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[Code S] RO16 Group A WCS Korea Season 1 2013 - Page 78

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 76 77 78 79 80 98 Next
Severian
Profile Joined September 2010
Australia2052 Posts
May 07 2013 12:35 GMT
#1541
At least there's an opportunity for these armies to do damage to each-other without insta-winning or insta-losing.
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
May 07 2013 12:35 GMT
#1542
PvZ is such an unsalvageable match up
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
May 07 2013 12:35 GMT
#1543
On May 07 2013 21:34 Grovbolle wrote:
Show nested quote +
On May 07 2013 21:32 Grovbolle wrote:
On May 07 2013 21:31 Grovbolle wrote:
On May 07 2013 21:30 Grovbolle wrote:
On May 07 2013 21:28 Grovbolle wrote:
On May 07 2013 21:27 Grovbolle wrote:
On May 07 2013 21:25 Grovbolle wrote:
On May 07 2013 21:24 Grovbolle wrote:
On May 07 2013 21:23 Grovbolle wrote:
On May 07 2013 21:22 Grovbolle wrote:
[quote]
17:00
wall of spines starts for RorO who is also upgrading hydra speed and +2 air attack.
17:30
12 swarmhosts spawning locusts. Doing nothing

19:00
Still no real engagement. Zerg maxed out and banking 2k/1k
2/2 started for protoss.
Charge and +1 air attack also

20:00
5 evos and lots of vipers on the way.
21:00
+2 for air on the way for P
+3 attack and +1 carapace for zerg air on the way.
Blink and DT's
+3 attack for P also.

21:30
3/3 on the way for zerg.
+1 plasma shields.
22:00
Protoss is poking the front but not doing critical damage.
23:00
templar archives done.

23:30
Voidrays, templar and colossus for P
24:00
Storm on the way as well as +3 attack for air and ground for P.
+2 carapace for Z air.
4th gets cancelled for P and Z loses the 6th.

25:00
Flying postures the front of roro.
25:30
colossi gets abducted into mass corruptors who takes them out really fast.
26:00
Tempests on the way to deal with the mass SH/corruptor/viper comp of roro.

27:00
+1 air armor on the way and +2 plasma done.
27:30
Roro pushing the rocks of the 3rd of flying. mass locusts.
28:00
locusts attacking the 4th/potential 5th of flying.
29:00
flying attacking the 5th of flying. stalkers vs. spines.
29:30
Gets the hatch .

30:00
6k gas banked for Z. Still pushing with locusts on the 4th of flying.
30:30
flying massing colossi, VR, tempests and HT's.
+2 air armor +3 ground armor for P on the way
+3 air carapace for Z.

31:30
Flying attack the massive wall of spine/spores on the 6th of roro.
Mass fungal/storm and huge losses for both.

33:00
Tempests slow pushing the spores.
Mass zealots on the 5th of flying pushing the spines back.
34:00
Zerg beginning to get low on minerals with 5k gas.
both still maxed.
35:00
locusts killing of colossi slowly but steadily. Both wants a good engagement.

36:00
Flying has killed the 5th of roro.
Huge engagement with roro getting the better trade. Kills all the colossi and the locusts/corruptors are still alive.
165 army for roro.
Lies, damned lies and statistics: http://aligulac.com
ACrow
Profile Joined October 2011
Germany6583 Posts
May 07 2013 12:35 GMT
#1544
On May 07 2013 21:33 shabby wrote:
I don't get why Flying (and lot of other pros) casts so many storms on top of each other. He just spent 3x energy to storm the corruptors. Storm lasts 4 seconds.

When I do it, it's because of impatience and smart casts. In the heat of the battle, the HT takes a bit to waddle close enough to cast the storm, and by the time he does, I might have ordered another one there, so they overlap. Impatience...
Get off my lawn, young punks
Cokefreak
Profile Joined June 2011
Finland8095 Posts
May 07 2013 12:35 GMT
#1545
On May 07 2013 21:35 Amestir wrote:
You shouldn't be able to abduct a fungaled unit.

I agree.
Daralii
Profile Joined March 2010
United States16991 Posts
May 07 2013 12:35 GMT
#1546
On May 07 2013 21:31 rothsbury wrote:
At this point in the game even harrass and sniping bases doesn't matter because there's so much bank and after 20 mins it'll be like the base never died.

It delays Z's ability to reinforce, though. At this point in the game, you kill hatcheries more to stop larva production than mining.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Deleted User 137586
Profile Joined January 2011
7859 Posts
May 07 2013 12:36 GMT
#1547
Locust DPS always amazes me.
Cry 'havoc' and let slip the dogs of war
duoform
Profile Joined August 2012
Spain5180 Posts
May 07 2013 12:36 GMT
#1548
Not gonna lie man, Swarm Hosts are quite stupid imo...
"I really like Marauders and Marines." - Flash
nickbalev
Profile Joined March 2011
Bulgaria241 Posts
May 07 2013 12:36 GMT
#1549
If only there was a way to make all your stuff invisible so the locust cant hit em
noipe
rothsbury
Profile Joined January 2012
Australia1654 Posts
May 07 2013 12:36 GMT
#1550
On May 07 2013 21:35 Amestir wrote:
You shouldn't be able to abduct a fungaled unit.

