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[TSL4] Ro32 Day 2 - Page 31

Forum Index > StarCraft 2 Tournaments
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Vansetsu
Profile Blog Joined October 2010
United States1454 Posts
July 29 2012 19:19 GMT
#601
Well, here's to hoping Nani can fight through whatever his deal is so we can see better play in the later rounds.

And if he looses so be it, JRech is showing of a very strong style, even if he hasn't made the best battle decisions it's a style that should really catch on as an alternative to the early-third/mass roach style.
Only by overcoming many obstacles does a river become - デイヴィ¯\_(ツ)_/¯ド
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
July 29 2012 19:19 GMT
#602
On July 30 2012 04:18 Psychobabas wrote:
As a Terran, can someone please explain to me one thing about PvZ.

Does the protoss have to hit before broodlords to stand a chance. It looks like a real mess to me.


i've seen protosses play a defensive late game style where they aim for mothership/templar/archon/blink stalker/carrier etc composition, and just play insanely defensive forever trying to lose less money in units than the zerg and then eventually win a big fight with their 200/200 and kill the zerg. or starve the zerg.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
July 29 2012 19:19 GMT
#603
On July 30 2012 04:18 travis wrote:
it actually does bother me that nani snipes hatch, has perfect timing in his attack (just before corruptors), has incredible positioning, and still almost lost that game.

i cant remember how squirtle beat ret i feel like he macrod up a bigger army faster than naniwa does? and constantly had perfect control/positioning i guess

Naniwa takes forever to push across the map once he moves out, gives jonny like 3 minutes to mount a defense and morph broods, Squirtle moves out and just kills you before that. His timings are better.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
Fede
Profile Joined January 2011
Uruguay114 Posts
July 29 2012 19:19 GMT
#604
Please stop talking about Naniwa's upgrades, WE GET IT.
aTnClouD
Profile Blog Joined May 2007
Italy2428 Posts
July 29 2012 19:19 GMT
#605
On July 30 2012 04:18 Psychobabas wrote:
As a Terran, can someone please explain to me one thing about PvZ.

Does the protoss have to hit before broodlords to stand a chance. It looks like a real mess to me.

Yeah, they can just defend the whole game and then move out with an invincible army and very little micro required.

User was warned for this post
http://i53.photobucket.com/albums/g64/hunter692007/kruemelmonsteryn0.gif
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
July 29 2012 19:20 GMT
#606
On July 30 2012 04:17 Ammoth wrote:
Ohana as first AND last map? :////


OSL/MSL style
Terran & Potato Salad.
Snusmumriken
Profile Joined April 2012
Sweden1717 Posts
July 29 2012 19:20 GMT
#607
On July 30 2012 04:19 Gigaudas wrote:
Show nested quote +
On July 30 2012 04:15 pwnz0r wrote:
why didn't naniwa just kill a base? He could have easily killed the third or natural by forcefielding properly, but instead he failed to kill ANYTHING. I don't understand the decision making there.


Agree. Naniwa is playing poorly, even this last game. Recco played a safer than necessary, had a weak supply and Naniwa hit all the right timings. Everything went Naniwa's way but it was still close.


yeah it kinda looked like he forcefielded off stuff all over only to just trade armies. I think he expected to win just then and there.
Amove for Aiur
Engdrew
Profile Blog Joined January 2008
United States890 Posts
July 29 2012 19:20 GMT
#608
Honestly I think it came down to the lack of upgrades for Naniwa. Losing the warp prism was also important for the sheer speed of being able to produce reinforcements.
.
kaokentake
Profile Joined July 2012
383 Posts
July 29 2012 19:20 GMT
#609
On July 30 2012 04:18 travis wrote:
it actually does bother me that nani snipes hatch, has perfect timing in his attack (just before corruptors), has incredible positioning, and still almost lost that game.

i cant remember how squirtle beat ret i feel like he macrod up a bigger army faster than naniwa does? and constantly had perfect control/positioning i guess


what i remember from squirtle vs ret is squirtle lost the first game where his 16 carriers got killed by what looked like 19 corrupters and 6 infestors


then in the second game squirtle did 2base immortal allin and crushed ret dont remember games after that
Fubi
Profile Joined March 2011
2228 Posts
July 29 2012 19:20 GMT
#610
On July 30 2012 04:18 TheHova wrote:
This is why PvZ is so silly right now. Protoss basically just have tiny timings they have to hit and if they don't, the zerg just rolls them over unless a serious mistake is made. Luckily for Naniwa he hit it this game, but 20seconds later and he's dead.

Not saying it's imbalanced or whatever. Just that i don't like the matchup at all.

