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[Code S] RO16 Group C GSL 2012 Season 3 - Page 103

Forum Index > StarCraft 2 Tournaments
Post a Reply
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Vindicare605
Profile Blog Joined August 2011
United States16129 Posts
July 04 2012 12:01 GMT
#2041
On July 04 2012 21:00 BlindKill wrote:
what happened to the good old mass thor TvP? I remember it being boss


Thors got energy added on to them.

aka: KTVindicare the Geeky Bartender
ImNightmare
Profile Joined May 2012
1575 Posts
July 04 2012 12:01 GMT
#2042
On July 04 2012 21:00 Thrombozyt wrote:
Show nested quote +
On July 04 2012 20:55 Fragile51 wrote:
On July 04 2012 20:54 Thrombozyt wrote:
On July 04 2012 20:51 Breach_hu wrote:
On July 04 2012 20:49 Vindicare605 wrote:
On July 04 2012 20:46 Breach_hu wrote:
why not make hellions with this?

They die to siege tank friendly fire (among other things), and since they're mechanical medivacs won't heal them.

Hellions are pretty much useless at this stage in the game.


they are good for raw dps and bait the toss units in. genius had only 2 colossus and pure zealots. againts that composition with tanks they are good with +2.

May I point you to the liquipedia page of the Hellion:
http://wiki.teamliquid.net/starcraft2/Hellion

Now say again that hellions are good for 'raw dps'. A single unstimmed marine at +3 has the same DPS as a +3 blue flame hellion against light.


Pretty sure hellions are the lowest dps unit terran has save for the scv :p

Actually:
The SCV has more DPS than a hellion vs armored targets.

http://wiki.teamliquid.net/starcraft2/SCV : DPS 3.3
http://wiki.teamliquid.net/starcraft2/Hellion : DPS 3.2

But if you include the splash damage a hellion can do, he is right
kodas
Profile Blog Joined January 2011
United States418 Posts
July 04 2012 12:01 GMT
#2043
Genius starting to choke, he made 2 twilights and then canceled one halfway through
Get paper, fuck bitches, smoke trees, mass thors.
Noc-
Profile Joined June 2012
Finland850 Posts
July 04 2012 12:01 GMT
#2044
On July 04 2012 20:56 Disarmed wrote:
Show nested quote +
On July 04 2012 20:55 kafkaesque wrote:
On July 04 2012 20:51 proofy wrote:
Yet another game ending in 5 seconds to a deathball. So much fun to watch!


What game were you watching?

I've seen a speed prism, around 10 smaller engagements, harrass throught the entire game from both players and really back and forth action. Sure, it was a 10 second engagement that ended the game, but up until then it was awesome.



too bad your 10 small engagements dont mean shit because its still the deathball fight around 5-6 seconds that wins the game


Going siege tanks and making one mistake, like he did and unsieged the whole army at once. The result usually is a loss in 5-6 seconds.
SEKO SEKO MMA<3 SEKO SEKO
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
July 04 2012 12:01 GMT
#2045
On July 04 2012 21:00 BlindKill wrote:
what happened to the good old mass thor TvP? I remember it being boss


Feedback, chargelots, archons.
Kull of Atlantis
Profile Joined June 2012
Turkey98 Posts
July 04 2012 12:01 GMT
#2046
On July 04 2012 21:00 BlindKill wrote:
what happened to the good old mass thor TvP? I remember it being boss

Energy Bar happened.
King Kull must die!
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2012-07-04 12:02:48
July 04 2012 12:02 GMT
#2047
On July 04 2012 20:58 Akhee wrote:
Show nested quote +
On July 04 2012 20:53 Rokoz wrote:
On July 04 2012 20:48 Stormiii wrote:
On July 04 2012 20:47 Rokoz wrote:
On July 04 2012 20:45 Stormiii wrote:
On July 04 2012 20:44 Rokoz wrote:
On July 04 2012 20:42 Fragile51 wrote:
siege tanks were bad in TvP they said

make only bio they said


Now BuyN lose.

Yes, they are bad.

When you got 40 less workers, yes they are bad.


So with 40 more workers siege tanks are good, ok I get it now.

If tanks were actually good in TvP you would see them used more.

