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[Code S] RO16 Group A WCS Korea Season 1 2013 - Page 80

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 78 79 80 81 82 98 Next
FeyFey
Profile Joined September 2010
Germany10114 Posts
May 07 2013 12:39 GMT
#1581
guess flying just saw this somewhere and tries to copy it on the spot ~.~. Looks so badly improvised. And yeah without Recall its a horrible combination.
shabby
Profile Joined March 2010
Norway6402 Posts
May 07 2013 12:39 GMT
#1582
Flying should just GG if he doesn't have a plan.
Jaedong, Gumibear, Leenock, Byun
forsooth
Profile Joined February 2011
United States3648 Posts
May 07 2013 12:39 GMT
#1583
I thought lategame Protoss was supposed to be impossible for Zerg to beat?
SharkStarcraft
Profile Joined April 2011
Austria2271 Posts
May 07 2013 12:39 GMT
#1584
Is ZvP Lategame imbalanced again? In favor of Zerg? I don't know myself but this certainly looks like wol's end, locusts=Broodlings
Cogito, ergo Toss
Ketch
Profile Joined October 2010
Netherlands7285 Posts
May 07 2013 12:39 GMT
#1585
On May 07 2013 21:38 bgx wrote:
this is not better than BL/corr


A lot more dynamic imho... so I enjoy it more
Azurues
Profile Joined March 2011
Malaysia5612 Posts
May 07 2013 12:39 GMT
#1586
On May 07 2013 21:39 ACrow wrote:
Show nested quote +
On May 07 2013 21:38 Azurues wrote:
On May 07 2013 21:37 Daralii wrote:
On May 07 2013 21:36 Azurues wrote:
i don't know about this but protoss can't make mothership anymore or what?

It's a lot of supply and money for better DPS and a cloaking field. It's probably not worth it in a scenario like this where there are a billion spores.

dropping 2 vortex for positional advantage for Tempests/collossus to siege the area is pretty ok i guess?

This ain't no WoL, bro. There is no vortex in HotS.


-_- okay, which means nobody will make mothership every in HoTs
gedatsu
Profile Joined December 2011
1286 Posts
May 07 2013 12:40 GMT
#1587
zzzzzzzzzzzzzzzzzzzzzzzz
YoungTyTy
Profile Joined November 2011
United States801 Posts
May 07 2013 12:40 GMT
#1588
On May 07 2013 21:38 Blacktion wrote:
Show nested quote +
On May 07 2013 21:36 duoform wrote:
Not gonna lie man, Swarm Hosts are quite stupid imo...

Have units that spawn infinite free low power units ever not been retarded in any FPS game?

Yeah, that'd be super retarded in an FPS game
Any fool can ask more questions than a wise man can answer.
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
May 07 2013 12:40 GMT
#1589
On May 07 2013 21:39 Grovbolle wrote:
Show nested quote +
On May 07 2013 21:37 Grovbolle wrote:
On May 07 2013 21:36 Grovbolle wrote:
On May 07 2013 21:35 Grovbolle wrote:
On May 07 2013 21:34 Grovbolle wrote:
On May 07 2013 21:32 Grovbolle wrote:
On May 07 2013 21:31 Grovbolle wrote:
On May 07 2013 21:30 Grovbolle wrote:
On May 07 2013 21:28 Grovbolle wrote:
On May 07 2013 21:27 Grovbolle wrote:
[quote]
23:30
Voidrays, templar and colossus for P
24:00
Storm on the way as well as +3 attack for air and ground for P.
+2 carapace for Z air.
4th gets cancelled for P and Z loses the 6th.

25:00
Flying postures the front of roro.
25:30
colossi gets abducted into mass corruptors who takes them out really fast.
26:00
Tempests on the way to deal with the mass SH/corruptor/viper comp of roro.

27:00
+1 air armor on the way and +2 plasma done.
27:30
Roro pushing the rocks of the 3rd of flying. mass locusts.
28:00
locusts attacking the 4th/potential 5th of flying.
29:00
flying attacking the 5th of flying. stalkers vs. spines.
29:30
Gets the hatch .

30:00
6k gas banked for Z. Still pushing with locusts on the 4th of flying.
30:30
flying massing colossi, VR, tempests and HT's.
+2 air armor +3 ground armor for P on the way
+3 air carapace for Z.

31:30
Flying attack the massive wall of spine/spores on the 6th of roro.
Mass fungal/storm and huge losses for both.

33:00
Tempests slow pushing the spores.
Mass zealots on the 5th of flying pushing the spines back.
34:00
Zerg beginning to get low on minerals with 5k gas.
both still maxed.
35:00
locusts killing of colossi slowly but steadily. Both wants a good engagement.

36:00
Flying has killed the 5th of roro.
Huge engagement with roro getting the better trade. Kills all the colossi and the locusts/corruptors are still alive.
165 army for roro.

