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On May 25 2012 22:09 summerloud wrote: 12 terran, 8 zerg, 10 protoss, i like that race distribution for code s
the other two spots are for seeds i guess?
Finally after two years, the racial distribution is looking nice, lol.
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While it is sad to see MKP lose and I would have loved more matches, Ace really deserved the Code S spot after showing two great matches back to back.
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On May 25 2012 22:09 Akhee wrote:Show nested quote +On May 25 2012 22:08 Fragile51 wrote: ONLY 11 TERRANS
TERRAN UP
Seriously though, good to see such even race distribution. game is even now thats why terrans are crying
It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game .
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On May 25 2012 22:06 An2quamaraN wrote:Show nested quote +On May 25 2012 22:04 Moriarty wrote: Noone likes playing toss, just cheese the fuckers 24/7. They deserve it. Terran tears are the most delicious one...they are blinding their eyes and not allow them to see that protoss just played better...better upgrades, sick micro, great decision making...
Protoss had better upgrades than Terran? WTF, how the hell is that even possible?
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What the hell happened to MMA? Couldn't watch the game :s
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Italy12246 Posts
On May 25 2012 22:09 Nibbler89 wrote:For people that don't understand mkps high medivac count. From http://evilgeniuses.net/imba-late-game-pvt-with-incontrol-demuslim/"PuMa, for instance, has been criticized by some casters for producing what is perceived as too many Medivacs, but in late-game PvT scenarios, especially large numbers of Medivacs have a specific purpose: they allow for effective hit-and-run tactics, diminishing the chance that the entire Terran army will be wiped out in a single engagement. In these situations, PuMa uses his high Medivac counts to hit the Protoss army, back off, quickly heal up, and hit again. DeMusliM agrees that, far from being a stylistic approach to the matchup, this is “something everyone should do.” If the Terran is able to position engagements with an escape route and has the timing to back off before his units are killed, this mass healing can be an effective way of mitigating mass splash damage."
There's a difference between 10-12 medivacs and fucking 20 of them though.
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On May 25 2012 22:09 summerloud wrote: 12 terran, 8 zerg, 10 protoss, i like that race distribution for code s
the other two spots are for seeds i guess?
I think so.
And that ratio for T/Z/P is pretty nice.
Although I'll never stop smiling when if the day comes where Terran is least represented in Code S.
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On May 25 2012 22:09 Butterz wrote: what is mvpkeen doing in the zerg category :D
He's such a boss that he transcends racial boundaries.
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On May 25 2012 22:08 iAmBiGbiRd wrote:Show nested quote +On May 25 2012 22:05 Ghanburighan wrote:On May 25 2012 22:03 Plexa wrote:On May 25 2012 22:02 FuzzyJAM wrote:On May 25 2012 22:00 Plexa wrote: When will terrans start massing starports BEFORE the protoss has 6 colossus ._. MarineKing had 3 reactor Starports before Ace had a Robo Bay. Hmm I stand corrected. With that said, trying to attack into a protoss with 6 colossus without vikings is really dumb He did have vikings. Check the VOD. And stop calling players dumb. It might have been a mistake, but that doesn't make a player dumb. Also, wasn't that something that is called player bashing and is a bannable offense? Because 5-6 vikings beats 6 colo that are on high ground with stalker/archon/ht support?? It's smart?? Get off your high horse and use your brain
Hey, I wasn't making any claims about whether that was a mistake or not. I thought he didn't have enough vikings as well, but that's because the colossus count wasn't clear. But there were several inaccuracies in Plexa's point that culminated in calling a player dumb. If that's how you want to talk about the game, have fun.
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terrans dominate GSL ever since it started
we finally get an even race distribution
much terran QQ ensues...
srsly wtf?
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I'm okay with Ace moving on, especially since if he keeps how he plays ZvP
literally amazing
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Italy12246 Posts
On May 25 2012 22:10 s3rp wrote:Show nested quote +On May 25 2012 22:09 Akhee wrote:On May 25 2012 22:08 Fragile51 wrote: ONLY 11 TERRANS
TERRAN UP
Seriously though, good to see such even race distribution. game is even now thats why terrans are crying It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game .
Which doesn't happen even in bw.
