|
On November 23 2012 00:42 Qwerty85 wrote:Show nested quote +On November 23 2012 00:40 Maloreon wrote: Why are Eastern Europeans so good at strategy games. In Chess they have dominated for decades. In SC2 they are becoming a staple as well. Pretty interesting. I guess it's more-so in Chess anyway, they dominate there whereas here they just seem to consistently produce good players. It is cold there so they stay more indoors and get to practice more 
Maybe so. I think I've heard similar arguments from anthropologists before on why they have been so successful in Chess (this goes back to before the Soviet regime implemented insanely powerful chess programs for their country which launched them into complete dominance). Interesting stuff though.
|
On November 23 2012 00:44 gawk wrote: I think in the production they have a button on the side of a soundboard and some guy randomly leans against it without realizing.
The ED-209 sound button, installed on every good soundboard :D.
|
|
On November 23 2012 00:41 WigglingSquid wrote: I wonder, why do casters never include the mules in the worker counts? It's easy, 1 mule = 4 workers, but they always rank SCVs and mules separately. Id love to see some statistics on why a mule is worth exactly 4 scvs?
|
On November 23 2012 00:45 Roybs wrote: @ ELA How was the LR?
9/10 - Excellent! Good job
|
On November 23 2012 00:45 Coolhwip wrote:Show nested quote +On November 23 2012 00:41 WigglingSquid wrote: I wonder, why do casters never include the mules in the worker counts? It's easy, 1 mule = 4 workers, but they always rank SCVs and mules separately. Id love to see some statistics on why a mule is worth exactly 4 scvs? Well, not exactly, but within a very reasonable margin of error. I don't remember the exact numbers, but I am sure that Liquipedia has some info.
|
On November 23 2012 00:45 ELA wrote:9/10 - Excellent! Good job  Oh wow I actually thought I fucked up on the times :< At least something where I'm doing good for the first time lol
|
That sounds like one scary laser show
|
On November 23 2012 00:46 WigglingSquid wrote:Show nested quote +On November 23 2012 00:45 Coolhwip wrote:On November 23 2012 00:41 WigglingSquid wrote: I wonder, why do casters never include the mules in the worker counts? It's easy, 1 mule = 4 workers, but they always rank SCVs and mules separately. Id love to see some statistics on why a mule is worth exactly 4 scvs? Well, not exactly, but within a very reasonable margin of error. I don't remember the exact numbers, but I am sure that Liquipedia has some info.
Well, since a mule is temporary I dont think it's a good idea to count them over into real worker-currency
|
On November 23 2012 00:45 Coolhwip wrote:Show nested quote +On November 23 2012 00:41 WigglingSquid wrote: I wonder, why do casters never include the mules in the worker counts? It's easy, 1 mule = 4 workers, but they always rank SCVs and mules separately. Id love to see some statistics on why a mule is worth exactly 4 scvs?
Khaldor probably counts it as 8
|
|
On November 23 2012 00:48 Coolhwip wrote:Show nested quote +On November 23 2012 00:46 WigglingSquid wrote:On November 23 2012 00:45 Coolhwip wrote:On November 23 2012 00:41 WigglingSquid wrote: I wonder, why do casters never include the mules in the worker counts? It's easy, 1 mule = 4 workers, but they always rank SCVs and mules separately. Id love to see some statistics on why a mule is worth exactly 4 scvs? Well, not exactly, but within a very reasonable margin of error. I don't remember the exact numbers, but I am sure that Liquipedia has some info. Well, since a mule is temporary I dont think it's a good idea to count them over into real worker-currency  You kinda just assume the terran drops them continuously, it's not a very accurate science
|
Game 2 Taeja - Fraer Ohana, Taeja top left, Fraer bottom right
0:00 Fraer going for scout after pylon Fraer goes Nexus first Taeja 1rax FE in the main Taeja makes 3rd CC light marine pressure with a bunker for Taeja Kills a zealot and a probe and loses 1 marine
|
On November 23 2012 00:49 MangoMountain wrote:Show nested quote +On November 23 2012 00:48 Coolhwip wrote:On November 23 2012 00:46 WigglingSquid wrote:On November 23 2012 00:45 Coolhwip wrote:On November 23 2012 00:41 WigglingSquid wrote: I wonder, why do casters never include the mules in the worker counts? It's easy, 1 mule = 4 workers, but they always rank SCVs and mules separately. Id love to see some statistics on why a mule is worth exactly 4 scvs? Well, not exactly, but within a very reasonable margin of error. I don't remember the exact numbers, but I am sure that Liquipedia has some info. Well, since a mule is temporary I dont think it's a good idea to count them over into real worker-currency  You kinda just assume the terran drops them continuously, it's not a very accurate science
Haha, what? Where have I said anything that would lead you into thinking that? If anything what I said would probably hint more towards them not being out all the time (they are not like regular workers).
|
the building placement sucks, just like his forge on cloud ...
