Dream lost that one 0-2 so not looking good eh). Super vs soO is kind of hard to predict since we haven't seen Super in a long time but I think soO is the favorite mainly because he can practice with Rain (and PartinG). Also, PartinG has probably improved his PvZ now that Soulkey is in the team.
Soulkey's ZvZ is kinda random but he has a really good winrate in the match-up, so he's the clear favorite.
I can´t really predict anything here. On paper Rain is a better player than Dream, but he was the favorite the last time they met as well, and back then Dream stomped him into Code B. Super and soO are both Code S players, but have been invisible for some time now, ofc soO had his GSL final, but he did´nt look to good in the season 3 finals shortly after and DRG/PartinG are both getting into shape lately again and Shine/Soulkey is a bo1 ZvZ. I´d give a slight edge to SKT, but tbh. I can see a 3-0 happening from either side here.
I hope MVP can do well here. Super will hopefully have something cool planed, and DRG will take it for his Pride. And Rain will still be dreaming when he loses...^^
I think Dream and Super will win, followed up by PartinG and Soulkey making it 2-2, with Soulkey winning SKT the ace match. Would not be that surprised with a 3-0 either way though.
Rain > Dream (Dream's best performances have been in preparation-less tournaments like GSTL and IEM) soO < Super (Super is underrated. soO is overrated.) PartinG < DRG (I love PartinG but he often just looks so clueless against Z in HotS. I am betting DRG recaptures his form from the last WCS KR U&D where he effortlessly destroyed Squirtle and Trap.) Soulkey > Shine (ZvZ is very volatile but there is a big skill gap here. I'm a big TSL fan but Shine has always been one of the weakest TSL Zergs)
Ace Match: Rain > Super (MVP's big money guys lately have been Super and KeeN; since the latter is not playing I think Super will come out. And I think SKT will fall back on Rain with FanTaSy not playing. Match is tough to call but I've liked Rain's PvP recently.)
SKT 3-2
That said I think this is a close one and even a 3-0 either way wouldn't shock me.
On December 29 2013 04:17 Yakikorosu wrote: I think:
Rain > Dream (Dream's best performances have been in preparation-less tournaments like GSTL and IEM) soO < Super (Super is underrated. soO is overrated.) PartinG < DRG (I love PartinG but he often just looks so clueless against Z in HotS. I am betting DRG recaptures his form from the last WCS KR U&D where he effortlessly destroyed Squirtle and Trap.) Soulkey > Shine (ZvZ is very volatile but there is a big skill gap here. I'm a big TSL fan but Shine has always been one of the weakest TSL Zergs)
Ace Match: Rain > Super (MVP's big money guys lately have been Super and KeeN; since the latter is not playing I think Super will come out. And I think SKT will fall back on Rain with FanTaSy not playing. Match is tough to call but I've liked Rain's PvP recently.)
SKT 3-2
That said I think this is a close one and even a 3-0 either way wouldn't shock me.
On December 29 2013 04:17 Yakikorosu wrote: I think:
Rain > Dream (Dream's best performances have been in preparation-less tournaments like GSTL and IEM) soO < Super (Super is underrated. soO is overrated.) PartinG < DRG (I love PartinG but he often just looks so clueless against Z in HotS. I am betting DRG recaptures his form from the last WCS KR U&D where he effortlessly destroyed Squirtle and Trap.) Soulkey > Shine (ZvZ is very volatile but there is a big skill gap here. I'm a big TSL fan but Shine has always been one of the weakest TSL Zergs)
Ace Match: Rain > Super (MVP's big money guys lately have been Super and KeeN; since the latter is not playing I think Super will come out. And I think SKT will fall back on Rain with FanTaSy not playing. Match is tough to call but I've liked Rain's PvP recently.)
SKT 3-2
That said I think this is a close one and even a 3-0 either way wouldn't shock me.
Dream beat Rain in GSL yo ;P
Yeah, a year ago in WoL...
I think Dream CAN win though, and like I said it wouldn't surprise me. But Rain's still my pick. ^_^
3-2 for SKT T1, i guess. PartinG and soO will lose, then suddenly Soulkey slains two and clinch the set for Humble Kingdom. Still hope that PartinG will win :D
It's possible to stream ProLeague in french or not ?
Last time Nathanias tried to cast in English as well and they told him to stop. Idk if it's because they already had an English broadcast or only want the content available to them. It's most likely the latter.
On December 29 2013 11:15 juvenal wrote: Could you please remove the links to the pics behind STREAMS RESULTS etc. headings, thanks. Or they could show the spoiler if possible.
This happens automatically when the image is too large for the width of the forum. Unless I'm missing something, I believe they'll have to resize the images to fit to make it not do that. And, yeah, I agree, those links are kind of annoying.
On December 29 2013 15:17 Jmanthedragonguy wrote: Hopefully a 3-1 for SKT1 with Super losing :l Anti-teaming was hard for fpl this season haha
I had way more trouble with my team than my antiteam. There were so many good deals that I couldn't bear to miss out on. My antiteam is just the players I think are the few not as good deals.
So are the VoDs available to non-subscribers? trying to decide if i'm guna stay up and watch.. got stuff to do during the day but might as well pull an all-nighter!
On December 29 2013 15:17 Jmanthedragonguy wrote: Hopefully a 3-1 for SKT1 with Super losing :l Anti-teaming was hard for fpl this season haha
I had way more trouble with my team than my antiteam. There were so many good deals that I couldn't bear to miss out on. My antiteam is just the players I think are the few not as good deals.
yeah my main is much harder, but that's partly because i want to work around having both baby and herO but they play each other and so messy etc
On December 29 2013 17:00 ArTiFaKs wrote: So are the VoDs available to non-subscribers? trying to decide if i'm guna stay up and watch.. got stuff to do during the day but might as well pull an all-nighter!
yep, but the youtube ones take agessss to upload if pre-season is any indicator
Shower : Check Breakfast : Check Coffee : Check Ready for SPL : Check MVP rolling hard over SKT : Soon
On December 29 2013 17:00 ArTiFaKs wrote: So are the VoDs available to non-subscribers? trying to decide if i'm guna stay up and watch.. got stuff to do during the day but might as well pull an all-nighter!
There are VODS on twitch. It's 5$... I subscribed last season. and i'm still subscribed. You should consider it
I mean that's like 5$ for life (at least for now)
On December 29 2013 17:24 Lunareste wrote: Been waiting for this for so long<3
The important question, since T1's victory is assured...
Should I make some chocolate chip cookies to celebrate opening day of Proleague?
Since T1 is going to loose badly i would recommend that you do make chocolate cookie. They're good when you're sad.
HYPE HYPE HYPE ! We still have an hour for friendly fire
On December 29 2013 17:24 Lunareste wrote: Been waiting for this for so long<3
The important question, since T1's victory is assured...
Should I make some chocolate chip cookies to celebrate opening day of Proleague?
Does a Whitaker's peanut butter chocolate block count? Assuming that the opening does not take forever and a day, I may well stay up to watch this. It's been a while since I watched some good SC2.
On December 29 2013 19:03 Pandemona wrote: OMG English casters ON the stage? ;o
I thought that was the standard? OGN's been doing for a looooong time in LoL, where are the English placed usually?
Last season they were in front of a green screen somewhere, not in the studio at least. It was actually the same with Monte/Doa for the beginning of OSL, but eventually they switched them to the stage just as they have in OGN Champions.
On December 29 2013 19:03 Pandemona wrote: OMG English casters ON the stage? ;o
I thought that was the standard? OGN's been doing for a looooong time in LoL, where are the English placed usually?
Last season they were in front of a green screen somewhere, not in the studio at least. It was actually the same with Monte/Doa for the beginning of OSL, but eventually they switched them to the stage just as they have in OGN Champions.
On December 29 2013 19:03 Pandemona wrote: OMG English casters ON the stage? ;o
I thought that was the standard? OGN's been doing for a looooong time in LoL, where are the English placed usually?
Last season they were in front of a green screen somewhere, not in the studio at least. It was actually the same with Monte/Doa for the beginning of OSL, but eventually they switched them to the stage just as they have in OGN Champions.
When I realized OGN wouldn't be running any of SPL and it was all spotv I panicked a bit because last season the spotv days were pathetic production. But this is really nice. As soon as they figure out how to show the English casters on camera, anyway.
On December 29 2013 19:08 Swiv wrote: btw i suggest we make on thread per proleague day? or has this been discussed before?
It's mostly because having two separate threads doesn't force one person to update the OP for 4-6 hours straight. This way, two different people can do it.
On December 29 2013 19:09 fuzzylogic44 wrote: When I realized OGN wouldn't be running any of SPL and it was all spotv I panicked a bit because last season the spotv days were pathetic production. But this is really nice. As soon as they figure out how to show the English casters on camera, anyway.
Hopefully SPOTV has the doom zoom on players faces. It's one of my favourite production moments.
On December 29 2013 19:14 Schelim wrote: dat special ace booth. of course it's not really gonna be all that exciting when KT sends Flash every single time anyways.
Well It's not like flash is the only ace they sends...
On December 29 2013 19:14 Schelim wrote: dat special ace booth. of course it's not really gonna be all that exciting when KT sends Flash every single time anyways.
