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[Code S]Ro32 Group F WCS KR GSL Season 3 2013 - Page 44

Forum Index > StarCraft 2 Tournaments
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Prev 1 42 43 44 45 46 97 Next
Stop balance whining. Do we seriously need a mod note for this? Disappointing.
TheDougler
Profile Joined April 2010
Canada8320 Posts
September 06 2013 11:05 GMT
#861
Nice intro Tasteless, hail Innovation Martell!
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
September 06 2013 11:05 GMT
#862
On September 06 2013 20:04 FrostedMiniWheats wrote:
Show nested quote +
On September 06 2013 20:03 graNite wrote:
On September 06 2013 20:00 FrostedMiniWheats wrote:
fuck you mule :/


go away.


No.

It's true anyway. Unscouted base + instant mineral line is pretty good in those low-econ situations.


UNSCOUTED BASE - UNSCOUTED BASE - UNSCOUTED BASE.

is pretty good yes.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 06 2013 11:05 GMT
#863
Dammit, that was so close, I wish DRG would have expanded 1 or 2 more times, he would have had enough resources to Ultras, 3/3, Adrenal and then he would have broken trough Innovation.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
shabby
Profile Joined March 2010
Norway6402 Posts
September 06 2013 11:05 GMT
#864
The most impressive thing about that last game imo was the midgame where DRG actually managed to go toe-to-toe with Innovation without any hive upgrades. Most times zergs fall over and die when 3/3 is out vs 2/2, but DRG managed to just never lose his mutas. It also helped that they were 1/2 upgraded ofc.
Jaedong, Gumibear, Leenock, Byun
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
September 06 2013 11:06 GMT
#865
Some day, a Zerg will figure out that roughly 2 swarm hosts per base + some spines zone out pretty hard. You need the unlimited extra units to help eat up the mines.
LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
September 06 2013 11:06 GMT
#866
On September 06 2013 20:04 duct_TAPE wrote:
Show nested quote +
On September 06 2013 20:03 Killmouse wrote:
zerg playing so stubborn, why not expand.......


Cause you actually can't at that point, you need every ounce of minerals for making ling baneling, try playing zvt

Exactly. He needed every mineral to defend that 4th base, because in DRG's mind if he holds that base he wins. Didn't realise that bottom base was taken.
Long live the King of Wings
Thrillz
Profile Joined May 2012
4313 Posts
September 06 2013 11:06 GMT
#867
DRG joining Soulkey in really pushing Bogus in TvZ.
liberate71
Profile Joined October 2011
Australia10252 Posts
September 06 2013 11:06 GMT
#868
On September 06 2013 20:04 bo1b wrote:
I just don't understand how the mule is defendable in situations like that, down 30+ scvs for however long it was, just float an oc down to a new expansion and suddenly you have double the income of your opponent.


It definitely is strong, but so are free units (see DRG v Gumiho) :\

They both have perks in long games
Minelord Stimfestor, also known as karma.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
September 06 2013 11:06 GMT
#869
On September 06 2013 20:05 Twisting wrote:
Kinda sad that TvZ went from the best mu to the worst mu. ZvP looks way more fun these days

Yeah that was the best TvZ in ages but it was still 25 minutes of bio-mine
Yhamm is the god of predictions
TheDwf
Profile Joined November 2011
France19747 Posts
September 06 2013 11:06 GMT
#870
On September 06 2013 20:05 Big-t wrote:
Well Zerg T2 < 4M. I don´t know why pro still don´t know it. DRG hadn´t much freedom to transition out though, I guess he knows.

You just had the perfect example of how 2/2 lings/banes/mutas can compete just fine against 3/3 4M, and your conclusion is still that 4M > lings/banes/mutas...
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 06 2013 11:06 GMT
#871
On September 06 2013 20:05 ZenithM wrote:
Show nested quote +
On September 06 2013 20:03 Reasonable wrote:
One day zergs will learn to keep overlords over every single expansion on the map. It takes about 3 seconds to do for a player with 200 apm

Lol, like DRG had 3 seconds at the end. 3 seconds is fucking long :D


Seriously. ZvT is already pretty intense but when Bogus is the terran on top of it...
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2013-09-06 11:06:52
September 06 2013 11:06 GMT
#872
Hahahahaha at the whiners
Can't stop laughing
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
September 06 2013 11:06 GMT
#873
I pity the balance whiners that couldn't enjoy that amazing game. Literally one of the best games SC2 has had so far.
3 Hatch Before Cool
dcemuser
Profile Joined August 2010
United States3248 Posts
September 06 2013 11:06 GMT
#874
On September 06 2013 20:05 Incognoto wrote:
Show nested quote +
On September 06 2013 20:02 VmY wrote:
On September 06 2013 20:01 TheDwf wrote:
On September 06 2013 20:00 ducken wrote:
innovation just won gg parade push wins again

There was like no parade this game but OK!


You know that a zerg can't lose a ZvT without some solid balance complaining!

To bad DRG didn't scout that base, if he could deny that he probably could have won.


If he had scouted the game would have been even, not a guarenteed win.

This map is OK for current ZvT due to large spaces which allow mutalisks to work well and allow zergs to get a lot of bases relatively safely, unlike other maps like belshir or something.

ZvT still probably in T's favor but i haven't seen enough games recently to be 100% sure of that

There's a thread on this, but across professional tournament games in August, TvZ was 55/45 in favor of T. So maybe a small imbalance, but the sample size is low, so a 5% deviation isn't a lot.
artrea
Profile Joined March 2011
Latvia3560 Posts
September 06 2013 11:06 GMT
#875
bunkers? i did not see Inno making bunkers at the end
Big J
Profile Joined March 2011
Austria16289 Posts
September 06 2013 11:06 GMT
#876
On September 06 2013 20:05 Big J wrote:
DongRaeGu vs GuMiho
Game 2
Map: Derelicted Watcher
0:00
DongRaeGu starting in the bottom left
INnoVation starting in the top right

3:00
CC first into barracks and Gas for INnoVation
Hatchery first into pool for DRG
PerSe
Profile Joined June 2013
United Kingdom550 Posts
September 06 2013 11:06 GMT
#877
On September 06 2013 20:06 Thrillz wrote:
DRG joining Soulkey in really pushing Bogus in TvZ.


It's pretty much a rite of passage for being considered a top tier Zerg.
Kitaen
Profile Joined June 2011
Austria466 Posts
Last Edited: 2013-09-06 11:07:27
September 06 2013 11:06 GMT
#878
On September 06 2013 20:05 Big-t wrote:
Well Zerg T2 < 4M. I don´t know why pro still don´t know it. DRG hadn´t much freedom to transition out though, I guess he knows.


agree, he had the time for hive units, hell he even built an ultra cavern
Kitaen
Profile Joined June 2011
Austria466 Posts
Last Edited: 2013-09-06 11:07:18
September 06 2013 11:07 GMT
#879
woops double post
DJHelium
Profile Joined December 2010
Sweden13480 Posts
September 06 2013 11:07 GMT
#880
DongRaeGu's micro is so friggin good.

Many players try to send small group of lings to bait the widow mines, or just send a couple of banes.

What DRG did several times that game was that he sent in a big pack of lings, and just spread them out along the marines, moving the targeted ones away. Have seen it before, but not nearly as good as how DongRaeGu just did it.

Doesn't work if Innovation targets with his mines, but that's almost impossible to do at the same time as micro marines.
#1 player in the world atm: J-god | Follow me on twitter! @DJHelium
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