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On July 25 2012 19:43 Vindicare605 wrote:Show nested quote +On July 25 2012 19:42 Nekovivie wrote:mass infestor is so boring, seems like they just counter everything  Reminds me a lot of the way Ghosts used to look in TvZ.
ghosts do not counter lings, roaches, banelings, mutas, hydras. moreover, they DONT HAVE AREA DAMAGE!
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On July 25 2012 19:47 rothsbury wrote: Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak.
Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers?
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well good thing is creator probably will win ups and downs, i hope...as long as he gets his nerve problems settled...... pls creator win u&d..
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On July 25 2012 19:48 Issamu wrote: wow, am I the only one that liked that game?
you and curious are alone in that regard.
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On July 25 2012 19:47 Fragile51 wrote: It's a fucking travesty that infested terrans cost only energy while interceptors cost minerals.........
It's pretty cool that zerg is the most cost-inefficient race early game, but with infestor-broodlord it's the complete opposite.
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Well, that was one of the best lategame ZvP management I have seen in a while. Curious played as safe as possible and strangled Creator; he basically never engaged, at all. And yes, this is how fun ZvP seems to get, too often. /sighs Hopefully HotS will shake things up, even if I am still very skeptical on part of its design and balance.
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On July 25 2012 19:47 HaXXspetten wrote:Show nested quote +On July 25 2012 19:47 Aeceus wrote: Would carriers be op if interceptors worked like broodlings? carriers op ? in sc2 ? please...
So if interceptors would be free they would be balanced already? Hmmm
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dezi
Germany1536 Posts
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On July 25 2012 19:46 graNite wrote: why do infestors counter every unit in the game and can even burrow...
its so easy for the z to just max on infestors with the last ressources on the map.
moving buildings looool. that is a unit then but it doesnt cost any supply.
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Just woke up and I can't stop smiling, so happy. MMA
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On July 25 2012 19:48 Kluey wrote:Show nested quote +On July 25 2012 19:47 rothsbury wrote: Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak. Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers?
if interceptors were free carriers would become op lol
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On July 25 2012 19:48 Zheryn wrote: Wooooooow that was one of the sickest ZvPs ever. Curious so freaking good! wat
that game was over 20 minutes ago -.-
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On July 25 2012 19:46 graNite wrote: why do infestors counter every unit in the game and can even burrow...
its so easy for the z to just max on infestors with the last ressources on the map.
Seriously????
A bazillion infestors costing a third of the total gas on the map with 50 spine 35 spore support and broodlords. Then yes, it can counter everything.
Infestors alone?? Well see games of Freaky get owned.
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On July 25 2012 19:47 DrakeFZX3 wrote: Creator played absolutely terrible in the late game. what do u say that? How do u win if the opponent play perfectly. Late game, zerg is very very strong
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Forget balance.
Balance aside, PvZ is crazy for both sides lately.
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On July 25 2012 19:47 Aeceus wrote: Would carriers be op if interceptors worked like broodlings? I would not mind free interceptors for attack ground only lol
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United Kingdom10823 Posts
On July 25 2012 19:48 Nekovivie wrote:Show nested quote +On July 25 2012 19:47 Aeceus wrote: Would carriers be op if interceptors worked like broodlings? I don't see why they would tbh :/
I'd quite like to see that. Interceptors cost so much money
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On July 25 2012 19:48 Issamu wrote: wow, am I the only one that liked that game?
I'm sure it was entertaining if you've never seen a protoss throw away a late-game PvZ before by making bad decisions but I've seen it enough times to be sick of it...
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Infestors are stupid but still, creator threw that game so hard :/ He had a timing window when he was AHEAD in supply but he sat back and didnt do anything with it, then floated a ton of minerals while not usings prisms and why would you go for voidrays? At least carriers can win you the game if you get them out, voidrays cant beat infestors. He justs didnt do anything with his window, then sat back forever and gave curious the chance to come back into the game and his lategame composition was pretty bad aswell :/
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with 3 account in the top3 of kor ladder (all at 70% win stats) from creator for weeks one would think he'd be more experienced in these kind of situations, he really fell apart and seemed clueless after he secured his 4 bases
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