On March 08 2013 00:37 MrCash wrote: LG-IM 1st place in 3 of 4 groups, every LG-IM player advances (except MC, if you want to count). 3 of the top 4 places will likely be taken by LG-IM as well. Quite the impressive showing.
Very pleasant to see MVP doing well.
Happy for LG-IM, proving to LG that continuing the sponsorship was a good idea.
is mvp first in this group? if he loses 0:2 to tlo and dream wins 2:0 against stephano, isnt he first? :S
On March 08 2013 00:39 m0ck wrote: Simply removing automatic siege-mode for terran would help a lot with making terran vulnerable after making big head-on attacks like the hellion-attack.
Yup, I think they need to re-add the siege research.
I really don't think the tank needed that buff to begin with :x I mean, why? And I'm Terran.
To hold off early Zerg roach attacks I think is the reasoning.
Are roaches buffed? Can you get them quicker than before? If not, there is no reason, you can hold roach rushes off just fine right now.
I thought the reason behind it was to make mech/tech builds better in TvP o-o
Nobody will ever go mech TvP with the new medivacs
You somehow missed that Hellbats get healed by medivacs?
On March 08 2013 00:37 syroz wrote: wow MVP is really aware of HOTS metagame. Stephano cant improvise successfully against that
Well, Mvp also developed a lot of the WoL metagame along with a couple other top korea terrans. He was one of the first to show how to macro and expand safely vs 2 base play that was very common in early 2011. Early bunker play vs zerg. He also showed the power of mass ghosts both in vP (EMP) and vZ (snipes). Was the top meching player in TvT, showed more BC play than any other terran, going hellion/banshee after the Queen buff. I could go on and on.
At the start he was one of the best marine tank players, but as time passed, he started meching more and more.
He wasnt just the BEST marine tank player. His uncanny timing pushes and perfect control with them were so surgically destroying against any zerg it was fucking inspiring. It made all the other terrans look like shit when they control the same army. Even when it was Mvp vs Nestea back in '11 his crazy 2 tank timing push made tastostis and the rest of the viewers look on with disbelief...such balls, its never going to work...and then he absolutely destroys nestea with it.
He created MAGIC with marine tank. He created magic so fucking hard with marine tank his wrists died with it
I really want to read a full TLFE that truly properly writes just how much he changed and inspired the terran race
On March 08 2013 00:35 sitromit wrote: Vipers are useless against bio/mine. Even if they hadn't died, it wouldn't have made a difference.
Are you insane? Blinding Cloud wrecks bio. Watch the games yesterday.
LOL... All bio needs to do is move out of the cloud. If Stephano follows, his army goes into his own cloud.
not only that... the units will move out of the cloud without you doing anything at all... can someone confirm that its still the case?
Yes, they automatically move out and keep firing.
They a move in closer to the roach hydra army -.- it's not like they micro themselves backwards out of it... Bio a moving in close to roach hydra will get stomped. Plus the two-seconds of all those units not firing and giving dps is also good. Plus you can use blinding cloud to zone out areas in the battle and force a bad concave for your opponent..
Saying Vipers are useless against bio is just a bad statement. Vipers can be effective against pretty much any composition if used right.
Yeah. It is like fungal. Sure, it is better vs bio. But that was because it is devastating against bio while being merely good vs mech.
On March 08 2013 00:39 m0ck wrote: Simply removing automatic siege-mode for terran would help a lot with making terran vulnerable after making big head-on attacks like the hellion-attack.
Yup, I think they need to re-add the siege research.
I really don't think the tank needed that buff to begin with :x I mean, why? And I'm Terran.
To hold off early Zerg roach attacks I think is the reasoning.
Good luck to all the zergs trying to punish terran when they have mines in place AND sieged tanks behind all their depots and whatnot.
New standard will be 3x orbital in the early game i think, zerg will have real trouble punishing Terran greed now.
On March 08 2013 00:39 m0ck wrote: Simply removing automatic siege-mode for terran would help a lot with making terran vulnerable after making big head-on attacks like the hellion-attack.
Yup, I think they need to re-add the siege research.
I really don't think the tank needed that buff to begin with :x I mean, why? And I'm Terran.
It doesn't make much sense, for sure. The early game looks so weird on HotS, especially when watching it for the first time o_o.