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On July 25 2012 19:56 Hassybaby wrote:Show nested quote +On July 25 2012 19:52 X3GoldDot wrote:On July 25 2012 19:50 Bashion wrote:On July 25 2012 19:49 X3GoldDot wrote:On July 25 2012 19:48 Kluey wrote:On July 25 2012 19:47 rothsbury wrote: Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak. Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers? if interceptors were free carriers would become op lol Why? Carriers already cost a shit ton of resources and take forever to make. imagine broodlords that can attack air and have a higher range (interceptors can go up till 14 range), and has a higher dps, and has more hp, while costing 50 minerals more Imagine being ale to make 15 carriers at once, but only needing a single stargate as opposed to 2250/2250 on 15 stargates
id be fine with that change if broodlords could attack air
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On July 25 2012 19:50 HaXXspetten wrote:Show nested quote +On July 25 2012 19:49 Notfragile wrote:On July 25 2012 19:46 graNite wrote: why do infestors counter every unit in the game and can even burrow...
its so easy for the z to just max on infestors with the last ressources on the map. Seriously???? A bazillion infestors costing a third of the total gas on the map with 50 spine 35 spore support and broodlords. Then yes, it can counter everything. Infestors alone?? Well see games of Freaky get owned. http://www.gomtv.net/2012gsls3/vod/67572/?set=2&lang=
I was so sure this would pop up. Don't start the dicussion on how some nukes/emps would have ended it if bomber did not choke so hard.
I just find whining about infestors so out of place. Creator stayed put in his base, allowing Curious to make the unstoppable static support for his army.
See it this way: Every army has a finite number of resources in it due to population limit. The zerg brood/infestor is more expensive than the protoss army but the archon toilet if done correctly can still kill it. However, if you make mass static defense you can have an army with unlimited supply.
There are 2 solutions to this: a) Neural the mothership or spread perfectly and waste the vortex b) Make a larger army. Curious' only limitation was the amount of minerals he could get his hands on. While the zerg army might have cost 5000/5000 (just an example) his actual army with the static support was more like 13000/5000.
So... don't let the zerg get to that point. Creator waited for an eternity, not making carriers fast enough and not killing a base/recalling when his mothership reached max energy.
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On July 25 2012 19:55 Orek wrote:Show nested quote +On July 25 2012 19:51 Hostileeeeee wrote: Interceptors costing money is silly, it's not exactly like Carriers are OP. Just for the sake of BW tradition, I like interceptors costing money. I hope Blizzard can balance it without removing interceptor cost.
To be fair costing minerals isn't really the issue with carriers, the speed of everything in the game means that by the time most anti-air gets hit by an interceptor they've already closed in on the carrier itself.
There are a lot of good solutions to the carrier issue discussed in the carrier thread in sc2 general, but there's also a lot of bad ideas haha.
Either way it feels like Blizzard doesn't want to update the carrier because they don't understand what they could do with it. Oh well.
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On July 25 2012 19:57 oOOoOphidian wrote: I really dislike Ohana as well. Only 5 bases per player, such short distances and hard to defend bases. It reminds me of early season maps... Korhal Compound was a better with similar design and while it had some of the same problems, it was still worth playing on. The only reason GSL is using it in the pool is because the OSL map pool includes it, so all the players need practice on the map.
I agree with you but no no Korhal is awful. Still can't believe it got 3rd in the TLMC instead of Sanctuary
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On July 25 2012 19:56 FakeDeath wrote:Show nested quote +On July 25 2012 19:52 graNite wrote:On July 25 2012 19:49 Notfragile wrote:On July 25 2012 19:46 graNite wrote: why do infestors counter every unit in the game and can even burrow...
its so easy for the z to just max on infestors with the last ressources on the map. Seriously???? A bazillion infestors costing a third of the total gas on the map with 50 spine 35 spore support and broodlords. Then yes, it can counter everything. Infestors alone?? Well see games of Freaky get owned. guess what, creator had a lot of gas, too. but he can not build anything that is not countered by infestors. I dont meant to max on infestors only ofc, curios played a good game with all that spines in the main etc and the broodlords especially, but there is nothing that creator could do to counter the energy produced by the infestors. the game would be balanced if there was a counter that required energy, too, (maybe interceptors for energy?) No Creator fucked up.Dun blame game balance on this one. HE lost his whole fucking army when he had RECALL.Choking???? Double vortex hit nothing???lol He also had an earlier 5th and had a 4th base at the same time as Curious. lol He could have straight transition into carriers/archons/templars/mothership much faster but he did not and CHOSE T GO VOID RAYS FIRST???? Creator had an advantage but Curious was more patient and outplayed him in the end although Creator mistakes and huge choking cost him that but wp by Curious.
i know, i saw the choking.
but what can a protoss do to deall mass infestor broodlord?
