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The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained. |
On March 18 2013 10:34 Killcani wrote:Show nested quote +On March 18 2013 10:28 MilesTeg wrote:On March 18 2013 10:26 Havik_ wrote: I'm going to let you all in on a secret Zerg is not the worst race in hots, Saying so is preposterous, Everyone with eyes and a brain disagrees with you though (that is, except the 5-6 names that you always see spewing the same anti-Zerg garbage and that you learn to ignore eventually). Everyone saying zerg is the weakest has some serious bias towards zerg. They just won the first major tournament with only 2 korean zergs vs 8 korean terrans?. And Mines are actually kinda shitty from what I've seen and speedmedivacs CAN be stopped and are only really good if the zerg/protoss doesn't know how to split his army/put up spores/cannons and cant keep up the multitasking.
QFT. If any race at all looks shit its protoss (as always), well see in 2 months I guess.
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Dont know what people are complaining about. A few Mines arent supposed to wipe out entire zerg armies,are they? Also i dont see the randomness in mines. They hit something and it deals splash dmg. Of course you shouldbe able to control them, they are mines o.O
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On March 18 2013 10:31 Levistus wrote: Would building tanks really help flash in that series? I think that's the only series recently that I remember where Terran didn't build tanks against Z. what was FLash afraid of building tanks for? Life zergling numbers are insane so tanks are probably not a great answer.
the series was about Flash not being ready for Life all or nothing approach. And then some, Flash even got somewhat intimidated by the fact Life was just not afraid to lose to a Bonjwa a rushmore figure in e-sports.
Game 3. Life goes baneling bust, FLash not prepared or ready to see a ballsy move like that. game 4 FLash cheeses Life, but life is still not intimidated by Flash, will continue to economically cheese flash. game 5. Life not only out expands FLash early, he kills an SCV and does that same baneling bust that decimated FLash's workers Game 6: Life early expands again and FLash should have stopped this kid by cheesing this kid or punishing Life for continually double expanding so early. FLash would punish JD for doing so, with Life no so much
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IdrA losing his lings to a bunker: "Yeah, I'm pretty sure Life's lings have extra health. Maybe one of the skins does it. I just have to unlock it and we'll be fine."
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hydra/roach, straight to the trash can
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It's great to see so many people argue about HotS balance based on a single best-of-7 series, yay for LR threads
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On March 18 2013 10:35 Wombat_NI wrote: So basically people think it's a GOOD thing that widowmines can hit a huge clump of stuff and pretty much do nothing?
Widowmines should be potent, but counterable by baiting them with lings. That's 100% really cool I loved Life's continual use of that kind of micro trick. Widowmines randomly wiping out whole armies, or doing nothing is terrible and gimmicky, an artificial way to create 'tension'
It hit huge clump last game? I didn't see it..
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On March 18 2013 10:35 chatuka wrote:Show nested quote +On March 18 2013 10:31 Levistus wrote: Would building tanks really help flash in that series? I think that's the only series recently that I remember where Terran didn't build tanks against Z. what was FLash afraid of building tanks for? Life zergling numbers are insane so tanks are probably not a great answer. the series was about Flash not being ready for Life all or nothing approach. And then some, Flash even got somewhat intimidated by the fact Life was just not afraid to lose to a Bonjwa a rushmore figure in e-sports. Game 3. Life goes baneling bust, FLash not prepared or ready to see a ballsy move like that. game 4 FLash cheeses Life, but life is still not intimidated by Flash, will continue to economically cheese flash. game 5. Life not only out expands FLash early, he kills an SCV and does that same baneling bust that decimated FLash's workers Game 6: Life early expands again and FLash should have stopped this kid by cheesing this kid or punishing Life for continually double expanding so early. FLash would punish JD for doing so, with Life no so much Would've helped a good amount against the gigantic number of banelings that ravaged his SCV's and marines.
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United States7166 Posts
try and remember that the players had hardly any time to prepare for this tournament. game comes out, they play it for like 2 days maybe and have to travel..and beta had been down for 12 days before that. Flash wasn't practicing much hots beta and he admitted he hadn't been able to prepare much for the tournament..and that showed somewhat in his games..he's not totally used to everything yet. wait for more tournaments really
it shows in life's games too somewhat..he's not that used to the viper yet and his blinding clouds kinda didn't do much vs bio..infestors would have been better which I think he started to figure out later in the same match
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On March 18 2013 10:34 Thinasy wrote:Show nested quote +On March 18 2013 10:34 StarStruck wrote:On March 18 2013 10:33 Supert0fu wrote: First Bonjwa in sc2 ? You guys trying too hard. Most def, but holy f. Life is guuuuuuuuuud
He is pretty darn good. I don't think anyone would debate that. His ling/baneling control has always been exceptional and he's very confident with it.
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Life vs. Flash could be another JD vs. Flash, Life is having the upper end in terms of head to head, but so did JD, espicially early on.