That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted.

Abduct is stupid spell anyway.
Azurues
Profile Joined March 2011
Malaysia5612 Posts
May 07 2013 12:36 GMT
#1551
i don't know about this but protoss can't make mothership anymore or what?
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
May 07 2013 12:36 GMT
#1552
On May 07 2013 21:35 Grovbolle wrote:
Show nested quote +
On May 07 2013 21:34 Grovbolle wrote:
On May 07 2013 21:32 Grovbolle wrote:
On May 07 2013 21:31 Grovbolle wrote:
On May 07 2013 21:30 Grovbolle wrote:
On May 07 2013 21:28 Grovbolle wrote:
On May 07 2013 21:27 Grovbolle wrote:
On May 07 2013 21:25 Grovbolle wrote:
On May 07 2013 21:24 Grovbolle wrote:
On May 07 2013 21:23 Grovbolle wrote:
[quote]
19:00
Still no real engagement. Zerg maxed out and banking 2k/1k
2/2 started for protoss.
Charge and +1 air attack also

20:00
5 evos and lots of vipers on the way.
21:00
+2 for air on the way for P
+3 attack and +1 carapace for zerg air on the way.
Blink and DT's
+3 attack for P also.

21:30
3/3 on the way for zerg.
+1 plasma shields.
22:00
Protoss is poking the front but not doing critical damage.
23:00
templar archives done.

23:30
Voidrays, templar and colossus for P
24:00
Storm on the way as well as +3 attack for air and ground for P.
+2 carapace for Z air.
4th gets cancelled for P and Z loses the 6th.

25:00
Flying postures the front of roro.
25:30
colossi gets abducted into mass corruptors who takes them out really fast.
26:00
Tempests on the way to deal with the mass SH/corruptor/viper comp of roro.

27:00
+1 air armor on the way and +2 plasma done.
27:30
Roro pushing the rocks of the 3rd of flying. mass locusts.
28:00
locusts attacking the 4th/potential 5th of flying.
29:00
flying attacking the 5th of flying. stalkers vs. spines.
29:30
Gets the hatch .

30:00
6k gas banked for Z. Still pushing with locusts on the 4th of flying.
30:30
flying massing colossi, VR, tempests and HT's.
+2 air armor +3 ground armor for P on the way
+3 air carapace for Z.

31:30
Flying attack the massive wall of spine/spores on the 6th of roro.
Mass fungal/storm and huge losses for both.

33:00
Tempests slow pushing the spores.
Mass zealots on the 5th of flying pushing the spines back.
34:00
Zerg beginning to get low on minerals with 5k gas.
both still maxed.
35:00
locusts killing of colossi slowly but steadily. Both wants a good engagement.

36:00
Flying has killed the 5th of roro.
Huge engagement with roro getting the better trade. Kills all the colossi and the locusts/corruptors are still alive.
165 army for roro.

37:00
The 4th of flying dies. He has a base on the other side though. But roaches are attacking it.
38:00
Zerg back on 2K/4k bank. Locusts doing lots of damage
Lies, damned lies and statistics: http://aligulac.com
Cyrak
Profile Joined July 2011
Canada536 Posts
May 07 2013 12:36 GMT
#1553
Summoned units are about my least favorite thing in SC2. I really wish Blizzard hadn't added them.
Fortune favors the prepared mind.
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
May 07 2013 12:37 GMT
#1554
On May 07 2013 21:34 scr wrote:
flying is afraid to macro blaah blaah


He is not afraid, he knows how chanceless to beat swarmhost corruptor lategame.
Give thanks and praise!
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
May 07 2013 12:37 GMT
#1555
At least mines kill you quickly. This is such a slow and painful death for the protoss D:
Terran & Potato Salad.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2013-05-07 12:37:44
May 07 2013 12:37 GMT
#1556
On May 07 2013 21:36 rothsbury wrote:
Show nested quote +
On May 07 2013 21:35 Amestir wrote:
You shouldn't be able to abduct a fungaled unit.

That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted.

Abduct is stupid spell anyway.


Why? Fungal disables the systems of the unit (besides attack), doesn't mean that an enemy force can't move it.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Daralii
Profile Joined March 2010
United States16991 Posts
May 07 2013 12:37 GMT
#1557
On May 07 2013 21:36 Azurues wrote:
i don't know about this but protoss can't make mothership anymore or what?

It's a lot of supply and money for better DPS and a cloaking field. It's probably not worth it in a scenario like this where there are a billion spores.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
May 07 2013 12:37 GMT
#1558
lmao that infestor
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
May 07 2013 12:37 GMT
#1559
Some big storms there though.

Don't really see Flying doing anything.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
rothsbury
Profile Joined January 2012
Australia1654 Posts
May 07 2013 12:37 GMT
#1560
Roro should save a bunch of money, lose all his units in a battle then just get 60 mutas and kill everything.
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