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[NASL] Week 6 Division 5 - Page 7

Forum Index > StarCraft 2 Tournaments
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Badfatpanda
Profile Blog Joined December 2010
United States9719 Posts
May 21 2012 02:02 GMT
#121
On May 21 2012 10:58 Liquid`Jinro wrote:
I feel like if I work some small things out I could get it to work;;;;;

Like, the place he blinks in is a really obvious spot and I should put a PF there, I can afford it. And more harass late game, get rid of my marines earlier (16 supply in pretty useless marines for the first 200 army).


Even though you lost in the end, that was an entertaining game and I felt like you picked the right map for it. Thanks! that was really fun to watch. Was that game live?
Music is a higher revelation than all wisdom and philosophy. -Beethoven | Mech isn't a build, it's a way of life. -MajOr | Charlie.Sheen: "What is sarcastic, kids who have no courage to fight?" | #TerranPride #yolo #swag -Naama after 2-0'ing MC at HSC VI
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 21 2012 02:03 GMT
#122
On May 21 2012 10:59 Letall wrote:
Has jinro been going mech all series?

Nah, just this game Great series though, almost had it >.< sucks that it just gets recorded as a L really :/

but MC Polt now here we gooo!
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
JitnikoVi
Profile Joined May 2010
Russian Federation396 Posts
May 21 2012 02:03 GMT
#123
On May 21 2012 11:00 Bagration wrote:
For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals.


your suggestion are?
In theory yes, but theoretically, no.
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
May 21 2012 02:04 GMT
#124
What's the music they're playing during this top 10 stuff?
Done with Team Liquid for a while. Don't expect to find me here.
Kkxtrouble
Profile Joined April 2012
Brazil575 Posts
May 21 2012 02:09 GMT
#125
Jinro lost all five games 1-2, that's just sad.
I pledge myself to conquer all the foes who stand before the mighty gift bestowed in my unworthy hand
HeroMystic
Profile Joined March 2011
United States1217 Posts
Last Edited: 2012-05-21 02:11:48
May 21 2012 02:10 GMT
#126
I agree with Jinro that there should've been some form of harassment. Puzzle was left alone the entire game and it allowed him to do what he want. In order for Mech vs P you can't stay passive the entire game. Aggression has to happen at some point.

I think for that game specifically having more of a Thor mixture would've been better. They're weaker against Colossi but they're much beefier due to their HP so they can handle reinforcements better, and they're actually more mobile than Tanks due to siege mode.

I'd like to see a few more Ravens purely for PDD since Puzzle had Blink stalkers.
Oboeman
Profile Joined January 2011
Canada3980 Posts
May 21 2012 02:11 GMT
#127
aw man, morrow vs qxc on ohana didn't make the top 10?
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
May 21 2012 02:12 GMT
#128
On May 21 2012 11:11 Oboeman wrote:
aw man, morrow vs qxc on ohana didn't make the top 10?


OH man, that game definitely should've been on there...MorroW actually using Ultralisk Drop Harass, sick as hell.
Done with Team Liquid for a while. Don't expect to find me here.
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
May 21 2012 02:14 GMT
#129
MC versus Polt, here we goooo!! MC, MC, MC!
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Falconblade
Profile Joined December 2011
United States1035 Posts
May 21 2012 02:14 GMT
#130
So when will the outstanding IdrA and Demu/NonY games be played?
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
May 21 2012 02:15 GMT
#131
I'd be interested to see how mech would work out if they took away the Thor energy again. It looked OP back when Thorzain used it in TSL3, but the metagame has evolved a lot since then.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2012-05-21 02:18:54
May 21 2012 02:17 GMT
#132
On May 21 2012 11:10 HeroMystic wrote:
I agree with Jinro that there should've been some form of harassment. Puzzle was left alone the entire game and it allowed him to do what he want. In order for Mech vs P you can't stay passive the entire game. Aggression has to happen at some point.