Sounds like T in TvP
Sajiki
Profile Joined September 2010
Germany522 Posts
July 29 2012 19:20 GMT
#611
On July 30 2012 04:18 Porcelina wrote:
Why is there so so so much balance whine in this thread? tt.

quoted so EVERYONE can see it..
건설로봇 준비완료
m0ck
Profile Blog Joined November 2010
4194 Posts
July 29 2012 19:20 GMT
#612
The whining. It's everywhere..!
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2012-07-29 19:20:36
July 29 2012 19:20 GMT
#613
On July 30 2012 04:17 ProxyKnoxy wrote:
This matchup truly is stupid.. it's either a 2 base all in, or an attack before broodlords

or zerg gets 17 broodlords vortex'd and they get obliterated by archons.
Noocta
Profile Joined June 2010
France12578 Posts
July 29 2012 19:20 GMT
#614
On July 30 2012 04:18 Psychobabas wrote:
As a Terran, can someone please explain to me one thing about PvZ.

Does the protoss have to hit before broodlords to stand a chance. It looks like a real mess to me.


Either you hit before broodlord with a colossi gateway ( perhaps archons ) army with upgrades and blink.
Or you turtle hard and get an early mothership, harass a bitmore, then either try to win with a good vortex or the new trend of going carrier.

And or the other side there's the Immortal 2 base all in / +2 blink all in / mass gateway unupdraged all in.

Voilà, that's pretty much PvZ in a nuttshell.
" I'm not gonna fight you. I'm gonna kick your ass ! "
TheSwamp
Profile Joined November 2010
United States1497 Posts
July 29 2012 19:20 GMT
#615
On July 30 2012 04:20 Lukeeze[zR] wrote:
Show nested quote +
On July 30 2012 04:17 Ammoth wrote:
Ohana as first AND last map? :////


OSL/MSL style


I love this!
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Zane
Profile Joined January 2011
Romania3916 Posts
July 29 2012 19:20 GMT
#616
On July 30 2012 04:19 travis wrote:
Show nested quote +
On July 30 2012 04:18 Psychobabas wrote:
As a Terran, can someone please explain to me one thing about PvZ.

Does the protoss have to hit before broodlords to stand a chance. It looks like a real mess to me.


i've seen protosses play a defensive late game style where they aim for mothership/templar/archon/blink stalker/carrier etc composition, and just play insanely defensive forever trying to lose less money in units than the zerg and then eventually win a big fight with their 200/200 and kill the zerg. or starve the zerg.

Or get a lucky vortex.
Makrel
Profile Joined July 2010
Denmark150 Posts
July 29 2012 19:20 GMT
#617
On July 30 2012 04:20 oogieogie wrote:
Show nested quote +
On July 30 2012 04:17 ProxyKnoxy wrote:
This matchup truly is stupid.. it's either a 2 base all in, or an attack before broodlords

or zerg gets 17 broodlords vortex'd and they get obliterated by archons.

If the zerg is unable to split
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
July 29 2012 19:20 GMT
#618
On July 30 2012 04:18 TheHova wrote:
This is why PvZ is so silly right now. Protoss basically just have tiny timings they have to hit and if they don't, the zerg just rolls them over unless a serious mistake is made. Luckily for Naniwa he hit it this game, but 20seconds later and he's dead.

Not saying it's imbalanced or whatever. Just that i don't like the matchup at all.

I am not so sure. The matchup seems the same - hinder the zerg before he can do what he wants. Major's games yesterday are PERFECT example! Bad, bad... HELLIONS, ROASTED DRONES, YAAAAAAAAAAY!
That fourth snipe was huge too (hey Chill talking about that)
I work alone. // Visit TL Mafia subforum!
Toadvine
Profile Joined November 2010
Poland2234 Posts
July 29 2012 19:20 GMT
#619
On July 30 2012 04:18 travis wrote:
it actually does bother me that nani snipes hatch, has perfect timing in his attack (just before corruptors), has incredible positioning, and still almost lost that game.

i cant remember how squirtle beat ret i feel like he macrod up a bigger army faster than naniwa does? and constantly had perfect control/positioning i guess


One game with a 2 base all-in.
One game with a 3 base timing, where Ret suicided all of his Infestors.
One game with a 3 base timing, where Ret went 12 min Hive after opening Muta/ling, suicided all his mutas into cannons, and had no units at home to defend.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
July 29 2012 19:20 GMT
#620
On July 30 2012 04:18 Psychobabas wrote:
As a Terran, can someone please explain to me one thing about PvZ.

Does the protoss have to hit before broodlords to stand a chance. It looks like a real mess to me.

Basically, your choices are two-base timing, three base maxed attack before Broodlords, or tech to Mothership fast enough to have a Vortex ready when the Broodlords reach your base.
The frumious Bandersnatch
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