And it's got absolutely nothing to do with choking. Sometimes you click the hotkey on the core when you're like 2 gas short and you move on to bigger things. It happens
On December 29 2013 19:25 kckkryptonite wrote: Timings don't match up, gets scouted, doesn't matter - MSC.
No, don't even try to complain. Dream just hanled it bad, he could have and should have hold this.
I guess the "he should had made one more bunker". And if he hade made that, always "one more" bunker. A tactic that is being scouted, and is failing due to forgetting something like Warp Gate should never be able to break a defending player.
On December 29 2013 19:24 sparklyresidue wrote: Great production, great venue, great hype, snore of a metagame
nah that was fully Dream's fault. One more bunker and he holds it without problems...
Lol, that is what all the Protoss say, 1 more bunker... You realise that on yeonsu, you need like 5 bunkers to cover the base... Time wrap is just retarded on this map... Gives the Protoss way too much zone control. And it is so easy to land. At least ff need some skill.
That was so disgusting. It's so stupid how good time warp is on this map with blink. Maybe MVP should just grab a bunch of Protoss players and field them. :p
On December 29 2013 19:25 kckkryptonite wrote: Timings don't match up, gets scouted, doesn't matter - MSC.
No, don't even try to complain. Dream just hanled it bad, he could have and should have hold this.
Well there is always something to point out. The fact is Rain screwed up as well. Warp gate, late expo, letting Dream having full scout of his base etc.
The blink with MSC and time warp, especially on such blink favored map leaves so little room for mistakes for terran player and a lot of breathing room for protoss.
So yes, while you will always find some mistakes on terran part, I have never seen terran hold 2 base blink unless protoss screwed completely (like losing MSC).
I don't understand why Terran refuses to build 1-2 tanks on that map vs blink stalkers. He had more than enough time for it, would have been an easy hold.
On December 29 2013 19:25 kckkryptonite wrote: Timings don't match up, gets scouted, doesn't matter - MSC.
No, don't even try to complain. Dream just hanled it bad, he could have and should have hold this.
I guess the "he should had made one more bunker". And if he hade made that, always "one more" bunker. A tactic that is being scouted, and is failing due to forgetting something like Warp Gate should never be able to break a defending player.
Nice start now for SKT1.
Well, it's not never. He should have hold it if he didn't make crucial mistakes. In this case it was not building a bunker in a blink spot. Also his army positioning was terrible, as he had to run through 2 time warps just in order to get into range.
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
On December 29 2013 19:27 Snusmumriken wrote: This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
That was as far away from a good preperation as you can get... Build a bunker, maybe add a siegetank and he's safe as many other terrans have shown before. That was just Dream being sloppy.
Wow a game where you can mess up your build timings and still manage to win with only little micro.
TvP is in the worst state ever. Protoss now 100% dominates the early and the lategame. If you somehow manage to get into the midgame (10 min push MMM push) the protoss player just sits in his base and laughs because there is no way to stop him.
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
On December 29 2013 19:31 TurboMaN wrote: Wow a game where you can mess up your build timings and still manage to win with only little micro.
TvP is in the worst state ever. Protoss now 100% dominates the early and the lategame. If you somehow manage to get into the midgame (10 min push MMM push) the protoss player just sits in his base and laughs because there is no way to stop him.
The saddest part is TvZ is in such a great state at the moment that if the XvP matchups could be slightly more balanced the game would be in the best state its been ever
On December 29 2013 19:27 Snusmumriken wrote: This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
That was as far away from a good preperation as you can get... Build a bunker, maybe add a siegetank and he's safe as many other terrans have shown before. That was just Dream being sloppy.
Once again it is not really fair calling Dream sloppy for not making a THIRD bunker. Rain forgot his most important upgrade and let his cheese get scouted. How sloppy was that on a scale? Dreams was not making a Third bunker in the "right" spot. Is that even.. Comparable?
On December 29 2013 19:25 kckkryptonite wrote: Timings don't match up, gets scouted, doesn't matter - MSC.
No, don't even try to complain. Dream just hanled it bad, he could have and should have hold this.
I guess the "he should had made one more bunker". And if he hade made that, always "one more" bunker. A tactic that is being scouted, and is failing due to forgetting something like Warp Gate should never be able to break a defending player.
Nice start now for SKT1.
Well, it's not never. He should have hold it if he didn't make crucial mistakes. In this case it was not building a bunker in a blink spot. Also his army positioning was terrible, as he had to run through 2 time warps just in order to get into range.
that happens against pretty much every blink allin. Kinda hard to avoid big green circles that instantly appear on your army.
On December 29 2013 19:30 Figgy wrote: I don't understand why Terran refuses to build 1-2 tanks on that map vs blink stalkers. He had more than enough time for it, would have been an easy hold.
On December 29 2013 19:32 bo1b wrote: Does anyone have an answer to youtube repeating like its got a scratch on it? Twitch is so laggy for me and I'd really like to watch this in hd
On December 29 2013 19:27 Snusmumriken wrote: This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
That was as far away from a good preperation as you can get... Build a bunker, maybe add a siegetank and he's safe as many other terrans have shown before. That was just Dream being sloppy.
Once again it is not really fair calling Dream sloppy for not making a THIRD bunker. Rain forgot his most important upgrade and let his cheese get scouted. How sloppy was that on a scale? Dreams was not making a Third bunker in the "right" spot. Is that even.. Comparable?
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
On December 29 2013 19:30 Figgy wrote: I don't understand why Terran refuses to build 1-2 tanks on that map vs blink stalkers. He had more than enough time for it, would have been an easy hold.
On December 29 2013 19:27 Snusmumriken wrote: This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
That was as far away from a good preperation as you can get... Build a bunker, maybe add a siegetank and he's safe as many other terrans have shown before. That was just Dream being sloppy.
Once again it is not really fair calling Dream sloppy for not making a THIRD bunker. Rain forgot his most important upgrade and let his cheese get scouted. How sloppy was that on a scale? Dreams was not making a Third bunker in the "right" spot. Is that even.. Comparable?
He could have built that 3rd bunker and gotten a single tank and been 100% fine against any blink location.
He knew how fast his expansion was compared to Rain, and he 100% knew it was a blink ALL-IN. Yet he decided to play super greedy (even trying to get +1 before it hit) and he payed for it.
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
On December 29 2013 19:30 Figgy wrote: I don't understand why Terran refuses to build 1-2 tanks on that map vs blink stalkers. He had more than enough time for it, would have been an easy hold.
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
On December 29 2013 19:27 Snusmumriken wrote: This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
That was as far away from a good preperation as you can get... Build a bunker, maybe add a siegetank and he's safe as many other terrans have shown before. That was just Dream being sloppy.
Once again it is not really fair calling Dream sloppy for not making a THIRD bunker. Rain forgot his most important upgrade and let his cheese get scouted. How sloppy was that on a scale? Dreams was not making a Third bunker in the "right" spot. Is that even.. Comparable?
Exactly. People who defend blink just focus on Dream's mistakes but in that game. Nobody can play flawless game. I think Rain did more crucial mistakes but time warp + blink mobility and multiple entry points on Yeonsu favor protoss so much. If you want an honest analysis you need to include Rain's mistakes as well.
It is probably a 90% win strategy on that map, same as for example Star Station or most likely next season Heavy Rain.
Can we stop to whine about that first game ? Dear did not put a bunker where 100% of the blink all in arrive. Doesn't matter that Rain screwd up. It's like scouting a 2rax and going 3hatch before pool.
On December 29 2013 19:30 Figgy wrote: I don't understand why Terran refuses to build 1-2 tanks on that map vs blink stalkers. He had more than enough time for it, would have been an easy hold.
Because 1 tank does nothing vs blink stalkers...
He did say 1-2. 2 must absolutely crush it.
If you have both tanks in the main, the Protoss time wraps your ramp and kills your natural... That map is just terrible for TvP.
On December 29 2013 19:35 FFW_Rude wrote: Can we stop to whine about that first game ? Dear did not put a bunker where 100% of the blink all in arrive. Doesn't matter that Rain screwd up. It's like scouting a 2rax and going 3hatch before pool.
Stop it already and enjoy the game.
If he put a bunker there, you cannot find another place to blink up?
On December 29 2013 19:32 GTR wrote: wow the guy came from jeju (island 5 hours away from seoul) just to see the korean caster live
Why is he wearing such a breathing protection thingy? Are people from rural areas scared of pollution in big cities like Seoul or something?
if you're ill it's common courtesy in east asia to wear a mask as to not spread your illness
Sure does sound better than getting coughed in the face on public transport.
I think it actually does help to reduce the chance of spreading the illness, so its quite nice. Personally I always want to spread my sick as far as I can, so I don't even cover my mouth when sneezing.
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
On December 29 2013 19:30 Figgy wrote: I don't understand why Terran refuses to build 1-2 tanks on that map vs blink stalkers. He had more than enough time for it, would have been an easy hold.
Because 1 tank does nothing vs blink stalkers...
He did say 1-2. 2 must absolutely crush it.
If you have both tanks in the main, the Protoss time wraps your ramp and kills your natural... That map is just terrible for TvP.