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Northern Ireland23775 Posts
On March 18 2013 10:37 Wildmoon wrote:Show nested quote +On March 18 2013 10:35 Wombat_NI wrote: So basically people think it's a GOOD thing that widowmines can hit a huge clump of stuff and pretty much do nothing?
Widowmines should be potent, but counterable by baiting them with lings. That's 100% really cool I loved Life's continual use of that kind of micro trick. Widowmines randomly wiping out whole armies, or doing nothing is terrible and gimmicky, an artificial way to create 'tension' It hit huge clump last game? I didn't see it.. I'm saying this distinct from those games. People have been claiming some sort of 'randomness' with mines would improve the game by adding volatility.
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On March 18 2013 10:36 Lukeeze[zR] wrote: hydra/roach, straight to the trash can
where it has always belonged in zvt
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A rebroadcast would make a lot of lazy drunks happy
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On March 18 2013 10:27 sibs wrote:Show nested quote +On March 18 2013 10:23 DemigodcelpH wrote:On March 18 2013 10:20 mothergoose729 wrote: Its funny, so much of terran balanced was based around how well MVP could play during the height of his dominance. Meanwhile every other terran in the world at the time was struggling hardcore. It would be ironic if zerg balance revolved around Life in HOTS. One thing is for certain, no zerg matchup overhaul is likely to happen for at least a few more week after life smashed through that stacked mlg! If MVP didn't win tournaments, another Terran would, thats the biggest difference here, Life doesnt win, it's not another Zerg who will win, actually Zerg wouldnt get anywhere.
Early 2011, yes. But mid 2012 (after Queen Range buff), MVP was basically the only Terran winning anything.
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zerg player here
mines are way too random
sometimes a stupid amount dies .... sometimes nothing dies
its terribly designed right now it can make a break a game for the terran yet theres not much either side can do but hope
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come on man. don't take this win away from life. he definitely played better. but flash is just beginning
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On March 18 2013 10:35 chatuka wrote:Show nested quote +On March 18 2013 10:31 Levistus wrote: Would building tanks really help flash in that series? I think that's the only series recently that I remember where Terran didn't build tanks against Z. what was FLash afraid of building tanks for? Life zergling numbers are insane so tanks are probably not a great answer. the series was about Flash not being ready for Life all or nothing approach. And then some, Flash even got somewhat intimidated by the fact Life was just not afraid to lose to a Bonjwa a rushmore figure in e-sports. Game 3. Life goes baneling bust, FLash not prepared or ready to see a ballsy move like that. game 4 FLash cheeses Life, but life is still not intimidated by Flash, will continue to economically cheese flash. game 5. Life not only out expands FLash early, he kills an SCV and does that same baneling bust that decimated FLash's workers Game 6: Life early expands again and FLash should have stopped this kid by cheesing this kid or punishing Life for continually double expanding so early. FLash would punish JD for doing so, with Life no so much
Bling busts on fast 3 bases are not exactly all or nothing...
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On March 18 2013 10:38 Wombat_NI wrote:Show nested quote +On March 18 2013 10:37 Wildmoon wrote:On March 18 2013 10:35 Wombat_NI wrote: So basically people think it's a GOOD thing that widowmines can hit a huge clump of stuff and pretty much do nothing?
Widowmines should be potent, but counterable by baiting them with lings. That's 100% really cool I loved Life's continual use of that kind of micro trick. Widowmines randomly wiping out whole armies, or doing nothing is terrible and gimmicky, an artificial way to create 'tension' It hit huge clump last game? I didn't see it.. I'm saying this distinct from those games. People have been claiming some sort of 'randomness' with mines would improve the game by adding volatility.
but it really forces zerg to use their zergling micro heavily. We all have seen Life's ridiculuos mine baiting micro.
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On March 18 2013 10:35 chatuka wrote:Show nested quote +On March 18 2013 10:31 Levistus wrote: Would building tanks really help flash in that series? I think that's the only series recently that I remember where Terran didn't build tanks against Z. what was FLash afraid of building tanks for? Life zergling numbers are insane so tanks are probably not a great answer. the series was about Flash not being ready for Life all or nothing approach. And then some, Flash even got somewhat intimidated by the fact Life was just not afraid to lose to a Bonjwa a rushmore figure in e-sports. Game 3. Life goes baneling bust, FLash not prepared or ready to see a ballsy move like that. game 4 FLash cheeses Life, but life is still not intimidated by Flash, will continue to economically cheese flash. game 5. Life not only out expands FLash early, he kills an SCV and does that same baneling bust that decimated FLash's workers Game 6: Life early expands again and FLash should have stopped this kid by cheesing this kid or punishing Life for continually double expanding so early. FLash would punish JD for doing so, with Life no so much
To add to what you're saying, Life has also consistently followed his builds with 12+ mutas, so even if he is able to defend (which is not a 100% certain thing with tanks), he basically wasted resources on something that can just get easily picked off by mutas.
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