[TSL4] Ro32 Day 3 - Page 33
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kaokentake
383 Posts
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sc2holar
Sweden1637 Posts
But he had like 500/500 in his bank while Creator had 5000/4000 before the big push. please dont confuse unit count with macro. | ||
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Merfyn
United Kingdom945 Posts
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aviator116
United States820 Posts
On August 05 2012 07:05 StarVe wrote: iNcontroL played NASL on Daybreak? Don't think so. Fuck me, it was EGMC against merz... | ||
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Mtuhk
Finland129 Posts
On August 05 2012 07:04 Pipeline wrote: Its crazy how different the PvT matchup look if you compare Select vs Creator and MC vs Taeja. Yeah, the "skill cap" (allthough it's not exactly a cap, you can allways become better) is just insane with terrans when you compare it to the other two. Then again when you start counting clear mistakes made by the terran player, not necessarily even micro mistakes but macro, and you'll be hard pressed to find any in Taeja's play unlike Select's. | ||
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Sp00ly
United Kingdom1546 Posts
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FataLe
New Zealand4516 Posts
On August 05 2012 07:07 kaokentake wrote: select probably overstimmed to hell i guess. never wanna engage the protoss army unless every unit you have is at full health, or its 200food vs 90food Didn't matter how healthy his army was. He had no bank to remax. Creator did. Like I said, the game was over when Select decided to not saturate his 3rd for eons. | ||
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furerkip
United States439 Posts
Day9 said that for 3 minutes in the game the Protoss would be pressured. But I mean, if you think about it further, he just said that Protoss just had to defend against drops for 3 minutes and then they win. And those drops did so much damage too... Creator with his large bank doesn't have to worry though, because of AoE. Oh you killed 3 Colossi? Too bad, here's some Zealots to kill you. How the hell was Select supposed to stop that... I'm pretty sure Creator just chrono'd his probes and that was it until he had like 70 probes and then got chargelots. I hope Select just rushes Creator next game, ridiculous Protoss power in macro games. | ||
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Shiori
3815 Posts
On August 05 2012 07:08 FataLe wrote: Didn't matter how healthy his army was. He had no bank to remax. Creator did. Like I said, the game was over when Select decided to not saturate his 3rd for eons. This is true, to a point, but if Select's army had been at full HP he would have won that engagement and possibly could have done some eco damage to Creator or forced him not to push. | ||
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Shiori
3815 Posts
On August 05 2012 07:08 furerkip wrote: That was stupid -___-. Day9 said that for 3 minutes in the game the Protoss would be pressured. But I mean, if you think about it further, he just said that Protoss just had to defend against drops for 3 minutes and then they win. And those drops did so much damage too... Creator with his large bank doesn't have to worry though, because of AoE. Oh you killed 3 Colossi? Too bad, here's some Zealots to kill you. How the hell was Select supposed to stop that... I'm pretty sure Creator just chrono'd his probes and that was it until he had like 70 probes and then got chargelots. I hope Select just rushes Creator next game, ridiculous Protoss power in macro games. How to win? Don't Stim 3 times and then fight Archons. | ||
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FataLe
New Zealand4516 Posts
On August 05 2012 07:08 Mtuhk wrote: Yeah, the "skill cap" (allthough it's not exactly a cap, you can allways become better) is just insane with terrans when you compare it to the other two. Then again when you start counting clear mistakes made by the terran player, not necessarily even micro mistakes but macro, and you'll be hard pressed to find any in Taeja's play unlike Select's. This. I'm willing to gambit Select could look like TaeJa if his macro and decision was up to snuff. | ||
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Fragile51
Netherlands15767 Posts
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Apollo_Shards
1210 Posts
Going to get so many fans because of this. | ||
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TheMenace
Germany244 Posts
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Fusilero
United Kingdom50293 Posts
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Gosi
Sweden9072 Posts
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TheDwf
France19747 Posts
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imre
France9263 Posts
On August 05 2012 07:10 FataLe wrote: This. I'm willing to gambit Select could look like TaeJa if his macro and decision was up to snuff. there is still unit control to hard, and it's clearly the hardest in lategame TvP | ||
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Kurumi
Poland6130 Posts
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Shiori
3815 Posts
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