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[Up/Down] Group F WCS Korea 2013 Season 3 - Page 37

Forum Index > StarCraft 2 Tournaments
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Prev 1 35 36 37 38 39 Next All
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
August 15 2013 21:23 GMT
#721
On August 16 2013 06:20 ThePrince wrote:
Gosh... A 5 way tie would've been killer! This is where people's skills in tension situations truly shine. Kespa shouldve put in a little more effort, it's not like a hurricane destroyed their home and they weren't able to practice. Next time they should call Jack G as a coach and maybe they will perform.





God this is so bad it's funny.

But 0/10 you didn't include "thunder" in the post.
"my shaft scares me too" - strenx 2014
ThePrince
Profile Joined October 2010
Peru331 Posts
August 15 2013 21:25 GMT
#722
"Thunder"?
SK_MC, ST_Parting, STX_Bogus fighting!!! Colossi should shoot nukes and blink.
MasterOfPuppets
Profile Blog Joined March 2011
Romania6942 Posts
August 15 2013 21:26 GMT
#723
On August 16 2013 06:25 ThePrince wrote:
"Thunder"?


It's easier to include than LosirA or KangHo without making it completely obvious... but yeah he used to be known as tHuNdEr[fOu]
"my shaft scares me too" - strenx 2014
ThePrince
Profile Joined October 2010
Peru331 Posts
August 15 2013 21:27 GMT
#724
Jack G has the swagger yo. If you think he can't manage well I'm telling you he can, ho. If they listen to me I will shed a tear I swear.
SK_MC, ST_Parting, STX_Bogus fighting!!! Colossi should shoot nukes and blink.
ThePrince
Profile Joined October 2010
Peru331 Posts
August 15 2013 21:29 GMT
#725
Oh yeah? I didn't know he was known as Thunder. So he had 4 names? Ughhh. You're making me regret that he is in Code S.
SK_MC, ST_Parting, STX_Bogus fighting!!! Colossi should shoot nukes and blink.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 15 2013 21:42 GMT
#726
An NSH player made it to code S just in time for there to be no more NSH...

Really happy for jjakji, even if he's guaranteed to leave after this season, I'm glad its a season in Code S
asdfOu
Profile Joined August 2011
United States2089 Posts
August 15 2013 22:21 GMT
#727
O HELL YEAH. jjakji!
rip prime
Scarecrow
Profile Blog Joined July 2009
Korea (South)9174 Posts
August 15 2013 23:15 GMT
#728
On August 16 2013 01:09 MasterOfPuppets wrote:
Show nested quote +
On August 16 2013 01:04 pylonsalad wrote:
The head-to-head condition is entirely arbitrary. It does not show that Kangho played better than the other two. Guess what, he lost to both the better player of the day (jjakji) and the worse player of the day (shine). It is accepted because it is agreed upon by convention to save time, but to make the argument that it shows who is the better player is fancy magical logic.


But you can make that argument for pretty much every tournament format currently in use, that they favor convenience and scheduling over the highest accuracy of determining who the best player is.

If you want to know for sure 100% who the best player is, good luck hosting a tournament the scale of GSL and having every single player duke it out against every other one in a Bo7/Bo9.

You know there is a middle ground between Bo9`s and arbitrarily deciding who advances? If you`ve sim
ply got to save time, and records are tied, going by Code S incumbents advancing first would be just as fair. H2H can be ok but not in a format with so few games, low match scores and heaps of ties.
Yhamm is the god of predictions
ThePrince
Profile Joined October 2010
Peru331 Posts
August 15 2013 23:40 GMT
#729
On August 16 2013 08:15 Scarecrow wrote:
Show nested quote +
On August 16 2013 01:09 MasterOfPuppets wrote:
On August 16 2013 01:04 pylonsalad wrote:
The head-to-head condition is entirely arbitrary. It does not show that Kangho played better than the other two. Guess what, he lost to both the better player of the day (jjakji) and the worse player of the day (shine). It is accepted because it is agreed upon by convention to save time, but to make the argument that it shows who is the better player is fancy magical logic.


