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[IEM] Katowice Day 2 - Page 67

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 65 66 67 68 69 125 Next
Talionis
Profile Joined November 2010
Scotland4085 Posts
January 18 2013 17:24 GMT
#1321
On January 19 2013 02:23 Shellshock1122 wrote:
Who won game 3 vs First and Golden? It's not updated on liquipedia

First won/.
WhurreOdu
Profile Joined January 2011
Austria1739 Posts
January 18 2013 17:24 GMT
#1322
On January 19 2013 02:23 Shellshock1122 wrote:
Who won game 3 vs First and Golden? It's not updated on liquipedia


First
Fut am Bam
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
Last Edited: 2013-01-18 17:25:07
January 18 2013 17:24 GMT
#1323
On January 19 2013 02:24 Talionis wrote:
Show nested quote +
On January 19 2013 02:23 Shellshock1122 wrote:
Who won game 3 vs First and Golden? It's not updated on liquipedia

First won/.


On January 19 2013 02:24 WhurreOdu wrote:
Show nested quote +
On January 19 2013 02:23 Shellshock1122 wrote:
Who won game 3 vs First and Golden? It's not updated on liquipedia


First

Thanks. What was the map? Game 1 Antiga, Game 2 Cloud, Game 3 ?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
January 18 2013 17:24 GMT
#1324
On January 19 2013 02:22 Chaosu wrote:
Show nested quote +
On January 19 2013 02:16 00Visor wrote:
On January 19 2013 02:13 Chaosu wrote:
On January 19 2013 02:05 00Visor wrote:
On January 19 2013 02:03 eurTsItniH wrote:
How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case).

In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals.
This doesnt apply to map wins, so it doesnt make sense there.

Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series?

No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game.
Counting total map wins changes nothing there.

Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you?


I feel it is you who is not understanding. What you have just said does not address the more wins aspect of this argument at all. There is no logic whatsoever in your argument. If you win an extra game instead of getting 2-0'd then your map difference will be higher and the tie breaker won't be needed at all. Understand?
Red and yellow are all I see
00Visor
Profile Blog Joined February 2011
4337 Posts
January 18 2013 17:24 GMT
#1325
On January 19 2013 02:22 Chaosu wrote:
Show nested quote +
On January 19 2013 02:16 00Visor wrote:
On January 19 2013 02:13 Chaosu wrote:
On January 19 2013 02:05 00Visor wrote:
On January 19 2013 02:03 eurTsItniH wrote:
How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case).

In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals.
This doesnt apply to map wins, so it doesnt make sense there.

Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series?

No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game.
Counting total map wins changes nothing there.

Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you?

It is already better because you get a better map difference.
(you are arguing to count total map wins which changes nothing in that regard)
Swiipii
Profile Joined January 2012
2195 Posts
January 18 2013 17:25 GMT
#1326
Lol Vortix .. Could have focus down the sentrys there ..
oscarsg
Profile Joined January 2013
75 Posts
January 18 2013 17:26 GMT
#1327
YoDa is such a sexy player to watch, probably my second favorite Terran next to Gumiho (who plays the same multitasking-ish style).

Gogo Yoda!
Chaosu
Profile Joined October 2005
Poland404 Posts
January 18 2013 17:27 GMT
#1328
On January 19 2013 02:24 00Visor wrote:
Show nested quote +
On January 19 2013 02:22 Chaosu wrote:
On January 19 2013 02:16 00Visor wrote:
On January 19 2013 02:13 Chaosu wrote:
On January 19 2013 02:05 00Visor wrote:
On January 19 2013 02:03 eurTsItniH wrote:
How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case).

In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals.
This doesnt apply to map wins, so it doesnt make sense there.

Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series?

No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game.
Counting total map wins changes nothing there.

Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you?

It is already better because you get a better map difference.
(you are arguing to count total map wins which changes nothing in that regard)

Sorry? Grubby had 7 wins and Moonglade 6, isn't it based on total map wins and you're arguing it should be based on ratio instead?
Please be patient.
mijellin
Profile Joined November 2008
China740 Posts
January 18 2013 17:27 GMT
#1329
SICK SICK NERCHIO MICRO
oscarsg
Profile Joined January 2013
75 Posts
January 18 2013 17:27 GMT
#1330
Nerchio has this insane micro...
nooboon
Profile Blog Joined July 2011
2602 Posts
January 18 2013 17:27 GMT
#1331
Parting and Dream advance to quarter finals
TLO, Grubby, Lucfiron and Mana advance to Ro12

