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[DreamHack] Summer Day 2 2013 - Page 113

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 111 112 113 114 115 244 Next
Hevad Khan
Profile Joined May 2009
United States158 Posts
June 16 2013 18:15 GMT
#2241
I thought tod played it super well. definitely refreshing to see someone think outside the box
xuanzue
Profile Joined October 2010
Colombia1747 Posts
June 16 2013 18:15 GMT
#2242
On June 17 2013 03:11 Plexa wrote:
Show nested quote +
On June 17 2013 03:09 monkh wrote:
good tweet by select made me realise why he didn't go collosi.

SeleCT ‏@SeleCTKR
very nice game plan @todsc2 force zerg to not make any muta or lings, play like zerg as a protoss taking so many bases wp.


wish commentators could of gotten on to this

Please explain why replacing 12 zealots in ToDs army with 4 colossus would be an inferior decision.



zealots are fast, spawn instantly and only cost minerals.
Dominions 4: "Thrones of Ascension".
HereBeDragons
Profile Joined May 2011
1429 Posts
June 16 2013 18:16 GMT
#2243
On June 17 2013 03:15 Silentenigma wrote:
Show nested quote +
On June 17 2013 03:13 HereBeDragons wrote:
Meanwhile, tempest & ravens 40minute Thorzain vs Naniwa going on with + Show Spoiler +
[image loading]<3!
casting

can you link the stream

http://www.aftonbladet.se/nojesbladet/nojesbladetlive/nojeslive2/
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
Last Edited: 2013-06-16 18:16:32
June 16 2013 18:16 GMT
#2244
On June 17 2013 03:15 Silentenigma wrote:
Show nested quote +
On June 17 2013 03:13 HereBeDragons wrote:
Meanwhile, tempest & ravens 40minute Thorzain vs Naniwa going on with + Show Spoiler +
[image loading]<3!
casting

can you link the stream


It's a proper slugfest.
Mark Munoz looks like Gretorp
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 16 2013 18:16 GMT
#2245
On June 17 2013 03:13 DaCruise wrote:
Show nested quote +
On June 17 2013 03:11 Plexa wrote:
On June 17 2013 03:09 monkh wrote:
good tweet by select made me realise why he didn't go collosi.

SeleCT ‏@SeleCTKR
very nice game plan @todsc2 force zerg to not make any muta or lings, play like zerg as a protoss taking so many bases wp.


wish commentators could of gotten on to this

Please explain why replacing 12 zealots in ToDs army with 4 colossus would be an inferior decision.


Vipers. Pretty obvious actually if you think about it. He needed all the gas he could for templars. Vipers render collosi completely useless, just like zealots but those dont cost gas.

Vipers rendering colossus completely useless is totally unfounded. Other top tier protosses go Colossus in that position and have no extra difficulty winning from there - hell, they win significantly quicker. The only reason he needed so much gas for templar is because he was forgoing colossus in the first place (keep in mind that 2 templar cost more gas than 1 colossus). And lastly, vipers are in no way a hard counter to colossus -- while abduct is strong, there are counters in the form of feedback (which he could use, because he wouldn't need as much storm to clear locusts).
Administrator~ Spirit will set you free ~
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
June 16 2013 18:16 GMT
#2246
The lag monster rears its ugly head. 480p mode activated
Fjodorov
Profile Joined December 2011
5007 Posts
June 16 2013 18:16 GMT
#2247
On June 17 2013 03:13 AgentW wrote:
To anyone saying that was a well played game by ToD: a Protoss (!!!) on six bases took about ten minutes to bang down the door of a Zerg on three bases, and you think that was a good strategy? Please explain. He had two dozen zealots fighting locusts!


