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On May 25 2012 22:11 DarkPlasmaBall wrote:Show nested quote +On May 25 2012 22:09 summerloud wrote: 12 terran, 8 zerg, 10 protoss, i like that race distribution for code s
the other two spots are for seeds i guess? I think so. And that ratio for T/Z/P is pretty nice. Although I'll never stop smiling when if the day comes where Terran is least represented in Code S.
I don't want to start an argument and I'm happy there is a good racial distribution, but if it happens (terran least represented race in Code S) it would probably mean a balance problem, as terran is the most used race among korean pros.
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On May 25 2012 22:09 Fionn wrote: All the Terran champions in Code A except for MVP. I'm pretty positive he's feeding off their lifeforce at this point ^-^.
I'm sad B4 didn't make it through but Ace played amazing well and deserved to advance. Also there will always be gstl were B4 is a boss.
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On May 25 2012 22:06 An2quamaraN wrote: that protoss just played better...better upgrades, sick micro.
like loosing a warprism full of HT or storming his owns zelots ? ^^
In fact MKP payed way better to just no die after the first medivac push & factory loss (=>armory delayed for A LOT of time, so the upgrades ), every other terran would have died way earlier in this situation
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I do love it when people act as though the game must balanced if there's even racial distribution in Code S.
The idea that there must be identical numbers of equally skilled players in all three races is kind of funny.
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MKP would've been fine if he built extra command centers, which is not much of an investment that late in the game
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On May 25 2012 22:13 DarkPlasmaBall wrote:Show nested quote +On May 25 2012 22:10 nkr wrote: Woah, only 11 terrans in code S? Better fix that bunker blizzard. Made me lol. Tomorrow, instant patch: Building bunkers now costs the opponent 500 minerals, and all of opponent's harvesters stop mining.
Ahah and scan has the effect of psi storm too ^^
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On May 25 2012 22:12 Ghanburighan wrote:Show nested quote +On May 25 2012 22:08 iAmBiGbiRd wrote:On May 25 2012 22:05 Ghanburighan wrote:On May 25 2012 22:03 Plexa wrote:On May 25 2012 22:02 FuzzyJAM wrote:On May 25 2012 22:00 Plexa wrote: When will terrans start massing starports BEFORE the protoss has 6 colossus ._. MarineKing had 3 reactor Starports before Ace had a Robo Bay. Hmm I stand corrected. With that said, trying to attack into a protoss with 6 colossus without vikings is really dumb He did have vikings. Check the VOD. And stop calling players dumb. It might have been a mistake, but that doesn't make a player dumb. Also, wasn't that something that is called player bashing and is a bannable offense? Because 5-6 vikings beats 6 colo that are on high ground with stalker/archon/ht support?? It's smart?? Get off your high horse and use your brain Hey, I wasn't making any claims about whether that was a mistake or not. I thought he didn't have enough vikings as well, but that's because the colossus count wasn't clear. But there were several inaccuracies in Plexa's point that culminated in calling a player dumb. If that's how you want to talk about the game, have fun.
Did you read what i said? I didn't say he was dumb, either did PLEXA. We both said that the decision to attack in the position was dumb. It lost him the game, you could see it on his face in the booth when he threw his hands in the air and shook his head while it happened. Also yes he had 3 starports, but barely built any vikings. He kept massing MMM vs colo and storm. Would that be considered a smart decision? Notice i say 'Smart decision' not MKP IS SO DUMB OMG IM BASHING HIM. Now go away
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On May 25 2012 22:12 Teoita wrote:Show nested quote +On May 25 2012 22:10 s3rp wrote:On May 25 2012 22:09 Akhee wrote:On May 25 2012 22:08 Fragile51 wrote: ONLY 11 TERRANS
TERRAN UP
Seriously though, good to see such even race distribution. game is even now thats why terrans are crying It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game . Which doesn't happen even in bw.
I agree. The point where all races should be balanced is at late game. It would be nice to have all races balanced at every stage but you would need to have magnificent balance guys.
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On May 25 2012 22:10 s3rp wrote:Show nested quote +On May 25 2012 22:09 Akhee wrote:On May 25 2012 22:08 Fragile51 wrote: ONLY 11 TERRANS
TERRAN UP
Seriously though, good to see such even race distribution. game is even now thats why terrans are crying It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game .
How do you win early game against zerg in PvZ on higher level? Don't say 4 gate, proxy isn't possible either.
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On May 25 2012 22:12 Plexa wrote:Show nested quote +On May 25 2012 22:09 Adreme wrote:On May 25 2012 22:05 Plexa wrote:On May 25 2012 22:04 Adreme wrote:On May 25 2012 22:03 Plexa wrote:On May 25 2012 22:02 FuzzyJAM wrote:On May 25 2012 22:00 Plexa wrote: When will terrans start massing starports BEFORE the protoss has 6 colossus ._. MarineKing had 3 reactor Starports before Ace had a Robo Bay. Hmm I stand corrected. With that said, trying to attack into a protoss with 6 colossus without vikings is really dumb He was maxed out, he didnt have any choice but to attack into it. That's a bad excuse, sac SCVs, sac medivacs (he had 123123), sac some army.. no reason to suicide All of those medivacs were the only reason he was holding out against the storms. Im not even sure there was enough time to sac the scvs then build enough vikings before army wouldve gone to him instead. It seemed like, by the way MKP was just constantly attacking, that his goal was to end the game before he was able to have both collosus and storm in his army. MKP was playing really really well right up until that attack. iirc he had a 50 supply advantage until he made that attack. His overeagerness to snipe the colossus with his ground forces cost him his army, and consequently the game. He tried to snipe the one colossus moving out from the main, but Ace's army was just around the corner. MKP should have got out of there ASAP after seeing the rest of the army and pulled his other vikings into position.
