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[Code S] RO32 Group E GSL 2012 Season 3 - Page 34

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 32 33 34 35 36 49 Next All
Dfgj
Profile Joined May 2008
Singapore5922 Posts
June 18 2012 11:09 GMT
#661
On June 18 2012 20:06 Thinasy wrote:
Show nested quote +
On June 18 2012 20:05 Pandemona wrote:
On June 18 2012 20:02 Thinasy wrote:
On June 18 2012 20:01 pdd wrote:
I don't understand why MC looks really bad at PvT.


Well I'm not sure why he keeps going for colossus instead of Chargelot + HT's which is way more efficient (looking @ ST protosses) then transitioning into colossus in late-game instead


You can still go Colli first, you just need to hit them within the time limit before they get there 2nd starport >.< MC did nothing both games offensively, just defended, which is fine to be honest for 'toss, but he doesnt get bases. Defends on 2 base....thats it xD


Well this is also true, seems easier to expand frequently with the chargelot + HT army comp then colossus though aswell.

Also feels like chargelot/ht has a more fragile timing window than colo builds do before they really get their momentum. Sure doesn't slow down Parting though.
Ysellian
Profile Joined December 2010
Netherlands9029 Posts
Last Edited: 2012-06-18 11:09:15
June 18 2012 11:09 GMT
#662
On June 18 2012 20:08 SnipedSoul wrote:
Show nested quote +
On June 18 2012 20:07 Ysellian wrote:
On June 18 2012 20:06 SnipedSoul wrote:
What is this song?


Here


Thanks a lot!


You're welcome!
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 18 2012 11:09 GMT
#663
On June 18 2012 20:05 -y0shi- wrote:
Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.


He should have observers at key drop location.
ESPECIALLY THAT AREA at daybreak.

He let it happen twice.
He had 3 observers and blink at the first game and yet not have one at the ohana very popular terran drop location.

That is so wrong.Ganzi play a very huge gamble if he does doom drop like that unless he scan ahead of time but that tells
toss you are dropping.

Especially in the first game when MC had blink stalkers Ganzi still went for a huge doom drop WITHOUT SCANNING.
Ganzi likes taking big risk and that paid off.
Play your best
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 18 2012 11:09 GMT
#664
On June 18 2012 20:07 DJHelium wrote:
Show nested quote +
On June 18 2012 20:05 -y0shi- wrote:
Honest question, how does toss deal with this? It looks so stupid, mc cant be everywhere at once and if hes slightly out of place once hes dead because marauders destroy your whole base in the blink of an eye. My PvTs always look like this And its absolutly risk free for ganzi, he can always turn around his medivacs and once his units are loaded out there is no way they wont be worth it.


Take a third, tech to HT, leave a much smaller part of your army (feedback+stalkers) compared to what T has stuck . Attack, win. MC just waited far too long with the third.


During that window of time MC only had ranged Collo, no Templar tech yet.

When he got templar tech instead of a third, his eco got way behind.
Revolutionist fan
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 18 2012 11:09 GMT
#665
On June 18 2012 20:06 Talack wrote:
Show nested quote +
On June 18 2012 20:04 Dodgin wrote:
On June 18 2012 20:04 Talack wrote:
On June 18 2012 20:03 Bwaaaa wrote:
Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!


Going heavy marauder is the easiest way to lose.

Mass chargelots will DESTROY mass marauder so easily.


mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.


He was implying that massing marauders is effective in TvP and it can be only if your opponent is heavily invested in stalker and very low on zealot. Under all situations you need to be more marine heavy to deal with zealot heavy compositions with ghost/viking support. Marauders work best as a meat shield rather than as DPS.

Alot of games are lost because of how inefficient marauders are at killing zealots before you can get to the collosus or templars/archons.


well yeah of course I just mean in that situation where MC has already been beaten into the ground mass marauder will do just fine if he's trying to fight you off with only storms and a few units, they are more cost efficient than marines in that scenario.
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
June 18 2012 11:10 GMT
#666
On June 18 2012 20:04 Dodgin wrote:
Show nested quote +
On June 18 2012 20:04 Talack wrote:
On June 18 2012 20:03 Bwaaaa wrote:
Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!


Going heavy marauder is the easiest way to lose.

Mass chargelots will DESTROY mass marauder so easily.


mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.


Chargelots rip apart Marauders.. But in small numbers, a big group of marauders is really hard to kill. Their range and bulkyness lets them stay in chokes/between buildings which zealots will have a hard time reaching/killing. I really wonder how to stop so much marauders at that point.. Force fields with storm? i dunno
월요 날 재미있
Talack
Profile Joined September 2010
Canada2742 Posts
June 18 2012 11:10 GMT
#667
On June 18 2012 20:09 Dodgin wrote:
Show nested quote +
On June 18 2012 20:06 Talack wrote:
On June 18 2012 20:04 Dodgin wrote:
On June 18 2012 20:04 Talack wrote:
On June 18 2012 20:03 Bwaaaa wrote:
Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!


