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[SPL] Samsung KHAN vs. Woongjin Stars - Page 23

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 21 22 23 24 25 33 Next All
Looms
Profile Joined May 2010
United States4624 Posts
May 26 2012 05:22 GMT
#441
On May 26 2012 14:22 Packawana wrote:
Why is there an Ace match is the score is 3-2?


Khan won BW. Woongjin won SC2. Pretty simple :D
mrtomjones
Profile Joined April 2011
Canada4020 Posts
May 26 2012 05:22 GMT
#442
On May 26 2012 14:21 poorcloud wrote:
Show nested quote +
On May 26 2012 14:20 Severian wrote:
Zero is probably better at late-game ZvP than most pros already.


Already better than most korean pros imo. He seems to have such a good grasp on the late game management.

Please keep in mind his opponent wasnt very good. That was pretty cool though.
ZombieGrub
Profile Blog Joined May 2011
United States719 Posts
May 26 2012 05:23 GMT
#443
That was actually really smart by Zero...I was worried with his lack of upgrades and well...just plain lack of an army, but so many spines + being able to re-drone + infestors to stall equals a seemingly unbeatable queen/broodlord/infestor/spine army. He played into ZvP late-game really well. So glad a zerg won versus a protoss. ><
Commentator"Defeat is the acceptance of my own laziness." - SlayerS_'Boxer'
takingbackoj
Profile Joined December 2010
United States684 Posts
May 26 2012 05:23 GMT
#444
After the first day of proleague I figured these guys were understandably way behind, but that game was actually entertaining. Im pretty excited to see more of these guys.
Get the hell outta here Der Beek, your'e ruining my moment.
darkest44
Profile Joined December 2010
United States1009 Posts
Last Edited: 2012-05-26 05:24:56
May 26 2012 05:23 GMT
#445
Zero looks better than Idra already >,>
Srsly tho, some nice play there and really entertaining, nice to finally see a zerg utilizing spines to their full potential, spines are so good in max supply late game. And finally a zerg who keeps his broods spread out... instead of herp derping them into a mothership.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 26 2012 05:23 GMT
#446
I still can't get over dat spine crawler army...holy shit that was cool.

Guess being fresh to sc2 combined with excellent mechanics opens up a new outlook on strats
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
GTR
Profile Blog Joined September 2004
51702 Posts
May 26 2012 05:23 GMT
#447
Third match was going to be (T)Sharp vs (P)free
Commentator
zyzq
Profile Joined February 2011
United States3123 Posts
May 26 2012 05:23 GMT
#448
Woongjin top contender this season
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 26 2012 05:23 GMT
#449
Soulkey? please Soulkey ACE lol vs Stork or Jangbi that would be nice
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
setzer
Profile Joined March 2010
United States3284 Posts
May 26 2012 05:23 GMT
#450
On May 26 2012 14:21 0neder wrote:
Fun game.

May I just say that I hope this game will be looked back upon as evidence that maps should be even more open with less chokes, and that even larger maps should continue to be explored.


The maps are already large enough.
Oboeman
Profile Joined January 2011
Canada3980 Posts
Last Edited: 2012-05-26 05:24:53
May 26 2012 05:23 GMT
#451
Not enough feedbacking and storming. zero kept sending his infestors in front of his broodlords and got away with it almost every time.

prettty good game though. The offensive creep drop was well done. Normally people just slowly advance their spine wall step by step and it takes forever. The sudden jump forward was pretty nice, but apparently he left 2 bases undefended by moving those spines.

for those who say they've never seen offensive spines, you should see Squirtle vs Seal from last season's code A on the same map. Because it was seal he had already spread his creep that far out, so he didn't need the overlord creep, he just walked his spines all the way across the map until squirtle was contained.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-05-26 05:24:40
May 26 2012 05:23 GMT
#452
Using the spines to block the Archon Toilet was ingenious IMO. Someone needs to mention that.

Of course the BLs were already spread out so it wasn't needed but that was a good combo.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 26 2012 05:23 GMT
#453
zero dumping energy into changelings so overseers wouldnt get feedback

right?
starleague forever
Zanno
Profile Blog Joined February 2007
United States1484 Posts
May 26 2012 05:24 GMT
#454
On May 26 2012 14:20 Synystyr wrote:
Reverse choke spines with ovies to drop creep. Zero had over 100 drones so early so he had the luxury of this. Solid solid build. Turtle, macro hard and slow push with immobile army. Switch to voids woulda been a good idea for Stork.

that strategy certainly was brilliant and i've been wondering when overlord creep drop would come into play

i'm not 100% sure if it would work vs a GSL protoss (i think you need probably need immortals to fight that) but it definitely should be tried

zergs tend to bank a lot of minerals they can't figure out what to do with and this seems like a logical conclusion

stork was playing okay but not great, he seems not to fully grasp what blink is for yet and botched his vortex pretty bad
aaaaa
Fionn
Profile Blog Joined October 2009
United States23455 Posts
Last Edited: 2012-05-26 05:25:31
May 26 2012 05:24 GMT
#455
Probably gonna be Flying vs. Zero.

Edit: Wait, what? Bah. Same team. Stupid brain.
Writerhttps://twitter.com/FionnOnFire
zachMEISTER
Profile Joined December 2010
United States625 Posts
May 26 2012 05:24 GMT
#456
On May 26 2012 14:22 Megaliskuu wrote:
DRG did something like this on daybreak once, but nowhere near as many spines WTF O_O.


Spines/Spores becoming mobile will probably become a staple in the future. It's super cost-effective.
psillypsybic!
Woizit
Profile Joined June 2011
801 Posts
May 26 2012 05:24 GMT
#457
On May 26 2012 14:21 Necro)Phagist( wrote:
Show nested quote +
On May 26 2012 14:20 Woizit wrote:
wow it's impressive how well spreaded out the BLs always were.

This! Stork had nowhere good to vortex. and the mass spine crawler wall gave him no angles to blink in O.o never seen someone use spine crawlers as their support for BL's on the offensive before. Crazy game!


Only other game that was like this was a ZvP in code A (can't remember who, might be Seal and Squirtle) that had BL army spreaded across 2-3 screens with a spinecrawler field.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
May 26 2012 05:24 GMT
#458
On May 26 2012 14:23 Goldfish wrote:
Using the spines to block the Archon Toilet was ingenious IMO. Someone needs to mention that.

Of course the BLs were already spread out so it wasn't needed but that was a good combo.

You can always use the move command.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 26 2012 05:24 GMT
#459
On May 26 2012 14:21 MegaFonzie wrote:
Stork seemed decent, average macro but pretty solid understanding.

ZerO seemed really good all around, definitely the most impressive zvp performer so far


I thought Stork looked very good. He just got outplayed by a very impressive Zero.
GTR
Profile Blog Joined September 2004
51702 Posts
May 26 2012 05:24 GMT
#460
Oh, to avoid SC2-focused players only playing in the Ace Match, they changed the rule this season so that players in the first six games are the only ones eligible for the Ace Match.
Commentator
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