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[GSL] Code A R3 D2 - Page 51

Forum Index > StarCraft 2 Tournaments
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Prev 1 49 50 51 52 53 75 Next
graNite
Profile Blog Joined December 2010
Germany4434 Posts
July 25 2012 10:48 GMT
#1001
On July 25 2012 19:43 Vindicare605 wrote:
Show nested quote +
On July 25 2012 19:42 Nekovivie wrote:
mass infestor is so boring, seems like they just counter everything

Reminds me a lot of the way Ghosts used to look in TvZ.


ghosts do not counter lings, roaches, banelings, mutas, hydras. moreover, they DONT HAVE AREA DAMAGE!
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Kluey
Profile Joined April 2011
Canada1197 Posts
July 25 2012 10:48 GMT
#1002
On July 25 2012 19:47 rothsbury wrote:
Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak.


Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers?
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
July 25 2012 10:48 GMT
#1003
well good thing is creator probably will win ups and downs, i hope...as long as he gets his nerve problems settled...... pls creator win u&d..
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
Doomwish
Profile Joined July 2011
438 Posts
July 25 2012 10:48 GMT
#1004
On July 25 2012 19:48 Issamu wrote:
wow, am I the only one that liked that game?


you and curious are alone in that regard.
brrip
Profile Joined January 2011
United Kingdom211 Posts
July 25 2012 10:48 GMT
#1005
On July 25 2012 19:47 Fragile51 wrote:
It's a fucking travesty that infested terrans cost only energy while interceptors cost minerals.........


It's pretty cool that zerg is the most cost-inefficient race early game, but with infestor-broodlord it's the complete opposite.
WigglingSquid
Profile Joined August 2011
5194 Posts
July 25 2012 10:48 GMT
#1006
Well, that was one of the best lategame ZvP management I have seen in a while. Curious played as safe as possible and strangled Creator; he basically never engaged, at all.
And yes, this is how fun ZvP seems to get, too often. /sighs Hopefully HotS will shake things up, even if I am still very skeptical on part of its design and balance.
Aeceus
Profile Joined September 2011
United Kingdom1278 Posts
July 25 2012 10:48 GMT
#1007
On July 25 2012 19:47 HaXXspetten wrote:
Show nested quote +
On July 25 2012 19:47 Aeceus wrote:
Would carriers be op if interceptors worked like broodlings?

carriers op ? in sc2 ? please...


So if interceptors would be free they would be balanced already? Hmmm
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 25 2012 10:48 GMT
#1008
Talk about patience Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
scsnow
Profile Joined April 2010
Slovenia515 Posts
July 25 2012 10:48 GMT
#1009
On July 25 2012 19:46 graNite wrote:
why do infestors counter every unit in the game and can even burrow...

its so easy for the z to just max on infestors with the last ressources on the map.


moving buildings looool. that is a unit then but it doesnt cost any supply.
Gorlin
Profile Joined November 2010
United States2753 Posts
July 25 2012 10:49 GMT
#1010
Just woke up and I can't stop smiling, so happy. MMA
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
July 25 2012 10:49 GMT
#1011
On July 25 2012 19:48 Kluey wrote:
Show nested quote +
On July 25 2012 19:47 rothsbury wrote:
Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak.


Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers?


if interceptors were free carriers would become op lol
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
July 25 2012 10:49 GMT
#1012
On July 25 2012 19:48 Zheryn wrote:
Wooooooow that was one of the sickest ZvPs ever. Curious so freaking good!

wat

that game was over 20 minutes ago -.-
Notfragile
Profile Joined April 2011
Greece713 Posts
July 25 2012 10:49 GMT
#1013
On July 25 2012 19:46 graNite wrote:
why do infestors counter every unit in the game and can even burrow...

its so easy for the z to just max on infestors with the last ressources on the map.


Seriously????

A bazillion infestors costing a third of the total gas on the map with 50 spine 35 spore support and broodlords. Then yes, it can counter everything.

Infestors alone?? Well see games of Freaky get owned.
"The art of war is of vital importance to the state" || MVP.Keen fan since the day he stole my heart with a double 2rax. http://i.imgur.com/A82cl.gif
Zerofinal
Profile Joined June 2012
Thailand136 Posts
July 25 2012 10:49 GMT
#1014
On July 25 2012 19:47 DrakeFZX3 wrote:
Creator played absolutely terrible in the late game.

what do u say that? How do u win if the opponent play perfectly.
Late game, zerg is very very strong
Orek
Profile Joined February 2012
1665 Posts
July 25 2012 10:49 GMT
#1015
Forget balance.

Balance aside, PvZ is crazy for both sides lately.
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
July 25 2012 10:49 GMT
#1016
On July 25 2012 19:47 Aeceus wrote:
Would carriers be op if interceptors worked like broodlings?

I would not mind free interceptors for attack ground only lol
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
July 25 2012 10:49 GMT
#1017
On July 25 2012 19:48 Nekovivie wrote:
Show nested quote +
On July 25 2012 19:47 Aeceus wrote:
Would carriers be op if interceptors worked like broodlings?


I don't see why they would tbh :/


I'd quite like to see that. Interceptors cost so much money
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
July 25 2012 10:49 GMT
#1018
On July 25 2012 19:48 Issamu wrote:
wow, am I the only one that liked that game?


I'm sure it was entertaining if you've never seen a protoss throw away a late-game PvZ before by making bad decisions but I've seen it enough times to be sick of it...
-y0shi-
Profile Joined July 2011
Germany994 Posts
July 25 2012 10:49 GMT
#1019
Infestors are stupid but still, creator threw that game so hard :/ He had a timing window when he was AHEAD in supply but he sat back and didnt do anything with it, then floated a ton of minerals while not usings prisms and why would you go for voidrays? At least carriers can win you the game if you get them out, voidrays cant beat infestors. He justs didnt do anything with his window, then sat back forever and gave curious the chance to come back into the game and his lategame composition was pretty bad aswell :/
Tsubbi
Profile Joined September 2010
Germany7996 Posts
July 25 2012 10:49 GMT
#1020
with 3 account in the top3 of kor ladder (all at 70% win stats) from creator for weeks one would think he'd be more experienced in these kind of situations, he really fell apart and seemed clueless after he secured his 4 bases
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