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[Up/Down] Group E 2012 GSL Season 3 - Page 106

Forum Index > StarCraft 2 Tournaments
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Prev 1 104 105 106 107 108 116 Next
SolidMustard
Profile Joined May 2011
France1515 Posts
May 25 2012 13:14 GMT
#2101
On May 25 2012 22:11 DarkPlasmaBall wrote:
Show nested quote +
On May 25 2012 22:09 summerloud wrote:
12 terran, 8 zerg, 10 protoss, i like that race distribution for code s

the other two spots are for seeds i guess?


I think so.

And that ratio for T/Z/P is pretty nice.

Although I'll never stop smiling when if the day comes where Terran is least represented in Code S.


I don't want to start an argument and I'm happy there is a good racial distribution, but if it happens (terran least represented race in Code S) it would probably mean a balance problem, as terran is the most used race among korean pros.
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
May 25 2012 13:14 GMT
#2102
On May 25 2012 22:09 Fionn wrote:
All the Terran champions in Code A except for MVP.

I'm pretty positive he's feeding off their lifeforce at this point ^-^.

I'm sad B4 didn't make it through but Ace played amazing well and deserved to advance. Also there will always be gstl were B4 is a boss.
xongnox
Profile Joined November 2011
540 Posts
May 25 2012 13:15 GMT
#2103
On May 25 2012 22:06 An2quamaraN wrote:
that protoss just played better...better upgrades, sick micro.


like loosing a warprism full of HT or storming his owns zelots ? ^^

In fact MKP payed way better to just no die after the first medivac push & factory loss (=>armory delayed for A LOT of time, so the upgrades ), every other terran would have died way earlier in this situation
FuzzyJAM
Profile Joined July 2010
Scotland9300 Posts
May 25 2012 13:15 GMT
#2104
I do love it when people act as though the game must balanced if there's even racial distribution in Code S.

The idea that there must be identical numbers of equally skilled players in all three races is kind of funny.
Did you ever say Yes to a single joy?
jacksonlee
Profile Joined October 2010
175 Posts
May 25 2012 13:15 GMT
#2105
MKP would've been fine if he built extra command centers, which is not much of an investment that late in the game
SkullZ9
Profile Joined April 2011
Belgium2048 Posts
May 25 2012 13:15 GMT
#2106
On May 25 2012 22:13 DarkPlasmaBall wrote:
Show nested quote +
On May 25 2012 22:10 nkr wrote:
Woah, only 11 terrans in code S? Better fix that bunker blizzard.


Made me lol.

Tomorrow, instant patch:

Building bunkers now costs the opponent 500 minerals, and all of opponent's harvesters stop mining.


Ahah and scan has the effect of psi storm too ^^
iAmBiGbiRd
Profile Joined August 2010
Australia1029 Posts
May 25 2012 13:15 GMT
#2107
On May 25 2012 22:12 Ghanburighan wrote:
Show nested quote +
On May 25 2012 22:08 iAmBiGbiRd wrote:
On May 25 2012 22:05 Ghanburighan wrote:
On May 25 2012 22:03 Plexa wrote:
On May 25 2012 22:02 FuzzyJAM wrote:
On May 25 2012 22:00 Plexa wrote:
When will terrans start massing starports BEFORE the protoss has 6 colossus ._.

MarineKing had 3 reactor Starports before Ace had a Robo Bay.

Hmm I stand corrected. With that said, trying to attack into a protoss with 6 colossus without vikings is really dumb


He did have vikings. Check the VOD. And stop calling players dumb. It might have been a mistake, but that doesn't make a player dumb. Also, wasn't that something that is called player bashing and is a bannable offense?


Because 5-6 vikings beats 6 colo that are on high ground with stalker/archon/ht support?? It's smart?? Get off your high horse and use your brain


Hey, I wasn't making any claims about whether that was a mistake or not. I thought he didn't have enough vikings as well, but that's because the colossus count wasn't clear. But there were several inaccuracies in Plexa's point that culminated in calling a player dumb. If that's how you want to talk about the game, have fun.


