On July 25 2012 19:59 Incomplet wrote:
why is supernova still teamless....he is one of the most consistant players in code s
why is supernova still teamless....he is one of the most consistant players in code s
Maybe Liquid rejected him
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HaXXspetten
Sweden15718 Posts
July 25 2012 11:00 GMT
#1101
On July 25 2012 19:59 Incomplet wrote: why is supernova still teamless....he is one of the most consistant players in code s Maybe Liquid rejected him | ||
Bashion
Cook Islands2612 Posts
July 25 2012 11:00 GMT
#1102
On July 25 2012 19:58 Asha` wrote: Show nested quote + On July 25 2012 19:57 oOOoOphidian wrote: I really dislike Ohana as well. Only 5 bases per player, such short distances and hard to defend bases. It reminds me of early season maps... Korhal Compound was a better with similar design and while it had some of the same problems, it was still worth playing on. The only reason GSL is using it in the pool is because the OSL map pool includes it, so all the players need practice on the map. Oh god anything but Korhal. I'd rather have Calm before the Storm back before Korhal could make a GSL map pool I wish they would add Muspelheim (or whatever its called) in their GSL map pool. | ||
FrostedMiniWheats
United States30730 Posts
July 25 2012 11:00 GMT
#1103
On July 25 2012 19:58 PVJ wrote: Show nested quote + On July 25 2012 19:53 FrostedMiniWheats wrote: most anticipated match of the day for me coming up. Wonder if Yoda is still a padawan or not. Supernova is a good test though. He's like that boss you encounter about midway through a video game that serves as a prologue to the game's more difficult aspect. The guy who finally gives you consecutive game overs. I think SuperNoVa's experience is gonna get him a 2-0 and the Nestea Award. oh? Thought he needed two more seasons. Think he'll win 2-0 as well. | ||
FakeDeath
Malaysia6060 Posts
July 25 2012 11:00 GMT
#1104
On July 25 2012 19:58 graNite wrote: Show nested quote + On July 25 2012 19:56 FakeDeath wrote: On July 25 2012 19:52 graNite wrote: On July 25 2012 19:49 Notfragile wrote: On July 25 2012 19:46 graNite wrote: why do infestors counter every unit in the game and can even burrow... its so easy for the z to just max on infestors with the last ressources on the map. Seriously???? A bazillion infestors costing a third of the total gas on the map with 50 spine 35 spore support and broodlords. Then yes, it can counter everything. Infestors alone?? Well see games of Freaky get owned. guess what, creator had a lot of gas, too. but he can not build anything that is not countered by infestors. I dont meant to max on infestors only ofc, curios played a good game with all that spines in the main etc and the broodlords especially, but there is nothing that creator could do to counter the energy produced by the infestors. the game would be balanced if there was a counter that required energy, too, (maybe interceptors for energy?) No Creator fucked up.Dun blame game balance on this one. HE lost his whole fucking army when he had RECALL.Choking???? Double vortex hit nothing???lol He also had an earlier 5th and had a 4th base at the same time as Curious. lol He could have straight transition into carriers/archons/templars/mothership much faster but he did not and CHOSE T GO VOID RAYS FIRST???? Creator had an advantage but Curious was more patient and outplayed him in the end although Creator mistakes and huge choking cost him that but wp by Curious. i know, i saw the choking. but what can a protoss do to deall mass infestor broodlord? The endgame for protoss is carriers/templars/archons and a mothership. This composition can fight mass infestors/Bls but Creator chose to go into VOID RAY and by the time he transition into carriers it was too late. =.= | ||
Hassybaby
United Kingdom10823 Posts
July 25 2012 11:00 GMT
#1105
On July 25 2012 20:00 HaXXspetten wrote: Show nested quote + On July 25 2012 19:59 Incomplet wrote: why is supernova still teamless....he is one of the most consistant players in code s Maybe Liquid rejected him HaXX solved esports | ||
oOOoOphidian
United States1402 Posts
July 25 2012 11:01 GMT
#1106
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HaXXspetten
Sweden15718 Posts
July 25 2012 11:01 GMT
#1107
On July 25 2012 20:00 X3GoldDot wrote: Show nested quote + On July 25 2012 19:59 IshinShishi wrote: On July 25 2012 19:57 X3GoldDot wrote: On July 25 2012 19:56 Hassybaby wrote: On July 25 2012 19:52 X3GoldDot wrote: On July 25 2012 19:50 Bashion wrote: On July 25 2012 19:49 X3GoldDot wrote: On July 25 2012 19:48 Kluey wrote: On July 25 2012 19:47 rothsbury wrote: Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak. Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers? if interceptors were free carriers would become op lol Why? Carriers already cost a shit ton of resources and take forever to make. imagine broodlords that can attack air and have a higher range (interceptors can go up till 14 range), and has a higher dps, and has more hp, while costing 50 minerals more Imagine being ale to make 15 carriers at once, but only needing a single stargate as opposed to 2250/2250 on 15 stargates id be fine with that change if broodlords could attack air There's a reason broodlords are called gglords in the internets, they don't need any buffs, carriers on the other hand. if carriers could be built 15 at a time, while having free interceptors, prepare for 32 protosses in code S. well if you let a toss get 5250/3750 minerals/gas per minute, you've probably already lost the game anyway | ||