So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
On December 29 2013 19:27 Snusmumriken wrote: This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
That was as far away from a good preperation as you can get... Build a bunker, maybe add a siegetank and he's safe as many other terrans have shown before. That was just Dream being sloppy.
blatant lie. If you try to add siegetanks you cut marauders which are way better at dealing with this build, in particular because siegetanks are fucking useless apart from defending (and you need 2 at least). Putting down too many bunkers mean you cut units, at which point the protoss can just blink on top of the bunker and kill it quickly and proceed to kill yo ubeause you have nothing outside the bunker. If you cut too many scvs you risk falling behind even with perfect defence since you dont know if protoss is cutting probes or not.
Rain fucked up. He got scouted, he forgot warpgate, but no... lets talk about dream not building a ring of bunkers around his base. Forget the fact that he actually needs units IN his bunker, must find excuse.
On December 29 2013 19:35 FFW_Rude wrote: Can we stop to whine about that first game ? Dear did not put a bunker where 100% of the blink all in arrive. Doesn't matter that Rain screwd up. It's like scouting a 2rax and going 3hatch before pool.
Stop it already and enjoy the game.
No, do you play this game? Blink can come from multiple places on Yeonsu.. That is why Terrans are complaining... Protoss has MSC and they know where the weakest point is and attack there...
On December 29 2013 19:32 bo1b wrote: Does anyone have an answer to youtube repeating like its got a scratch on it? Twitch is so laggy for me and I'd really like to watch this in hd
Lol im watching on Mobile resolution ffs!!
I shouldn't complain too much , it's pretty much a first world problem that I can't watch professional video gaming in hd :D
On December 29 2013 19:25 kckkryptonite wrote: Timings don't match up, gets scouted, doesn't matter - MSC.
No, don't even try to complain. Dream just hanled it bad, he could have and should have hold this.
I guess the "he should had made one more bunker". And if he hade made that, always "one more" bunker. A tactic that is being scouted, and is failing due to forgetting something like Warp Gate should never be able to break a defending player.
Nice start now for SKT1.
Well, it's not never. He should have hold it if he didn't make crucial mistakes. In this case it was not building a bunker in a blink spot. Also his army positioning was terrible, as he had to run through 2 time warps just in order to get into range.
And apparently Rain didn't make any crucial mistakes. How exactly is the T supposed to keep constant tabs on the blink Stalker army with that many points to defend?
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
On December 29 2013 19:35 FFW_Rude wrote: Can we stop to whine about that first game ? Dear did not put a bunker where 100% of the blink all in arrive. Doesn't matter that Rain screwd up. It's like scouting a 2rax and going 3hatch before pool.
Stop it already and enjoy the game.
Lol, making 3 instead of 4 bunkers is equivalent to scouting 2 rax and going 3 hatch before pool? You can't be serious.
Dream didn't go for 2 rax fast medivacs, he had 3 rax with addons which is good enough production to defend such aggression. The problem is that the margin for error is so small that terran will lose to that strat 90% of the time.
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because the game has limited resources and you can build 10 bunkers and have units...
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because the game has limited resources and you can build 10 bunkers and have units...
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because the game has limited resources and you can build 10 bunkers and have units...
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because the game has limited resources and you can build 10 bunkers and have units...
Then dont send out a terran on this map?
Honestly that was the most surprising thing about that match tbh. In the state PvT meta is in that seems like the least likely map I'd want to send a terran on. Maybe hoping SKT would put a good ZvP zerg on it instead of a toss? Seems kinda silly but the only thing I see
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
When saying: "Dont Be Stupid" and "I tend to call people stupid" and even quote it, how on earth can you claim that you insult what I am saying and not me in person? You clearly overstep and insult me because we do not look at the game in the same way.
I can promise I watch just as much SC2 as you and it feels like you feel like your arguments in those threads just "wins" because what you say somehow is supposed to be the truth. When I say that "hey, perhaps that didnt make any sence" you insult me personally by twice calling me stupid. Then you say you didnt, even though you quote it..
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because the game has limited resources and you can build 10 bunkers and have units...
1 additional bunker in a key location. You know, a bunker already scares a protoss away from blinking in at a certain location. There's no way to know how many/what units are inside and unless you're desperate you're not blinking into it.
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because the game has limited resources and you can build 10 bunkers and have units...
Then dont send out a terran on this map?
So we should have always have mirrors? Why don't we just make a map with 1 base each so teams only send out Terran?
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because one more bunker wouldn't actually be enough. One more Bunker means one less Marauder as minerals are tight in the early game. Also that Bunker needs to be filled in time and if you spread out across 3 bunkers you have not enough units at either point and an intelligent protoss like Rain is able to abuse that and snipe a bunker and the units in it with the help of a timewarp. The best way to defend blink-allins is actually having more units because Bunkers don't do much at all. Dream's mistake wasn't not building a bunker but not being in the right position. If he was positioned better he could have held it. That's really difficult to do though
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because the game has limited resources and you can build 10 bunkers and have units...
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because the game has limited resources and you can build 10 bunkers and have units...
1 additional bunker in a key location. You know, a bunker already scares a protoss away from blinking in at a certain location. There's no way to know how many/what units are inside and unless you're desperate you're not blinking into it.
Bunkers don't scare protoss away at all. MSC provides so much vision that you can easily decide where is the best entry point into terran base. I saw so many 2 base blink plays where protoss just blinked on top of the bunker while the rest of the army was somewhere by the ramp. You can even time warp to delay the army or repair even more.
On December 29 2013 19:25 Qwerty85 wrote: These blink maps seriously need to go away.
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
On December 29 2013 19:27 Snusmumriken wrote: [quote]
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
Can you exaplain what is not being close instead of writing "lol" and nothing else?
On December 29 2013 19:27 Snusmumriken wrote: [quote]
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
On December 29 2013 19:27 Snusmumriken wrote: [quote]
Did you not see the new maps? blink will be even stronger in new map pool.
This is fucking bullshit frankly. Scout the build, prepare accordingly. Proceed to die because of timewarp and msc ubervision.
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
Well that was a well constructed argument if I ever saw one.
OMG sick timings by soO! That was an awesome switchup of the normal flow of ZvP, ahaha. Glad to see this becoming more common - it reminds me so much of classical timings.
On December 29 2013 19:37 DarkLordOlli wrote: So in other words the map is to blame. Which again begs the question - why didn't Dream take that into consideration and made another bunker? If I play on a map with a giant natural ramp and I scout a 2rax, I'm making more than 2 sentries. It's called adapting
Not that anyone does that anymore but you get the point
Because the game has limited resources and you can build 10 bunkers and have units...
Then dont send out a terran on this map?
So we should have always have mirrors? Why don't we just make a map with 1 base each so teams only send out Terran?
Pretty sure the maps' d change if we always had 4 PvPs
I don't understand why map makers aren't doing anything about blinking into mains. When bunker blocks were too powerful, they made neutral depots on all the ramps...
On December 29 2013 19:48 Qwyn wrote: OMG sick timings by soO! That was an awesome switchup of the normal flow of ZvP, ahaha. Glad to see this becoming more common - it reminds me so much of classical timings.
So new standard is muta ling into hydra-muta instead of hydra ling into muta ling :D
On December 29 2013 19:29 DarkLordOlli wrote: [quote]
If only Dream had prepared accordingly
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
1/1/1s were held...
1/1/1s were held after an immortal buff on maps that were specifically designed to discourage 1/1/1s (see Daybreak). Every terran went 1/1/1 on every map that allowed for it and protoss got close to extinct. That's the worst state of balance this game ever had. If blink allins were at all comparable then every protoss would do it every game and it would still have an 80% winrate. Because that's how the 1/1/1 was
lol i thought Wolf was gonna tell the viewers that trying to become a progamer is a dumb idea and you shouldn't do it. at least i was hoping he was gonna say that.
Wow oh yeah i just noticed....not many breaks, and they have a timer on these breaks ;o Pro League and KESPA listened to last years 5minute breaks after every game?!?!
On December 29 2013 19:30 Glorfindel! wrote: [quote]
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
1/1/1s were held...
1/1/1s were held after an immortal buff on maps that were specifically designed to discourage 1/1/1s (see Daybreak). Every terran went 1/1/1 on every map that allowed for it and protoss got close to extinct. That's the worst state of balance this game ever had. If blink allins were at all comparable then every protoss would do it every game and it would still have an 80% winrate. Because that's how the 1/1/1 was
Every Terran went 1/1/1 on every map? Stop exaggerating...
On December 29 2013 19:31 Zealously wrote: [quote]
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
1/1/1s were held...
1/1/1s were held after an immortal buff on maps that were specifically designed to discourage 1/1/1s (see Daybreak). Every terran went 1/1/1 on every map that allowed for it and protoss got close to extinct. That's the worst state of balance this game ever had. If blink allins were at all comparable then every protoss would do it every game and it would still have an 80% winrate. Because that's how the 1/1/1 was
Every Terran went 1/1/1 on every map? Stop exaggerating...
Some 1/1/1s were held before the immortal buff...
Sure they were, but they were still dominant..I'm a terran and can see this, surely you can too!
On December 29 2013 19:54 Pangpootata wrote: Every single Korean guy in that Street interview has black rimmed hipster spectacles wtf.
They aren't hipster spectacles, they are glasses that are comfortable which nerds were as they are comfortable for you. I have a pair but they aren't as big rimmed as those and they are so comfortable compared to my last glasses. All the girls who wear those kind of glasses are hipsters as for some reason nerd is now a fashion style 0.O
DRG on my anti-team but of course I will cheer him on anyway. Atleast assuming he has been spending his time practicing and not with his girlfriend some more.