ESL TV
Group C: (Z)Nerchio vs (T)YoDa

ESL TV2
Group D: (P)IM.First vs (Z)VortiX

Olsior (Russian)
Group C: (P)VERDI vs (Z)jookTo

TaKeTV (German
Group D: (P)IM.First vs (Z)VortiX

ESL PL (Polish)
Group C: (Z)Nerchio vs (T)YoDa

aAaTV (French)
Group C: (Z)Nerchio vs (T)YoDa

riku16 (Spanish)
Group D: (P)IM.First vs (Z)VortiX
Shellshock
Profile Blog Joined March 2011
United States97277 Posts
January 18 2013 17:27 GMT
#1332
What was the map for game 3 between first and golden?
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Godwrath
Profile Joined August 2012
Spain10166 Posts
January 18 2013 17:28 GMT
#1333
Ok get out Yoda. You tried.
ramon
Profile Joined April 2011
Germany4842 Posts
January 18 2013 17:28 GMT
#1334
and that's basically game, very nice defense
bisu
Swiv
Profile Joined October 2011
Germany3674 Posts
January 18 2013 17:28 GMT
#1335
wp nerdchio my boi
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
mijellin
Profile Joined November 2008
China740 Posts
January 18 2013 17:28 GMT
#1336
While you guys are still talking about the Moonglade Grubby tie, Nerchio has temporarily held off a 11/11 with hatch first
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
January 18 2013 17:28 GMT
#1337
On January 19 2013 02:27 Chaosu wrote:
Show nested quote +
On January 19 2013 02:24 00Visor wrote:
On January 19 2013 02:22 Chaosu wrote:
On January 19 2013 02:16 00Visor wrote:
On January 19 2013 02:13 Chaosu wrote:
On January 19 2013 02:05 00Visor wrote:
On January 19 2013 02:03 eurTsItniH wrote:
How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case).

In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals.
This doesnt apply to map wins, so it doesnt make sense there.

Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series?

No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game.
Counting total map wins changes nothing there.

Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you?

It is already better because you get a better map difference.
(you are arguing to count total map wins which changes nothing in that regard)

Sorry? Grubby had 7 wins and Moonglade 6, isn't it based on total map wins and you're arguing it should be based on ratio instead?


Sigh. Sorry you just aren't very intelligent...
Red and yellow are all I see
Talionis
Profile Joined November 2010
Scotland4085 Posts
January 18 2013 17:29 GMT
#1338
On January 19 2013 02:27 Shellshock1122 wrote:
What was the map for game 3 between first and golden?

Daybreak
Hylirion
Profile Joined March 2012
Netherlands968 Posts
January 18 2013 17:29 GMT
#1339
On January 19 2013 02:22 _SpiRaL_ wrote:
The reasoning behind Grubby going through has been discussed many times before and makes no sense at all. Winning more maps is just completely irrelevant in this situation. Comparing it to football is useful only if we want to point out how nonsensical it really is. In football attacking play is rewarded with the tiebreaker of more goals. In SC2 winning more maps encourages what exactly?

If either head to head or win % are used as the next tiebreaker then Moonglade goes through. Number of wins is just an illogical, arbitrary way to decide it. Shame that a major tournament has to have such terrible rules. You might as well have Grubby going through because his APM was higher.

Grubby should be out under any reasonable tournament rules.


Win % is just as arbitrary imo...

Grubby did: Win 2-0 2-1 2-1 Lose 1-2 0-2
Moonglade: Win 2-0 2-0 2-1 Lose 0-2 0-2

So Grubby wins one game 2-1 to Moonglades 2-0 but then he loses 1-2 to Moonglades 0-2. Sure Moonglades %win is higher but it means nothing really.
Chaosu
Profile Joined October 2005
Poland404 Posts
January 18 2013 17:30 GMT
#1340
On January 19 2013 02:28 _SpiRaL_ wrote:
Show nested quote +
On January 19 2013 02:27 Chaosu wrote:
On January 19 2013 02:24 00Visor wrote:
On January 19 2013 02:22 Chaosu wrote:
On January 19 2013 02:16 00Visor wrote:
On January 19 2013 02:13 Chaosu wrote:
On January 19 2013 02:05 00Visor wrote:
On January 19 2013 02:03 eurTsItniH wrote:
How exactly is it a bad system if the one with the most map wins moves on? You make it sound like it is all unusual, but infact it is usually the way same in football (map wins=goals in this case).

In football it makes sense, because you stimulate the teams to play offensive because you reward more total goals.
This doesnt apply to map wins, so it doesnt make sense there.

Why, I am asking why you don't stimulate the players to take one game off an opponent even when you're losing a series?

No. Thats already stimulated, because players would have a worse map difference if they wouldnt take that game.
Counting total map wins changes nothing there.

Winning in close series is better than losing in close series. Losing in close series is better than being owned. What doesn't make sence here to you?

It is already better because you get a better map difference.
(you are arguing to count total map wins which changes nothing in that regard)

Sorry? Grubby had 7 wins and Moonglade 6, isn't it based on total map wins and you're arguing it should be based on ratio instead?


Sigh. Sorry you just aren't very intelligent...

I am sorry for picking up a cititation from some football comment, it's not my line of thinking. Still, maybe I don't get it but you insulting me won't help it, so drop it if you got nothing more to say, thanks.
Please be patient.
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