• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:07
CET 11:07
KST 19:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
uThermal 2v2 Circuit OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Data analysis on 70 million replays I would like to say something about StarCraft BGH Auto Balance -> http://bghmmr.eu/ Empty tournaments section on Liquipedia A cwal.gg Extension - Easily keep track of anyone
Tourneys
[BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Current Meta Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Awesome Games Done Quick 2026! General RTS Discussion Thread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread The Big Programming Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
GOAT of Goats list
BisuDagger
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1374 users

[GSL] 2012 Season 2 Code S Ro32 Group E - Page 101

Forum Index > StarCraft 2 Tournaments
Post a Reply
Prev 1 99 100 101 102 Next
vthree
Profile Joined November 2011
Hong Kong8039 Posts
April 14 2012 17:58 GMT
#2001
Lol, overall matchup favors Zerg? Have you seen the GSL results?
red4ce
Profile Blog Joined January 2011
United States7313 Posts
April 14 2012 18:56 GMT
#2002
Assuming either July or Leenock loses next round, it will be the 4th time in the last 5 GSL where there has only been 1 zerg in the Ro8 in code S.
Valikyr
Profile Joined June 2010
Sweden2653 Posts
April 14 2012 19:20 GMT
#2003
On April 15 2012 01:32 lorkac wrote:
Holy crap--we might have our second PvT final!

Don't be silly, we both know it'll be TvT . I think a MC vs MKP finals would make for a sick series.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
April 14 2012 19:41 GMT
#2004
GODANG IT NESTEA T_T

good luck next time =/
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
mapleleafs791
Profile Joined September 2010
United States225 Posts
April 14 2012 19:49 GMT
#2005
damn virus is playing well, watching the vods and i'm loving his play vs mc game 1. im sad that nestea is out but at least i get to watch an interesting tvp :D
Spor.534 Master Zerg NA
Ouroborosian
Profile Joined April 2012
85 Posts
April 14 2012 20:17 GMT
#2006
--- Nuked ---
Tsubbi
Profile Joined September 2010
Germany7996 Posts
April 14 2012 20:23 GMT
#2007
On April 15 2012 01:29 iamthedave wrote:
Show nested quote +
On April 15 2012 00:47 Femari wrote:
On April 15 2012 00:17 Mythra wrote:
On April 14 2012 19:09 roym899 wrote:
On April 14 2012 19:06 Adreme wrote:
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.


Well what if lets say sc2 just started and all the tier 1 bw pros eg flash,jaedong,bisu, etc choose to play terran and then the worse bw people choose zerg and protoss. Wouldnt you expect that terran would be doing better in code s just because the players are actually better. I dont see why people think that there should be a perfectly even number of terran,protoss and zerg at the top. There are a lot of other factors ie more of the pros picked terran and maybe the "best gamers" picked terran.

So if blizzard did nerf terran to even up the distribution the race would be worse than zerg and protoss in general even if you got 33% players for each race in code s.

This.

I don't know why everyone just assumed the race was always OP and is still OP but not the player. Mvp broke ghosts, MKP is friggin Houdini, MMA still destroys in TvZ with nerfs. Yes there were always imbalances in the game, that happens when a game is young. It's not that one race is the best race, it's that certain people are playing that race. Lesser players cannot handle these things that pros handle. They're pro for a reason.

When 4/5 bonjwas are Terran, when the best player in the world is Terran (Flash is still best), when one of the most popular players ever is Terran, wouldn't it make sense for a lot of younger players to start playing Terran?


And this has nothing to do with the fact Terran has more tools at its disposal than anyone else?

The problems with z v t have been there since the beginning. Zerg are pathetically easy to rush, harass, cheese and generally defeat.

It's not that Zerg is 'hard to play' it's that Zerg can lose easily. You don't see Zerg holding on for dear life and squeezing out a win after a horrible engagement the way Terrans often do, you see them get roflstomped because Zerg are incredibly fragile and their economy is nowhere near as strong as Terrans. Terrans can lose half their SCVs and still mine equally to a 3 base Zerg thanks to MULEs while Zerg can... er... die?