On December 29 2013 19:31 Zealously wrote: [quote]
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
1/1/1s were held...
1/1/1s were held after an immortal buff on maps that were specifically designed to discourage 1/1/1s (see Daybreak). Every terran went 1/1/1 on every map that allowed for it and protoss got close to extinct. That's the worst state of balance this game ever had. If blink allins were at all comparable then every protoss would do it every game and it would still have an 80% winrate. Because that's how the 1/1/1 was
Every Terran went 1/1/1 on every map? Stop exaggerating...
Some 1/1/1s were held before the immortal buff...
On every map that allowed for it, please read correctly. That isn't an exaggeration either. It's why it was calles "the 1/1/1" era. They started mixing it up when counterbuilds developed (that protoss had to do blindly mind you)
On December 29 2013 19:54 Schelim wrote: dat ad. now i really wanna go to Korea because girls.
You should go there because food. That stuff is delicious.
i know, we have a Korean restaurant in Vienna that is supposedly legit Korean food (rather than Western "asian" food) and goddamn is it delicioius. i just wanna go for both. i'll eat Korean food off Korean girls.
On December 29 2013 19:31 Zealously wrote: [quote]
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
1/1/1s were held...
1/1/1s were held after an immortal buff on maps that were specifically designed to discourage 1/1/1s (see Daybreak). Every terran went 1/1/1 on every map that allowed for it and protoss got close to extinct. That's the worst state of balance this game ever had. If blink allins were at all comparable then every protoss would do it every game and it would still have an 80% winrate. Because that's how the 1/1/1 was
Every Terran went 1/1/1 on every map? Stop exaggerating...
Some 1/1/1s were held before the immortal buff...
Can you and Olli please just stop. No-one gives a shit. It's game 3 already.
On December 29 2013 19:55 bo1b wrote: Can't believe wolf says drg cracks under pressure lol
Well, he kinda does. GSTL Finals in game seven, Blizz-cup in game 7 after bringing in back from 3-0 to 3-3, Iron Squid in game 7, after being up 3-0. DRG may be a monster, but he still shows nerves, MMA for example has shown to be more cold-blooded.
On December 29 2013 19:30 Glorfindel! wrote: [quote]
You mean like Rain did by letting his cheese getting scouted and forgetting his most important upgrade? ^^ To bad Dream did not make a third bunker on the right place, he clearly deserved to loose!
Flawless logic... :D:D:D:D
So, essentially, what you're saying is that Dream played an otherwise flawless game? Don't be stupid.
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
1/1/1s were held...
1/1/1s were held after an immortal buff on maps that were specifically designed to discourage 1/1/1s (see Daybreak). Every terran went 1/1/1 on every map that allowed for it and protoss got close to extinct. That's the worst state of balance this game ever had. If blink allins were at all comparable then every protoss would do it every game and it would still have an 80% winrate. Because that's how the 1/1/1 was
There were games where protoss held 1/1/1 even before the immortal buff. For example Thorzain vs. MC on Xel Naga.
Also, if every terran went 1/1/1 and it was not possible to hold, how come terran had somewhere between 55-60% win ratio in Korea at that time and not closer to 100%.
So you are way overexagerating. Also, protoss players are doing blink all ins almost every game on blink favored maps. The only difference is that there are some other good protoss builds like proxy oracle that can do significant damage so protoss isn't just limited to 2 base blink.
But as I said, when map is blink favored, you will see 2 base blink in almost every single TvP.
So it is very comparable to 1/1/1. Even if 1/1/1 was a bit stronger, that doesn't mean blinks are not to strong as well in the current map pool.
I love that they preserve that beautiful team logo on the nex/hatch/cc from last year. It's way more elegant than the big ass team logo in front of your main that other leagues are using atm
On December 29 2013 19:55 bo1b wrote: Can't believe wolf says drg cracks under pressure lol
Well, he kinda does. GSTL Finals in game seven, Blizz-cup in game 7 after bringing in back from 3-0 to 3-3, Iron Squid in game 7, after being up 3-0. DRG may be a monster, but he still shows nerves, MMA for example has shown to be more cold-blooded.
All of those games aren't examples of choking under pressure lol. Losing to a superior player isn't choking, if drg choked under pressure he'd have been 4:0d in the blizz cup, he wouldn't have carried his team so hard in gstl for 3 seasons etc.
On December 29 2013 19:34 Glorfindel! wrote: [quote]
No, but with much less flaws than Rain as far as I could see from the spectators view. However your Protossbiases are incredible And there is no reasong to call anyone stupid, right?
I tend to call people stupid when they are
Feels like you are making some personal insults which clearly does not belong in a thread? Especially a TL-writer should know better? Cheering for MVP now, want an ace match
I'm insulting what you're saying because it is stupid. I can't convince you otherwise, but you're sadly mistaken if you think the only mistake Dream made in that game was not building an additional bunker. Likewise, you seem to underestimate the efficiency of Rain's micro. Not just any Protoss wins in that situation. It takes mistakes from Dream and good play from Rain, and both happened.
Almost every protoss wins with 2 base blink on maps like Yeonsu or Star Station. Yes, Rain is great, but he screwed up his build pretty bad, made probably the same amount of mistakes as Dream, probably even more but the mobility of stalkers+time warp + multiple entry points make it almost impossible to defend 2 base blink.
You cant even evacuate the natural because protoss is mining back home from 2 bases.
Seriously, saying that blink isn't broken on current maps is like saying 1/1/1 wasn't broken against protoss. It had the same problems - hard to scout exactly what you are up against and tiny margin for error on protoss part.
I bet you could find errors in every protoss players defense of 1/1/1 back in WoL but that doesn't change the fact the build was too strong and imbalanced.
Lol, not even close
1/1/1s were held...
1/1/1s were held after an immortal buff on maps that were specifically designed to discourage 1/1/1s (see Daybreak). Every terran went 1/1/1 on every map that allowed for it and protoss got close to extinct. That's the worst state of balance this game ever had. If blink allins were at all comparable then every protoss would do it every game and it would still have an 80% winrate. Because that's how the 1/1/1 was
Every Terran went 1/1/1 on every map? Stop exaggerating...
Some 1/1/1s were held before the immortal buff...
On every map that allowed for it, please read correctly. That isn't an exaggeration either. It's why it was calles "the 1/1/1" era. They started mixing it up when counterbuilds developed (that protoss had to do blindly mind you)
Then list the maps that allowed for it and I will show you a game where the Terran didn't 1-1-1. There is the BL infestor era as well, 11-11 era, P death ball era... Doesn't mean they did it every game.
And you contradict yourself. iF Terrans did it 100%, then Protoss wouldn't be blind countering, would they? Since they know 100% it is coming...
DRG was setting up a big muta switch and got attacked right as his spire was finishing, meaning he had to try to make ling/hydra inefficiently as he wasn't set up for it at all
Oh man DRG, you banked 1800 mins and 1100 gas for your Muta switch, and then wait until Partings Army was at/in your Base, to start building more army ^^
On December 29 2013 17:39 FFW_Rude wrote: Shower : Check Breakfast : Check Coffee : Check Ready for SPL : Check MVP rolling hard over SKT : Soon
On December 29 2013 17:00 ArTiFaKs wrote: So are the VoDs available to non-subscribers? trying to decide if i'm guna stay up and watch.. got stuff to do during the day but might as well pull an all-nighter!
There are VODS on twitch. It's 5$... I subscribed last season. and i'm still subscribed. You should consider it
I mean that's like 5$ for life (at least for now)
On December 29 2013 17:24 Lunareste wrote: Been waiting for this for so long<3
The important question, since T1's victory is assured...
Should I make some chocolate chip cookies to celebrate opening day of Proleague?
Since T1 is going to loose badly i would recommend that you do make chocolate cookie. They're good when you're sad.
YOU WERE SAYING?!!!
hahaha Was wondering if i would get quoted. Well my heart is all for killing SKT :p But it was a DREAM.
Pretty lousy first match. I was watching the Korean stream, and they are amazing at their job, but there is just no tension in SC2. Obvious outcomes of fights :/
Too many "ah..." let down moments where the casters are trying to hype something up, but it's is already over with or plain obvious what will happen.
On December 29 2013 20:09 Laryleprakon wrote: Gratz SKT
Bo5 feels weird for a team league, hopefully some better games in the next match.
Yeah, I don't know what to feel about bo5 in a team league. But since they run two matches a day, I guess it's pretty fitting (two team league bo7 takes a lot of time).
On December 29 2013 20:18 DJHelium wrote: How did DRG do? ZergBongRaeGu or a close game?
Bopped.
On December 29 2013 20:18 Aeromi wrote: It wasn't close.
On December 29 2013 20:20 FFW_Rude wrote: It was as close as me playing flash while i had my hands attached behind my back and click on mouse with my tongue
that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
So I think alot of people are missing what actually happend this game. Rain went for an economical blink timing. Normally, against 1-base blink you lift your expo into main, get 3-4 bunkers around your main and delay your starport tech (because you can't afford 3 rax'es and bunkers + quick factory/starport).
While Dream went for relatively late factory/starport tech, he didn't lift his nat into main. Why? Cus he saw Rain getting an expo behind the blink-pressure, hence he figured that lifting his nat into main would put him behind. But he simply couldn't survive against this timing which hits before medivacs are out and defend locations (nat and main) at the same time.