bittman
Australia8759 Posts
July 25 2012 11:02 GMT
#1108
On July 25 2012 20:00 Hassybaby wrote: Show nested quote + On July 25 2012 20:00 HaXXspetten wrote: On July 25 2012 19:59 Incomplet wrote: why is supernova still teamless....he is one of the most consistant players in code s Maybe Liquid rejected him HaXX solved esports Must be that everyone teamless has been rejected by Liquid. Poor Genius, Supernova, Inca, etc | ||
Tibbroar
United States161 Posts
July 25 2012 11:03 GMT
#1109
On July 25 2012 20:01 HaXXspetten wrote: Show nested quote + On July 25 2012 20:00 X3GoldDot wrote: On July 25 2012 19:59 IshinShishi wrote: On July 25 2012 19:57 X3GoldDot wrote: On July 25 2012 19:56 Hassybaby wrote: On July 25 2012 19:52 X3GoldDot wrote: On July 25 2012 19:50 Bashion wrote: On July 25 2012 19:49 X3GoldDot wrote: On July 25 2012 19:48 Kluey wrote: On July 25 2012 19:47 rothsbury wrote: Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak. Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers? if interceptors were free carriers would become op lol Why? Carriers already cost a shit ton of resources and take forever to make. imagine broodlords that can attack air and have a higher range (interceptors can go up till 14 range), and has a higher dps, and has more hp, while costing 50 minerals more Imagine being ale to make 15 carriers at once, but only needing a single stargate as opposed to 2250/2250 on 15 stargates id be fine with that change if broodlords could attack air There's a reason broodlords are called gglords in the internets, they don't need any buffs, carriers on the other hand. if carriers could be built 15 at a time, while having free interceptors, prepare for 32 protosses in code S. well if you let a toss get 5250/3750 minerals/gas per minute, you've probably already lost the game anyway Eh, you might have a good deal of success just killing his base while the 200 probes tickle your army. | ||
BlindKill
Australia1508 Posts
July 25 2012 11:03 GMT
#1110
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ThePlayer33
Australia2378 Posts
July 25 2012 11:03 GMT
#1111
On July 25 2012 20:01 HaXXspetten wrote: Show nested quote + On July 25 2012 20:00 X3GoldDot wrote: On July 25 2012 19:59 IshinShishi wrote: On July 25 2012 19:57 X3GoldDot wrote: On July 25 2012 19:56 Hassybaby wrote: On July 25 2012 19:52 X3GoldDot wrote: On July 25 2012 19:50 Bashion wrote: On July 25 2012 19:49 X3GoldDot wrote: On July 25 2012 19:48 Kluey wrote: On July 25 2012 19:47 rothsbury wrote: Interceptors should definitely be free. Probably wouldn't have made much difference to this game, but it would go some way to making carriers less weak. Hell yeah... Carriers are HUGE mineral sinks and only ever work on Fastest Map Possible. Broodlords have free broodlings so why can't Carriers? if interceptors were free carriers would become op lol Why? Carriers already cost a shit ton of resources and take forever to make. imagine broodlords that can attack air and have a higher range (interceptors can go up till 14 range), and has a higher dps, and has more hp, while costing 50 minerals more because toss have 300 probes, you have to win by killing buildings only and avoid killing any probes. if you do, carriers will pop out and kill everything Imagine being ale to make 15 carriers at once, but only needing a single stargate as opposed to 2250/2250 on 15 stargates id be fine with that change if broodlords could attack air There's a reason broodlords are called gglords in the internets, they don't need any buffs, carriers on the other hand. if carriers could be built 15 at a time, while having free interceptors, prepare for 32 protosses in code S. well if you let a toss get 5250/3750 minerals/gas per minute, you've probably already lost the game anyway | ||
Orek
1665 Posts
July 25 2012 11:03 GMT
#1112
There, you will never think Carrier is bad. | ||
zerious
Canada3803 Posts
July 25 2012 11:04 GMT
#1113
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LimitSEA
Australia9580 Posts
July 25 2012 11:04 GMT
#1114
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Dodgin
Canada39254 Posts
July 25 2012 11:04 GMT
#1115
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Hassybaby
United Kingdom10823 Posts
July 25 2012 11:04 GMT
#1116
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FrostedMiniWheats
United States30730 Posts
July 25 2012 11:04 GMT
#1117
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Probe1
United States17920 Posts
July 25 2012 11:04 GMT
#1118
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1ManArmy
Netherlands895 Posts
July 25 2012 11:04 GMT
#1119
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HaXXspetten
Sweden15718 Posts
July 25 2012 11:04 GMT
#1120
wpgg | ||
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