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On May 09 2013 02:33 Erik.TheRed wrote: I keep thinking that all of these full-health energy units have 1/x health because of this new health bar option -_-
ditto, last series I was like 'NOUUUU Y U SEND 1 HP Medivac for drop!?!'
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On May 09 2013 02:35 THELEHGOTERRAN wrote:Show nested quote +On May 09 2013 02:33 Erik.TheRed wrote: I keep thinking that all of these full-health energy units have 1/x health because of this new health bar option -_- ditto, last series I was like 'NOUUUU Y U SEND 1 HP Medivac for drop!?!'
haha yeah, thought the same thing
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hah this build, if it works, sicck
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lol what the hell is Babyknight doing? :D
reminds me of that SotG Artosis thing. "he's making fucking everything. how the fuck do you counter everything?"
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Is Baby doing the Tasteless build?
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Nooo kaelaris :-(
Tempest dont deal massive damage versus ground anymore
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"Look he has a pylon, this will delay his third by (pylon dies in 1 second) a lot. "
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On May 09 2013 02:39 Quateras wrote: Nooo kaelaris :-(
Tempest dont deal massive damage versus ground anymore They do vs Colossi.
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On May 09 2013 02:39 Quateras wrote: Nooo kaelaris :-(
Tempest dont deal massive damage versus ground anymore
Colossi are "air" units aswell.
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"Better make more Collosi, and nothing else"
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On May 09 2013 02:40 Godwrath wrote:Show nested quote +On May 09 2013 02:39 Quateras wrote: Nooo kaelaris :-(
Tempest dont deal massive damage versus ground anymore Colossi are "air" units aswell.
Hoho, i learned something new today :3 Shame on me then ^ _ ^
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Idk what Grubby is doing. Not building any units that attack air, not even stalkers. Zealots, immortals, collosi?
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babyknight's composition doesn't work
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Is Grubby just going to ignore the tempests? I don't think he can do that...
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Oh my god
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On May 09 2013 02:41 Markwerf wrote: babyknight's composition doesn't work Ok.
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BabyK have no respect for the elders. tt1
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