Against a normal 2-base blink pressure build, Dream could turtle on 2 bases with a couple of bunkers and 2 siege Tanks and be fine. However, this wasn't a normal 2base- blink pressure build, but an inbetweenber which caught Dream totally off guard.
In my opinion, Dream should have played against this like it was a 1 base blink build and lifted nat into main. To optimize his situations, he could proceed to make these 3 adjustments;
1) Cut bio production a bit 2) Get slightly faster Medis out instead 3) Retake expo when 2 Medis are out
He would be able to do this since Rain had less Stalkers than in a normal 1-base blink all in. But overall, we can't blame Dream for not adjusting proplery to this build since he probably doesn't have that much experience against it.
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
Build another bunker... where 3rd bunker should be on Yeonsu in this case :p
Granted blink all-in are hard to hold on this map but they are also very common. Dream saw it coming and I don't see how he did nearly what he could have done to ensure he does not die. That and the delayed warpgate might just have been enough to disturb him and make him underestimate the strength of Rain's timing attack.
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
You don't get it, you need to "somehow get 4 Thors" (quoted from a Dreamhack Winter thread in which someone did seriously suggest this).
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
So, pro Terran players play bio, bio/tank, mech in TvT, yet they just refuse to play it in TvP, I wonder why? I am not sure why Protoss always use this stubborn argument. It is like when WMs were claimed to be OP'ed, yet all Zergs did was ling bling muta, how is that different from MMM? Why didn't zergs go roach hydra to counter WMs? That is the same reason Terrans don't go mech.
And sorry, were your 1 tank builds holding off Rain on Yeonsu? You simply cannot cover all the possible blink in areas with 1 or even 2 tanks unless you sac your natural. And having 2 tank means you have no mauraders and you can't even push out when medivacs are out. So when Protoss sees you have 2 tanks turtleneck on one base. They just laugh, do a soft contain and tech behind it.
The problem is the blink build is that it is not all in, if the Protoss doesn't like the setup when they get there with their MSC, they have multiple options. Aggressive builds that have a good chance of doing game ending damage should have have transitions if the opponent reacts correctly.
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
You don't get it, you need to "somehow get 4 Thors" (quoted from a Dreamhack Winter thread in which someone did seriously suggest this).
Hm, good idea. Thank god we can reactor them out of the fact in case of an emergency. Just cancel CS, should be enough money for 4 of them.
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
So I think alot of people are missing what actually happend this game. Rain went for an economical blink timing. Normally, against 1-base blink you lift your expo into main, get 3-4 bunkers around your main and delay your starport tech (because you can't afford 3 rax'es and bunkers + quick factory/starport).
While Dream went for relatively late factory/starport tech, he didn't lift his nat into main. Why? Cus he saw Rain getting an expo behind the blink-pressure, hence he figured that lifting his nat into main would put him behind. But he simply couldn't survive against this timing which hits before medivacs are out and defend locations (nat and main) at the same time.
Against a normal 2-base blink pressure build, Dream could turtle on 2 bases with a couple of bunkers and 2 siege Tanks and be fine. However, this wasn't a normal 2base- blink pressure build, but an inbetweenber which caught Dream totally off guard.
In my opinion, Dream should have played against this like it was a 1 base blink build and lifted nat into main. To optimize his situations, he could proceed to make these 3 adjustments;
1) Cut bio production a bit 2) Get slightly faster Medis out instead 3) Retake expo when 2 Medis are out
He would be able to do this since Rain had less Stalkers than in a normal 1-base blink all in. But overall, we can't blame Dream for not adjusting proplery to this build since he probably doesn't have that much experience against it.
Ok, so what you are saying is that Ps have an Eco expand build that can force the Terran to give up his natural even if he invests in multiple bunkers. This makes sense how?
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
So, pro Terran players play bio, bio/tank, mech in TvT, yet they just refuse to play it in TvP, I wonder why? I am not sure why Protoss always use this stubborn argument. It is like when WMs were claimed to be OP'ed, yet all Zergs did was ling bling muta, how is that different from MMM? Why didn't zergs go roach hydra to counter WMs? That is the same reason Terrans don't go mech.
And sorry, were your 1 tank builds holding off Rain on Yeonsu? You simply cannot cover all the possible blink in areas with 1 or even 2 tanks unless you sac your natural. And having 2 tank means you have no mauraders and you can't even push out when medivacs are out. So when Protoss sees you have 2 tanks turtleneck on one base. They just laugh, do a soft contain and tech behind it.
The problem is the blink build is that it is not all in, if the Protoss doesn't like the setup when they get there with their MSC, they have multiple options. Aggressive builds that have a good chance of doing game ending damage should have have transitions if the opponent reacts correctly.
Eh... the real reason he didn't get a tank out in this game is because Rain went for a quicker blink allin, and thus Dream didn't have factory tech ready when the timing hits.
Ok, so what you are saying is that Ps have an Eco expand build that can force the Terran to give up his natural even if he invests in multiple bunkers. This makes sense how?
So what I was discussing wasn't related to balance-whining, but simply optimal strategy.
If you study the timings with my suggested adjustments, you will notice that Dream only had to be on one-base for a very short-whil before Medis came out. Relative to a "normal 1-base" blink-allin Dream could reclaim his natural faster in this build if he made the suggested adjustments.
Taking into account that Dream began mining from his expo faster and has Mules + Rain probably cut probes a bit, Dream would (probably) be a bit ahead once he reclaimed his natural.
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
So, pro Terran players play bio, bio/tank, mech in TvT, yet they just refuse to play it in TvP, I wonder why? I am not sure why Protoss always use this stubborn argument. It is like when WMs were claimed to be OP'ed, yet all Zergs did was ling bling muta, how is that different from MMM? Why didn't zergs go roach hydra to counter WMs? That is the same reason Terrans don't go mech.
And sorry, were your 1 tank builds holding off Rain on Yeonsu? You simply cannot cover all the possible blink in areas with 1 or even 2 tanks unless you sac your natural. And having 2 tank means you have no mauraders and you can't even push out when medivacs are out. So when Protoss sees you have 2 tanks turtleneck on one base. They just laugh, do a soft contain and tech behind it.
The problem is the blink build is that it is not all in, if the Protoss doesn't like the setup when they get there with their MSC, they have multiple options. Aggressive builds that have a good chance of doing game ending damage should have have transitions if the opponent reacts correctly.
Eh... the real reason he didn't get a tank out in this game is because Rain went for a quicker blink allin, and thus Dream didn't have factory tech ready when the timing hits.
It was a delayed 1 base with late expand and Rain messed up his warp gate timing build...
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
So, pro Terran players play bio, bio/tank, mech in TvT, yet they just refuse to play it in TvP, I wonder why? I am not sure why Protoss always use this stubborn argument. It is like when WMs were claimed to be OP'ed, yet all Zergs did was ling bling muta, how is that different from MMM? Why didn't zergs go roach hydra to counter WMs? That is the same reason Terrans don't go mech.
And sorry, were your 1 tank builds holding off Rain on Yeonsu? You simply cannot cover all the possible blink in areas with 1 or even 2 tanks unless you sac your natural. And having 2 tank means you have no mauraders and you can't even push out when medivacs are out. So when Protoss sees you have 2 tanks turtleneck on one base. They just laugh, do a soft contain and tech behind it.
The problem is the blink build is that it is not all in, if the Protoss doesn't like the setup when they get there with their MSC, they have multiple options. Aggressive builds that have a good chance of doing game ending damage should have have transitions if the opponent reacts correctly.
Eh... the real reason he didn't get a tank out in this game is because Rain went for a quicker blink allin, and thus Dream didn't have factory tech ready when the timing hits.
It was a delayed 1 base with late expand and Rain messed up his warp gate timing build...
Ehh? Yes I know that, and that's my entire point.
In the actual game he would almost have time to get a Siege Tank out, but if Rain hadn't forgot it, it would have been absolutely impossible. Thus, he simply had to lift his natural into his main and put the 2 bunkers that were placed in the natural into the main.
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
So, pro Terran players play bio, bio/tank, mech in TvT, yet they just refuse to play it in TvP, I wonder why? I am not sure why Protoss always use this stubborn argument. It is like when WMs were claimed to be OP'ed, yet all Zergs did was ling bling muta, how is that different from MMM? Why didn't zergs go roach hydra to counter WMs? That is the same reason Terrans don't go mech.
And sorry, were your 1 tank builds holding off Rain on Yeonsu? You simply cannot cover all the possible blink in areas with 1 or even 2 tanks unless you sac your natural. And having 2 tank means you have no mauraders and you can't even push out when medivacs are out. So when Protoss sees you have 2 tanks turtleneck on one base. They just laugh, do a soft contain and tech behind it.
The problem is the blink build is that it is not all in, if the Protoss doesn't like the setup when they get there with their MSC, they have multiple options. Aggressive builds that have a good chance of doing game ending damage should have have transitions if the opponent reacts correctly.
Eh... the real reason he didn't get a tank out in this game is because Rain went for a quicker blink allin, and thus Dream didn't have factory tech ready when the timing hits.
Ok, so what you are saying is that Ps have an Eco expand build that can force the Terran to give up his natural even if he invests in multiple bunkers. This makes sense how?
So what I was discussing wasn't related to balance-whining, but simply optimal strategy.
