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[SPL] Samsung KHAN vs. Woongjin Stars - Page 25

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 23 24 25 26 27 33 Next All
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
May 26 2012 05:27 GMT
#481
On May 26 2012 14:26 GTR wrote:
didn't expect free for the ace match. was expecting soulkey or zero.

toss op remember
ModeratorRetired LR Bonjwa
TL+ Member
SkelA
Profile Blog Joined January 2007
Macedonia13074 Posts
May 26 2012 05:27 GMT
#482
Just woke up . How was Stork in SC2 ?
Stork and KHAN fan till 2012 ...
0neder
Profile Joined July 2009
United States3733 Posts
May 26 2012 05:27 GMT
#483
On May 26 2012 14:25 Ruscour wrote:
Show nested quote +
On May 26 2012 14:19 Kergy wrote:
Is zerg the new... mech?

Except way stronger, way easier to replace, your mineral dump is actually good and costs no supply etc

lategame ZvP is like what mech should be

This. SC2 would be much more interesting if mech got a nice buff.
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 26 2012 05:27 GMT
#484
Is free any good at sc2? only tuned into the Stork vs ZerO game and soulkey game
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
TT1
Profile Blog Joined December 2008
Canada10028 Posts
May 26 2012 05:27 GMT
#485
reality was easily the best sc2 player from last week, should be an interesting match
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Looms
Profile Joined May 2010
United States4624 Posts
May 26 2012 05:27 GMT
#486
On May 26 2012 14:27 SkelA wrote:
Just woke up . How was Stork in SC2 ?


Not great. Not terrible. Outmatched by Zero in that PvZ though.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 26 2012 05:27 GMT
#487
On May 26 2012 14:27 SkelA wrote:
Just woke up . How was Stork in SC2 ?


He looked pretty good but Zero outplayed him in a long PvZ ( 6 bases for each )
0neder
Profile Joined July 2009
United States3733 Posts
May 26 2012 05:28 GMT
#488
On May 26 2012 14:27 SkelA wrote:
Just woke up . How was Stork in SC2 ?

Pretty good, took HerO to 5-6 base lategame with an air>ground transition. HerO finally exploited the horribly claustrophobic map by building 100 spine crawlers and planting 20-30 at all major chokes and slow pushing with 20 brood lords, queens, infestors, and corruptors.
kakaman
Profile Blog Joined January 2010
United States1576 Posts
May 26 2012 05:29 GMT
#489
I wonder if Idra will have a snarky PvZ comment like he did last wk
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
May 26 2012 05:29 GMT
#490
On May 26 2012 14:26 IshinShishi wrote:
Show nested quote +
On May 26 2012 14:25 Necro)Phagist( wrote:
On May 26 2012 14:21 raf3776 wrote:
That game was not as impressive as everyone is making it

How was that not an impressive game? Yea their Macro's slipped at some points but meh thats gonna happen with a game you haven't played that much. ZerO showed a geat understanding of lategame ZvP and had his BL's spread always + Sick spinecrawler late game push. Stork showed some decent phoenix control being very active and finding holes for damage even with lots of queens and spores.

Of course this isn't going to be Code S level play. If you're expecting that right away then your just crazy, I personally found the game very entertaining and was impressed by both players. More so then any of the other BW pro's playing Sc2 so far!

Zero's macro didn't really slip, he had no gas.

Both didn't have gas which is why their minerals were floating. But a part of Macro is spending your money wise and mineral/gas management. If you watch some of the Sc2 pro's play they will do the same builds/styles and be on the same amount of bases but not floating those minerals because they were spending better.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Looms
Profile Joined May 2010
United States4624 Posts
May 26 2012 05:29 GMT
#491
On May 26 2012 14:28 0neder wrote:
Show nested quote +
On May 26 2012 14:27 SkelA wrote:
Just woke up . How was Stork in SC2 ?

Pretty good, took HerO to 5-6 base lategame with an air>ground transition. HerO finally exploited the horribly claustrophobic map by building 100 spine crawlers and planting 20-30 at all major chokes and slow pushing with 20 brood lords, queens, infestors, and corruptors.


if only PvP could reach 5-6 bases lategame... ZerO*
setzer
Profile Joined March 2010
United States3284 Posts
May 26 2012 05:29 GMT
#492
On May 26 2012 14:26 0neder wrote:
Show nested quote +
On May 26 2012 14:23 setzer wrote:
On May 26 2012 14:21 0neder wrote:
Fun game.

May I just say that I hope this game will be looked back upon as evidence that maps should be even more open with less chokes, and that even larger maps should continue to be explored.