But you can make that argument for pretty much every tournament format currently in use, that they favor convenience and scheduling over the highest accuracy of determining who the best player is.

If you want to know for sure 100% who the best player is, good luck hosting a tournament the scale of GSL and having every single player duke it out against every other one in a Bo7/Bo9.

You know there is a middle ground between Bo9`s and arbitrarily deciding who advances? If you`ve sim
ply got to save time, and records are tied, going by Code S incumbents advancing first would be just as fair. H2H can be ok but not in a format with so few games, low match scores and heaps of ties.


So mad . A better system would probably to play the Ups and Downs as if they were double bracket group stage. BO1 does seem a bit arbitrary. However, it is still fun to see fan favorites crash and burn

SK_MC, ST_Parting, STX_Bogus fighting!!! Colossi should shoot nukes and blink.
ThePrince
Profile Joined October 2010
Peru331 Posts
August 15 2013 23:44 GMT
#730
Let's try this again.
A 5 way tie would've been killer! This is where people's skills in tension situations truly shine. Kespa shouldve put in a little more effort, it's not like a hurricane or thunder destroyed their internet and they weren't able to practice. Next time they should call Jack G as a coach and maybe they will perform. That guy has the swagger yo. If you think he can't coach well I'm telling you... he can, ho! If they recruit him I will shed a tear of joy.

Um this is so bad.
SK_MC, ST_Parting, STX_Bogus fighting!!! Colossi should shoot nukes and blink.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9174 Posts
August 15 2013 23:58 GMT
#731
On August 16 2013 08:40 ThePrince wrote:
Show nested quote +
On August 16 2013 08:15 Scarecrow wrote:
On August 16 2013 01:09 MasterOfPuppets wrote:
On August 16 2013 01:04 pylonsalad wrote:
The head-to-head condition is entirely arbitrary. It does not show that Kangho played better than the other two. Guess what, he lost to both the better player of the day (jjakji) and the worse player of the day (shine). It is accepted because it is agreed upon by convention to save time, but to make the argument that it shows who is the better player is fancy magical logic.


But you can make that argument for pretty much every tournament format currently in use, that they favor convenience and scheduling over the highest accuracy of determining who the best player is.

If you want to know for sure 100% who the best player is, good luck hosting a tournament the scale of GSL and having every single player duke it out against every other one in a Bo7/Bo9.

You know there is a middle ground between Bo9`s and arbitrarily deciding who advances? If you`ve sim
ply got to save time, and records are tied, going by Code S incumbents advancing first would be just as fair. H2H can be ok but not in a format with so few games, low match scores and heaps of ties.


So mad

Yes I was clearly angry/upset in that last post -.- I'm not a huge fan of anyone in this group though felt Effort was unlucky with the rock bug. I just dislike seeing people defending the tiebreaker system like it's fair or actually chooses the better player when it's nothing more than a time saver. A format with the potential for a 2-1 record to face a 1-2 with the winner advancing is seriously flawed.
Yhamm is the god of predictions
ThePrince
Profile Joined October 2010
Peru331 Posts
August 16 2013 00:09 GMT
#732
On August 16 2013 08:58 Scarecrow wrote:
Show nested quote +
On August 16 2013 08:40 ThePrince wrote:
On August 16 2013 08:15 Scarecrow wrote:
On August 16 2013 01:09 MasterOfPuppets wrote:
On August 16 2013 01:04 pylonsalad wrote:
The head-to-head condition is entirely arbitrary. It does not show that Kangho played better than the other two. Guess what, he lost to both the better player of the day (jjakji) and the worse player of the day (shine). It is accepted because it is agreed upon by convention to save time, but to make the argument that it shows who is the better player is fancy magical logic.


But you can make that argument for pretty much every tournament format currently in use, that they favor convenience and scheduling over the highest accuracy of determining who the best player is.

