On January 19 2013 02:23 Shellshock1122 wrote:
Who won game 3 vs First and Golden? It's not updated on liquipedia
Who won game 3 vs First and Golden? It's not updated on liquipedia
First won/.
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Talionis
Scotland4085 Posts
On January 19 2013 02:23 Shellshock1122 wrote: Who won game 3 vs First and Golden? It's not updated on liquipedia First won/. | ||
WhurreOdu
Austria1739 Posts
On January 19 2013 02:23 Shellshock1122 wrote: Who won game 3 vs First and Golden? It's not updated on liquipedia First | ||
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Shellshock
United States97276 Posts
On January 19 2013 02:24 Talionis wrote: Show nested quote + On January 19 2013 02:23 Shellshock1122 wrote: Who won game 3 vs First and Golden? It's not updated on liquipedia First won/. On January 19 2013 02:24 WhurreOdu wrote: Show nested quote + On January 19 2013 02:23 Shellshock1122 wrote: Who won game 3 vs First and Golden? It's not updated on liquipedia First Thanks. What was the map? Game 1 Antiga, Game 2 Cloud, Game 3 ? | ||
_SpiRaL_
Afghanistan1636 Posts
On January 19 2013 02:22 Chaosu wrote: Show nested quote + On January 19 2013 02:16 00Visor wrote: On January 19 2013 02:13 Chaosu wrote: On January 19 2013 02:05 00Visor wrote: On January 19 2013 02:03 eurTsItniH wrote: How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case). In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals. This doesnt apply to map wins, so it doesnt make sense there. Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series? No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game. Counting total map wins changes nothing there. Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you? I feel it is you who is not understanding. What you have just said does not address the more wins aspect of this argument at all. There is no logic whatsoever in your argument. If you win an extra game instead of getting 2-0'd then your map difference will be higher and the tie breaker won't be needed at all. Understand? | ||
00Visor
4337 Posts
On January 19 2013 02:22 Chaosu wrote: Show nested quote + On January 19 2013 02:16 00Visor wrote: On January 19 2013 02:13 Chaosu wrote: On January 19 2013 02:05 00Visor wrote: On January 19 2013 02:03 eurTsItniH wrote: How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case). In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals. This doesnt apply to map wins, so it doesnt make sense there. Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series? No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game. Counting total map wins changes nothing there. Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you? It is already better because you get a better map difference. (you are arguing to count total map wins which changes nothing in that regard) | ||
Swiipii
2195 Posts
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oscarsg
75 Posts
Gogo Yoda! | ||
Chaosu
Poland404 Posts
On January 19 2013 02:24 00Visor wrote: Show nested quote + On January 19 2013 02:22 Chaosu wrote: On January 19 2013 02:16 00Visor wrote: On January 19 2013 02:13 Chaosu wrote: On January 19 2013 02:05 00Visor wrote: On January 19 2013 02:03 eurTsItniH wrote: How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case). In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals. This doesnt apply to map wins, so it doesnt make sense there. Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series? No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game. Counting total map wins changes nothing there. Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you? It is already better because you get a better map difference. (you are arguing to count total map wins which changes nothing in that regard) Sorry? Grubby had 7 wins and Moonglade 6, isn't it based on total map wins and you're arguing it should be based on ratio instead? | ||
mijellin
China740 Posts
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oscarsg
75 Posts
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nooboon
2602 Posts
TLO, Grubby, Lucfiron and Mana advance to Ro12 ESL TV Group C: ![]() ![]() ESL TV2 Group D: ![]() ![]() Olsior (Russian) Group C: ![]() ![]() TaKeTV (German Group D: ![]() ![]() ESL PL (Polish) Group C: ![]() ![]() aAaTV (French) Group C: ![]() ![]() riku16 (Spanish) Group D: ![]() ![]() | ||
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Shellshock
United States97276 Posts
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Godwrath
Spain10127 Posts
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ramon
Germany4842 Posts
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Swiv
Germany3674 Posts
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mijellin
China740 Posts
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_SpiRaL_
Afghanistan1636 Posts
On January 19 2013 02:27 Chaosu wrote: Show nested quote + On January 19 2013 02:24 00Visor wrote: On January 19 2013 02:22 Chaosu wrote: On January 19 2013 02:16 00Visor wrote: On January 19 2013 02:13 Chaosu wrote: On January 19 2013 02:05 00Visor wrote: On January 19 2013 02:03 eurTsItniH wrote: How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case). In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals. This doesnt apply to map wins, so it doesnt make sense there. Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series? No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game. Counting total map wins changes nothing there. Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you? It is already better because you get a better map difference. (you are arguing to count total map wins which changes nothing in that regard) Sorry? Grubby had 7 wins and Moonglade 6, isn't it based on total map wins and you're arguing it should be based on ratio instead? Sigh. Sorry you just aren't very intelligent... | ||
Talionis
Scotland4085 Posts
On January 19 2013 02:27 Shellshock1122 wrote: What was the map for game 3 between first and golden? Daybreak | ||
Hylirion
Netherlands968 Posts
On January 19 2013 02:22 _SpiRaL_ wrote: The reasoning behind Grubby going through has been discussed many times before and makes no sense at all. Winning more maps is just completely irrelevant in this situation. Comparing it to football is useful only if we want to point out how nonsensical it really is. In football attacking play is rewarded with the tiebreaker of more goals. In SC2 winning more maps encourages what exactly? If either head to head or win % are used as the next tiebreaker then Moonglade goes through. Number of wins is just an illogical, arbitrary way to decide it. Shame that a major tournament has to have such terrible rules. You might as well have Grubby going through because his APM was higher. Grubby should be out under any reasonable tournament rules. Win % is just as arbitrary imo... Grubby did: Win 2-0 2-1 2-1 Lose 1-2 0-2 Moonglade: Win 2-0 2-0 2-1 Lose 0-2 0-2 So Grubby wins one game 2-1 to Moonglades 2-0 but then he loses 1-2 to Moonglades 0-2. Sure Moonglades %win is higher but it means nothing really. | ||
Chaosu
Poland404 Posts
On January 19 2013 02:28 _SpiRaL_ wrote: Show nested quote + On January 19 2013 02:27 Chaosu wrote: On January 19 2013 02:24 00Visor wrote: On January 19 2013 02:22 Chaosu wrote: On January 19 2013 02:16 00Visor wrote: On January 19 2013 02:13 Chaosu wrote: On January 19 2013 02:05 00Visor wrote: On January 19 2013 02:03 eurTsItniH wrote: How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case). In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals. This doesnt apply to map wins, so it doesnt make sense there. Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series? No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game. Counting total map wins changes nothing there. Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you? It is already better because you get a better map difference. (you are arguing to count total map wins which changes nothing in that regard) Sorry? Grubby had 7 wins and Moonglade 6, isn't it based on total map wins and you're arguing it should be based on ratio instead? Sigh. Sorry you just aren't very intelligent... I am sorry for picking up a cititation from some football comment, it's not my line of thinking. Still, maybe I don't get it but you insulting me won't help it, so drop it if you got nothing more to say, thanks. | ||
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