Did you read what i said? I didn't say he was dumb, either did PLEXA. We both said that the decision to attack in the position was dumb. It lost him the game, you could see it on his face in the booth when he threw his hands in the air and shook his head while it happened. Also yes he had 3 starports, but barely built any vikings. He kept massing MMM vs colo and storm. Would that be considered a smart decision? Notice i say 'Smart decision' not MKP IS SO DUMB OMG IM BASHING HIM. Now go away
Hello friends:)
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
May 25 2012 13:16 GMT
#2108
On May 25 2012 22:12 Teoita wrote:
Show nested quote +
On May 25 2012 22:10 s3rp wrote:
On May 25 2012 22:09 Akhee wrote:
On May 25 2012 22:08 Fragile51 wrote:
ONLY 11 TERRANS

TERRAN UP

Seriously though, good to see such even race distribution.


game is even now

thats why terrans are crying



It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game .


Which doesn't happen even in bw.


I agree. The point where all races should be balanced is at late game. It would be nice to have all races balanced at every stage but you would need to have magnificent balance guys.
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
Last Edited: 2012-05-25 13:16:38
May 25 2012 13:16 GMT
#2109
On May 25 2012 22:10 s3rp wrote:
Show nested quote +
On May 25 2012 22:09 Akhee wrote:
On May 25 2012 22:08 Fragile51 wrote:
ONLY 11 TERRANS

TERRAN UP

Seriously though, good to see such even race distribution.


game is even now

thats why terrans are crying



It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game .


How do you win early game against zerg in PvZ on higher level? Don't say 4 gate, proxy isn't possible either.
Flying, sOs, free, Light, Soulkey & ZerO
xrapture
Profile Blog Joined December 2011
United States1644 Posts
Last Edited: 2012-05-25 13:18:00
May 25 2012 13:16 GMT
#2110
On May 25 2012 22:12 Plexa wrote:
Show nested quote +
On May 25 2012 22:09 Adreme wrote:
On May 25 2012 22:05 Plexa wrote:
On May 25 2012 22:04 Adreme wrote:
On May 25 2012 22:03 Plexa wrote:
On May 25 2012 22:02 FuzzyJAM wrote:
On May 25 2012 22:00 Plexa wrote:
When will terrans start massing starports BEFORE the protoss has 6 colossus ._.

MarineKing had 3 reactor Starports before Ace had a Robo Bay.

Hmm I stand corrected. With that said, trying to attack into a protoss with 6 colossus without vikings is really dumb


He was maxed out, he didnt have any choice but to attack into it.

That's a bad excuse, sac SCVs, sac medivacs (he had 123123), sac some army.. no reason to suicide


All of those medivacs were the only reason he was holding out against the storms. Im not even sure there was enough time to sac the scvs then build enough vikings before army wouldve gone to him instead.

It seemed like, by the way MKP was just constantly attacking, that his goal was to end the game before he was able to have both collosus and storm in his army.

MKP was playing really really well right up until that attack. iirc he had a 50 supply advantage until he made that attack. His overeagerness to snipe the colossus with his ground forces cost him his army, and consequently the game. He tried to snipe the one colossus moving out from the main, but Ace's army was just around the corner. MKP should have got out of there ASAP after seeing the rest of the army and pulled his other vikings into position.


Can you think of any scenario where if that was reversed, the protoss army would be completely annihilated with no losses to the Terran?

no, because toss can reinforce with 15 zealots at a time, while Terran has no true way to capitalize on a lead. If protoss is 50 supply ahead of Z or T they can just a move and roll.
Everyone is either delusional, a nihlilst, or dead from suicide.
s3rp
Profile Joined May 2011
Germany3192 Posts
May 25 2012 13:16 GMT
#2111
On May 25 2012 22:15 jacksonlee wrote:
MKP would've been fine if he built extra command centers, which is not much of an investment that late in the game


Extra CC's don't kill a Toss on 4+ Bases with Storm and Colossi and 15-20 Gates. If Toss reaches this its just over.
SkullZ9
Profile Joined April 2011
Belgium2048 Posts
Last Edited: 2012-05-25 13:19:45
May 25 2012 13:17 GMT
#2112
On May 25 2012 22:14 SolidMustard wrote:
Show nested quote +
On May 25 2012 22:11 DarkPlasmaBall wrote:
On May 25 2012 22:09 summerloud wrote:
12 terran, 8 zerg, 10 protoss, i like that race distribution for code s

the other two spots are for seeds i guess?


I think so.

And that ratio for T/Z/P is pretty nice.

Although I'll never stop smiling when if the day comes where Terran is least represented in Code S.


I don't want to start an argument and I'm happy there is a good racial distribution, but if it happens (terran least represented race in Code S) it would probably mean a balance problem, as terran is the most used race among korean pros.