Going heavy marauder is the easiest way to lose.

Mass chargelots will DESTROY mass marauder so easily.


mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.


He was implying that massing marauders is effective in TvP and it can be only if your opponent is heavily invested in stalker and very low on zealot. Under all situations you need to be more marine heavy to deal with zealot heavy compositions with ghost/viking support. Marauders work best as a meat shield rather than as DPS.

Alot of games are lost because of how inefficient marauders are at killing zealots before you can get to the collosus or templars/archons.


well yeah of course I just mean in that situation where MC has already been beaten into the ground mass marauder will do just fine if he's trying to fight you off with only storms and a few units, they are more cost efficient than marines in that scenario.


That makes sense.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 18 2012 11:11 GMT
#668
Ganzi has played the best so far. I hope he wins this game.
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 18 2012 11:12 GMT
#669
On June 18 2012 20:10 Loxley wrote:
Show nested quote +
On June 18 2012 20:04 Dodgin wrote:
On June 18 2012 20:04 Talack wrote:
On June 18 2012 20:03 Bwaaaa wrote:
Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!


Going heavy marauder is the easiest way to lose.

Mass chargelots will DESTROY mass marauder so easily.


mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.


Chargelots rip apart Marauders.. But in small numbers, a big group of marauders is really hard to kill. Their range and bulkyness lets them stay in chokes/between buildings which zealots will have a hard time reaching/killing. I really wonder how to stop so much marauders at that point.. Force fields with storm? i dunno


To beat the efficient Marauder then you need a big army with good composition and control really.
Revolutionist fan
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 18 2012 11:13 GMT
#670
these map intros are so good ^^
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Sp00ly
Profile Joined September 2011
United Kingdom1546 Posts
June 18 2012 11:13 GMT
#671
Rooting for Ganzi here so MC wont have to play him again.
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 18 2012 11:13 GMT
#672
I still think getting up to 4 medivacs, and then playing excessively greedy while threatening a doomdrop is something Terrans should look into as a standard way of playing. The only thing Protoss can really do is take a third base, and he'll be significantly behind afterwards.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
masakenji
Profile Joined November 2011
Australia415 Posts
June 18 2012 11:13 GMT
#673
what was the name of the music, for that map intro?
Roarer
Profile Joined December 2011
Hong Kong124 Posts
June 18 2012 11:14 GMT
#674
Tasteless and Artosis should not be surprised at all if they know the head to head record of Ganzi vs MC. Thye are pretty even in GSL records, but the MLG records are in favor of Ganzi.
Never argue with an idiot, cause they will drag you down to their level and beat you with experience =﹏=
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
June 18 2012 11:14 GMT
#675
Hahahaha, SuperNova mechs Artosis hard

That guy gets 50 funny points and a pat on the back :D
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
June 18 2012 11:14 GMT
#676
On June 18 2012 20:13 Sp00ly wrote:
Rooting for Ganzi here so MC wont have to play him again.


With the way MC is playing today i don't think you have to worry about that :/
Rkie
Profile Blog Joined October 2009
United States1278 Posts
June 18 2012 11:14 GMT
#677
In case anyone is curious the song between MC vs Ganzi and Winner's match is this. Very rare that I recognize songs on GSL, so I am glad it was this one.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
June 18 2012 11:14 GMT
#678
On June 18 2012 20:13 Toadvine wrote:
I still think getting up to 4 medivacs, and then playing excessively greedy while threatening a doomdrop is something Terrans should look into as a standard way of playing. The only thing Protoss can really do is take a third base, and he'll be significantly behind afterwards.


4 medivacs with full units? That is a huge gamble if toss are prepared for drops.
Play your best
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 18 2012 11:15 GMT
#679
On June 18 2012 20:04 Dodgin wrote:
Show nested quote +
On June 18 2012 20:04 Talack wrote:
On June 18 2012 20:03 Bwaaaa wrote:
Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!


Going heavy marauder is the easiest way to lose.

Mass chargelots will DESTROY mass marauder so easily.


mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.

maurauders dont kill zealots
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
June 18 2012 11:16 GMT
#680
On June 18 2012 20:15 teddyoojo wrote:
Show nested quote +
On June 18 2012 20:04 Dodgin wrote:
On June 18 2012 20:04 Talack wrote:
On June 18 2012 20:03 Bwaaaa wrote:
Finally a top level terran goes a maruder heavy comp instead of massing marines and losing them to ht. Ganzi didint even need ghosts!


Going heavy marauder is the easiest way to lose.

Mass chargelots will DESTROY mass marauder so easily.


mass chargelots is not going to stop 50 marauders with medivac support, they have a lot of health.

maurauders dont kill zealots


read my other post

50 marauders will most certainly kill 15 zealots and ht's
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