If you want to know for sure 100% who the best player is, good luck hosting a tournament the scale of GSL and having every single player duke it out against every other one in a Bo7/Bo9.

You know there is a middle ground between Bo9`s and arbitrarily deciding who advances? If you`ve sim
ply got to save time, and records are tied, going by Code S incumbents advancing first would be just as fair. H2H can be ok but not in a format with so few games, low match scores and heaps of ties.


So mad

Yes I was clearly angry/upset in that last post -.- I'm not a huge fan of anyone in this group though felt Effort was unlucky with the rock bug. I just dislike seeing people defending the tiebreaker system like it's fair or actually chooses the better player when it's nothing more than a time saver. A format with the potential for a 2-1 record to face a 1-2 with the winner advancing is seriously flawed.


But flaws are what make perfection.

Isn't perfection just a conglomeration of flaws put together in a harmonious yet perfectly flawed way?
SK_MC, ST_Parting, STX_Bogus fighting!!! Colossi should shoot nukes and blink.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
August 16 2013 00:09 GMT
#733
J-J-J-J-J-J-J-J-JAKJI! :D so happy for him
Team Liquid, IM, ViOlet!
painkilla
Profile Joined June 2013
United States695 Posts
August 16 2013 00:16 GMT
#734
On August 16 2013 08:58 Scarecrow wrote:
Show nested quote +
On August 16 2013 08:40 ThePrince wrote:
On August 16 2013 08:15 Scarecrow wrote:
On August 16 2013 01:09 MasterOfPuppets wrote:
On August 16 2013 01:04 pylonsalad wrote:
The head-to-head condition is entirely arbitrary. It does not show that Kangho played better than the other two. Guess what, he lost to both the better player of the day (jjakji) and the worse player of the day (shine). It is accepted because it is agreed upon by convention to save time, but to make the argument that it shows who is the better player is fancy magical logic.


But you can make that argument for pretty much every tournament format currently in use, that they favor convenience and scheduling over the highest accuracy of determining who the best player is.

If you want to know for sure 100% who the best player is, good luck hosting a tournament the scale of GSL and having every single player duke it out against every other one in a Bo7/Bo9.

You know there is a middle ground between Bo9`s and arbitrarily deciding who advances? If you`ve sim
ply got to save time, and records are tied, going by Code S incumbents advancing first would be just as fair. H2H can be ok but not in a format with so few games, low match scores and heaps of ties.


So mad

Yes I was clearly angry/upset in that last post -.- I'm not a huge fan of anyone in this group though felt Effort was unlucky with the rock bug. I just dislike seeing people defending the tiebreaker system like it's fair or actually chooses the better player when it's nothing more than a time saver. A format with the potential for a 2-1 record to face a 1-2 with the winner advancing is seriously flawed.


Soo also advanced in group B on a H2H. Where were you then and were you angry/upset?
Supernova | TY | Polt | Innovation | forGG | Lucifron | Happy
vthree
Profile Joined November 2011
Hong Kong8039 Posts
August 16 2013 02:48 GMT
#735
On August 16 2013 08:58 Scarecrow wrote:
Show nested quote +
On August 16 2013 08:40 ThePrince wrote:
On August 16 2013 08:15 Scarecrow wrote:
On August 16 2013 01:09 MasterOfPuppets wrote:
On August 16 2013 01:04 pylonsalad wrote:
The head-to-head condition is entirely arbitrary. It does not show that Kangho played better than the other two. Guess what, he lost to both the better player of the day (jjakji) and the worse player of the day (shine). It is accepted because it is agreed upon by convention to save time, but to make the argument that it shows who is the better player is fancy magical logic.


But you can make that argument for pretty much every tournament format currently in use, that they favor convenience and scheduling over the highest accuracy of determining who the best player is.

If you want to know for sure 100% who the best player is, good luck hosting a tournament the scale of GSL and having every single player duke it out against every other one in a Bo7/Bo9.