And robot is back yeah
|
On November 23 2012 00:51 Coolhwip wrote:Show nested quote +On November 23 2012 00:49 MangoMountain wrote:On November 23 2012 00:48 Coolhwip wrote:On November 23 2012 00:46 WigglingSquid wrote:On November 23 2012 00:45 Coolhwip wrote:On November 23 2012 00:41 WigglingSquid wrote: I wonder, why do casters never include the mules in the worker counts? It's easy, 1 mule = 4 workers, but they always rank SCVs and mules separately. Id love to see some statistics on why a mule is worth exactly 4 scvs? Well, not exactly, but within a very reasonable margin of error. I don't remember the exact numbers, but I am sure that Liquipedia has some info. Well, since a mule is temporary I dont think it's a good idea to count them over into real worker-currency  You kinda just assume the terran drops them continuously, it's not a very accurate science Haha, what? Where have I said anything that would lead you into thinking that? If anything what I said would probably hint more towards them not being out all the time (they are not like regular workers).
I think he meant WigglingSquid. Either way 40scvs + 2 mules is much better than just saying 48scvs.
|
This pressure attack is so delayed that 3 bunkers is overkill
|
On November 23 2012 00:51 Coolhwip wrote:Show nested quote +On November 23 2012 00:49 MangoMountain wrote:On November 23 2012 00:48 Coolhwip wrote:On November 23 2012 00:46 WigglingSquid wrote:On November 23 2012 00:45 Coolhwip wrote:On November 23 2012 00:41 WigglingSquid wrote: I wonder, why do casters never include the mules in the worker counts? It's easy, 1 mule = 4 workers, but they always rank SCVs and mules separately. Id love to see some statistics on why a mule is worth exactly 4 scvs? Well, not exactly, but within a very reasonable margin of error. I don't remember the exact numbers, but I am sure that Liquipedia has some info. Well, since a mule is temporary I dont think it's a good idea to count them over into real worker-currency  You kinda just assume the terran drops them continuously, it's not a very accurate science Haha, what? Where have I said anything that would lead you into thinking that? If anything what I said would probably hint more towards them not being out all the time (they are not like regular workers). You're reading his comment wrong. It's not you as in you, Coolhwip. It's you as in the inpersonal pronoun.
|
On November 23 2012 00:45 Maloreon wrote:Show nested quote +On November 23 2012 00:42 Qwerty85 wrote:On November 23 2012 00:40 Maloreon wrote: Why are Eastern Europeans so good at strategy games. In Chess they have dominated for decades. In SC2 they are becoming a staple as well. Pretty interesting. I guess it's more-so in Chess anyway, they dominate there whereas here they just seem to consistently produce good players. It is cold there so they stay more indoors and get to practice more  Maybe so. I think I've heard similar arguments from anthropologists before on why they have been so successful in Chess (this goes back to before the Soviet regime implemented insanely powerful chess programs for their country which launched them into complete dominance). Interesting stuff though.
Probably partly true that chess programs produce talent, but there probably also exists a non negligible population of ashkenazi (in russia that is) and their genetic distinction is to have significantly higher IQ than average, and are as a consequence consistently good at math and chess.
|
On November 23 2012 00:50 Roybs wrote: Game 2 Taeja - Fraer Ohana, Taeja top left, Fraer bottom right
0:00 Fraer going for scout after pylon Fraer goes Nexus first Taeja 1rax FE in the main Taeja makes 3rd CC light marine pressure with a bunker for Taeja Kills a zealot and a probe and loses 1 marine
5:00 double rax and gas for Taeja Stim on the way for Taeja 5 gateways for fraer, 3 in the making thus factory and scan for Taeja sees nothing with the scan 2 extra bunkers for Taeja Fraer goes up the ramp, moves back and takes 2 gasses on his natural Taeja making 3 more bunkers, fraer destroys rocks and goes up the ramp there stim finishes for Taeja twilight for fraer and goes up the ramp again with stalkers only
|
|
|
|