Can you think of any scenario where if that was reversed, the protoss army would be completely annihilated with no losses to the Terran?
no, because toss can reinforce with 15 zealots at a time, while Terran has no true way to capitalize on a lead. If protoss is 50 supply ahead of Z or T they can just a move and roll.
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On May 25 2012 22:15 jacksonlee wrote: MKP would've been fine if he built extra command centers, which is not much of an investment that late in the game
Extra CC's don't kill a Toss on 4+ Bases with Storm and Colossi and 15-20 Gates. If Toss reaches this its just over.
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On May 25 2012 22:14 SolidMustard wrote:Show nested quote +On May 25 2012 22:11 DarkPlasmaBall wrote:On May 25 2012 22:09 summerloud wrote: 12 terran, 8 zerg, 10 protoss, i like that race distribution for code s
the other two spots are for seeds i guess? I think so. And that ratio for T/Z/P is pretty nice. Although I'll never stop smiling when if the day comes where Terran is least represented in Code S. I don't want to start an argument and I'm happy there is a good racial distribution, but if it happens (terran least represented race in Code S) it would probably mean a balance problem, as terran is the most used race among korean pros.
It's the most used cause it was the strongest, and some players did very well with that race when it was imba, but now that the game is balanced, many terrans who were dominant have disappeared
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On May 25 2012 22:16 Gladiator333 wrote:Show nested quote +On May 25 2012 22:10 s3rp wrote:On May 25 2012 22:09 Akhee wrote:On May 25 2012 22:08 Fragile51 wrote: ONLY 11 TERRANS
TERRAN UP
Seriously though, good to see such even race distribution. game is even now thats why terrans are crying It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game . How do you win early game against zerg in PvZ on higher level? Don't say 4 gate, proxy isn't possible either.
I said it should be not that it is possible.
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Italy12246 Posts
On May 25 2012 22:16 s3rp wrote:Show nested quote +On May 25 2012 22:15 jacksonlee wrote: MKP would've been fine if he built extra command centers, which is not much of an investment that late in the game Extra CC's don't kill a Toss on 4+ Bases with Storm and Colossi and 15-20 Gates. If Toss reaches this its just over.
Yeah right workers and expansions aren't fighting units so we shouldn't build them.
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Just curious, who will be the two seeded players for code s this upcoming season?
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On May 25 2012 22:15 jacksonlee wrote: MKP would've been fine if he built extra command centers, which is not much of an investment that late in the game
Yeah, but the charge completing earlier than he thought meant he lost his midgame advantage. After that it was way too close to have extra minerals. I thought the game would end much sooner than it did but it was moving towards the probable conclusion right after the first engagement gave Ace a lot of room and slowed down MKP.
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On May 25 2012 22:15 FuzzyJAM wrote: I do love it when people act as though the game must balanced if there's even racial distribution in Code S.
The idea that there must be identical numbers of equally skilled players in all three races is kind of funny.
This. So much.
Race distribution in a 32 man league does not mean shit. Neither does the race of the last champion. At the highest levels skill (believe it or not) is by far the most important factor.
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On May 25 2012 22:15 SkullZ9 wrote:Show nested quote +On May 25 2012 22:13 DarkPlasmaBall wrote:On May 25 2012 22:10 nkr wrote: Woah, only 11 terrans in code S? Better fix that bunker blizzard. Made me lol. Tomorrow, instant patch: Building bunkers now costs the opponent 500 minerals, and all of opponent's harvesters stop mining. Ahah and scan has the effect of psi storm too ^^
O.O oh my god...
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On May 25 2012 22:16 Gladiator333 wrote:Show nested quote +On May 25 2012 22:10 s3rp wrote:On May 25 2012 22:09 Akhee wrote:On May 25 2012 22:08 Fragile51 wrote: ONLY 11 TERRANS
TERRAN UP
Seriously though, good to see such even race distribution. game is even now thats why terrans are crying It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game . How do you win early game against zerg in PvZ on higher level? Don't say 4 gate, proxy isn't possible either.
Cannon rush.
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On May 25 2012 22:15 FuzzyJAM wrote: I do love it when people act as though the game must balanced if there's even racial distribution in Code S.
The idea that there must be identical numbers of equally skilled players in all three races is kind of funny.
Well, compared to this season where 15/32 were Terrans (that's 1 away from half!), it's nice to have a season where it's not so Terran dominated. Players will need to be well rounded in their matchups to advance.
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