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On February 25 2013 19:24 iky43210 wrote: also nobody builds 20-30 widow mines on ladder. your army would be tiny and get obliterated by any late game comp
I watched a Terran beat DRG turtling all game with 20 Widow Mines and Tanks. You'd be surprised. We'll see this in the GSL, just wait.
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I'm enjoying this macro from ganzi, seems very clean.
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whoa, protoss got planetary
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manual targeting with the nexus cannon OP
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Drops are so much easier to defend now for Toss.
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United Kingdom12022 Posts
On February 25 2013 19:29 iSunrise wrote:Show nested quote +On February 25 2013 19:27 Qikz wrote:On February 25 2013 19:26 iSunrise wrote:On February 25 2013 19:21 sitromit wrote: By the way, I'm not theorycrafting about using 20-30 mines to blow up an entire army. People are actually doing this on the ladder. With Drilling Claws, they can run straight into the army, burrow them instantly, and they all fire. They do enough single target damage to one-shot most units, so with smart fire and the splash on top, they one shot an army. Looks like Blizzard needs to remove that upgrade then. It´s about as silly and counter-productive for the game as Khaydarin Amulet was. The widow mine is fine without out. Warp in units and storm everything = Move in units and instakill them. Without the upgrade it basically makes the mines worthless against toss as against skytoss the mines are one of the only counters you can actually use for tempests. Also I'm not going to hold out hope for mech today. I really want to see it, but I feel Blizzard may have to patch the game at release if they want people to use it as currently pros don't seem to like it. No, they are not worthless. Mines are not for attacking an army upfront like marines/marauders are. They are mines. If they can be used like what sitromit wrote, that just doesn´t fit at all.
Without that utility the mines will never kill anything from a smart player. They won't even slow the other guy down as you can't get enough to make it hard to get through a minefield without making your army too small.
Anyways I don't really want to argue in here, I'd rather just watch the games.
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On February 25 2013 19:30 LimitSEA wrote: Drops are so much easier to defend now for Toss. Yeah it's my favorite thing about HotS :p
Ouch those medivacs
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Ganzi lost 4 medivacs for 2 drops without doing any damage
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i don't see how Terran can win versus Protoss. It was bad in WoL, but now it's just ridiculous.
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On February 25 2013 19:31 Qikz wrote:Show nested quote +On February 25 2013 19:29 iSunrise wrote:On February 25 2013 19:27 Qikz wrote:On February 25 2013 19:26 iSunrise wrote:On February 25 2013 19:21 sitromit wrote: By the way, I'm not theorycrafting about using 20-30 mines to blow up an entire army. People are actually doing this on the ladder. With Drilling Claws, they can run straight into the army, burrow them instantly, and they all fire. They do enough single target damage to one-shot most units, so with smart fire and the splash on top, they one shot an army. Looks like Blizzard needs to remove that upgrade then. It´s about as silly and counter-productive for the game as Khaydarin Amulet was. The widow mine is fine without out. Warp in units and storm everything = Move in units and instakill them. Without the upgrade it basically makes the mines worthless against toss as against skytoss the mines are one of the only counters you can actually use for tempests. Also I'm not going to hold out hope for mech today. I really want to see it, but I feel Blizzard may have to patch the game at release if they want people to use it as currently pros don't seem to like it. No, they are not worthless. Mines are not for attacking an army upfront like marines/marauders are. They are mines. If they can be used like what sitromit wrote, that just doesn´t fit at all. Without that utility the mines will never kill anything from a smart player. They won't even slow the other guy down as you can't get enough to make it hard to get through a minefield without making your army too small. Anyways I don't really want to argue in here, I'd rather just watch the games. That´s true for all units. All smart players need to adjust their game WRT the enemy units/builds. Like I said, these are mines and not instakill attack units. I don´t think you´re really disagreeing with me here.
And like I said, if you want to kill Tempest(s), a terran needs vikings, like in WoL. A Tempest is a pretty weak unit if not massed or supported by ground.
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The problem with timewarp is that there's so little micro involved.
I mean, it's just a jump to the left.
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On February 25 2013 19:33 Fearest wrote: i don't see how Terran can win versus Protoss. It was bad in WoL, but now it's just ridiculous.
Terran was strong against protoss in WoL.
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Very much excited to see what Timewarp can do in big engagements.
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God Time Warp and Storm is so brutal to Terran bio I can't believe Protoss players actually complain about how not useful Time Warp is.
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On February 25 2013 19:34 AxionSteel wrote:Show nested quote +On February 25 2013 19:33 Fearest wrote: i don't see how Terran can win versus Protoss. It was bad in WoL, but now it's just ridiculous. Terran was strong against protoss in WoL.
nah, late game terran vs protoss is pretty bad. It's just that zerg kind of overshadow that since it's so much worst
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On February 25 2013 19:26 avilo wrote: This first guy playing vanilla toss in HOTS lol. Ganzi gonna roll him.
oh really
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