its not like it was 3 base vs 1. Its not that hard to defend for a long time if you have 3 bases since there is a supply cap.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
June 16 2013 18:16 GMT
#2248
The point was that ToD's unit composition doesn't beat Stephano's unless Stephano is massively behind as he was. If ToD had added in tempests to slowly pick away at everything then that whole strategy makes sense.
Honestly Stephano would have won the game if he hadn't taken that horrible fight at the end because ToD had no money and Stephano's unit composition beats his.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
jonich0n
Profile Joined February 2009
United States1982 Posts
June 16 2013 18:16 GMT
#2249
On June 17 2013 03:13 HereBeDragons wrote:
Meanwhile, tempest & ravens 40minute Thorzain vs Naniwa going on with + Show Spoiler +
[image loading]<3!
casting

link
(>'.')>
TheRooster
Profile Joined February 2011
Sweden719 Posts
June 16 2013 18:16 GMT
#2250
On June 17 2013 03:15 Silentenigma wrote:
Show nested quote +
On June 17 2013 03:13 HereBeDragons wrote:
Meanwhile, tempest & ravens 40minute Thorzain vs Naniwa going on with + Show Spoiler +
[image loading]<3!
casting

can you link the stream

http://www.aftonbladet.se/nojesbladet/nojesbladetlive/nojeslive2/
<3 Startale <3 Naniwa <3 Squirtle <3 Parting <3 sOs <3 Life <3 Leenock <3 Bomber <3 Mvp <3 Gumiho
Taurent
Profile Blog Joined May 2003
Canada401 Posts
June 16 2013 18:16 GMT
#2251
On June 17 2013 03:14 Ysellian wrote:
Show nested quote +
On June 17 2013 03:13 AgentW wrote:
To anyone saying that was a well played game by ToD: a Protoss (!!!) on six bases took about ten minutes to bang down the door of a Zerg on three bases, and you think that was a good strategy? Please explain. He had two dozen zealots fighting locusts!


All part of the plan! ToD took so long with his game that the other game has already finished


He could afford to trade zealots with locusts BECAUSE of the way he played, keeping an insane amount of pressure on the zerg and aggressive with his expansions.
Undead1993
Profile Joined January 2012
Germany17651 Posts
June 16 2013 18:16 GMT
#2252
On June 17 2013 03:14 Nolot wrote:
Show nested quote +
On June 17 2013 03:13 Undead1993 wrote:
On June 17 2013 03:11 Nolot wrote:
On June 17 2013 03:09 geokilla wrote:
On June 17 2013 03:09 Ygritte wrote:
i cannot understand why incontrol doesn't appreciate this game. with a better cast, this game would have been even better.

How can you appreciate such a bad game?


If the casters wouldn't have said it was a bad game, you probably wouldn't have this oppinion

ye i know you are all very own individuals and stuff, but it's a fact that if he goes 4 stargates and still harasses everywhere with zealots he wins way before this moment and way easier. instead he just kept throwing archons and zealots into locusts this was bad, you can't contradict here.


I'm just saying if the casters would've said it was an amazing game and smart gameplan from tod, most of you would've said it was such a good game. Which it was

no it wasn't. I mean look at this you can grab your stargates and build up air units, and still during that time still harass with zealots everywhere, you don't need to sacrifice army after army.
SEKO SEKO SEKO SEKO SEKO
SiroKO
Profile Joined February 2012
France721 Posts
June 16 2013 18:16 GMT
#2253
On June 17 2013 03:12 forsooth wrote:
Show nested quote +
On June 17 2013 03:10 SiroKO wrote:
ToD used mobility and invested all his gazes into archons/templars.
Colossi wouldn't have helped.
Those 2 commentators are absolutely clueless and scrubs compared to both Stephano and Tod.

I don't know if you're aware of this but templars are less mobile than colossi.


