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[MLG] Day 3 Winter Championship - Page 555

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 553 554 555 556 557 571 Next
The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained.
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
March 18 2013 01:32 GMT
#11081
Widowmines are good if you place them properly. Flash was often just planting them wherever and it would either do very little damage or end up hurting him more than helping. As players get better and better we'll see them place the mines in much better ways to reduce the 'randomness' of mines. Also keep in mind you can target fire with the widowmines, there's a brief time where units are in range while burrowed that you can pick a target. So wait for players to get better before automatically calling a unit bad, we don't know how they will be used in 2-3 months.
@QxGDarkCell ._.
pmp10
Profile Joined April 2012
3398 Posts
March 18 2013 01:32 GMT
#11082
This may even delay terran nerfs for two weeks.
But the race is in a really poor spot right now.
Playing against it is all about abusing mutalisks and oracles.
If no other unit combination works some serious rework will be needed.
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
March 18 2013 01:33 GMT
#11083
On March 18 2013 10:31 SarcasmMonster wrote:
I guess I'm in the small minority that thinks HOTS would be more interesting if Widow mines were to be buffed.

lol if you were here before the final you most definitely would not have been.
Maghetti
Profile Joined May 2008
United States2429 Posts
March 18 2013 01:33 GMT
#11084
On March 18 2013 10:25 EpiK wrote:
Show nested quote +
On March 18 2013 10:21 c0ldfusion wrote:
On March 18 2013 10:20 derthy wrote:
On March 18 2013 10:17 Fjodorov wrote:
haha this thread is so funny. A few games back in the series ppl were calling mines OP, now they are UP. -_-


Just means that mines are a huge gamble and people should stop relying on them.


Yeah, that's exactly the problem with mines. Too much randomness, not good for an esports game.

what about bw scarabs, spider mines and goon pathing? I think randomness is great for the spectator aspect. Adds a ton of suspense.

lol this is what I thought too about mines. That they have the same "oh no what if this hits good" effect scarabs had. Tension adds a ton to games from a viewer perspective and that is what widowmines added to sc2.
Locke-
Profile Joined December 2011
499 Posts
March 18 2013 01:33 GMT
#11085
Great tournament, congrats Life.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
March 18 2013 01:33 GMT
#11086
I should really get going with that treatment to increase my "work memory" all ready..
The curse is real
Supert0fu
Profile Blog Joined July 2011
United States499 Posts
March 18 2013 01:33 GMT
#11087
First Bonjwa in sc2 ?
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
March 18 2013 01:33 GMT
#11088
You really can't balance SC around Life. That's like balancing basketball around Kyle Irving.

The only time Life's zerglings stopped moving in-game was when they were morphing into banelings :/
WhiteSatin
Profile Joined December 2012
United States308 Posts
March 18 2013 01:33 GMT
#11089
hey one question guys - i missed some of the earlier matches, like flash vs parting and innovation vs rain - where's the VODS at ? can't find em T_T
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
March 18 2013 01:34 GMT
#11090
On March 18 2013 10:29 Tobblish wrote:
Also to be noted Life is the current unofficial World Champion of HOTS.
edit fuck my life...

naaaahh bear still champ
ModeratorRetired LR Bonjwa
TL+ Member
Killcani
Profile Joined October 2010
Sweden448 Posts
March 18 2013 01:34 GMT
#11091
On March 18 2013 10:28 MilesTeg wrote:
Show nested quote +
On March 18 2013 10:26 Havik_ wrote:
I'm going to let you all in on a secret Zerg is not the worst race in hots, Saying so is preposterous,


Everyone with eyes and a brain disagrees with you though (that is, except the 5-6 names that you always see spewing the same anti-Zerg garbage and that you learn to ignore eventually).

Everyone saying zerg is the weakest has some serious bias towards zerg. They just won the first major tournament with only 2 korean zergs vs 8 korean terrans?.

And Mines are actually kinda shitty from what I've seen and speedmedivacs CAN be stopped and are only really good if the zerg/protoss doesn't know how to split his army/put up spores/cannons and cant keep up the multitasking.
Wintex
Profile Blog Joined July 2011
Norway16849 Posts
March 18 2013 01:34 GMT
#11092
On March 18 2013 10:32 OutlaW- wrote:
Show nested quote +
On March 18 2013 10:30 Wintex wrote:
Does anyone know the name of the song going like this "throw your hands up, wave em in the air." and it ends the part with "lalalala"

+ Show Spoiler +

?

