On November 23 2012 00:50 Roybs wrote: Game 2 Taeja - Fraer Ohana, Taeja top left, Fraer bottom right
0:00 Fraer going for scout after pylon Fraer goes Nexus first Taeja 1rax FE in the main Taeja makes 3rd CC light marine pressure with a bunker for Taeja Kills a zealot and a probe and loses 1 marine
5:00 double rax and gas for Taeja Stim on the way for Taeja 5 gateways for fraer, 3 in the making thus factory and scan for Taeja sees nothing with the scan 2 extra bunkers for Taeja Fraer goes up the ramp, moves back and takes 2 gasses on his natural Taeja making 3 more bunkers, fraer destroys rocks and goes up the ramp there stim finishes for Taeja twilight for fraer and goes up the ramp again with stalkers only
15:00 Fraer goes blink, 3 extra gateways, forge, HT tech +1 attack for Fraer and Taeja Taeja scouts 3rd base for Fraer Fraer getting storm +1 armour for Taeja as well Blink finishes and instant Charge for Fraer Taeja attacks into the 3rd, backs off ghost academy for Taeja, 2nd forge for Fraer skirmage at the northern watchtower, few storms from Fraer but Taeja backs off fraer attacks into the 3rd, taeja tries to save it, and saves it by floating it into the corner Ghosts are out for Taeja, but gets feedbacked Fraer gets 4th and +2 armour & weapons, as is Taeja Robo for Fraer and some extra gateways
+3 weapons for Fraer Taeja gets 4th CC Snipes ghosts attacks into the 3rd no AOE for Fraer, taeja gets 3rd and robo Taeja dodges some storms, fraer GG's
Nothing but fail from fraer, once again not Tajea winning but fraer messing up (his control at the push on terrans 3rd faltered and he split his army;s dps way too much, losing too many units, then proceed to over stay at lose another 15 supply for no reason)
On November 23 2012 00:41 WigglingSquid wrote: I wonder, why do casters never include the mules in the worker counts? It's easy, 1 mule = 4 workers, but they always rank SCVs and mules separately.
Id love to see some statistics on why a mule is worth exactly 4 scvs?
Well, not exactly, but within a very reasonable margin of error. I don't remember the exact numbers, but I am sure that Liquipedia has some info.
Well, since a mule is temporary I dont think it's a good idea to count them over into real worker-currency
You kinda just assume the terran drops them continuously, it's not a very accurate science
Haha, what? Where have I said anything that would lead you into thinking that? If anything what I said would probably hint more towards them not being out all the time (they are not like regular workers).
I think he meant WigglingSquid. Either way 40scvs + 2 mules is much better than just saying 48scvs.
It's better, yes, but casters plainly ignore the matter altogether, all to often. 2-3 mules can help hedging heavy worker losses very well in the flow of a game.