He's like that boss you encounter about midway through a video game that serves as a prologue to the game's more difficult aspect. The guy who finally gives you consecutive game overs.
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FrostedMiniWheats
United States30730 Posts
He's like that boss you encounter about midway through a video game that serves as a prologue to the game's more difficult aspect. The guy who finally gives you consecutive game overs. | ||
Aeceus
United Kingdom1278 Posts
On July 25 2012 19:51 Aeceus wrote: Yeah I hate it too, just don't like the base layout. I actually preferred some of the earlier concepts of Ohana http://www.teamliquid.net/forum/viewmessage.php?topic_id=249962 That version made for so much more interesting games IMO when i tried a few games on it. | ||
Ryps
Romania2740 Posts
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Inflicted
Australia18228 Posts
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DougJDempsey
747 Posts
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HolydaKing
21253 Posts
Curious played this game pretty well, but it was boring as hell... | ||
DrakeFZX3
United States925 Posts
On July 25 2012 19:50 Bashion wrote: Why? Carriers already cost a shit ton of resources and take forever to make. Because unlike Broodlords, Carriers can hit ground AND air. Apparently they also have the highest DPS in the game. | ||
Orek
1665 Posts
On July 25 2012 19:51 Hostileeeeee wrote: Interceptors costing money is silly, it's not exactly like Carriers are OP. Just for the sake of BW tradition, I like interceptors costing money. I hope Blizzard can balance it without removing interceptor cost. | ||
pdd
Australia9933 Posts
On July 25 2012 19:51 Aeceus wrote: Yeah I hate it too, just don't like the base layout. I actually preferred some of the earlier concepts of Ohana I really don't mind it. I thought it was boring when it first came out, but it's pretty balanced and the layout of nat to 4th just flows really well. The 5th is hard to take, but an easy 5th would make the map too much like Metropolis and end up with too turtley games. And it's not the map which caused that last game to be turtley, it's just a natural aspect of late game PvZ that makes it that way. | ||
ElephantBaby
United States1365 Posts
On July 25 2012 19:53 rothsbury wrote: Blizzard have tweaked so much with the balance of basically everything except carriers. No changes at all until removal in HOTS. They didn't even try to make them work. Still protoss is strong nowadays, so not buff carriers is the correct decision. | ||
IshinShishi
Japan6156 Posts
On July 25 2012 19:52 graNite wrote: guess what, creator had a lot of gas, too. but he can not build anything that is not countered by infestors. I dont meant to max on infestors only ofc, curios played a good game with all that spines in the main etc and the broodlords especially, but there is nothing that creator could do to counter the energy produced by the infestors. the game would be balanced if there was a counter that required energy, too, (maybe interceptors for energy?) Nah, broods were irrelevant at that point, infestors would've won the game by themselves. | ||
FakeDeath
Malaysia6060 Posts
On July 25 2012 19:52 graNite wrote: guess what, creator had a lot of gas, too. but he can not build anything that is not countered by infestors. I dont meant to max on infestors only ofc, curios played a good game with all that spines in the main etc and the broodlords especially, but there is nothing that creator could do to counter the energy produced by the infestors. the game would be balanced if there was a counter that required energy, too, (maybe interceptors for energy?) No Creator fucked up.Dun blame game balance on this one. HE lost his whole fucking army when he had RECALL.Choking???? Double vortex hit nothing???lol He also had an earlier 5th and had a 4th base at the same time as Curious. lol He could have straight transition into carriers/archons/templars/mothership much faster but he did not and CHOSE T GO VOID RAYS FIRST???? Creator had an advantage but Curious was more patient and outplayed him in the end although Creator mistakes and huge choking cost him that but wp by Curious. | ||
Hassybaby
United Kingdom10823 Posts
On July 25 2012 19:52 X3GoldDot wrote: imagine broodlords that can attack air and have a higher range (interceptors can go up till 14 range), and has a higher dps, and has more hp, while costing 50 minerals more Imagine being ale to make 15 carriers at once, but only needing a single stargate as opposed to 2250/2250 on 15 stargates | ||
HaXXspetten
Sweden15718 Posts
On July 25 2012 19:52 Zheryn wrote: I enjoy watching endgame situations most, where build orders are no longer relevant and positioning and clever moves decides the outcome. That game really showed how much better Curious played than Creator. I generally enjoy that as well, but if there is no excitement due to one player in an impossible situation and refusing to accept that forever and ever, it feels more like falling down the stairs | ||
rothsbury
Australia1654 Posts
On July 25 2012 19:55 ElephantBaby wrote: Still protoss is strong nowadays, so not buff carriers is the correct decision. It's not like they're strong because of carriers though. A buff which makes a unit more viable without making the race too strong can only be for the good. | ||
KiNGxXx
7928 Posts
On July 25 2012 19:55 Orek wrote: Just for the sake of BW tradition, I like interceptors costing money. I hope Blizzard can balance it without removing interceptor cost. Yeah, they just remove the carriers! | ||
minhblizzard
Singapore425 Posts
In the service of Auir | ||
GumBa
United Kingdom31935 Posts
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oOOoOphidian
United States1402 Posts
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Orek
1665 Posts
On July 25 2012 19:56 Hassybaby wrote: Imagine being ale to make 15 carriers at once, but only needing a single stargate as opposed to 2250/2250 on 15 stargates Safe vs tech snipe? | ||
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