[DreamHack] Winter Day 1 - Page 92
Forum Index > StarCraft 2 Tournaments |
Incomplet
United Kingdom1419 Posts
| ||
Disarmed
Austria721 Posts
LOLZ :D :D | ||
Daylight85
Canada54 Posts
| ||
Pcgamer72
United States40 Posts
| ||
![]()
Olli
Austria24417 Posts
| ||
freetgy
1720 Posts
On November 23 2012 04:06 Bergys wrote: Zealots are extremely bad vs MMM & ghosts late-game. You really need storms. I think he should have tried to get some storms in even though there were a lot of ghosts. well thorzain was fine tanking storms, just shows you that medivacs are really really good. | ||
4ZakeN87
Sweden1071 Posts
On November 23 2012 04:07 Redox wrote: Have more observers and spread them out. It was pretty obvious all the time that Thorzain was bent on taking out those observers. Naniwa had many observers big part of the game and that was not the main issue. | ||
mcc
Czech Republic4646 Posts
On November 23 2012 04:07 Hider wrote: No toss should never sack probes. Just build HT's, not archons lol. HT's make no sense when terran has 300 scans and is using them as you will never win HT vs Ghost battle. Observers also are necessary, but they die constantly. Naniwa did not have bad composition. He did not play smart enough. WP harass, with zealots and DTs against production facilities and using that to get ThorZain to bad position and to have to multitask more. | ||
Hider
Denmark9341 Posts
On November 23 2012 04:07 Supah wrote: 1) He had all that gas because he was making Zealots that got destroyed due to the high amount of Medivacs, and had limited Colossus count due to all the Vikings 2) You don't trade efficiently against that army comp of Terran's 3) Nani killed over 60 SCVs, the end of the game showed Thorzain rolling with 10 SCVs and 6+ Orbitals, harassing buildings takes too long and further they can lift 4) HTs seem like the only alternative and that requires a lot of positional play, something Nani doesn't really like to do, his style has almost always been to slug it out You nailed it. Naniwa is not a positional player. That's why he lost. He is almost the marineking of foreign toss player. Someone who wants to timing attack and then attack and attack. He isn't a deep strategical/positional thinkiner. Thorzain just outplayed him last game. | ||
FakeDeath
Malaysia6060 Posts
On November 23 2012 04:09 travis wrote: yeah it just doesn't seem reasonable given how thorzain has literally infinite scans he can just spam them i dunno man some things about this game just piss me off props to thorzain for taking advantage of them i mean that is the point of the game lol Speed Warp Prism with constant heavy harassment would destroy what Thorzain did. | ||
Kasaraki
Denmark7115 Posts
| ||
MangoMountain
Norway2044 Posts
On November 23 2012 04:09 Pcgamer72 wrote: Well, even the Swedish people in this thread seem to disagree about whether it was bm or a compliment. It's just one guy who apparently can't read. It wasn't a compliment, or he wouldn't have ragequit | ||
![]()
Poopi
France12758 Posts
On November 23 2012 04:08 Zealos wrote: The classic "Harrass the production" That would be useful if he had an income and/or money to actually spend. Killing barracks doesn't hurt someone with no intention to produce any more units.... The fuck lol? He built units all game long, killing barracks would be hurting him in these low econs situations, especially since he had almost no SCVs to rebuild them. I feel like HT drop to kill the maximum of workers (to reduce the number of scvs in order to increase the effectiveness of the future warp prism harass) then barracks kill in the main and stuff would have been a better way to deal with ThorZaIN strat. Anyways there is no excuse to lose to that because everyone knows how ThorZaIN plays TvP especially on this map, you should come better prepared vs that strat if you expect to beat him. | ||
Godwrath
Spain10107 Posts
On November 23 2012 04:07 Sabu113 wrote: On a serious note, what would you have built? Stalkers aren't goin to do dps with medivacs that base heal faster than stalkers do damage. Collosi are in oneshot range because of vikings. This was a win condition for terran. Maybe a prism drop pulls that army apart. Maybe. Well done by mr Spoon. edit; Think the genius way of putting up 5-6 cannons in the middle of the map is pretty smart. No obs isgoing to survive Multipronged harass is the best way. Forcing the terran to choose where to micro, specially when you are playing so many a-move units which aren't micro intensive. | ||
budar
175 Posts
![]() | ||
Fjodorov
5007 Posts
| ||
Hider
Denmark9341 Posts
On November 23 2012 04:10 mcc wrote: HT's make no sense when terran has 300 scans and is using them as you will never win HT vs Ghost battle. Observers also are necessary, but they die constantly. Naniwa did not have bad composition. He did not play smart enough. WP harass, with zealots and DTs against production facilities and using that to get ThorZain to bad position and to have to multitask more. Sure they do. Have 15 ht's spread out. Maybe he emp's half of them. Doesn't matter as long as you just get off 3-5 storms and you can killl 50%+ of his army. Then you rebuild at home; NOT IN FRONT of THorzains army. That was the biggest mistake he made last game and one of the most stupidest thing I have ever seen. | ||
Trashman420
232 Posts
| ||
Avicularia
540 Posts
On November 23 2012 04:09 DarkLordOlli wrote: Btw, can anybody tell me how Monchi beat Nerchio? First game was 8 pool into one base roach attack. Second, Nerchio forgot that fungal is still in game. | ||
McBengt
Sweden1684 Posts
On November 23 2012 04:11 Kasaraki wrote: Idra follows his mum on twitter. O-o I follow his mom IRL. Jk, esport mom hwaiting. | ||
| ||