You know there is a middle ground between Bo9`s and arbitrarily deciding who advances? If you`ve sim
ply got to save time, and records are tied, going by Code S incumbents advancing first would be just as fair. H2H can be ok but not in a format with so few games, low match scores and heaps of ties.


So mad

Yes I was clearly angry/upset in that last post -.- I'm not a huge fan of anyone in this group though felt Effort was unlucky with the rock bug. I just dislike seeing people defending the tiebreaker system like it's fair or actually chooses the better player when it's nothing more than a time saver. A format with the potential for a 2-1 record to face a 1-2 with the winner advancing is seriously flawed.


lol, aren't all tournament systems constraint by time in some sense? If you want to theoretically choose the 'best player' (if there is such a thing). You would need to play like Bo49 robin round with all the 32 players.

One could argue that Innovation got 'lucky' that his Ro32 group didn't include Maru and Bomber. Or he would have gotten knocked out in Ro32. I think as long as all the players know the tiebreaker system before hand, it is fine. There is NO 'perfect' system.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9174 Posts
Last Edited: 2013-08-16 03:04:42
August 16 2013 02:57 GMT
#736
On August 16 2013 11:48 vthree wrote:
Show nested quote +
On August 16 2013 08:58 Scarecrow wrote:
On August 16 2013 08:40 ThePrince wrote:
On August 16 2013 08:15 Scarecrow wrote:
On August 16 2013 01:09 MasterOfPuppets wrote:
On August 16 2013 01:04 pylonsalad wrote:
The head-to-head condition is entirely arbitrary. It does not show that Kangho played better than the other two. Guess what, he lost to both the better player of the day (jjakji) and the worse player of the day (shine). It is accepted because it is agreed upon by convention to save time, but to make the argument that it shows who is the better player is fancy magical logic.


But you can make that argument for pretty much every tournament format currently in use, that they favor convenience and scheduling over the highest accuracy of determining who the best player is.

If you want to know for sure 100% who the best player is, good luck hosting a tournament the scale of GSL and having every single player duke it out against every other one in a Bo7/Bo9.

You know there is a middle ground between Bo9`s and arbitrarily deciding who advances? If you`ve sim
ply got to save time, and records are tied, going by Code S incumbents advancing first would be just as fair. H2H can be ok but not in a format with so few games, low match scores and heaps of ties.


So mad

Yes I was clearly angry/upset in that last post -.- I'm not a huge fan of anyone in this group though felt Effort was unlucky with the rock bug. I just dislike seeing people defending the tiebreaker system like it's fair or actually chooses the better player when it's nothing more than a time saver. A format with the potential for a 2-1 record to face a 1-2 with the winner advancing is seriously flawed.


lol, aren't all tournament systems constraint by time in some sense? If you want to theoretically choose the 'best player' (if there is such a thing). You would need to play like Bo49 robin round with all the 32 players.

One could argue that Innovation got 'lucky' that his Ro32 group didn't include Maru and Bomber. Or he would have gotten knocked out in Ro32. I think as long as all the players know the tiebreaker system before hand, it is fine. There is NO 'perfect' system.

This is seriously the dumbest argument. By your logic there's no perfect system so we should just give up on making it fair at all and toss a coin. Obviously there's no perfect system but there can definitely be improved formats/tiebreaking methods, especially when it's Bo1. OSL tiebreakers are a great example.

On August 16 2013 09:16 painkilla wrote:
Show nested quote +
On August 16 2013 08:58 Scarecrow wrote:
On August 16 2013 08:40 ThePrince wrote:
On August 16 2013 08:15 Scarecrow wrote:
On August 16 2013 01:09 MasterOfPuppets wrote:
On August 16 2013 01:04 pylonsalad wrote:
The head-to-head condition is entirely arbitrary. It does not show that Kangho played better than the other two. Guess what, he lost to both the better player of the day (jjakji) and the worse player of the day (shine). It is accepted because it is agreed upon by convention to save time, but to make the argument that it shows who is the better player is fancy magical logic.