If you study the timings with my suggested adjustments, you will notice that Dream only had to be on one-base for a very short-whil before Medis came out. Relative to a "normal 1-base" blink-allin Dream could reclaim his natural faster in this build if he made the suggested adjustments.
Taking into account that Dream began mining from his expo faster and has Mules + Rain probably cut probes a bit, Dream would (probably) be a bit ahead once he reclaimed his natural.
I think you underestimate the time it would take to retake the nature. Dream would have to guess if Rain went back to saturating his natural or kept making stalkers, if Rain kept warping in stalkers, 2 medivacs won't hold it off since he no longer has bunker in the natural.
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
So, pro Terran players play bio, bio/tank, mech in TvT, yet they just refuse to play it in TvP, I wonder why? I am not sure why Protoss always use this stubborn argument. It is like when WMs were claimed to be OP'ed, yet all Zergs did was ling bling muta, how is that different from MMM? Why didn't zergs go roach hydra to counter WMs? That is the same reason Terrans don't go mech.
And sorry, were your 1 tank builds holding off Rain on Yeonsu? You simply cannot cover all the possible blink in areas with 1 or even 2 tanks unless you sac your natural. And having 2 tank means you have no mauraders and you can't even push out when medivacs are out. So when Protoss sees you have 2 tanks turtleneck on one base. They just laugh, do a soft contain and tech behind it.
The problem is the blink build is that it is not all in, if the Protoss doesn't like the setup when they get there with their MSC, they have multiple options. Aggressive builds that have a good chance of doing game ending damage should have have transitions if the opponent reacts correctly.
Eh... the real reason he didn't get a tank out in this game is because Rain went for a quicker blink allin, and thus Dream didn't have factory tech ready when the timing hits.
Ok, so what you are saying is that Ps have an Eco expand build that can force the Terran to give up his natural even if he invests in multiple bunkers. This makes sense how?
So what I was discussing wasn't related to balance-whining, but simply optimal strategy.
If you study the timings with my suggested adjustments, you will notice that Dream only had to be on one-base for a very short-whil before Medis came out. Relative to a "normal 1-base" blink-allin Dream could reclaim his natural faster in this build if he made the suggested adjustments.
Taking into account that Dream began mining from his expo faster and has Mules + Rain probably cut probes a bit, Dream would (probably) be a bit ahead once he reclaimed his natural.
I think you underestimate the time it would take to retake the nature. Dream would have to guess if Rain went back to saturating his natural or kept making stalkers, if Rain kept warping in stalkers, 2 medivacs won't hold it off since he no longer has bunker in the natural.
No. In that type of situation you can always retake your expansion once you have 2 medi's out (since he knows Rain invested ressources into a Nexus). As a general rule; when bio units can afford to stim against blink stalkers --> your safe. This is ofccourse assuming Rain hasn't engaged him (which he can't/wouldn't if Dream lifted his expansion in the main) --> his medis would have full HP.
In terms of balance, the problem in TvP isn't that builds like this can't be beat. The problem is that protoss has 100 different builds with 100 different variations. And against each build terran has so many ways to lose and always needs to rely on "lucky scouts". If terran reacts perfectly, then the downside as a protoss player is very limited. For instance I believe if Dream had reacted as I suggested, Rain would probably just be 45-55 behind. Given all the ways for Dream to lose that game, that's an absurd risk/reward.
Another "mistake" by Dream last game was that he invested into a scan shortly before Rain attacked him, yet he didn't utilisie the information in anyway. He saw no addiitonal infastructures were being build by Rain, and still didn't lift natural into main. Even if he saw a Robo coming down he still couldn't salvage bunkers as the blink stalkers still can do too much damage by poking at bio units without medivacs.
Had he not wasted that scan, he could have afforded an additional bunker or faster medivacs. So bascially the loss in that game came down to Dream being very unfamilar with the blink stalker variation shown by Rain.
On December 29 2013 22:58 atrox_ wrote: that TvP was actually disgusting. How can Rain make so many mistakes yet still beat a player that saw what was coming and prepared? And if you're going to reply to this post with a protoss icon don't bother saying "build another bunker"
i think you should try getting ravens, PDD is good against stalkers
just getting a single tank and defending it defends blink attacks early on. I don't play anymore but going mech the amount of times I won by just having a tank or two were pretty impressive.
Of course if you're not going to ever build anything but MMM and there's a build that can exploit the current meta builds vunerability please be sure to blame balance and not stubborness of the players. Maybe MMM can't hold everything off early and that's a good thing, build something else.
So, pro Terran players play bio, bio/tank, mech in TvT, yet they just refuse to play it in TvP, I wonder why? I am not sure why Protoss always use this stubborn argument. It is like when WMs were claimed to be OP'ed, yet all Zergs did was ling bling muta, how is that different from MMM? Why didn't zergs go roach hydra to counter WMs? That is the same reason Terrans don't go mech.
And sorry, were your 1 tank builds holding off Rain on Yeonsu? You simply cannot cover all the possible blink in areas with 1 or even 2 tanks unless you sac your natural. And having 2 tank means you have no mauraders and you can't even push out when medivacs are out. So when Protoss sees you have 2 tanks turtleneck on one base. They just laugh, do a soft contain and tech behind it.
The problem is the blink build is that it is not all in, if the Protoss doesn't like the setup when they get there with their MSC, they have multiple options. Aggressive builds that have a good chance of doing game ending damage should have have transitions if the opponent reacts correctly.
Eh... the real reason he didn't get a tank out in this game is because Rain went for a quicker blink allin, and thus Dream didn't have factory tech ready when the timing hits.
Ok, so what you are saying is that Ps have an Eco expand build that can force the Terran to give up his natural even if he invests in multiple bunkers. This makes sense how?
So what I was discussing wasn't related to balance-whining, but simply optimal strategy.
If you study the timings with my suggested adjustments, you will notice that Dream only had to be on one-base for a very short-whil before Medis came out. Relative to a "normal 1-base" blink-allin Dream could reclaim his natural faster in this build if he made the suggested adjustments.
Taking into account that Dream began mining from his expo faster and has Mules + Rain probably cut probes a bit, Dream would (probably) be a bit ahead once he reclaimed his natural.
I think you underestimate the time it would take to retake the nature. Dream would have to guess if Rain went back to saturating his natural or kept making stalkers, if Rain kept warping in stalkers, 2 medivacs won't hold it off since he no longer has bunker in the natural.
No. In that type of situation you can always retake your expansion once you have 2 medi's out (since he knows Rain invested ressources into a Nexus). This is ofccourse assuming Rain hasn't engaged him (which he can't/wouldn't if Dream lifted his expansion in the main) --> his medis would have full HP.
In terms of balance, the problem in TvP isn't that builds like this can't be beat. The problem is that protoss has 100 different builds with 100 different variations. And against each build terran has so many ways to lose and always needs to rely on "lucky scouts". If terran reacts perfectly, then the downside as a protoss player is very limited. For instance I believe if Dream had reacted as I suggested he would probably just be 45-55 behind. Given all the ways for Dream to lose that game, that's an absurd risk/reward.
I would argue that if Rain did not start making probes with the second nexus, he could have enough stalker a to take on 2 medivacs with no bunkers and time warp on the ramp.
Of course, if Dream had perfect information or get 'lucky', he can hold it off. But like you said, the risk/reward is just absurd given that it was a delay expand build.
On December 30 2013 00:49 Hider wrote: Another "mistake" by Dream last game was that he invested into a scan shortly before Rain attacked him, yet he didn't utilisie the information in anyway. He saw no addiitonal infastructures were being build by Rain, and still didn't lift natural into main. Even if he saw a Robo coming down he still couldn't salvage bunkers as the blink stalkers still can do too much damage by poking at bio units without medivacs.
Had he not wasted that scan, he could have afforded an additional bunker or faster medivacs. So bascially the loss in that game came down to Dream being very unfamilar with the blink stalker variation shown by Rain.
He scanned because Rain missed his timing and he was wondering why he wasn't. It wasn't a variation, Rain just messed up. I think it would have been too late to put up bunkers after he scanned.
I would argue that if Rain did not start making probes with the second nexus, he could have enough stalker a to take on 2 medivacs with no bunkers and time warp on the ramp.
What are you basing this off? Against a 1 base blink-all in I can (from my experience) always straight up beats blink stalkers with bio + 4 Medis. In the case where the protoss player has 2-3 less stalkers, it seems logical to assume that you only need 2 medviacs to break out. This is ofc. assuming that your maurauder/marine ratio is pretty high (e.g. you have 2 tech labs and 1 barrack without any addons)
He scanned because Rain missed his timing and he was wondering why he wasn't. It wasn't a variation, Rain just messed up. I think it would have been too late to put up bunkers after he scanned.
Yeh I expected this response, because it is a typical reason for scanning "I am confused what is happening now?"
But in reality, its not logical to think like that. You should only scan, if your planning to change the way you play depending on your information. At the time Dream scanned, he wasn't gonna change anything really, and thus it was just a poor decision of him to scan. All this simply comes down to him being in an unfamiliar situation, where he didn't have time to figure out the optimal response. So I feel that Rain deserves some more credit for making developing this type of build. Wouldn't surprise me if he perhaps had studied Dream and knew he likely was gonna react the wrong way.