When u can reinforce your army, yes they are good.


The thing is that when you have siege tanks it's very easy for the mobile Protoss deathball catch the Terran player unsieged just like what happened in this game.

And when it comes to reinforcing Terran is the most ineffective at reinforcing army.


mobile Protoss deathball
mobile Protoss
mobile
not protoss

P deathball has always been extremely mobile. Yes, people were wrong when that was a "truth" being repeated over and over long time ago. All units move at descent speed, and at same speed. The biggest units (colossi) can even cliffwalk to increase their mobility even more. Compare to T (BCs in "airdeathballs", Thors/Tank in mech deathball) and Z (BLs), P is extremely mobile.
HQuality
Profile Joined October 2009
2682 Posts
July 04 2012 12:02 GMT
#2048
Whirlwind is just awful. Not connecting with sc2 and his mechanics, race balances at all. Seriously, just awful.
No carpal tunnel no skill
TKK
Profile Joined March 2011
41 Posts
July 04 2012 12:03 GMT
#2049
how could he see the chronoboost on the forges, but not the forges?? what was that
Pandemona *
Profile Blog Joined March 2011
Charlie Sheens House51493 Posts
July 04 2012 12:03 GMT
#2050
Super late chargelots!
ModeratorTeam Liquid Football Thread Guru! - Chelsea FC ♥
Tsubbi
Profile Joined September 2010
Germany7997 Posts
Last Edited: 2012-07-04 12:03:30
July 04 2012 12:03 GMT
#2051
wow the chronoboosted observer goes as quickly through the produciton tab as a creep tumor ^^
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
July 04 2012 12:03 GMT
#2052
nice collosus snipe!
ModeratorRetired LR Bonjwa
TL+ Member
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2012-07-04 12:04:17
July 04 2012 12:03 GMT
#2053

On July 04 2012 20:52 rothsbury wrote:
The reason why tanks don't work that well is chargelots. Chargelots are the most cost efficient units in the game. Before charge zealots are really good: they only cost 100 mins and have very good DPS, but this is counteracted by their relatively low speed and the fact that they are melée. But with charge they connect almost instantly, which largely removes their only drawback. Even marines (generally thought to be really cost efficient) still have the vulnerability to splash throughout the entire game. But zealots have an upgrade that largely removes their disadvantage. The only way you can really handle them as terran is to constantly kite back with stimmed units, but this obviously doesn't work with sieged tanks. If your army stays with the tanks it is crushed by high HP high DPS zealots, and if your bio kites back the zealots will tear through the tanks.

Wrong. Chargelots are the most efficient unit in the game without micro AND only vs T (roaches rape them). With micro decent micro is imposible for chargelots to hit at all at once (unit overlap) while they indeed recieve full the ranged damage.
But yes, in lower levels, chargelots are 1a powerhouses in PvT.
Chicken gank op
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
July 04 2012 12:04 GMT
#2054
On July 04 2012 21:01 ImNightmare wrote:
Show nested quote +
On July 04 2012 21:00 Thrombozyt wrote:
On July 04 2012 20:55 Fragile51 wrote:
On July 04 2012 20:54 Thrombozyt wrote:
On July 04 2012 20:51 Breach_hu wrote:
On July 04 2012 20:49 Vindicare605 wrote:
On July 04 2012 20:46 Breach_hu wrote:
why not make hellions with this?

They die to siege tank friendly fire (among other things), and since they're mechanical medivacs won't heal them.

Hellions are pretty much useless at this stage in the game.


they are good for raw dps and bait the toss units in. genius had only 2 colossus and pure zealots. againts that composition with tanks they are good with +2.

May I point you to the liquipedia page of the Hellion:
http://wiki.teamliquid.net/starcraft2/Hellion

Now say again that hellions are good for 'raw dps'. A single unstimmed marine at +3 has the same DPS as a +3 blue flame hellion against light.