Yes, different players in different times can make either race seem overpowered, but there are structural weaknesses in the Zerg race that make them easier to lose with. Hence why so many pros are 'making mistakes'. Terran are incredibly forgiving to play unless you go for certain risky builds (Thor rush in particular) where one engagement legitimately loses you the game, and of course the dreaded bad unsiege timing. Zerg are incredibly unforgiving in almost every scenario at every stage of the game with the exception of the very very late game where you can go god mode with infestors and broodlords.

Protoss I'm not sure about. I think more than the other races it genuinely depends on who's piloting Protoss. They have so many powerful tools but they're all awkward to use right with the exception of the old 4 gate cheeses. I think Protoss are the most strategical race over all, you really need to think ahead to what you intend to build and how you intend to get the most out of them.

Overall I do think the T v Z matchup is unbalanced against Zerg, not because x unit beats y unit but because of Terran's far greater ability to come back from losses and superior ability to dictate the pace of the game. Any aggressive Terran forces the Zerg onto the back foot up until they make a serious screw up, as Virus demonstrated today and MMA used to demonstrate all the time when he was playing godly or pretty much any top Terran. Even the classic anti-marine unit, the baneling, depends far more on how good the Terran is than the zerg, because proper splitting drastically reduces or even nullfies them in extreme cases.

How often do you see Zerg micro genuinely swing the tide of a battle?


this is a very good post, it's just too easy for zerg to lose in zvt whereas the matchup is too forgiving for the terran

virus didnt scout a banelingbust nor expect it at all while building a 3rd command center yet didn't die, mistakes like that should be punished
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
April 14 2012 20:36 GMT
#2008
On April 15 2012 05:23 Tsubbi wrote:
Show nested quote +
On April 15 2012 01:29 iamthedave wrote:
On April 15 2012 00:47 Femari wrote:
On April 15 2012 00:17 Mythra wrote:
On April 14 2012 19:09 roym899 wrote:
On April 14 2012 19:06 Adreme wrote:
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.


Well what if lets say sc2 just started and all the tier 1 bw pros eg flash,jaedong,bisu, etc choose to play terran and then the worse bw people choose zerg and protoss. Wouldnt you expect that terran would be doing better in code s just because the players are actually better. I dont see why people think that there should be a perfectly even number of terran,protoss and zerg at the top. There are a lot of other factors ie more of the pros picked terran and maybe the "best gamers" picked terran.

So if blizzard did nerf terran to even up the distribution the race would be worse than zerg and protoss in general even if you got 33% players for each race in code s.

This.

I don't know why everyone just assumed the race was always OP and is still OP but not the player. Mvp broke ghosts, MKP is friggin Houdini, MMA still destroys in TvZ with nerfs. Yes there were always imbalances in the game, that happens when a game is young. It's not that one race is the best race, it's that certain people are playing that race. Lesser players cannot handle these things that pros handle. They're pro for a reason.

When 4/5 bonjwas are Terran, when the best player in the world is Terran (Flash is still best), when one of the most popular players ever is Terran, wouldn't it make sense for a lot of younger players to start playing Terran?


And this has nothing to do with the fact Terran has more tools at its disposal than anyone else?

The problems with z v t have been there since the beginning. Zerg are pathetically easy to rush, harass, cheese and generally defeat.

It's not that Zerg is 'hard to play' it's that Zerg can lose easily. You don't see Zerg holding on for dear life and squeezing out a win after a horrible engagement the way Terrans often do, you see them get roflstomped because Zerg are incredibly fragile and their economy is nowhere near as strong as Terrans. Terrans can lose half their SCVs and still mine equally to a 3 base Zerg thanks to MULEs while Zerg can... er... die?

Yes, different players in different times can make either race seem overpowered, but there are structural weaknesses in the Zerg race that make them easier to lose with. Hence why so many pros are 'making mistakes'. Terran are incredibly forgiving to play unless you go for certain risky builds (Thor rush in particular) where one engagement legitimately loses you the game, and of course the dreaded bad unsiege timing. Zerg are incredibly unforgiving in almost every scenario at every stage of the game with the exception of the very very late game where you can go god mode with infestors and broodlords.