Good job trying to make a contradiction which wasn't there.
Mobily is speed zealots/archons. I don't know if you'e aware of this but templars are tightly linked with archons.
Colossi are both a mineral/gaz sink as well as easy abduct targets.
Colossi means less archons, less templars, less zealots.
They're a way to deal with locus, not "the" way.
Our envy always last longer than the happiness of those we envy
Bizeheryer
Profile Joined July 2012
Germany307 Posts
June 16 2013 18:17 GMT
#2254
On June 17 2013 03:09 Technique wrote:
Show nested quote +
On June 17 2013 03:08 Anonymous_Coward wrote:
On June 17 2013 03:07 mumpfel wrote:
Whats wrong with Incontrol and the Cocaster? ToD managed to beat the best foreign zvp player and they were criticizing him all game long. just WTF


He just made it so much harder than it could have been



Tod played it very smart, casters where clueless.


What did you expected from incontrol? He probably never saw that style..
Poopi
Profile Blog Joined November 2010
France12889 Posts
June 16 2013 18:17 GMT
#2255
On June 17 2013 03:13 AgentW wrote:
To anyone saying that was a well played game by ToD: a Protoss (!!!) on six bases took about ten minutes to bang down the door of a Zerg on three bases, and you think that was a good strategy? Please explain. He had two dozen zealots fighting locusts!

I have no clue about PvZ (and not much clue about the current state of HotS since I don't play / watch it atm), but it's a foreign protoss beating Stephano, so the strategy is good somehow.
WriterMaru
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
June 16 2013 18:17 GMT
#2256
On June 17 2013 03:11 Plexa wrote:
Show nested quote +
On June 17 2013 03:09 monkh wrote:
good tweet by select made me realise why he didn't go collosi.

SeleCT ‏@SeleCTKR
very nice game plan @todsc2 force zerg to not make any muta or lings, play like zerg as a protoss taking so many bases wp.


wish commentators could of gotten on to this

Please explain why replacing 12 zealots in ToDs army with 4 colossus would be an inferior decision.



I'm not the pro player here so should probably leave it to Tod but I've seen games with heavy muta switch's and staying on Archon, Templar to stop that you say explain why 12 supply of zealots better than 4 Collosi, I ask you how can you afford any Collosi with the price of 12 zealots (1200 minerals 0 gas)?
Daeden.620
2stra
Profile Joined March 2011
Netherlands928 Posts
June 16 2013 18:18 GMT
#2257
Nani has such a big bank
Musicus
Profile Joined August 2011
Germany23576 Posts
June 16 2013 18:18 GMT
#2258
On June 17 2013 03:13 AgentW wrote:
To anyone saying that was a well played game by ToD: a Protoss (!!!) on six bases took about ten minutes to bang down the door of a Zerg on three bases, and you think that was a good strategy? Please explain. He had two dozen zealots fighting locusts!


Because he starved him out, he neveer intended to "bang down the door" of Stephano, just deny the 5th forever. It takes time but it was cool and refreshing and nice to see, imo the cast really ruined it and if they had given more credit to Tod's style it would've been much more exciting.

or in Babyknights words:

Jon Andersen ‏@NaViBabyKnight 16m

incontrol stop please... tod is obviously just starving stephano, not letting him getting a fifth... -_- please just stahp


Jon Andersen ‏@NaViBabyKnight 10m

gg tod. sick. wish people could understand instead of screaming "collosus!" void rays!" god dammit
Maru and Serral are probably top 5.
AgentW
Profile Blog Joined July 2012
United States7725 Posts
June 16 2013 18:18 GMT
#2259
On June 17 2013 03:16 Fjodorov wrote:
Show nested quote +
On June 17 2013 03:13 AgentW wrote:
To anyone saying that was a well played game by ToD: a Protoss (!!!) on six bases took about ten minutes to bang down the door of a Zerg on three bases, and you think that was a good strategy? Please explain. He had two dozen zealots fighting locusts!


its not like it was 3 base vs 1. Its not that hard to defend for a long time if you have 3 bases since there is a supply cap.

What? The point is that ToD couldn't break Stephano with the lack of sufficient splash damage, and had to keep inefficiently trading until he finally won. It was frankly brutal to watch.
Who's the bigger scrub, the scrub, or the scrub who loses to him?
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
June 16 2013 18:18 GMT
#2260
Alright let's watch some SCII!!
I had a good night of sleep.
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