taeja played some stellar games and deserved the victory. sad for jd and stardust too, i think stardust would ve had a good showing if he hadnt faced welmu in pvp, matchup can be random and welmu is pretty good at pvp. overall the last day and the "live" games were pretty good, first day of this dreamhack was pretty shitty for me thou, kinda felt like an iem O.o
On September 16 2013 07:47 Caladan wrote: Biggest disappointment for me this DH was the performance by Jaedong and Flash. Would so love love love it to see them again fight against each other on a big stage.
What happened to this?
My guess is SC2 is simply too volatile.
Yet not volatile enough for them to win something.
Sorry, but I hate volatility as an excuse for players not dominating. If sc2 wasn't "volatile" then Flash would probably be even lower again, since the top players would just stay there.
In fact, the results here are some of the least volatile. Life was the only shocker for me. I think people might have been able to predict such a bracket pretty handily.
i have seen a documentary about the creation of SC2 where it was about... hmm well dustin browder or so saying they want to keep a lot of randomness in SC2. He meant more the gameplay I guess, but anyways it feels like in opposite to sc: bw you can see a lot more often that the person who is behind all game, and lost more, still wins because of 1 error of opponent.
In BW it felt more like you really have to be better and constantly better in every way throughout a map/game/match as the opponent, in SC2 sometimes randomly picking/hiding builds or units or whatever is much more important and does deal much more damage to opponent than such a surprise would have done in BW.
On September 16 2013 07:47 Caladan wrote: Biggest disappointment for me this DH was the performance by Jaedong and Flash. Would so love love love it to see them again fight against each other on a big stage.
Yet not volatile enough for them to win something.
Sorry, but I hate volatility as an excuse for players not dominating. If sc2 wasn't "volatile" then Flash would probably be even lower again, since the top players would just stay there.
In fact, the results here are some of the least volatile. Life was the only shocker for me. I think people might have been able to predict such a bracket pretty handily.
i have seen a documentary about the creation of SC2 where it was about... hmm well dustin browder or so saying they want to keep a lot of randomness in SC2. He meant more the gameplay I guess, but anyways it feels like in opposite to sc: bw you can see a lot more often that the person who is behind all game, and lost more, still wins because of 1 error of opponent.
In BW it felt more like you really have to be better and constantly better in every way throughout a map/game/match as the opponent, in SC2 sometimes randomly picking/hiding builds or units or whatever is much more important and does deal much more damage to opponent than such a surprise would have done in BW.
but arnt comebacks exciting to watch? and still its super hard to comeback in sc2, its not easy as u describe to be
On September 16 2013 07:47 Caladan wrote: Biggest disappointment for me this DH was the performance by Jaedong and Flash. Would so love love love it to see them again fight against each other on a big stage.
Yet not volatile enough for them to win something.
Sorry, but I hate volatility as an excuse for players not dominating. If sc2 wasn't "volatile" then Flash would probably be even lower again, since the top players would just stay there.
In fact, the results here are some of the least volatile. Life was the only shocker for me. I think people might have been able to predict such a bracket pretty handily.
i have seen a documentary about the creation of SC2 where it was about... hmm well dustin browder or so saying they want to keep a lot of randomness in SC2. He meant more the gameplay I guess, but anyways it feels like in opposite to sc: bw you can see a lot more often that the person who is behind all game, and lost more, still wins because of 1 error of opponent.
In BW it felt more like you really have to be better and constantly better in every way throughout a map/game/match as the opponent, in SC2 sometimes randomly picking/hiding builds or units or whatever is much more important and does deal much more damage to opponent than such a surprise would have done in BW.
but arnt comebacks exciting to watch? and still its super hard to comeback in sc2, its not easy as u describe to be
i absolutly loved watching inno vs mma g2
I absolutely loved watching that game as well, until the player who was clearly playing better ended up losing on one mistake.
On September 16 2013 07:27 Schelim wrote: guys Taeja dropped a total of two maps to foreigners and two maps to Koreans in this entire tournament. foreigners are now officially as good as Koreans.
LOGIC!
Stupid logic.
He lost two maps each, but he played three times as many Koreans, so foreigners are now officially 300% as good as Koreans.
On September 16 2013 07:47 Caladan wrote: Biggest disappointment for me this DH was the performance by Jaedong and Flash. Would so love love love it to see them again fight against each other on a big stage.
Yet not volatile enough for them to win something.
Sorry, but I hate volatility as an excuse for players not dominating. If sc2 wasn't "volatile" then Flash would probably be even lower again, since the top players would just stay there.
In fact, the results here are some of the least volatile. Life was the only shocker for me. I think people might have been able to predict such a bracket pretty handily.
He's gotten to code S Ro16 three times in a row now. How would less volatility adversely affect him?
On September 16 2013 07:47 Caladan wrote: Biggest disappointment for me this DH was the performance by Jaedong and Flash. Would so love love love it to see them again fight against each other on a big stage.
Yet not volatile enough for them to win something.
Sorry, but I hate volatility as an excuse for players not dominating. If sc2 wasn't "volatile" then Flash would probably be even lower again, since the top players would just stay there.
In fact, the results here are some of the least volatile. Life was the only shocker for me. I think people might have been able to predict such a bracket pretty handily.
i have seen a documentary about the creation of SC2 where it was about... hmm well dustin browder or so saying they want to keep a lot of randomness in SC2. He meant more the gameplay I guess, but anyways it feels like in opposite to sc: bw you can see a lot more often that the person who is behind all game, and lost more, still wins because of 1 error of opponent.
In BW it felt more like you really have to be better and constantly better in every way throughout a map/game/match as the opponent, in SC2 sometimes randomly picking/hiding builds or units or whatever is much more important and does deal much more damage to opponent than such a surprise would have done in BW.
but arnt comebacks exciting to watch? and still its super hard to comeback in sc2, its not easy as u describe to be
i absolutly loved watching inno vs mma g2
I absolutely loved watching that game as well, until the player who was clearly playing better ended up losing on one mistake.
The only problem with that statement is that most people can't point out what the game costing mistake actually was. It only appeared that MMA was playing better.