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[GSL] Code A R3 D2 - Page 53

Forum Index > StarCraft 2 Tournaments
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IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 25 2012 10:51 GMT
#1041
Interceptors should definetely be free or cost energy, but more importantly, Creator let Curious win that game, he had nothing to defend his 4th, at least not nearly enough to defeat a 6k bank.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
July 25 2012 10:51 GMT
#1042
On July 25 2012 19:50 pdd wrote:
Show nested quote +
On July 25 2012 19:49 Rokoz wrote:
I hate Ohana, I hope it's no longer in map pool when HotS comes.

What's wrong with Ohana?

he doesn't like his family
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
July 25 2012 10:51 GMT
#1043
On July 25 2012 19:49 X3GoldDot wrote:
Show nested quote +
On July 25 2012 19:48 Kluey wrote:
On July 25 2012 19:47 rothsbury wrote:
Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak.


Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers?


if interceptors were free carriers would become op lol


Nothing except for a huge reduction of their build time and cost could make them OP.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
July 25 2012 10:51 GMT
#1044
Yes Curious.
So patient.lol

Zerg SpoonKiller.lol
Play your best
Hostileeeeee
Profile Joined November 2011
United Kingdom42 Posts
July 25 2012 10:51 GMT
#1045
Interceptors costing money is silly, it's not exactly like Carriers are OP.
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
July 25 2012 10:51 GMT
#1046
On July 25 2012 19:50 pdd wrote:
Show nested quote +
On July 25 2012 19:49 Rokoz wrote:
I hate Ohana, I hope it's no longer in map pool when HotS comes.

What's wrong with Ohana?


Yeah I hate it too, just don't like the base layout. I actually preferred some of the earlier concepts of Ohana
dabom88
Profile Blog Joined July 2010
United States3483 Posts
July 25 2012 10:52 GMT
#1047
On July 25 2012 19:50 Greenei wrote:
now the best player on team IM vs supernova.

Supernova's playing MVP?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Lunchador
Profile Joined April 2010
United States776 Posts
July 25 2012 10:52 GMT
#1048
Creator should have had that game a long time ago. He did not capitalize on his advantages in the mid-game and all his strategy choices after that were wrecked by nerves. Getting a whole raid group wiped out with no recall. Double-cast vortex which got nothing.

This was some huge choking from Creator. I wonder what got to him?
Defender of truth, justice, and noontime meals!
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 25 2012 10:52 GMT
#1049
On July 25 2012 19:49 Notfragile wrote:
Show nested quote +
On July 25 2012 19:46 graNite wrote:
why do infestors counter every unit in the game and can even burrow...

its so easy for the z to just max on infestors with the last ressources on the map.


Seriously????

A bazillion infestors costing a third of the total gas on the map with 50 spine 35 spore support and broodlords. Then yes, it can counter everything.

Infestors alone?? Well see games of Freaky get owned.



guess what, creator had a lot of gas, too. but he can not build anything that is not countered by infestors.
I dont meant to max on infestors only ofc, curios played a good game with all that spines in the main etc and the broodlords especially, but there is nothing that creator could do to counter the energy produced by the infestors.
the game would be balanced if there was a counter that required energy, too, (maybe interceptors for energy?)
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
July 25 2012 10:52 GMT
#1050
On July 25 2012 19:50 Bashion wrote:
Show nested quote +
On July 25 2012 19:49 X3GoldDot wrote:
On July 25 2012 19:48 Kluey wrote:
On July 25 2012 19:47 rothsbury wrote:
Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak.


Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers?


if interceptors were free carriers would become op lol


Why?

Carriers already cost a shit ton of resources and take forever to make.



imagine broodlords that can attack air and have a higher range (interceptors can go up till 14 range), and has a higher dps, and has more hp, while costing 50 minerals more
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Zheryn
Profile Joined December 2010
Sweden3653 Posts
July 25 2012 10:52 GMT
#1051
On July 25 2012 19:49 HaXXspetten wrote:
Show nested quote +
On July 25 2012 19:48 Zheryn wrote:
Wooooooow that was one of the sickest ZvPs ever. Curious so freaking good!

wat

that game was over 20 minutes ago -.-


I enjoy watching endgame situations most, where build orders are no longer relevant and positioning and clever moves decides the outcome. That game really showed how much better Curious played than Creator.
hundred thousand krouner
Maitolasi
Profile Joined December 2010
Finland441 Posts
July 25 2012 10:52 GMT
#1052
On July 25 2012 19:50 ElephantBaby wrote:
Show nested quote +
On July 25 2012 19:48 Kluey wrote:
On July 25 2012 19:47 rothsbury wrote:
Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak.


Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers?


Carriers are stronger than broodlords, and can attack both ground and air. Imagine if broodlords can attack air.


"Carriers are stronger than broodlords"

Holy shit now I've heard it all
Vindicare605
Profile Blog Joined August 2011
United States16126 Posts
July 25 2012 10:52 GMT
#1053
On July 25 2012 19:51 Hostileeeeee wrote:
Interceptors costing money is silly, it's not exactly like Carriers are OP.


It's an old mechanic that carried over from SC:1.

Unfortunately Carriers are not even close to as powerful as they were in Brood War for a lot of reasons, and so their mineral cost on Interceptors doesn't make as much sense as it did in SC:1
aka: KTVindicare the Geeky Bartender
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 25 2012 10:53 GMT
#1054
On July 25 2012 19:52 dabom88 wrote:
Show nested quote +
On July 25 2012 19:50 Greenei wrote:
now the best player on team IM vs supernova.

Supernova's playing MVP?


It's a joke, Mvp said Yoda was the best player on IM in a recent interview.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 25 2012 10:53 GMT
#1055
I think ohana is a crappy map that produces some extremely good games, just like crossfire.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Greenei
Profile Joined November 2011
Germany1754 Posts
July 25 2012 10:53 GMT
#1056
On July 25 2012 19:52 dabom88 wrote:
Show nested quote +
On July 25 2012 19:50 Greenei wrote:
now the best player on team IM vs supernova.

Supernova's playing MVP?


no hes playing yoda. and yoda is the best player on IM.
IMBA IMBA IMBA IMBA IMBA IMBA
rothsbury
Profile Joined January 2012
Australia1654 Posts
July 25 2012 10:53 GMT
#1057
On July 25 2012 19:49 pdd wrote:
Show nested quote +
On July 25 2012 19:48 Aeceus wrote:
On July 25 2012 19:47 HaXXspetten wrote:
On July 25 2012 19:47 Aeceus wrote:
Would carriers be op if interceptors worked like broodlings?

carriers op ? in sc2 ? please...


So if interceptors would be free they would be balanced already? Hmmm

Blizzard unfortunately doesn't think so. They've totally done nothing with it since the beta.

Blizzard have tweaked so much with the balance of basically everything except carriers. No changes at all until removal in HOTS. They didn't even try to make them work.
sparklyresidue
Profile Joined August 2011
United States5524 Posts
July 25 2012 10:53 GMT
#1058
On July 25 2012 19:52 dabom88 wrote:
Show nested quote +
On July 25 2012 19:50 Greenei wrote:
now the best player on team IM vs supernova.

Supernova's playing MVP?

MVP stated that Yoda was the best player on IM!
Like Tinkerbelle, I leave behind a sparkly residue.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 25 2012 10:53 GMT
#1059
On July 25 2012 19:52 Maitolasi wrote:
Show nested quote +
On July 25 2012 19:50 ElephantBaby wrote:
On July 25 2012 19:48 Kluey wrote:
On July 25 2012 19:47 rothsbury wrote:
Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak.


Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers?


Carriers are stronger than broodlords, and can attack both ground and air. Imagine if broodlords can attack air.


"Carriers are stronger than broodlords"

Holy shit now I've heard it all


Carriers are stronger than Broodlords.

Carriers are not stronger than Broodlords with infestor support.
Lann555
Profile Joined February 2010
Netherlands5173 Posts
July 25 2012 10:53 GMT
#1060
On July 25 2012 19:49 Daniel C wrote:
Curious - did I see a hint of a smile there or was that just the tail end of a scowl?


He was just chewing down the last bits of Creator's soul.

Fantasy Fan! Gogogo vultures
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