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On July 25 2012 19:50 HaXXspetten wrote:Show nested quote +On July 25 2012 19:49 Notfragile wrote:On July 25 2012 19:46 graNite wrote: why do infestors counter every unit in the game and can even burrow...
its so easy for the z to just max on infestors with the last ressources on the map. Seriously???? A bazillion infestors costing a third of the total gas on the map with 50 spine 35 spore support and broodlords. Then yes, it can counter everything. Infestors alone?? Well see games of Freaky get owned. http://www.gomtv.net/2012gsls3/vod/67572/?set=2&lang=
It was so funny to look at bomber trying so hard to not thinking about making ghost. The only other unit he didn't made was reaper, and it's not like you would ever want to do a reaper against zerg now
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On July 25 2012 19:53 FrostedMiniWheats wrote: most anticipated match of the day for me coming up. Wonder if Yoda is still a padawan or not. Supernova is a good test though.
He's like that boss you encounter about midway through a video game that serves as a prologue to the game's more difficult aspect. The guy who finally gives you consecutive game overs. I think SuperNoVa's experience is gonna get him a 2-0 and the Nestea Award.
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Cheering for SuperNoVa here!
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United Kingdom38149 Posts
On July 25 2012 19:57 oOOoOphidian wrote: I really dislike Ohana as well. Only 5 bases per player, such short distances and hard to defend bases. It reminds me of early season maps... Korhal Compound was a better with similar design and while it had some of the same problems, it was still worth playing on. The only reason GSL is using it in the pool is because the OSL map pool includes it, so all the players need practice on the map.
Oh god anything but Korhal.
I'd rather have Calm before the Storm back before Korhal could make a GSL map pool
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On July 25 2012 19:55 Orek wrote:Show nested quote +On July 25 2012 19:51 Hostileeeeee wrote: Interceptors costing money is silly, it's not exactly like Carriers are OP. Just for the sake of BW tradition, I like interceptors costing money. I hope Blizzard can balance it without removing interceptor cost.
Clinging on to something because it was like that in BW is a terrible idea for game design, fyi. In BW they also didn't have infestors that spewed out dozens of free marines or brood lords spawning infinite free zerglings.
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On July 25 2012 19:57 X3GoldDot wrote:Show nested quote +On July 25 2012 19:56 Hassybaby wrote:On July 25 2012 19:52 X3GoldDot wrote:On July 25 2012 19:50 Bashion wrote:On July 25 2012 19:49 X3GoldDot wrote:On July 25 2012 19:48 Kluey wrote:On July 25 2012 19:47 rothsbury wrote: Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak. Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers? if interceptors were free carriers would become op lol Why? Carriers already cost a shit ton of resources and take forever to make. imagine broodlords that can attack air and have a higher range (interceptors can go up till 14 range), and has a higher dps, and has more hp, while costing 50 minerals more Imagine being ale to make 15 carriers at once, but only needing a single stargate as opposed to 2250/2250 on 15 stargates id be fine with that change if broodlords could attack air There's a reason broodlords are called gglords in the internets, they don't need any buffs, carriers on the other hand.
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On July 25 2012 19:57 Orek wrote:Show nested quote +On July 25 2012 19:56 Hassybaby wrote:On July 25 2012 19:52 X3GoldDot wrote:On July 25 2012 19:50 Bashion wrote:On July 25 2012 19:49 X3GoldDot wrote:On July 25 2012 19:48 Kluey wrote:On July 25 2012 19:47 rothsbury wrote: Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak. Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers? if interceptors were free carriers would become op lol Why? Carriers already cost a shit ton of resources and take forever to make. imagine broodlords that can attack air and have a higher range (interceptors can go up till 14 range), and has a higher dps, and has more hp, while costing 50 minerals more Imagine being ale to make 15 carriers at once, but only needing a single stargate as opposed to 2250/2250 on 15 stargates Safe vs tech snipe? 50 spines/spores aren't going to prevent a snipe on the spire?