The maps are already large enough.

Define 'large enough' please. We are not remotely close to fully understanding maps and SC2.


The maps are larger than in BW and already have equal bases to the most saturated BW maps. I hardly ever seen split map situations, which wasn't uncommon in BW. Maps could be made more open or the middles changed in more creative ways but I don't see a need to actually increase the dimensions of the map.
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
May 26 2012 05:30 GMT
#493
On May 26 2012 14:27 Looms wrote:
Show nested quote +
On May 26 2012 14:27 SkelA wrote:
Just woke up . How was Stork in SC2 ?


Not great. Not terrible. Outmatched by Zero in that PvZ though.


Its hard not to get outmacroed by Zerg. The problem is a lack of mid game attack timings to prevent nothing but drones from being made.

I hope HOTS really introduces a real harass unit to help out, as it is protoss has very few options to harass effectively. Pheonix killing one drone or a couple overlords is nothing when the zerg is on 3-4 base.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
typedef struct
Profile Joined January 2011
United States84 Posts
May 26 2012 05:30 GMT
#494
Why aren't people more excited about this? I feel like I just looked into the future of the PvZ matchup. A unit that is mobile but slow, tanks well, does good damage, costs 0 supply and 0 resources (assuming u mine a bit with it first)....
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 26 2012 05:30 GMT
#495
On May 26 2012 14:29 Necro)Phagist( wrote:
Show nested quote +
On May 26 2012 14:26 IshinShishi wrote:
On May 26 2012 14:25 Necro)Phagist( wrote:
On May 26 2012 14:21 raf3776 wrote:
That game was not as impressive as everyone is making it

How was that not an impressive game? Yea their Macro's slipped at some points but meh thats gonna happen with a game you haven't played that much. ZerO showed a geat understanding of lategame ZvP and had his BL's spread always + Sick spinecrawler late game push. Stork showed some decent phoenix control being very active and finding holes for damage even with lots of queens and spores.

Of course this isn't going to be Code S level play. If you're expecting that right away then your just crazy, I personally found the game very entertaining and was impressed by both players. More so then any of the other BW pro's playing Sc2 so far!

Zero's macro didn't really slip, he had no gas.

Both didn't have gas which is why their minerals were floating. But a part of Macro is spending your money wise and mineral/gas management. If you watch some of the Sc2 pro's play they will do the same builds/styles and be on the same amount of bases but not floating those minerals because they were spending better.

TBH I don't see many pros with 6 bases at the 15 min mark@ZerO.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 26 2012 05:30 GMT
#496
On May 26 2012 14:26 Kiett wrote:
stork ;_;

HI FREE

WOW

FANTASTIC BABY

[image loading]
This is u kiett right? cute! When was this and where?
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 26 2012 05:30 GMT
#497
On May 26 2012 14:25 Necro)Phagist( wrote:
Show nested quote +
On May 26 2012 14:21 raf3776 wrote:
That game was not as impressive as everyone is making it

How was that not an impressive game? Yea their Macro's slipped at some points but meh thats gonna happen with a game you haven't played that much. ZerO showed a geat understanding of lategame ZvP and had his BL's spread always + Sick spinecrawler late game push. Stork showed some decent phoenix control being very active and finding holes for damage even with lots of queens and spores.

Of course this isn't going to be Code S level play. If you're expecting that right away then your just crazy, I personally found the game very entertaining and was impressed by both players. More so then any of the other BW pro's playing Sc2 so far!


There was a ZvP in the up/down matches which involved continuous speed warp prism production (probably 10 total over the course of the game) and constant protoss army movement with defensive recalls to save the units. The zerg never had the bank to make 90 spinecrawlers, like zero did, and could never really hold onto a 5th base.

zvp needs more stuff like that!
and these dudes with their fabled reaction times and multitasking should be leading the charge!
Alabasern
Profile Blog Joined September 2010
United States4005 Posts
May 26 2012 05:30 GMT
#498
On May 26 2012 14:27 SkelA wrote:
Just woke up . How was Stork in SC2 ?


Stork needed more pylons, and stargates to survive a spine - broodlord - infestor late game crawl.
Support your esport!
zyzq
Profile Joined February 2011
United States3123 Posts
May 26 2012 05:31 GMT
#499
omg ZerO so cute
Goldfish
Profile Blog Joined August 2010
2230 Posts
May 26 2012 05:31 GMT
#500
If you still have gas mining, it's best to conserve minerals for gas units (especially if the main bases are mining out which happened in this game).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
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