Pretty sure hellions are the lowest dps unit terran has save for the scv :p

Actually:
The SCV has more DPS than a hellion vs armored targets.

http://wiki.teamliquid.net/starcraft2/SCV : DPS 3.3
http://wiki.teamliquid.net/starcraft2/Hellion : DPS 3.2

But if you include the splash damage a hellion can do, he is right

Yes.. but the way hellions and chargelots usually align, you his 1-2 zealots in your initial volley and after they are dead from tank splash and colossi salvo. The line splash is the worst option in a straight up engagement.
Talack
Profile Joined September 2010
Canada2742 Posts
July 04 2012 12:04 GMT
#2055
Pretty sure byun is going to lose this one, the style he's going for right now heavily favours P.
opterown *
Profile Blog Joined August 2011
Australia54785 Posts
July 04 2012 12:04 GMT
#2056
wow byun!!!!!!!!!!!
ModeratorRetired LR Bonjwa
TL+ Member
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
July 04 2012 12:04 GMT
#2057
On July 04 2012 21:01 ImNightmare wrote:
Show nested quote +
On July 04 2012 21:00 Thrombozyt wrote:
On July 04 2012 20:55 Fragile51 wrote:
On July 04 2012 20:54 Thrombozyt wrote:
On July 04 2012 20:51 Breach_hu wrote:
On July 04 2012 20:49 Vindicare605 wrote:
On July 04 2012 20:46 Breach_hu wrote:
why not make hellions with this?

They die to siege tank friendly fire (among other things), and since they're mechanical medivacs won't heal them.

Hellions are pretty much useless at this stage in the game.


they are good for raw dps and bait the toss units in. genius had only 2 colossus and pure zealots. againts that composition with tanks they are good with +2.

May I point you to the liquipedia page of the Hellion:
http://wiki.teamliquid.net/starcraft2/Hellion

Now say again that hellions are good for 'raw dps'. A single unstimmed marine at +3 has the same DPS as a +3 blue flame hellion against light.


Pretty sure hellions are the lowest dps unit terran has save for the scv :p

Actually:
The SCV has more DPS than a hellion vs armored targets.

http://wiki.teamliquid.net/starcraft2/SCV : DPS 3.3
http://wiki.teamliquid.net/starcraft2/Hellion : DPS 3.2

But if you include the splash damage a hellion can do, he is right


againts one target ye its kinda low, but when you think about 10 zealots taking the damage from 1 hellion its not that low right?
Give thanks and praise!
Logros
Profile Joined September 2010
Netherlands9913 Posts
July 04 2012 12:04 GMT
#2058
Great engagement from Byun there.
ImNightmare
Profile Joined May 2012
1575 Posts
July 04 2012 12:04 GMT
#2059
On July 04 2012 21:04 Thrombozyt wrote:
Show nested quote +
On July 04 2012 21:01 ImNightmare wrote:
On July 04 2012 21:00 Thrombozyt wrote:
On July 04 2012 20:55 Fragile51 wrote:
On July 04 2012 20:54 Thrombozyt wrote:
On July 04 2012 20:51 Breach_hu wrote:
On July 04 2012 20:49 Vindicare605 wrote:
On July 04 2012 20:46 Breach_hu wrote:
why not make hellions with this?

They die to siege tank friendly fire (among other things), and since they're mechanical medivacs won't heal them.

Hellions are pretty much useless at this stage in the game.


they are good for raw dps and bait the toss units in. genius had only 2 colossus and pure zealots. againts that composition with tanks they are good with +2.

May I point you to the liquipedia page of the Hellion:
http://wiki.teamliquid.net/starcraft2/Hellion

Now say again that hellions are good for 'raw dps'. A single unstimmed marine at +3 has the same DPS as a +3 blue flame hellion against light.


Pretty sure hellions are the lowest dps unit terran has save for the scv :p

Actually:
The SCV has more DPS than a hellion vs armored targets.

http://wiki.teamliquid.net/starcraft2/SCV : DPS 3.3
http://wiki.teamliquid.net/starcraft2/Hellion : DPS 3.2

But if you include the splash damage a hellion can do, he is right

Yes.. but the way hellions and chargelots usually align, you his 1-2 zealots in your initial volley and after they are dead from tank splash and colossi salvo. The line splash is the worst option in a straight up engagement.

No worries, transformers coming in HoTs. Splash will be a horizontal line
zyzq
Profile Joined February 2011
United States3123 Posts
July 04 2012 12:04 GMT
#2060
huge snarf by genius
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