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ALLEYCAT BLUES49496 Posts
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Great, tempest is here to save the day
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On May 07 2013 21:29 Vesky wrote: Infestor riding the wave. Surfestor?
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LOL the changeling dodged the Tempest shots by morphing haha.
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What does Zerg do if Protoss goes air only? All ground supply as in swarmhosts will be useless- -
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On May 07 2013 21:29 Vesky wrote: Infestor riding the wave.
Yeah, that was very funny
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On May 07 2013 21:28 Scarecrow wrote: Balance aside, SH's are so fking boring.
SH are terrible design wise.
Lurker so much better.
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On May 07 2013 21:28 Grovbolle wrote:Show nested quote +On May 07 2013 21:27 Grovbolle wrote:On May 07 2013 21:25 Grovbolle wrote:On May 07 2013 21:24 Grovbolle wrote:On May 07 2013 21:23 Grovbolle wrote:On May 07 2013 21:22 Grovbolle wrote:On May 07 2013 21:21 Grovbolle wrote:On May 07 2013 21:20 Grovbolle wrote:On May 07 2013 21:19 Grovbolle wrote:On May 07 2013 21:17 Grovbolle wrote: [quote] 10:00 Robo bay done. Thermal lance and colossus on the way with a 3rd coming. RorO goes for roach speed and his double robo finishes. 11:00 2nd stargate goes down for flying. Hydra den done for RorO 11:30 Spire starts just after flyings phoenixes leaves roros base. 12:00 Roro's 4th/5th starts. 12:30 Fleet beacon and double voidray on the way for flying. PEW PEW Toss incoming. 13:00 Hydra range and air attack, +1 range attack and carapace for zerg. 13:30 1/1 finishes for flying, phoenix range on the way. 14:00 3rd stargate finished for flying. Pooling voidrays and has lots of phoenixes. 14:30 swarmhosts on the way for RorO who has 5 bases now. 15:00 RorO takes out all the colossi and lots of the air units of flying, trading a lot of corruptors for them. 16:30 2/2 starts for the zerg (ranged attack). 17:00 wall of spines starts for RorO who is also upgrading hydra speed and +2 air attack. 17:30 12 swarmhosts spawning locusts. Doing nothing 19:00 Still no real engagement. Zerg maxed out and banking 2k/1k 2/2 started for protoss. Charge and +1 air attack also 20:00 5 evos and lots of vipers on the way. 21:00 +2 for air on the way for P +3 attack and +1 carapace for zerg air on the way. Blink and DT's +3 attack for P also. 21:30 3/3 on the way for zerg. +1 plasma shields. 22:00 Protoss is poking the front but not doing critical damage. 23:00 templar archives done. 23:30 Voidrays, templar and colossus for P 24:00 Storm on the way as well as +3 attack for air and ground for P. +2 carapace for Z air. 4th gets cancelled for P and Z loses the 6th. 25:00 Flying postures the front of roro. 25:30 colossi gets abducted into mass corruptors who takes them out really fast. 26:00 Tempests on the way to deal with the mass SH/corruptor/viper comp of roro. 27:00 +1 air armor on the way and +2 plasma done. 27:30 Roro pushing the rocks of the 3rd of flying. mass locusts. 28:00 locusts attacking the 4th/potential 5th of flying. 29:00 flying attacking the 5th of flying. stalkers vs. spines. 29:30 Gets the hatch .
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Norway25712 Posts
On May 07 2013 21:30 FakeDeath wrote:Show nested quote +On May 07 2013 21:28 Scarecrow wrote: Balance aside, SH's are so fking boring. SH are terrible design wise. Lurker so much better. Preaching to the choir buddy.
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At this point in the game even harrass and sniping bases doesn't matter because there's so much bank and after 20 mins it'll be like the base never died.
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On May 07 2013 21:29 Type|NarutO wrote: What does Zerg do if Protoss goes air only? All ground supply as in swarmhosts will be useless- -
Hydras and corruptors behind static defence still will reign supreme, the high templar is what generally shuts down those units so that's what the swarm hosts are for mainly
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On May 07 2013 21:30 Grovbolle wrote:Show nested quote +On May 07 2013 21:28 Grovbolle wrote:On May 07 2013 21:27 Grovbolle wrote:On May 07 2013 21:25 Grovbolle wrote:On May 07 2013 21:24 Grovbolle wrote:On May 07 2013 21:23 Grovbolle wrote:On May 07 2013 21:22 Grovbolle wrote:On May 07 2013 21:21 Grovbolle wrote:On May 07 2013 21:20 Grovbolle wrote:On May 07 2013 21:19 Grovbolle wrote: [quote] 12:00 Roro's 4th/5th starts. 12:30 Fleet beacon and double voidray on the way for flying. PEW PEW Toss incoming. 13:00 Hydra range and air attack, +1 range attack and carapace for zerg. 13:30 1/1 finishes for flying, phoenix range on the way. 14:00 3rd stargate finished for flying. Pooling voidrays and has lots of phoenixes. 14:30 swarmhosts on the way for RorO who has 5 bases now. 15:00 RorO takes out all the colossi and lots of the air units of flying, trading a lot of corruptors for them. 16:30 2/2 starts for the zerg (ranged attack). 17:00 wall of spines starts for RorO who is also upgrading hydra speed and +2 air attack. 17:30 12 swarmhosts spawning locusts. Doing nothing 19:00 Still no real engagement. Zerg maxed out and banking 2k/1k 2/2 started for protoss. Charge and +1 air attack also 20:00 5 evos and lots of vipers on the way. 21:00 +2 for air on the way for P +3 attack and +1 carapace for zerg air on the way. Blink and DT's +3 attack for P also. 21:30 3/3 on the way for zerg. +1 plasma shields. 22:00 Protoss is poking the front but not doing critical damage. 23:00 templar archives done. 23:30 Voidrays, templar and colossus for P 24:00 Storm on the way as well as +3 attack for air and ground for P. +2 carapace for Z air. 4th gets cancelled for P and Z loses the 6th. 25:00 Flying postures the front of roro. 25:30 colossi gets abducted into mass corruptors who takes them out really fast. 26:00 Tempests on the way to deal with the mass SH/corruptor/viper comp of roro. 27:00 +1 air armor on the way and +2 plasma done. 27:30 Roro pushing the rocks of the 3rd of flying. mass locusts. 28:00 locusts attacking the 4th/potential 5th of flying. 29:00 flying attacking the 5th of flying. stalkers vs. spines. 29:30 Gets the hatch . 30:00 6k gas banked for Z. Still pushing with locusts on the 4th of flying. 30:30 flying massing colossi, VR, tempests and HT's. +2 air armor +3 ground armor for P on the way +3 air carapace for Z.