But you can make that argument for pretty much every tournament format currently in use, that they favor convenience and scheduling over the highest accuracy of determining who the best player is.

If you want to know for sure 100% who the best player is, good luck hosting a tournament the scale of GSL and having every single player duke it out against every other one in a Bo7/Bo9.

You know there is a middle ground between Bo9`s and arbitrarily deciding who advances? If you`ve sim
ply got to save time, and records are tied, going by Code S incumbents advancing first would be just as fair. H2H can be ok but not in a format with so few games, low match scores and heaps of ties.


So mad

Yes I was clearly angry/upset in that last post -.- I'm not a huge fan of anyone in this group though felt Effort was unlucky with the rock bug. I just dislike seeing people defending the tiebreaker system like it's fair or actually chooses the better player when it's nothing more than a time saver. A format with the potential for a 2-1 record to face a 1-2 with the winner advancing is seriously flawed.


Soo also advanced in group B on a H2H. Where were you then and were you angry/upset?

You must've missed the sarcasm. Obviously I'm not going to argue it in every thread but I've disapproved of the U&D tiebreakers since I first encountered it, regardless of who benefits. Doesn't mean I need to argue it in every group it happens. Just in this particular thread people were defending it like it was a fair and accurate way of producing a winner.
Yhamm is the god of predictions
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 16 2013 03:10 GMT
#737
Citing OSL as a comparison is disingenuous. They are 4man groups with the only tiebreaker possibility being a 3 way tie for first or second, with all the players having tied records against the other tiebreaker contenders. It is impossible in OSL groups to have a tie where one player has beaten both the other players. They are different kinds of groups so comparing it to OSL is irrelevant.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Scarecrow
Profile Blog Joined July 2009
Korea (South)9174 Posts
August 16 2013 03:21 GMT
#738
On August 16 2013 12:10 lichter wrote:
Citing OSL as a comparison is disingenuous. They are 4man groups with the only tiebreaker possibility being a 3 way tie for first or second, with all the players having tied records against the other tiebreaker contenders. It is impossible in OSL groups to have a tie where one player has beaten both the other players. They are different kinds of groups so comparing it to OSL is irrelevant.

What I meant was OSL is still essentially a best of one format with a superior tiebreaker (playing it out). Even if, due to time constraints, they had the games played unbroadcasted or even online it'd still be better than the current system where a progamer's livelihood hinges on GOM arbitrarily cherrypicking the right data. Who beat who is irrelevant when the cumulative scores are the same.
Yhamm is the god of predictions
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 16 2013 03:34 GMT
#739
On August 16 2013 12:21 Scarecrow wrote:
Show nested quote +
On August 16 2013 12:10 lichter wrote:
Citing OSL as a comparison is disingenuous. They are 4man groups with the only tiebreaker possibility being a 3 way tie for first or second, with all the players having tied records against the other tiebreaker contenders. It is impossible in OSL groups to have a tie where one player has beaten both the other players. They are different kinds of groups so comparing it to OSL is irrelevant.

What I meant was OSL is still essentially a best of one format with a superior tiebreaker (playing it out). Even if, due to time constraints, they had the games played unbroadcasted or even online it'd still be better than the current system where a progamer's livelihood hinges on GOM arbitrarily cherrypicking the right data. Who beat who is irrelevant when the cumulative scores are the same.


OSL play it out exactly the same way as U/D. The situation you are complaining about can't happen in OSL groups so it is irrelevant to compare them.

You call it fair but logical arguments can be made to question that. If one player has already beaten both, why must he replay only those games where he already won? For a player who lost to both, why must he only play against the players he is likely to lose against? If 'who beat who' is irrelevant, why not replay the whole group until the result isn't a tie?

It isn't an arbitrary choice. That is ridiculous. Call it an unfortunate 'shortcut' if you will. But it is not arbitrary.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
AxionSteel
Profile Joined January 2011
United States7754 Posts
August 16 2013 04:28 GMT
#740
Even if there was a 3 way tie, best two players of the day advanced anyway IMO.

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