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On May 21 2012 10:58 Liquid`Jinro wrote: I feel like if I work some small things out I could get it to work;;;;;
Like, the place he blinks in is a really obvious spot and I should put a PF there, I can afford it. And more harass late game, get rid of my marines earlier (16 supply in pretty useless marines for the first 200 army).
Even though you lost in the end, that was an entertaining game and I felt like you picked the right map for it. Thanks! that was really fun to watch. Was that game live?
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On May 21 2012 10:59 Letall wrote: Has jinro been going mech all series? Nah, just this game Great series though, almost had it >.< sucks that it just gets recorded as a L really :/
but MC Polt now here we gooo!
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Russian Federation396 Posts
On May 21 2012 11:00 Bagration wrote: For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals.
your suggestion are?
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What's the music they're playing during this top 10 stuff?
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Jinro lost all five games 1-2, that's just sad.
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I agree with Jinro that there should've been some form of harassment. Puzzle was left alone the entire game and it allowed him to do what he want. In order for Mech vs P you can't stay passive the entire game. Aggression has to happen at some point.
I think for that game specifically having more of a Thor mixture would've been better. They're weaker against Colossi but they're much beefier due to their HP so they can handle reinforcements better, and they're actually more mobile than Tanks due to siege mode.
I'd like to see a few more Ravens purely for PDD since Puzzle had Blink stalkers.
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aw man, morrow vs qxc on ohana didn't make the top 10?
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On May 21 2012 11:11 Oboeman wrote: aw man, morrow vs qxc on ohana didn't make the top 10?
OH man, that game definitely should've been on there...MorroW actually using Ultralisk Drop Harass, sick as hell.
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MC versus Polt, here we goooo!! MC, MC, MC!
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So when will the outstanding IdrA and Demu/NonY games be played?
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I'd be interested to see how mech would work out if they took away the Thor energy again. It looked OP back when Thorzain used it in TSL3, but the metagame has evolved a lot since then.
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Sweden33719 Posts
On May 21 2012 11:10 HeroMystic wrote: I agree with Jinro that there should've been some form of harassment. Puzzle was left alone the entire game and it allowed him to do what he want. In order for Mech vs P you can't stay passive the entire game. Aggression has to happen at some point.
I think for that game specifically having more of a Thor mixture would've been better. They're weaker against Colossi but they're much beefier due to their HP so they can handle reinforcements better, and they're actually more mobile than Tanks due to siege mode.
I'd like to see a few more Ravens purely for PDD since Puzzle had Blink stalkers. That's the problem with phoenix opening, I wanted to harass but I can't do that vs the phoenix because they are faster than hellions.... I'm not sure how to solve it because it also blocks drops and banshee harass.
On May 21 2012 11:03 JitnikoVi wrote:Show nested quote +On May 21 2012 11:00 Bagration wrote: For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals. your suggestion are? Spider mines would go a long way, or replace colossus with reaver. The problem is that mech isn't winning as hard in 200 fights as it did in BW, and SC2 army is more mobile AND stronger. That's why I think my problem in that game was the lack of a PF in my main, because it forces my army into a fight in bad position.
Could have done better.
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On May 21 2012 11:03 JitnikoVi wrote:Show nested quote +On May 21 2012 11:00 Bagration wrote: For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals. your suggestion are?
I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play.
Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions
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we need to have a speed upgrade for helion, thats for sure
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Sweden33719 Posts
On May 21 2012 11:17 Bagration wrote:Show nested quote +On May 21 2012 11:03 JitnikoVi wrote:On May 21 2012 11:00 Bagration wrote: For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals. your suggestion are? I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play. Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions Mech's problem is primarily space control, and some anti-air problems.
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On May 21 2012 11:17 Bagration wrote:Show nested quote +On May 21 2012 11:03 JitnikoVi wrote:On May 21 2012 11:00 Bagration wrote: For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals. your suggestion are? I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play. Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions
Hehe, love that Puzzle pun ;D
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DAAAMN. MC and medivacs today, man!
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AMAZING medivac pick-offs from MC....whoaaaa
That engagement...nice. Looked like a bad attack until that sexy FF+storm combo
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On May 21 2012 11:19 Liquid`Jinro wrote:Show nested quote +On May 21 2012 11:17 Bagration wrote:On May 21 2012 11:03 JitnikoVi wrote:On May 21 2012 11:00 Bagration wrote: For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals. your suggestion are? I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play. Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions Mech's problem is primarily space control, and some anti-air problems.
Out of curiosity, how did that build fair during practice?
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