Nope, but thanks for trying ^^.
The Bomber boy
StarStruck
Profile Blog Joined April 2010
25339 Posts
March 18 2013 01:34 GMT
#11093
On March 18 2013 10:33 Supert0fu wrote:
First Bonjwa in sc2 ?


You guys trying too hard.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 18 2013 01:34 GMT
#11094
On March 18 2013 10:29 Hylirion wrote:
Show nested quote +
On March 18 2013 10:27 Zarahtra wrote:
On March 18 2013 10:24 the.bishOp wrote:
On March 18 2013 10:21 CursOr wrote:
Why didn't Life loose about 300 lings and 30 mutas to those Mines towards the end of the last game? He just ran in a big cluster over like 5 of them. Looked buggy to me.


It has an activation time. The units passed by so fast that it went through its range and no particular unit triggered it. Mines are really good and really powerful but they are not the end all unit that was made up to be. What needs to happen is some buffs to things that can stop speedvacs drops and the game would be in a pretty good state of balance.

The mines all actually shot right in middle of the sling cluster, yet like nothing died.

Really think hellbats would've worked better than those mines, they atleast make the zerg consider twice before they send the slings into the meatgrinder. I'm just so confused after those mines, it was like splash was disabled or some shit, they killed so little.


Yeah it was really weird, it looked like they went off but nothing died.


I thought I saw it shot at last pack of the zergling army? It makes sense that it didn't do much dmg because it didn't shot at the center.
Tobblish
Profile Joined August 2011
Sweden6404 Posts
March 18 2013 01:34 GMT
#11095
On March 18 2013 10:34 opterown wrote:
Show nested quote +
On March 18 2013 10:29 Tobblish wrote:
Also to be noted Life is the current unofficial World Champion of HOTS.
edit fuck my life...

naaaahh bear still champ


I never liked bear, he just seems so..full of fur.
The curse is real
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
March 18 2013 01:34 GMT
#11096
On March 18 2013 10:32 Wintex wrote:
Show nested quote +
On March 18 2013 10:31 yarders wrote:
On March 18 2013 10:25 EpiK wrote:
On March 18 2013 10:21 c0ldfusion wrote:
On March 18 2013 10:20 derthy wrote:
On March 18 2013 10:17 Fjodorov wrote:
haha this thread is so funny. A few games back in the series ppl were calling mines OP, now they are UP. -_-


Just means that mines are a huge gamble and people should stop relying on them.


Yeah, that's exactly the problem with mines. Too much randomness, not good for an esports game.

what about bw scarabs, spider mines and goon pathing? I think randomness is great for the spectator aspect. Adds a ton of suspense.


Some randomness is great but it might need tweaking a bit. There was a crucial point in the last match where Flash retreated behind two mines which then did almost no damage and he lost his whole army. Then in game 2 a single mine took out 21 zerglings. It's a great unit though and encourages the players to spread out. So glad Blizzard brought mines back but needs tweaking imo

The mines bungled cause it seemed like the lings were too quick or something. and then the explosion fizzled. Dunno, might be cool with a scarab fail feature.

That's what I thought happened as well. It would be ridiculous if mines could follow lings without any cost if lings kept running.
Thinasy
Profile Joined March 2011
2856 Posts
March 18 2013 01:34 GMT
#11097
On March 18 2013 10:34 StarStruck wrote:
Show nested quote +
On March 18 2013 10:33 Supert0fu wrote:
First Bonjwa in sc2 ?


You guys trying too hard.


Most def, but holy f. Life is guuuuuuuuuud
Jaedong & Faker
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
March 18 2013 01:35 GMT
#11098
Yay! Life!
Jaedong <3
Fjodorov
Profile Joined December 2011
5007 Posts
March 18 2013 01:35 GMT
#11099
On March 18 2013 10:34 Tobblish wrote:
Show nested quote +
On March 18 2013 10:34 opterown wrote:
On March 18 2013 10:29 Tobblish wrote:
Also to be noted Life is the current unofficial World Champion of HOTS.
edit fuck my life...

naaaahh bear still champ


I never liked bear, he just seems so..full of fur.


fur sure
WombaT
Profile Blog Joined May 2010
Northern Ireland27230 Posts
March 18 2013 01:35 GMT
#11100
So basically people think it's a GOOD thing that widowmines can hit a huge clump of stuff and pretty much do nothing?

Widowmines should be potent, but counterable by baiting them with lings. That's 100% really cool I loved Life's continual use of that kind of micro trick. Widowmines randomly wiping out whole armies, or doing nothing is terrible and gimmicky, an artificial way to create 'tension'
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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