As in it's beginning? Shit shit shit go Windows go
[OSL] RO8 Day 1 WCS Korea Season 2 2013 - Page 52
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AgentW
United States7725 Posts
As in it's beginning? Shit shit shit go Windows go | ||
Lunareste
United States3596 Posts
On July 23 2013 19:55 Lunareste wrote: For funsies! Poll: Who wins? Innovation or Soulkey? Soulkey 3-2? (9) Innovation 3-1? (8) Innovation 3-2? (5) Soulkey 3-1? (5) Innovation 3-0? (3) Soulkey 3-0? (0) 30 total votes Your vote: Who wins? Innovation or Soulkey? (Vote): Innovation 3-2? | ||
Wintex
Norway16835 Posts
On July 23 2013 19:55 opterown wrote: Soulkey vs. INnoVation ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||
forsooth
United States3648 Posts
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robson1
3632 Posts
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GolemMadness
Canada11044 Posts
On July 23 2013 19:57 AgentW wrote: As in it's beginning? Shit shit shit go Windows go Hasn't started yet. Probably in a minute. | ||
Bam Lee
2336 Posts
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Account252508
3454 Posts
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Ragnarork
France9034 Posts
Soulkey vs. INnoVation ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I just can't see INno winning on Whirlwind, and I do think it'll be a 3 - 2 ! ![]() COME ON ! | ||
Lunareste
United States3596 Posts
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YyapSsap
New Zealand1511 Posts
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DidYuhim
Ukraine1905 Posts
On July 23 2013 19:55 Vindicare605 wrote: Having Immortals have that kind of armor wouldn't even really be a big deal vs Lings or Marines, their biggest weakness vs Marines and Zerglings is their slow firing rate. The DPS they do to non-armored units is pathetic for the supply and resource cost of the unit which is why they suck vs Marines, Zealots and Lings. Also that extra armor wouldn't help their shields at all, which is where their health regenerates. I'm not saying that armor buff would make Immos good against Lings/marines/Zealots, I mean the damage drop for those units against Immortals would be crazy high. You're essentially throwing Zergs back into the WonWonWon era. | ||
Yello
Germany7411 Posts
On July 23 2013 19:56 bo1b wrote: Khaldor, innovation basically uses the same tvz strat everygame.... well, I interpreted Strategy as his how strategic his play is. And he always takes the right engagements, pushes and drops at the perfect timings (drops when the Zerg is out of position) etc. So if you interpret it like this his strategy is one of his strong points. If you talk about opening or gameplan: yeah, he uses the same almost every game | ||
FeyFey
Germany10114 Posts
On July 23 2013 19:46 robson1 wrote: Yeah immortals are in there for no reason except you know... for the fact that Toss couldnt win a game against zerg without at least the threat of an immortal, sentry push. Immortals were a pretty nice mechanic when they still had range 5, to bad they changed that. And yes I miss Immortals spidering, showing the player has no idea how to micro. But I also miss range 3 Roaches, so I am an odd one. The Vipers might be a reason that Siege tanks might end up at 2 supply one day so I don't mind them. Only a matter of time till they change Abduct anyway, I hope they won't reduce the range flat but more like the pull to 10 - supply of the target. | ||
Derez
Netherlands6068 Posts
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Calt
Finland1140 Posts
On July 23 2013 19:56 monkybone wrote: i'm just waiting for banshees in tvz & tvp too With the MSC around banshees are never gonna be used in TvP :p Personally I think they are pretty neat in TvZ though and I use them a lot on ladder myself. | ||
Wintex
Norway16835 Posts
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opterown
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Australia54784 Posts
yup already fixed it maps starting with a are all the same man | ||
sibs
635 Posts
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Wintex
Norway16835 Posts
On July 23 2013 19:58 opterown wrote: yup already fixed it maps starting with a are all the same man Passion be dead. | ||
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