It's the most used cause it was the strongest, and some players did very well with that race when it was imba, but now that the game is balanced, many terrans who were dominant have disappeared
s3rp
Profile Joined May 2011
Germany3192 Posts
May 25 2012 13:17 GMT
#2113
On May 25 2012 22:16 Gladiator333 wrote:
Show nested quote +
On May 25 2012 22:10 s3rp wrote:
On May 25 2012 22:09 Akhee wrote:
On May 25 2012 22:08 Fragile51 wrote:
ONLY 11 TERRANS

TERRAN UP

Seriously though, good to see such even race distribution.


game is even now

thats why terrans are crying



It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game .


How do you win early game against zerg in PvZ on higher level? Don't say 4 gate, proxy isn't possible either.


I said it should be not that it is possible.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
May 25 2012 13:17 GMT
#2114
On May 25 2012 22:16 s3rp wrote:
Show nested quote +
On May 25 2012 22:15 jacksonlee wrote:
MKP would've been fine if he built extra command centers, which is not much of an investment that late in the game


Extra CC's don't kill a Toss on 4+ Bases with Storm and Colossi and 15-20 Gates. If Toss reaches this its just over.


Yeah right workers and expansions aren't fighting units so we shouldn't build them.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Maxilicious
Profile Joined May 2011
221 Posts
May 25 2012 13:18 GMT
#2115
Just curious, who will be the two seeded players for code s this upcoming season?
http://terrancraft.com/
Deleted User 137586
Profile Joined January 2011
7859 Posts
May 25 2012 13:18 GMT
#2116
On May 25 2012 22:15 jacksonlee wrote:
MKP would've been fine if he built extra command centers, which is not much of an investment that late in the game


Yeah, but the charge completing earlier than he thought meant he lost his midgame advantage. After that it was way too close to have extra minerals. I thought the game would end much sooner than it did but it was moving towards the probable conclusion right after the first engagement gave Ace a lot of room and slowed down MKP.
Cry 'havoc' and let slip the dogs of war
THELEHGOTERRAN
Profile Joined August 2011
United States1837 Posts
May 25 2012 13:18 GMT
#2117
On May 25 2012 22:15 FuzzyJAM wrote:
I do love it when people act as though the game must balanced if there's even racial distribution in Code S.

The idea that there must be identical numbers of equally skilled players in all three races is kind of funny.


This. So much.

Race distribution in a 32 man league does not mean shit. Neither does the race of the last champion. At the highest levels skill (believe it or not) is by far the most important factor.
IMMVP // HIKARU NAKAMURA // DEREK JETER // GARETH BALE
DarkPlasmaBall
Profile Blog Joined March 2010
United States46176 Posts
May 25 2012 13:18 GMT
#2118
On May 25 2012 22:15 SkullZ9 wrote:
Show nested quote +
On May 25 2012 22:13 DarkPlasmaBall wrote:
On May 25 2012 22:10 nkr wrote:
Woah, only 11 terrans in code S? Better fix that bunker blizzard.


Made me lol.

Tomorrow, instant patch:

Building bunkers now costs the opponent 500 minerals, and all of opponent's harvesters stop mining.


Ahah and scan has the effect of psi storm too ^^


O.O oh my god...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
May 25 2012 13:18 GMT
#2119
On May 25 2012 22:16 Gladiator333 wrote:
Show nested quote +
On May 25 2012 22:10 s3rp wrote:
On May 25 2012 22:09 Akhee wrote:
On May 25 2012 22:08 Fragile51 wrote:
ONLY 11 TERRANS

TERRAN UP

Seriously though, good to see such even race distribution.


game is even now

thats why terrans are crying



It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game .


How do you win early game against zerg in PvZ on higher level? Don't say 4 gate, proxy isn't possible either.


Cannon rush.
SarcasmMonster
Profile Joined October 2011
3136 Posts
May 25 2012 13:18 GMT
#2120
On May 25 2012 22:15 FuzzyJAM wrote:
I do love it when people act as though the game must balanced if there's even racial distribution in Code S.

The idea that there must be identical numbers of equally skilled players in all three races is kind of funny.


Well, compared to this season where 15/32 were Terrans (that's 1 away from half!), it's nice to have a season where it's not so Terran dominated. Players will need to be well rounded in their matchups to advance.
MMA: The true King of Wings
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