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Aotearoa39261 Posts
On May 25 2012 22:09 Adreme wrote:Show nested quote +On May 25 2012 22:05 Plexa wrote:On May 25 2012 22:04 Adreme wrote:On May 25 2012 22:03 Plexa wrote:On May 25 2012 22:02 FuzzyJAM wrote:On May 25 2012 22:00 Plexa wrote: When will terrans start massing starports BEFORE the protoss has 6 colossus ._. MarineKing had 3 reactor Starports before Ace had a Robo Bay. Hmm I stand corrected. With that said, trying to attack into a protoss with 6 colossus without vikings is really dumb He was maxed out, he didnt have any choice but to attack into it. That's a bad excuse, sac SCVs, sac medivacs (he had 123123), sac some army.. no reason to suicide All of those medivacs were the only reason he was holding out against the storms. Im not even sure there was enough time to sac the scvs then build enough vikings before army wouldve gone to him instead. It seemed like, by the way MKP was just constantly attacking, that his goal was to end the game before he was able to have both collosus and storm in his army. MKP was playing really really well right up until that attack. iirc he had a 50 supply advantage until he made that attack. His overeagerness to snipe the colossus with his ground forces cost him his army, and consequently the game. He tried to snipe the one colossus moving out from the main, but Ace's army was just around the corner. MKP should have got out of there ASAP after seeing the rest of the army and pulled his other vikings into position.
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On May 25 2012 22:11 DarkPlasmaBall wrote:Show nested quote +On May 25 2012 22:09 summerloud wrote: 12 terran, 8 zerg, 10 protoss, i like that race distribution for code s
the other two spots are for seeds i guess? I think so. And that ratio for T/Z/P is pretty nice. Although I'll never stop smiling when if the day comes where Terran is least represented in Code S.
if that ever happens the internet will explode with all the terran QQ, they cant even stand being only slightly dominant haha
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On May 25 2012 22:05 Plexa wrote:Show nested quote +On May 25 2012 22:04 Adreme wrote:On May 25 2012 22:03 Plexa wrote:On May 25 2012 22:02 FuzzyJAM wrote:On May 25 2012 22:00 Plexa wrote: When will terrans start massing starports BEFORE the protoss has 6 colossus ._. MarineKing had 3 reactor Starports before Ace had a Robo Bay. Hmm I stand corrected. With that said, trying to attack into a protoss with 6 colossus without vikings is really dumb He was maxed out, he didnt have any choice but to attack into it. That's a bad excuse, sac SCVs, sac medivacs (he had 123123), sac some army.. no reason to suicide Why it's always Terran, that has to do something perfectly vs Protoss (have just the right amount of vikings, right amount of ghost, right amount of medivacs etc.) or die, never the reverse.
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On May 25 2012 22:12 Teoita wrote:Show nested quote +On May 25 2012 22:10 s3rp wrote:On May 25 2012 22:09 Akhee wrote:On May 25 2012 22:08 Fragile51 wrote: ONLY 11 TERRANS
TERRAN UP
Seriously though, good to see such even race distribution. game is even now thats why terrans are crying It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game . Which doesn't happen even in bw.
But is should at least be closer than what it currently is. You can call games over alot of times that proceed to go on 20 more minutes right now because its blatantly obvios who's going to win . There's so many situations that just can't be overcome.
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On May 25 2012 22:10 nkr wrote: Woah, only 11 terrans in code S? Better fix that bunker blizzard.
Made me lol.
Tomorrow, instant patch:
Building bunkers now costs the opponent 500 minerals, and all of opponent's harvesters stop mining.
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On May 25 2012 22:10 s3rp wrote:Show nested quote +On May 25 2012 22:09 Akhee wrote:On May 25 2012 22:08 Fragile51 wrote: ONLY 11 TERRANS
TERRAN UP
Seriously though, good to see such even race distribution. game is even now thats why terrans are crying It may be even but horribly designed if you have to win in the early stages of the game. Thats not balance , balance would be every race should be able to win at every stage of every game .
Please dont always quote the most stupid posts.
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Amazing, however his PvZ style is WAY to high level for most of the protosses out there to use against an equal opponent and come out ahead imo. Great way to make a zerg full mad
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