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On July 25 2012 19:58 graNite wrote:Show nested quote +On July 25 2012 19:56 FakeDeath wrote:On July 25 2012 19:52 graNite wrote:On July 25 2012 19:49 Notfragile wrote:On July 25 2012 19:46 graNite wrote: why do infestors counter every unit in the game and can even burrow...
its so easy for the z to just max on infestors with the last ressources on the map. Seriously???? A bazillion infestors costing a third of the total gas on the map with 50 spine 35 spore support and broodlords. Then yes, it can counter everything. Infestors alone?? Well see games of Freaky get owned. guess what, creator had a lot of gas, too. but he can not build anything that is not countered by infestors. I dont meant to max on infestors only ofc, curios played a good game with all that spines in the main etc and the broodlords especially, but there is nothing that creator could do to counter the energy produced by the infestors. the game would be balanced if there was a counter that required energy, too, (maybe interceptors for energy?) No Creator fucked up.Dun blame game balance on this one. HE lost his whole fucking army when he had RECALL.Choking???? Double vortex hit nothing???lol He also had an earlier 5th and had a 4th base at the same time as Curious. lol He could have straight transition into carriers/archons/templars/mothership much faster but he did not and CHOSE T GO VOID RAYS FIRST???? Creator had an advantage but Curious was more patient and outplayed him in the end although Creator mistakes and huge choking cost him that but wp by Curious. i know, i saw the choking. but what can a protoss do to deall mass infestor broodlord?
All of those mistake add up and also making voids instead of making Carriers earlier
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On July 25 2012 19:56 rothsbury wrote:Show nested quote +On July 25 2012 19:55 ElephantBaby wrote:On July 25 2012 19:53 rothsbury wrote:On July 25 2012 19:49 pdd wrote:On July 25 2012 19:48 Aeceus wrote:On July 25 2012 19:47 HaXXspetten wrote:On July 25 2012 19:47 Aeceus wrote: Would carriers be op if interceptors worked like broodlings? carriers op ? in sc2 ? please... So if interceptors would be free they would be balanced already? Hmmm Blizzard unfortunately doesn't think so. They've totally done nothing with it since the beta. Blizzard have tweaked so much with the balance of basically everything except carriers. No changes at all until removal in HOTS. They didn't even try to make them work. Still protoss is strong nowadays, so not buff carriers is the correct decision. It's not like they're strong because of carriers though. A buff which makes a unit more viable without making the race too strong can only be for the good.
If anything should come back in Legacy of the Void, Carreir is it. En taro Tassadar.
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On July 25 2012 19:57 oOOoOphidian wrote: I really dislike Ohana as well. Only 5 bases per player, such short distances and hard to defend bases. It reminds me of early season maps... Korhal Compound was a better with similar design and while it had some of the same problems, it was still worth playing on. The only reason GSL is using it in the pool is because the OSL map pool includes it, so all the players need practice on the map. Ohana makes sense in the map pool though. We have way too many big maps, and as a lot of tournaments have shown us a lot of players like to choose it.
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why is supernova still teamless....he is one of the most consistant players in code s
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yoda better play to take that #1 player on IM spot
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On July 25 2012 19:58 kubiks wrote:Show nested quote +On July 25 2012 19:50 HaXXspetten wrote:On July 25 2012 19:49 Notfragile wrote:On July 25 2012 19:46 graNite wrote: why do infestors counter every unit in the game and can even burrow...
its so easy for the z to just max on infestors with the last ressources on the map. Seriously???? A bazillion infestors costing a third of the total gas on the map with 50 spine 35 spore support and broodlords. Then yes, it can counter everything. Infestors alone?? Well see games of Freaky get owned. http://www.gomtv.net/2012gsls3/vod/67572/?set=2&lang= It was so funny to look at bomber trying so hard to not thinking about making ghost. The only other unit he didn't made was reaper, and it's not like you would ever want to do a reaper against zerg now 
Reapers with medivacs are pretty darned good in the early-mid game unless they roach.
But yeah, reapers are like the early game scout and that's the end =(
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On July 25 2012 19:59 IshinShishi wrote:Show nested quote +On July 25 2012 19:57 X3GoldDot wrote:On July 25 2012 19:56 Hassybaby wrote:On July 25 2012 19:52 X3GoldDot wrote:On July 25 2012 19:50 Bashion wrote:On July 25 2012 19:49 X3GoldDot wrote:On July 25 2012 19:48 Kluey wrote:On July 25 2012 19:47 rothsbury wrote: Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak. Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers? if interceptors were free carriers would become op lol Why? Carriers already cost a shit ton of resources and take forever to make. imagine broodlords that can attack air and have a higher range (interceptors can go up till 14 range), and has a higher dps, and has more hp, while costing 50 minerals more Imagine being ale to make 15 carriers at once, but only needing a single stargate as opposed to 2250/2250 on 15 stargates id be fine with that change if broodlords could attack air There's a reason broodlords are called gglords in the internets, they don't need any buffs, carriers on the other hand.
if carriers could be built 15 at a time, while having free interceptors, prepare for 32 protosses in code S.
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Lol did Khaldor just try to impersonate Tastosis's player intros?
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