On June 18 2012 20:01 pdd wrote: I don't understand why MC looks really bad at PvT.
Well I'm not sure why he keeps going for colossus instead of Chargelot + HT's which is way more efficient (looking @ ST protosses) then transitioning into colossus in late-game instead
You can still go Colli first, you just need to hit them within the time limit before they get there 2nd starport >.< MC did nothing both games offensively, just defended, which is fine to be honest for 'toss, but he doesnt get bases. Defends on 2 base....thats it xD
Well this is also true, seems easier to expand frequently with the chargelot + HT army comp then colossus though aswell.
Also feels like chargelot/ht has a more fragile timing window than colo builds do before they really get their momentum. Sure doesn't slow down Parting though.
On June 18 2012 20:05 -y0shi- wrote: Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.
He should have observers at key drop location. ESPECIALLY THAT AREA at daybreak.
He let it happen twice. He had 3 observers and blink at the first game and yet not have one at the ohana very popular terran drop location.
That is so wrong.Ganzi play a very huge gamble if he does doom drop like that unless he scan ahead of time but that tells toss you are dropping.
Especially in the first game when MC had blink stalkers Ganzi still went for a huge doom drop WITHOUT SCANNING. Ganzi likes taking big risk and that paid off.
On June 18 2012 20:05 -y0shi- wrote: Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.
Take a third, tech to HT, leave a much smaller part of your army (feedback+stalkers) compared to what T has stuck . Attack, win. MC just waited far too long with the third.
During that window of time MC only had ranged Collo, no Templar tech yet.
When he got templar tech instead of a third, his eco got way behind.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
He was implying that massing marauders is effective in TvP and it can be only if your opponent is heavily invested in stalker and very low on zealot. Under all situations you need to be more marine heavy to deal with zealot heavy compositions with ghost/viking support. Marauders work best as a meat shield rather than as DPS.
Alot of games are lost because of how inefficient marauders are at killing zealots before you can get to the collosus or templars/archons.
well yeah of course I just mean in that situation where MC has already been beaten into the ground mass marauder will do just fine if he's trying to fight you off with only storms and a few units, they are more cost efficient than marines in that scenario.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
Chargelots rip apart Marauders.. But in small numbers, a big group of marauders is really hard to kill. Their range and bulkyness lets them stay in chokes/between buildings which zealots will have a hard time reaching/killing. I really wonder how to stop so much marauders at that point.. Force fields with storm? i dunno
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
He was implying that massing marauders is effective in TvP and it can be only if your opponent is heavily invested in stalker and very low on zealot. Under all situations you need to be more marine heavy to deal with zealot heavy compositions with ghost/viking support. Marauders work best as a meat shield rather than as DPS.
Alot of games are lost because of how inefficient marauders are at killing zealots before you can get to the collosus or templars/archons.
well yeah of course I just mean in that situation where MC has already been beaten into the ground mass marauder will do just fine if he's trying to fight you off with only storms and a few units, they are more cost efficient than marines in that scenario.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
Chargelots rip apart Marauders.. But in small numbers, a big group of marauders is really hard to kill. Their range and bulkyness lets them stay in chokes/between buildings which zealots will have a hard time reaching/killing. I really wonder how to stop so much marauders at that point.. Force fields with storm? i dunno
To beat the efficient Marauder then you need a big army with good composition and control really.
I still think getting up to 4 medivacs, and then playing excessively greedy while threatening a doomdrop is something Terrans should look into as a standard way of playing. The only thing Protoss can really do is take a third base, and he'll be significantly behind afterwards.
Tasteless and Artosis should not be surprised at all if they know the head to head record of Ganzi vs MC. Thye are pretty even in GSL records, but the MLG records are in favor of Ganzi.
In case anyone is curious the song between MC vs Ganzi and Winner's match is this. Very rare that I recognize songs on GSL, so I am glad it was this one.
On June 18 2012 20:13 Toadvine wrote: I still think getting up to 4 medivacs, and then playing excessively greedy while threatening a doomdrop is something Terrans should look into as a standard way of playing. The only thing Protoss can really do is take a third base, and he'll be significantly behind afterwards.
4 medivacs with full units? That is a huge gamble if toss are prepared for drops.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
On June 18 2012 20:03 Bwaaaa wrote: Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!
Going heavy marauder is the easiest way to lose.
Mass chargelots will DESTROY mass marauder so easily.
mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.
maurauders dont kill zealots
read my other post
50 marauders will most certainly kill 15 zealots and ht's