I would argue that if Rain did not start making probes with the second nexus, he could have enough stalker a to take on 2 medivacs with no bunkers and time warp on the ramp.
What are you basing this off? Against a 1 base blink-all in I can (from my experience) always straight up beats blink stalkers with bio + 4 Medis. In the case where the protoss player has 2-3 less stalkers, it seems logical to assume that you only need 2 medviacs to break out. This is ofc. assuming that your maurauder/marine ratio is pretty high (e.g. you have 2 tech labs and 1 barrack without any addons)
He scanned because Rain missed his timing and he was wondering why he wasn't. It wasn't a variation, Rain just messed up. I think it would have been too late to put up bunkers after he scanned.
Yeh I expected this response, because it is a typical reason for scanning "I am confused what is happening now?"
But in reality, its not logical to think like that. You should only scan, if your planning to change the way you play depending on your information. At the time Dream scanned, he wasn't gonna change anything really, and thus it was just a poor decision of him to scan. All this simply comes down to him being in an unfamiliar situation, where he didn't have time to figure out the optimal response. So I feel that Rain deserves some more credit for making developing this type of build. Wouldn't surprise me if he perhaps had studied Dream and knew he likely was gonna react the wrong way.
I am basing it on how blink stalkers work vs medivac bio. Because of the way blink works, the damage/hp is shared and stalkers that don't die is still giving full DPS. So against blink stalkers, it is about keeping up your DPS (ie. marines and marauders not dying). Yes, 4 medivacs will work, but with 2, you have 1/2 the healing and your marines are still dying too quick vs 15% DPS lost from the 2-3 stalkers. Once you lose your first 4-5 marines without forcing most of the stalkers low, it just snowballs.
The scan was done so Dream could confirm if Rain was continuing his all in or going into other tech. When he didn't see additional tech, he kept making bio and started another bunker on the low ground. Maybe you do not agree with his response, but it was really a confusing action, he just did see the attack he expected at his timing and he had to see if he needed to keep building army or go more eco to match Rain.
I would argue that if Rain did not start making probes with the second nexus, he could have enough stalker a to take on 2 medivacs with no bunkers and time warp on the ramp.
What are you basing this off? Against a 1 base blink-all in I can (from my experience) always straight up beats blink stalkers with bio + 4 Medis. In the case where the protoss player has 2-3 less stalkers, it seems logical to assume that you only need 2 medviacs to break out. This is ofc. assuming that your maurauder/marine ratio is pretty high (e.g. you have 2 tech labs and 1 barrack without any addons)
He scanned because Rain missed his timing and he was wondering why he wasn't. It wasn't a variation, Rain just messed up. I think it would have been too late to put up bunkers after he scanned.
Yeh I expected this response, because it is a typical reason for scanning "I am confused what is happening now?"
But in reality, its not logical to think like that. You should only scan, if your planning to change the way you play depending on your information. At the time Dream scanned, he wasn't gonna change anything really, and thus it was just a poor decision of him to scan. All this simply comes down to him being in an unfamiliar situation, where he didn't have time to figure out the optimal response. So I feel that Rain deserves some more credit for making developing this type of build. Wouldn't surprise me if he perhaps had studied Dream and knew he likely was gonna react the wrong way.
I am basing it on how blink stalkers work vs medivac bio. Because of the way blink works, the damage/hp is shared and stalkers that don't die is still giving full DPS. So against blink stalkers, it is about keeping up your DPS (ie. marines and marauders not dying). Yes, 4 medivacs will work, but with 2, you have 1/2 the healing and your marines are still dying too quick vs 15% DPS lost from the 2-3 stalkers. Once you lose your first 4-5 marines without forcing most of the stalkers low, it just snowballs.
The scan was done so Dream could confirm if Rain was continuing his all in or going into other tech. When he didn't see additional tech, he kept making bio and started another bunker on the low ground. Maybe you do not agree with his response, but it was really a confusing action, he just did see the attack he expected at his timing and he had to see if he needed to keep building army or go more eco to match Rain.
Yeah, the scan was not illogical at all considering Rain didn't hit at the standard timing; funnily enough, Rain was somewhat rewarded for his blunder (forgetting Warpgate) here. What lost the game for Dream was not pulling SCVs to shield his bio in his main.
The scan was done so Dream could confirm if Rain was continuing his all in or going into other tech. When he didn't see additional tech, he kept making bio and started another bunker on the low ground.
But scanning and making one additional bunker doesn't make sense (if that's your only adjustment). Why? Because its cheaper to not scan (and mule instead) and make one additional bunker anyway.
What do you mean going into other tech? What exactly is he changing? He was going factory tech anyway at the same timing. All the scan did was that he had to cut bio production marginally + he could afford fewer bunkers after having wasted the scan.
he kept making bio
As a outlined above, you are going to do the actual opposite after having wasted a scan. In order to afford factory tech and bunkers you have to cut bio production a bit after having wasted that scan. So note that he is going to have less army stuff, not more after that scan.
to keep building army or go more eco to match Rain
Going more econ? The only real thing he could have done here was to add a 3rd, but there is no way he was going to do that before adding factories anyway. For instance 3 rax --> 3rd --> before factory is just a terrible build regardless of what the protoss is doing.
So if your going to reply - Be specific. What exactly would he have changed depending on what he would see. (btw we know he would never ever see a Dark Shrine with that scan since Rain wouldn't place it in that obvious of a position).
Yeah, the scan was not illogical at all considering Rain didn't hit at the standard timing; funnily enough,
I already noted it in my previous posts, so you should be aware that I have taking this into account. It only helps to explain the reason why he scanned (he was a human being that was confused, and humans makes errors in unfamiliar situations). But that doesn't make it a logical decision.
The point still stands - What is he actually gonna do differently after scanning and is that worth the opportunity cost?
On December 30 2013 02:16 Hider wrote: This is, however, irrelevant (and I already noted it in my previous posts, so you should be aware that I have taking this into account. The point still stands - What is he actually gonna do differently after scanning and is that worth the opportunity cost?
Had he spotted some tech transition (forge/archives or forge/robobay, or even dual forge + another tech building), he could have salvaged part of or all his Bunkers, resumed full SCV production instead of producing units with short hiccups regarding workers, favor Marine production over Marauders to add extra rax or a third CC, etc. Inversely, had he scouted extra gates (Protoss can go up to 7), he could have remained on the defensive.
On December 30 2013 02:16 Hider wrote: This is, however, irrelevant (and I already noted it in my previous posts, so you should be aware that I have taking this into account. The point still stands - What is he actually gonna do differently after scanning and is that worth the opportunity cost?
Had he spotted some tech transition (forge/archives or forge/robobay, or even dual forge + another tech building), he could have salvaged part of or all his Bunkers, resumed full SCV production instead of producing units with short hiccups regarding workers, favor Marine production over Marauders to add extra rax or a third CC, etc. Inversely, had he scouted extra gates (Protoss can go up to 7), he could have remained on the defensive.
- He can't afford 4+ raxes at that point anyway.
- If he scanned some type of tech, he would indeed be able to salvage a bunker. But only the one at his natural. If there were no bunkersm blink stalkers would then can poke at the bio units too efficiently.
- How valuable is constant scv production (compared to semi-constant) relative to muling? In this situation he wasn't getting a quick 3rd anyway, and if you go 3-rax + starport tech you are always gonna be a bit oversaturated on 2 bases anyway which makes the value of constant scv production less significant.
- How valuable is a slightly higher Marine/Maurauder ratio in this situation. Even if Rain isn't commiting, he still has a decent amount of Blink Stalkers. Compare this to the situation where he A) doesn't scan and B) Doesn't salvage the Bunker in the natural, C) Uses the additional ressources on extra bio units.
- He was always going to be in the defense, regardless of the scan untill Medis are out (possible exception is extreme cases where he scouts 3 tech buildings or more, but that's quite unlikely). So I assume your talking about building additional bunkers. Yet, the problem is that at that point in time you don't really have excess ressources (after scanning) to afford mass bunkers and medivas with constant bio production.
I think the trade-off your thinking about is something that comes 2 minutes later (or so) at the point where he has to consider whether to get a 3rd, 4+raxes (before 3rd) or get additional bunkers (against a 7-gate). But at the time he scanned, he wasn't gona change his infastructure setup in any significant way really (besides salvaging one bunker).
Just rewatched the game - Apparently he started the ebay just after scanning. So I assumed he thought Rain's lack of attack + no tech in main = DT's coming. That was probably a bit lucky for Rain.
Nevertheless this shows the problem of relying on this type of scan. Like let's go through the options;
* Rain adds like 3+ extra gates in main and Dream scouts it --> Dream gets additional bunkers. In this scenario Rain may chose to cancel them, and take a 3rd --> Rain gets a lot ahead.
* Rain adds 3+ gates in the natural, Dream doesn't scout this since he scans natural --> Dream gets ebay and just dies to the 6-7 gate timing.
* He scouts Robo tech and/or forge. He can choose to salvage one bunker, and produce scv's constantly. But he still can't afford a 3rd for the time being anyway and has less stuff out compared to the case where he doens't scout.
* Rain does a delayed timing --> Perhaps Dream could have held it off better if he pulled scv's asap, but he would almost always end up behind. Regardless, your always better off by not scanning.
The only situation where he is better off (relative to not scanning) is when Rain gets additional gateways in the Main and chooses to commit to the attack, rather than cancel them.