37:00
The 4th of flying dies. He has a base on the other side though. But roaches are attacking it.
38:00
Zerg back on 2K/4k bank. Locusts doing lots of damage

39:00
good fungal and lots of storms and abducts.
protoss with no bank and 170ish supply.

40:00
RorO pushing the new 4th of flying with the SH's. No kill though.
41:00
Probes gets killed at the 4th, base still alive though.
Good abducts and corruptors kills off a few tempest/ht's

42:00
4th goes down for flying.
Roro taking minimal losses.
42:30
Roro moving to pressure the new 4th on the other side, gets the cancel on it.
43:00
Flying wants to go but can't find a good engagement.
Lies, damned lies and statistics: http://aligulac.com
Brett
Profile Blog Joined October 2002
Australia3822 Posts
May 07 2013 12:40 GMT
#1590
I'm such a bitter protoss player.

/sigh
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
May 07 2013 12:40 GMT
#1591
On May 07 2013 21:39 rothsbury wrote:
Show nested quote +
On May 07 2013 21:37 Type|NarutO wrote:
On May 07 2013 21:36 rothsbury wrote:
On May 07 2013 21:35 Amestir wrote:
You shouldn't be able to abduct a fungaled unit.

That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted.

Abduct is stupid spell anyway.


Why? Fungal disables the systems of the unit, doesn't mean that an enemy force can't move it.

It doesn't disable attacks or spells; it either specifically somehow disables movement functions, or it sticks the unit to the ground (which is what fungal growth looks like - a lot of sticky goop). If you're covered in so much goop that you can't move, you wouldn't be able to be pulled either.


The Viper have some serious pull-power though.
Mark Munoz looks like Gretorp
wangstra
Profile Joined March 2011
922 Posts
Last Edited: 2013-05-07 12:40:40
May 07 2013 12:40 GMT
#1592
Ugh, what a terribly designed unit.
Treetime
Profile Joined January 2012
Germany393 Posts
May 07 2013 12:40 GMT
#1593
Drops in the main would be deadly.
pmp10
Profile Joined April 2012
3397 Posts
May 07 2013 12:40 GMT
#1594
And to think swarm hosts were supposed to enable mid-game aggression.
uberxD
Profile Blog Joined September 2012
412 Posts
May 07 2013 12:41 GMT
#1595
I like how Flying is using new units!
But those minions form the swarmhost seems to hold a lot of dmg o:
<-- occasionally in English - @uberdota
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 07 2013 12:41 GMT
#1596
I just joined this game 5 minutes ago.... But wasn't this game over way earlier?
Revolutionist fan
ACrow
Profile Joined October 2011
Germany6583 Posts
May 07 2013 12:41 GMT
#1597
On May 07 2013 21:39 Azurues wrote:
Show nested quote +
On May 07 2013 21:39 ACrow wrote:
On May 07 2013 21:38 Azurues wrote:
On May 07 2013 21:37 Daralii wrote:
On May 07 2013 21:36 Azurues wrote:
i don't know about this but protoss can't make mothership anymore or what?

It's a lot of supply and money for better DPS and a cloaking field. It's probably not worth it in a scenario like this where there are a billion spores.

dropping 2 vortex for positional advantage for Tempests/collossus to siege the area is pretty ok i guess?

This ain't no WoL, bro. There is no vortex in HotS.


-_- okay, which means nobody will make mothership every in HoTs

Pretty much this
Get off my lawn, young punks
BlackCompany
Profile Joined August 2012
Germany8388 Posts
May 07 2013 12:41 GMT
#1598
On May 07 2013 21:40 AlternativeEgo wrote:
Show nested quote +
On May 07 2013 21:39 rothsbury wrote:
On May 07 2013 21:37 Type|NarutO wrote:
On May 07 2013 21:36 rothsbury wrote:
On May 07 2013 21:35 Amestir wrote:
You shouldn't be able to abduct a fungaled unit.

That's what I was thinking. If they can't blink or move at all they shouldn't be able to be lifted.

Abduct is stupid spell anyway.


Why? Fungal disables the systems of the unit, doesn't mean that an enemy force can't move it.

It doesn't disable attacks or spells; it either specifically somehow disables movement functions, or it sticks the unit to the ground (which is what fungal growth looks like - a lot of sticky goop). If you're covered in so much goop that you can't move, you wouldn't be able to be pulled either.


The Viper have some serious pull-power though.


Indeed. Vipers can even pull Battle Crusiers!
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
May 07 2013 12:41 GMT
#1599
Good luck, have fun laddering.
Terran & Potato Salad.
Jehct
Profile Blog Joined July 2010
New Zealand9115 Posts
May 07 2013 12:41 GMT
#1600
swarm hosts are such an interesting unit

looks like lategame ZvP is playable after all, go figure
"You seem to think about this game a lot"
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