[DreamHack] Summer Day 2 2013 - Page 113
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Hevad Khan
United States158 Posts
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xuanzue
Colombia1747 Posts
On June 17 2013 03:11 Plexa wrote: Please explain why replacing 12 zealots in ToDs army with 4 colossus would be an inferior decision. zealots are fast, spawn instantly and only cost minerals. | ||
HereBeDragons
1429 Posts
http://www.aftonbladet.se/nojesbladet/nojesbladetlive/nojeslive2/ | ||
AlternativeEgo
Sweden17309 Posts
It's a proper slugfest. ![]() | ||
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Plexa
Aotearoa39261 Posts
On June 17 2013 03:13 DaCruise wrote: Vipers. Pretty obvious actually if you think about it. He needed all the gas he could for templars. Vipers render collosi completely useless, just like zealots but those dont cost gas. Vipers rendering colossus completely useless is totally unfounded. Other top tier protosses go Colossus in that position and have no extra difficulty winning from there - hell, they win significantly quicker. The only reason he needed so much gas for templar is because he was forgoing colossus in the first place (keep in mind that 2 templar cost more gas than 1 colossus). And lastly, vipers are in no way a hard counter to colossus -- while abduct is strong, there are counters in the form of feedback (which he could use, because he wouldn't need as much storm to clear locusts). | ||
Greendotz
United Kingdom2053 Posts
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Fjodorov
5007 Posts
On June 17 2013 03:13 AgentW wrote: To anyone saying that was a well played game by ToD: a Protoss (!!!) on six bases took about ten minutes to bang down the door of a Zerg on three bases, and you think that was a good strategy? Please explain. He had two dozen zealots fighting locusts! its not like it was 3 base vs 1. Its not that hard to defend for a long time if you have 3 bases since there is a supply cap. | ||
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Olli
Austria24417 Posts
Honestly Stephano would have won the game if he hadn't taken that horrible fight at the end because ToD had no money and Stephano's unit composition beats his. | ||
jonich0n
United States1982 Posts
On June 17 2013 03:13 HereBeDragons wrote: Meanwhile, tempest & ravens 40minute Thorzain vs Naniwa going on with + Show Spoiler + ![]() link | ||
TheRooster
Sweden719 Posts
http://www.aftonbladet.se/nojesbladet/nojesbladetlive/nojeslive2/ | ||
Taurent
Canada401 Posts
On June 17 2013 03:14 Ysellian wrote: All part of the plan! ToD took so long with his game that the other game has already finished ![]() He could afford to trade zealots with locusts BECAUSE of the way he played, keeping an insane amount of pressure on the zerg and aggressive with his expansions. | ||
Undead1993
Germany17651 Posts
On June 17 2013 03:14 Nolot wrote: I'm just saying if the casters would've said it was an amazing game and smart gameplan from tod, most of you would've said it was such a good game. Which it was no it wasn't. I mean look at this you can grab your stargates and build up air units, and still during that time still harass with zealots everywhere, you don't need to sacrifice army after army. | ||
SiroKO
France721 Posts
On June 17 2013 03:12 forsooth wrote: I don't know if you're aware of this but templars are less mobile than colossi. Good job trying to make a contradiction which wasn't there. Mobily is speed zealots/archons. I don't know if you'e aware of this but templars are tightly linked with archons. Colossi are both a mineral/gaz sink as well as easy abduct targets. Colossi means less archons, less templars, less zealots. They're a way to deal with locus, not "the" way. | ||
Bizeheryer
Germany307 Posts
On June 17 2013 03:09 Technique wrote: Tod played it very smart, casters where clueless. What did you expected from incontrol? He probably never saw that style.. | ||
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Poopi
France12759 Posts
On June 17 2013 03:13 AgentW wrote: To anyone saying that was a well played game by ToD: a Protoss (!!!) on six bases took about ten minutes to bang down the door of a Zerg on three bases, and you think that was a good strategy? Please explain. He had two dozen zealots fighting locusts! I have no clue about PvZ (and not much clue about the current state of HotS since I don't play / watch it atm), but it's a foreign protoss beating Stephano, so the strategy is good somehow. | ||
monkh
United Kingdom568 Posts
On June 17 2013 03:11 Plexa wrote: Please explain why replacing 12 zealots in ToDs army with 4 colossus would be an inferior decision. I'm not the pro player here so should probably leave it to Tod but I've seen games with heavy muta switch's and staying on Archon, Templar to stop that you say explain why 12 supply of zealots better than 4 Collosi, I ask you how can you afford any Collosi with the price of 12 zealots (1200 minerals 0 gas)? | ||
2stra
Netherlands928 Posts
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Musicus
Germany23570 Posts
On June 17 2013 03:13 AgentW wrote: To anyone saying that was a well played game by ToD: a Protoss (!!!) on six bases took about ten minutes to bang down the door of a Zerg on three bases, and you think that was a good strategy? Please explain. He had two dozen zealots fighting locusts! Because he starved him out, he neveer intended to "bang down the door" of Stephano, just deny the 5th forever. It takes time but it was cool and refreshing and nice to see, imo the cast really ruined it and if they had given more credit to Tod's style it would've been much more exciting. or in Babyknights words: Jon Andersen @NaViBabyKnight 16m incontrol stop please... tod is obviously just starving stephano, not letting him getting a fifth... -_- please just stahp Jon Andersen @NaViBabyKnight 10m gg tod. sick. wish people could understand instead of screaming "collosus!" void rays!" god dammit | ||
AgentW
United States7725 Posts
On June 17 2013 03:16 Fjodorov wrote: its not like it was 3 base vs 1. Its not that hard to defend for a long time if you have 3 bases since there is a supply cap. What? The point is that ToD couldn't break Stephano with the lack of sufficient splash damage, and had to keep inefficiently trading until he finally won. It was frankly brutal to watch. | ||
Koshi
Belgium38797 Posts
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