I would argue that if Rain did not start making probes with the second nexus, he could have enough stalker a to take on 2 medivacs with no bunkers and time warp on the ramp.
What are you basing this off? Against a 1 base blink-all in I can (from my experience) always straight up beats blink stalkers with bio + 4 Medis. In the case where the protoss player has 2-3 less stalkers, it seems logical to assume that you only need 2 medviacs to break out. This is ofc. assuming that your maurauder/marine ratio is pretty high (e.g. you have 2 tech labs and 1 barrack without any addons)
He scanned because Rain missed his timing and he was wondering why he wasn't. It wasn't a variation, Rain just messed up. I think it would have been too late to put up bunkers after he scanned.
Yeh I expected this response, because it is a typical reason for scanning "I am confused what is happening now?"
But in reality, its not logical to think like that. You should only scan, if your planning to change the way you play depending on your information. At the time Dream scanned, he wasn't gonna change anything really, and thus it was just a poor decision of him to scan. All this simply comes down to him being in an unfamiliar situation, where he didn't have time to figure out the optimal response. So I feel that Rain deserves some more credit for making developing this type of build. Wouldn't surprise me if he perhaps had studied Dream and knew he likely was gonna react the wrong way.
Actually, 'I am confused what is happening now' is the perfect reason to scan IMO. For example, what if Rain had only made 2-3 stalkers and cancelled blink after his build got scouted and went pure eco double forge HT or DT? Especially if Dream had lifted into his main as you suggested, this would have been a perfectly viable transition and if Dream had continued playing defensively and delaying upgrades would have put him significantly behind. In fact, a transition into DT would have likely done significant damage to Dream as well in this situation.
Otherwise I agree with a lot of the things you've said. If Terran knows exactly what's happening, they can react to it and defend it okay (but not necessarily be ahead IMO), but every variation of every build requires a different response so Terran has to know like 100 counter builds to what Protoss can do in the early game if they want to macro... which they're forced into doing, because any sort of Terran all-in working relies on Protoss doing something non-standard. Meanwhile Protoss has a (couple) safe macro builds which can get you to the ~9:00 minute mark without any reaction to what your opponent is doing as long as you used what the build gets effectively, and you can even be reasonably sure you're even or ahead afterwards vs even the greediest Terran builds.
Edit: I'm not really sure how Dream was realistically supposed to defend this without maphacks, Rain's building placement ensured that in order for Dream to scout the tech he had to lose the reaper (or spend a scan that early which isn't really an option), and therefore Dream had no way to know what Rain was doing after Dream scouted his tech. Add into that the fact that Rain's attack was significantly delayed due to the late warp gate, and Dream was left completely in the dark and had to just guess at what was happening. IIRC Dream didn't even see the natural Nexus go down.
Actually, 'I am confused what is happening now' is the perfect reason to scan IMO. For example, what if Rain had only made 2-3 stalkers and cancelled blink after his build got scouted and went pure eco double forge HT or DT? Especially if Dream had lifted into his main as you suggested, this would have been a perfectly viable transition and if Dream had continued playing defensively and delaying upgrades would have put him significantly behind. In fact, a transition into DT would have likely done significant damage to Dream as well in this situation.
Cancelling blink? No that never ever happens since you still can do damage with your blink Stalkers. So cancelling it after investing into all the tech is just dumb. In the case where Rain goes for Greed, its actually a lot more likely that he is getting a fast 3rd, and the scan doesn't help him in anyway about that.
Also I believe it is super unlikely that Dream will ever scout 3+ infastructures. Rain is smart enough not to put infastrtucture that has so much valueable information in an obvious scan location.
In the more realistic case where he scans a forge and a robo he still can't move out before Medis are out, so in that case, the scan is premature.
So really he should have lifted natural into main. Not scanned (but perhaps kept an scv out on the map). Waited for 2 Medi's --> then push out, or altenratively he could scan before pushing out (a later scan contains a lot more valuable information than this scan which was just premature).
Edit: I'm not really sure how Dream was realistically supposed to defend this without maphacks, Rain's building placement ensured that in order for Dream to scout the tech he had to lose the reaper (or spend a scan that early which isn't really an option), and therefore Dream had no way to know what Rain was doing after Dream scouted his tech. Add into that the fact that Rain's attack was significantly delayed due to the late warp gate, and Dream was left completely in the dark and had to just guess at what was happening. IIRC Dream didn't even see the natural Nexus go down.
I already laid that out?
1) Lift expo into main. 2) Cut bio produciton a bit 3) Get faster Medis out 4) Reclaim expo when 2 medis are out. Perhaps delay salvaing bunkers untill you get a feeling for whether Rain still is at <25 probes when you attempt to reclaim the natural.
The reason he didn't do this is because it isn't particualrly intutive to expect that you have to play 1base for a while against a 2-base protoss. But due to Mothership Core (thanks blizzard), that's simply the nature of the new TvP. But I think when you add up the math, this approach is pretty solid against everything Rain can throw at you (after the opening phase).
On December 30 2013 03:35 mikumegurine wrote: anyone know what the explanation for lowering the # of games to only 4 + ace were?
was it to save money or something? or do they think this faster format instead of 6 + ace is better?
Several reasons which they addressed in the format thread and the KeSPA president made mention to it as well. It had to do with restructuring of teams to try and make them sustainable while bringing in the new guys as well. They're trying to squeeze everything in and they want to make sure everyone can compete. It's their new budgeting of the production blah, blah, blah. It had to be done.
On December 30 2013 10:30 9-BiT wrote: So now Protoss has the advantage early mid and lategame, with Terran only having a real advantage endgame. Nice.
Errr I bet you some people would say Protoss have a good advantage late game as well.
On December 30 2013 10:30 9-BiT wrote: So now Protoss has the advantage early mid and lategame, with Terran only having a real advantage endgame. Nice.
Protoss has always had the advantage before the medivacs are out and stim is done since Wings of Liberty.
The terran expanded way before Protoss, invests in bunkers, engineering bay and +1, and concussive shells and stim and reactor starport. He stops unit production especially marauder production for a quite a while to get that bay ,+1 attack and reactor starport. None of that paid off....that's so much wasted resources on tech and structures and too little on actual units. He knows the Protoss invested a lot in gateways and his expansion is delayed. Why doesn't he just play more conservatively? Terran doesn't need to get their +1 faster than Protoss.
I would argue that if Rain did not start making probes with the second nexus, he could have enough stalker a to take on 2 medivacs with no bunkers and time warp on the ramp.
What are you basing this off? Against a 1 base blink-all in I can (from my experience) always straight up beats blink stalkers with bio + 4 Medis. In the case where the protoss player has 2-3 less stalkers, it seems logical to assume that you only need 2 medviacs to break out. This is ofc. assuming that your maurauder/marine ratio is pretty high (e.g. you have 2 tech labs and 1 barrack without any addons)
He scanned because Rain missed his timing and he was wondering why he wasn't. It wasn't a variation, Rain just messed up. I think it would have been too late to put up bunkers after he scanned.
Yeh I expected this response, because it is a typical reason for scanning "I am confused what is happening now?"
But in reality, its not logical to think like that. You should only scan, if your planning to change the way you play depending on your information. At the time Dream scanned, he wasn't gonna change anything really, and thus it was just a poor decision of him to scan. All this simply comes down to him being in an unfamiliar situation, where he didn't have time to figure out the optimal response. So I feel that Rain deserves some more credit for making developing this type of build. Wouldn't surprise me if he perhaps had studied Dream and knew he likely was gonna react the wrong way.
Actually, 'I am confused what is happening now' is the perfect reason to scan IMO. For example, what if Rain had only made 2-3 stalkers and cancelled blink after his build got scouted and went pure eco double forge HT or DT? Especially if Dream had lifted into his main as you suggested, this would have been a perfectly viable transition and if Dream had continued playing defensively and delaying upgrades would have put him significantly behind. In fact, a transition into DT would have likely done significant damage to Dream as well in this situation.
Otherwise I agree with a lot of the things you've said. If Terran knows exactly what's happening, they can react to it and defend it okay (but not necessarily be ahead IMO), but every variation of every build requires a different response so Terran has to know like 100 counter builds to what Protoss can do in the early game if they want to macro... which they're forced into doing, because any sort of Terran all-in working relies on Protoss doing something non-standard. Meanwhile Protoss has a (couple) safe macro builds which can get you to the ~9:00 minute mark without any reaction to what your opponent is doing as long as you used what the build gets effectively, and you can even be reasonably sure you're even or ahead afterwards vs even the greediest Terran builds.
Edit: I'm not really sure how Dream was realistically supposed to defend this without maphacks, Rain's building placement ensured that in order for Dream to scout the tech he had to lose the reaper (or spend a scan that early which isn't really an option), and therefore Dream had no way to know what Rain was doing after Dream scouted his tech. Add into that the fact that Rain's attack was significantly delayed due to the late warp gate, and Dream was left completely in the dark and had to just guess at what was happening. IIRC Dream didn't even see the natural Nexus go down.
You don't necessarily have to scout out the entire infrastructure with scans, but instead you can get valuable information by counting the probes and where Rain uses his chrono boosts on. He could also have made a couple of widow mines and place them on the ledge where mothership core was hovering around. All I'm saying is that I think it's too early to call any map imba. Give more time to the players and let them figure it out.