I think for that game specifically having more of a Thor mixture would've been better. They're weaker against Colossi but they're much beefier due to their HP so they can handle reinforcements better, and they're actually more mobile than Tanks due to siege mode.

I'd like to see a few more Ravens purely for PDD since Puzzle had Blink stalkers.

That's the problem with phoenix opening, I wanted to harass but I can't do that vs the phoenix because they are faster than hellions.... I'm not sure how to solve it because it also blocks drops and banshee harass.

On May 21 2012 11:03 JitnikoVi wrote:
Show nested quote +
On May 21 2012 11:00 Bagration wrote:
For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals.


your suggestion are?

Spider mines would go a long way, or replace colossus with reaver. The problem is that mech isn't winning as hard in 200 fights as it did in BW, and SC2 army is more mobile AND stronger. That's why I think my problem in that game was the lack of a PF in my main, because it forces my army into a fight in bad position.

Could have done better.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Bagration
Profile Blog Joined October 2011
United States18282 Posts
May 21 2012 02:17 GMT
#133
On May 21 2012 11:03 JitnikoVi wrote:
Show nested quote +
On May 21 2012 11:00 Bagration wrote:
For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals.


your suggestion are?


I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play.

Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions
Team Slayers, Axiom-Acer and Vile forever
gengka
Profile Joined September 2010
Malaysia461 Posts
May 21 2012 02:19 GMT
#134
we need to have a speed upgrade for helion, thats for sure
Make Love Not War
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 21 2012 02:19 GMT
#135
On May 21 2012 11:17 Bagration wrote:
Show nested quote +
On May 21 2012 11:03 JitnikoVi wrote:
On May 21 2012 11:00 Bagration wrote:
For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals.


your suggestion are?


I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play.

Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions

Mech's problem is primarily space control, and some anti-air problems.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
May 21 2012 02:20 GMT
#136
On May 21 2012 11:17 Bagration wrote:
Show nested quote +
On May 21 2012 11:03 JitnikoVi wrote:
On May 21 2012 11:00 Bagration wrote:
For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals.


your suggestion are?


I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play.

Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions


Hehe, love that Puzzle pun ;D
Done with Team Liquid for a while. Don't expect to find me here.
Stanlot
Profile Joined December 2010
United States5742 Posts
May 21 2012 02:22 GMT
#137
DAAAMN. MC and medivacs today, man!
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
Last Edited: 2012-05-21 02:23:56
May 21 2012 02:22 GMT
#138
AMAZING medivac pick-offs from MC....whoaaaa

That engagement...nice. Looked like a bad attack until that sexy FF+storm combo
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
Hulavuta
Profile Blog Joined December 2011
United States1252 Posts
May 21 2012 02:24 GMT
#139
MC playin so sexxxyyy
Done with Team Liquid for a while. Don't expect to find me here.
FeeLdAfuRy
Profile Joined October 2002
Australia290 Posts
May 21 2012 02:26 GMT
#140
On May 21 2012 11:19 Liquid`Jinro wrote:
Show nested quote +
On May 21 2012 11:17 Bagration wrote:
On May 21 2012 11:03 JitnikoVi wrote:
On May 21 2012 11:00 Bagration wrote:
For mech to truly become standard against Protoss, a lot of changes need to be made. Puzzle crushed that maxed mech army, and he didn't even make immortals.


your suggestion are?


I do not know. Such a puzzle can only be solved with careful thought and deliberate and calculated testing. I want to see a viable mech play against Protoss, but at the same time, I do not necessary want to revert to BW, where bio against Protoss was unviable. For me, an ideal matchup is a one where both races have a variety of options to play.

Maybe remove Thor energy for starters, so that feedback doesn't become so cost efficient against Thors. But this has been played with already in patches by Blizzard, so it is not an easy fix. Immortals are another reason why mech is relatively weak, but take away immortals, and the Protoss becomes even more vulnerable in the mid game against MM, especially against marauders. Such a complex game needs complex solutions

Mech's problem is primarily space control, and some anti-air problems.


Out of curiosity, how did that build fair during practice?
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