Protoss I'm not sure about. I think more than the other races it genuinely depends on who's piloting Protoss. They have so many powerful tools but they're all awkward to use right with the exception of the old 4 gate cheeses. I think Protoss are the most strategical race over all, you really need to think ahead to what you intend to build and how you intend to get the most out of them.

Overall I do think the T v Z matchup is unbalanced against Zerg, not because x unit beats y unit but because of Terran's far greater ability to come back from losses and superior ability to dictate the pace of the game. Any aggressive Terran forces the Zerg onto the back foot up until they make a serious screw up, as Virus demonstrated today and MMA used to demonstrate all the time when he was playing godly or pretty much any top Terran. Even the classic anti-marine unit, the baneling, depends far more on how good the Terran is than the zerg, because proper splitting drastically reduces or even nullfies them in extreme cases.

How often do you see Zerg micro genuinely swing the tide of a battle?


this is a very good post, it's just too easy for zerg to lose in zvt whereas the matchup is too forgiving for the terran

virus didnt scout a banelingbust nor expect it at all while building a 3rd command center yet didn't die, mistakes like that should be punished


Yes of course, because 2or 3 fungals and some banelings can't destroy 50-odd marines ridiculously quickly, and zerg can't build dozens of drones at a time...

The fact that virus held the baneling bust is called good play. Had nestea been able to follow it up right afterwards with another attack just as strong as the first, he probably would have died-but he didn't and being behind on econ because a big baneling bust is an all-in meant that he loses.
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 14 2012 20:56 GMT
#2009
On April 15 2012 05:23 Tsubbi wrote:
Show nested quote +
On April 15 2012 01:29 iamthedave wrote:
On April 15 2012 00:47 Femari wrote:
On April 15 2012 00:17 Mythra wrote:
On April 14 2012 19:09 roym899 wrote:
On April 14 2012 19:06 Adreme wrote:
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.


Well what if lets say sc2 just started and all the tier 1 bw pros eg flash,jaedong,bisu, etc choose to play terran and then the worse bw people choose zerg and protoss. Wouldnt you expect that terran would be doing better in code s just because the players are actually better. I dont see why people think that there should be a perfectly even number of terran,protoss and zerg at the top. There are a lot of other factors ie more of the pros picked terran and maybe the "best gamers" picked terran.

So if blizzard did nerf terran to even up the distribution the race would be worse than zerg and protoss in general even if you got 33% players for each race in code s.

This.

I don't know why everyone just assumed the race was always OP and is still OP but not the player. Mvp broke ghosts, MKP is friggin Houdini, MMA still destroys in TvZ with nerfs. Yes there were always imbalances in the game, that happens when a game is young. It's not that one race is the best race, it's that certain people are playing that race. Lesser players cannot handle these things that pros handle. They're pro for a reason.

When 4/5 bonjwas are Terran, when the best player in the world is Terran (Flash is still best), when one of the most popular players ever is Terran, wouldn't it make sense for a lot of younger players to start playing Terran?


And this has nothing to do with the fact Terran has more tools at its disposal than anyone else?

The problems with z v t have been there since the beginning. Zerg are pathetically easy to rush, harass, cheese and generally defeat.

It's not that Zerg is 'hard to play' it's that Zerg can lose easily. You don't see Zerg holding on for dear life and squeezing out a win after a horrible engagement the way Terrans often do, you see them get roflstomped because Zerg are incredibly fragile and their economy is nowhere near as strong as Terrans. Terrans can lose half their SCVs and still mine equally to a 3 base Zerg thanks to MULEs while Zerg can... er... die?

Yes, different players in different times can make either race seem overpowered, but there are structural weaknesses in the Zerg race that make them easier to lose with. Hence why so many pros are 'making mistakes'. Terran are incredibly forgiving to play unless you go for certain risky builds (Thor rush in particular) where one engagement legitimately loses you the game, and of course the dreaded bad unsiege timing. