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[WCS EU] RO32 Group G Premier Season 1 2013 - Page 18

Forum Index > StarCraft 2 Tournaments
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Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 08 2013 17:45 GMT
#341
On May 09 2013 02:42 Bagi wrote:
Show nested quote +
On May 09 2013 02:41 Markwerf wrote:
babyknight's composition doesn't work

Ok.


lol Grubby screwed up so badly. It's a really easy composition to beat, you just stop around 4-5 colossi and a-move in. Tempests are virtually dead weight after killing colossi.
Grubby however had a horrible position and his colossi were walking backwards, it's the same when vikings/corruptors somehow force colossi back. You lose badly because they didn't do their damage before dying
crappen
Profile Joined April 2010
Norway1546 Posts
May 08 2013 17:45 GMT
#342
I just dont get Grubby's decision making. Can anyone explain it? What goes on in the mind of a professional?
Magnifico
Profile Joined March 2013
1958 Posts
Last Edited: 2013-05-08 17:46:33
May 08 2013 17:45 GMT
#343
I guess PvP without stargate play doesn't work anymore;
Musicus
Profile Joined August 2011
Germany23580 Posts
May 08 2013 17:46 GMT
#344
On May 09 2013 02:43 Godwrath wrote:
Show nested quote +
On May 09 2013 02:43 Sbrubbles wrote:
Tempests pretty good unit it seems


If your opponent spams colossi, sure they are.


Or battle cruisers or brood lords or.... tempests :D.
Maru and Serral are probably top 5.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
May 08 2013 17:46 GMT
#345
That picture :D
Terran & Potato Salad.
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
May 08 2013 17:46 GMT
#346
On May 09 2013 02:45 Tiaraju9 wrote:
PvP without stargate play doesn't work anymore.


Tell that to Proleague : P
Azarkon
Profile Joined January 2010
United States21060 Posts
May 08 2013 17:46 GMT
#347
Lore check -

Why did Protoss develop the Tempest?

To fight Zerg and Terran.

What did the Tempest end up being useful for?

Protoss vs. Protoss.

NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
May 08 2013 17:46 GMT
#348
On May 09 2013 02:45 Tiaraju9 wrote:
PvP without stargate play doesn't work anymore.


Works just fine, just check Rain winning COlosus stalker vs whatever.
DOUDOU
Profile Joined October 2011
Wales2940 Posts
May 08 2013 17:47 GMT
#349
On May 09 2013 02:44 Bagration wrote:
Show nested quote +
On May 09 2013 02:43 DOUDOU wrote:
no revenge match


It could happen. Maybe unlikely, but it could still happen

but if they do meet, this means we can't have both of them to go through
Feast | Grubby | Mvp | Polt | Fantasy | Last | MMA | forGG | Leenock | Soberphano | Scarlett cutiepie
Heartland
Profile Blog Joined May 2012
Sweden24604 Posts
May 08 2013 17:47 GMT
#350
On May 09 2013 02:45 Markwerf wrote:
Show nested quote +
On May 09 2013 02:42 Bagi wrote:
On May 09 2013 02:41 Markwerf wrote:
babyknight's composition doesn't work

Ok.


lol Grubby screwed up so badly. It's a really easy composition to beat, you just stop around 4-5 colossi and a-move in. Tempests are virtually dead weight after killing colossi.
Grubby however had a horrible position and his colossi were walking backwards, it's the same when vikings/corruptors somehow force colossi back. You lose badly because they didn't do their damage before dying


Won't your Archon/Zealot ball roll everything that's left after the Tempests kill the colossi? Seems like it's a matter of positioning and micro to get more shots off, but that's not the same as it being awful.
DavoS
Profile Blog Joined October 2012
United States4605 Posts
May 08 2013 17:48 GMT
#351
I think Grubby needed more Void Rays
"KDA is actually the most useless stat in the game" Aui_2000
Boucot
Profile Blog Joined October 2011
France15997 Posts
May 08 2013 17:48 GMT
#352
On May 09 2013 02:44 Benjamin99 wrote:
BabyKnight!!!!!!!

[image loading]

Denmark!!!

Perfect
Former SC2 writer for Millenium - twitter.com/Boucot
Grovbolle
Profile Blog Joined July 2011
Denmark3822 Posts
May 08 2013 17:48 GMT
#353
Grubby should have attacked when BBK only had 1 tempest.
Lies, damned lies and statistics: http://aligulac.com
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
May 08 2013 17:48 GMT
#354
Aw man grubby lost
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
May 08 2013 17:49 GMT
#355
On May 09 2013 02:45 crappen wrote:
I just dont get Grubby's decision making. Can anyone explain it? What goes on in the mind of a professional?


He probably never faced 2 base with tech to fleet beacon.
Probably never faced tempest in PvP.

Because you definitely don't go mass collosus.
He even pulled back his collosus during the fight which was a big mistake.
Tempest can continue siege-ing the Collosus.
He should have just brought his Collosus to fight and at least cleared BK ground army.

But that was some cute play by BK.

Grubby probably was dumbfounded by that build.
Play your best
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
May 08 2013 17:50 GMT
#356
So Stephano v. Grubby can only happen if Stephano goes down to BabyK right?
Godwrath
Profile Joined August 2012
Spain10167 Posts
May 08 2013 17:50 GMT
#357
On May 09 2013 02:50 ThomasjServo wrote:
So Stephano v. Grubby can only happen if Stephano goes down to BabyK right?


Yep.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
May 08 2013 17:51 GMT
#358
On May 09 2013 02:50 Godwrath wrote:
Show nested quote +
On May 09 2013 02:50 ThomasjServo wrote:
So Stephano v. Grubby can only happen if Stephano goes down to BabyK right?


Yep.

Well, too bad we won't be seeing that match.
Musicus
Profile Joined August 2011
Germany23580 Posts
May 08 2013 17:52 GMT
#359
On May 09 2013 02:45 Markwerf wrote:
Show nested quote +
On May 09 2013 02:42 Bagi wrote:
On May 09 2013 02:41 Markwerf wrote:
babyknight's composition doesn't work

Ok.


lol Grubby screwed up so badly. It's a really easy composition to beat, you just stop around 4-5 colossi and a-move in. Tempests are virtually dead weight after killing colossi.
Grubby however had a horrible position and his colossi were walking backwards, it's the same when vikings/corruptors somehow force colossi back. You lose badly because they didn't do their damage before dying


You can have 4 tempests (16 supply) and they will deal with 6 colossi (36 supply) way faster than 12 corruptors (24 supply) and then you will still have the bigger ground army even after the colossi dealt full damage. Also the tempest won't die compared to corruptors and are at least a little bit useful after the colossi are dead compared to corruptors.
Maru and Serral are probably top 5.
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
May 08 2013 17:52 GMT
#360
my dinner is ready. time for Stephano to start owning BabyK.
TY <3 Cure <3 Inno <3 Special <3
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