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Carriers would be nice now for more damage.
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On May 07 2013 21:29 Type|NarutO wrote: What does Zerg do if Protoss goes air only? All ground supply as in swarmhosts will be useless- -
Lot's of spores everywhere and Corrupters + Vipers should be able to contest this. HTs are a problem if mixed in but that'S what you use some Swarmhosts for (also to bait shots on themselves instead of stronger units.
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United Kingdom50293 Posts
On May 07 2013 21:30 KristofferAG wrote:Show nested quote +On May 07 2013 21:30 FakeDeath wrote:On May 07 2013 21:28 Scarecrow wrote: Balance aside, SH's are so fking boring. SH are terrible design wise. Lurker so much better. Preaching to the choir buddy. How can you hate free units wtf.
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Norway25712 Posts
So much damage on either side D:
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Norway25712 Posts
On May 07 2013 21:32 Fusilero wrote:Show nested quote +On May 07 2013 21:30 KristofferAG wrote:On May 07 2013 21:30 FakeDeath wrote:On May 07 2013 21:28 Scarecrow wrote: Balance aside, SH's are so fking boring. SH are terrible design wise. Lurker so much better. Preaching to the choir buddy. How can you hate free units wtf. Dean, shush.
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On May 07 2013 21:31 Grovbolle wrote:Show nested quote +On May 07 2013 21:30 Grovbolle wrote:On May 07 2013 21:28 Grovbolle wrote:On May 07 2013 21:27 Grovbolle wrote:On May 07 2013 21:25 Grovbolle wrote:On May 07 2013 21:24 Grovbolle wrote:On May 07 2013 21:23 Grovbolle wrote:On May 07 2013 21:22 Grovbolle wrote:On May 07 2013 21:21 Grovbolle wrote:On May 07 2013 21:20 Grovbolle wrote: [quote] 14:00 3rd stargate finished for flying. Pooling voidrays and has lots of phoenixes. 14:30 swarmhosts on the way for RorO who has 5 bases now. 15:00 RorO takes out all the colossi and lots of the air units of flying, trading a lot of corruptors for them. 16:30 2/2 starts for the zerg (ranged attack). 17:00 wall of spines starts for RorO who is also upgrading hydra speed and +2 air attack. 17:30 12 swarmhosts spawning locusts. Doing nothing 19:00 Still no real engagement. Zerg maxed out and banking 2k/1k 2/2 started for protoss. Charge and +1 air attack also 20:00 5 evos and lots of vipers on the way. 21:00 +2 for air on the way for P +3 attack and +1 carapace for zerg air on the way. Blink and DT's +3 attack for P also. 21:30 3/3 on the way for zerg. +1 plasma shields. 22:00 Protoss is poking the front but not doing critical damage. 23:00 templar archives done. 23:30 Voidrays, templar and colossus for P 24:00 Storm on the way as well as +3 attack for air and ground for P. +2 carapace for Z air. 4th gets cancelled for P and Z loses the 6th. 25:00 Flying postures the front of roro. 25:30 colossi gets abducted into mass corruptors who takes them out really fast. 26:00 Tempests on the way to deal with the mass SH/corruptor/viper comp of roro. 27:00 +1 air armor on the way and +2 plasma done. 27:30 Roro pushing the rocks of the 3rd of flying. mass locusts. 28:00 locusts attacking the 4th/potential 5th of flying. 29:00 flying attacking the 5th of flying. stalkers vs. spines. 29:30 Gets the hatch . 30:00 6k gas banked for Z. Still pushing with locusts on the 4th of flying. 30:30 flying massing colossi, VR, tempests and HT's. +2 air armor +3 ground armor for P on the way +3 air carapace for Z. 31:30 Flying attack the massive wall of spine/spores on the 6th of roro. Mass fungal/storm and huge losses for both.
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