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[MLG] Day 3 Winter Championship - Page 552
Forum Index > StarCraft 2 Tournaments |
The usual: Don't flame casters or players. Don't discuss balance in this or any LR thread. Don't call your fellow posters idiots. Be excited, happy and entertained. | ||
grungust
United States325 Posts
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Godwrath
Spain10108 Posts
On March 18 2013 10:24 IntoTheheart wrote: Also Life's been at this for a much shorter period of time, he might not be as used to this intensity as much as Flash who's been a progamer, but then again Flash didn't really play in many LAN events up until recently (as OSL and MSL tournaments play more sporadically). Neither did Life. The argument is just silly. Let's leave it at that. | ||
EpiK
Korea (South)5757 Posts
On March 18 2013 10:21 c0ldfusion wrote: Yeah, that's exactly the problem with mines. Too much randomness, not good for an esports game. what about bw scarabs, spider mines and goon pathing? I think randomness is great for the spectator aspect. Adds a ton of suspense. | ||
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Destructicon
4713 Posts
On March 18 2013 10:21 kheldorin wrote: You do realized that Life just basically "whined" during his post-interview right? He clearly feels he outplayed and is way better than Flash and he probably experienced playing against way better Terrans. The series should not even be that close. I realized he did whine, I'm more saying I hope zergs take not of his approach to TvZ and stop saying its impossible to beat terran, when it clearly isn't. | ||
LighT.
Canada4501 Posts
On March 18 2013 10:25 EpiK wrote: what about bw scarabs, spider mines and goon pathing? I think randomness is great for the spectator aspect. Adds a ton of suspense. +1 | ||
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opterown
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Australia54784 Posts
On March 18 2013 10:24 Hall0wed wrote: I actually thought Life was the one that looked like he needed a long nap just after game 1. At that point I wouldn't have been surprised to see Flash win 4 straight with how exhausted Life looked. Guess I was wrong though! but life is like that rather often haha | ||
danl9rm
United States3111 Posts
On March 18 2013 10:21 Reborn8u wrote: What is it with zerg players winning championships against the best players in the world, while claiming their race is weak. Nestea, Fruitdealer, Idra, now Life. One of these does not belong, lol? Pros have been tempted to say that stuff for a long time but they are encouraged to say it when they play foreign tournaments, so they give it to the crowd. | ||
intotheheart
Canada33091 Posts
On March 18 2013 10:25 Godwrath wrote: Neither did Life. The argument is just silly. Let's leave it at that. Agreed. | ||
Killcani
Sweden448 Posts
On March 18 2013 10:24 the.bishOp wrote: It has an activation time. The units passed by so fast that it went through its range and no particular unit triggered it. Mines are really good and really powerful but they are not the end all unit that was made up to be. What needs to happen is some buffs to things that can stop speedvacs drops and the game would be in a pretty good state of balance. You don't even know what you are talking about lol. Those mines did donate and hit it just didnt do enough damage. | ||
Vanadiel
France961 Posts
On March 18 2013 10:16 ShivaN wrote: wow he calls zerg weak, after just winning the 1st major Hots tournament? Are you fucking kidding me? lol Well if you don't count Life game, zerg are 3-21 in ZvT in this tournament. And Life barely win against Polt and Last, even if both are really good player, Life has been since the last 6 month of MLG hand down the best player in the world and I think it's fair to say he is a way better player. Furthermore, yes he did win at the end, but a lot of his win was due to the fact that he cleverly exploited the HoTS metagames with his baneling bust timing, it's not going to work as much now it has been shown. It's not lying to say that zerg is a little bit underpowered against terran, I'm not sure if there is real problems in the PvZ match up to be honest, but there is style a lot of room to improve bio mine in terms of timing and the micro/positionning of the widow mine but I really don't see how you can play better that Life did. | ||
Havik_
United States5585 Posts
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sibs
635 Posts
On March 18 2013 10:23 DemigodcelpH wrote: If MVP didn't win tournaments, another Terran would, thats the biggest difference here, Life doesnt win, it's not another Zerg who will win, actually Zerg wouldnt get anywhere. | ||
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nimdil
Poland3747 Posts
On March 18 2013 10:19 StarStruck wrote: He's nowhere near sAviOr level yet. He technically has to win everything for an entire calendar year to even be considered that. With more tournaments that's kind of hard to do. He is one of the go to guys for playing Zerg though. That's pretty darn good I'd say. Still needs to dominant way more tournaments. It's physically not possible to dominate every tournament. But after his first GSL championship he won every top tier tournament he entered, sadly with exception of two GSLs. Obviously he is not at the point where sAviOr is where he had 3 MSLs and 1 OSL but even sAviOr - with much more relaxed calendar - failed to qualify to the 2006 Shinhan Bank OnGameNet Starleague Season 2, not to mention three earlier OSLs (each of their finals happened after his first MSL gold). So I'm just saying that kid is goind in the right direction but he isn't there yet. | ||
Levistus
1134 Posts
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Zarahtra
Iceland4053 Posts
On March 18 2013 10:24 the.bishOp wrote: It has an activation time. The units passed by so fast that it went through its range and no particular unit triggered it. Mines are really good and really powerful but they are not the end all unit that was made up to be. What needs to happen is some buffs to things that can stop speedvacs drops and the game would be in a pretty good state of balance. The mines all actually shot right in middle of the sling cluster, yet like nothing died. Really think hellbats would've worked better than those mines, they atleast make the zerg consider twice before they send the slings into the meatgrinder. I'm just so confused after those mines, it was like splash was disabled or some shit, they killed so little. | ||
chatuka
1351 Posts
On March 18 2013 10:23 figq wrote: I'm just sad that SC2 now has such element of pure randomness which is the mines. Randomness is bad. More skill-based gameplay please. Things that you as a player personally control and determine if they were played well. Not this lottery. kind of bad. Life is very skilled but he is more micro oriented and does not have the complete concept SC yet. Flash is the better player but let a youngin dictate the pace of the game from the beginning and It seems that Life even intimidates God himself. can you believe that? Well Flash, you are going to have to adjust to Life's agressive all or nothing approach to SC. Those kind of risk taking players do not last forever and you should not be intimidated by risk taking players with extremely good micro | ||
Laryleprakon
New Zealand9496 Posts
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ZeaL.
United States5955 Posts
On March 18 2013 10:25 EpiK wrote: what about bw scarabs, spider mines and goon pathing? I think randomness is great for the spectator aspect. Adds a ton of suspense. I think the bigger problem is that when you run over like 5 mines and nothing happens at all its like "..." | ||
Wildmoon
Thailand4189 Posts
On March 18 2013 10:23 figq wrote: I'm just sad that SC2 now has such element of pure randomness which is the mines. Randomness is bad. More skill-based gameplay please. Things that you as a player personally control and determine if they were played well. Not this lottery. Mines are that random at all. You can place them strategically and opponent could use skillful tactic to work around them like Life did. Zerg can also run straight past them with speedlings. It creats really good dynamic for the game. | ||
InLokiWeTrust
United States11 Posts
On March 18 2013 10:24 Vesky wrote: Might have changed, but I'm pretty sure they don't release replays. That is what I thought. They did once, just wondering if anyone heard if they changed. One can dream ![]() | ||
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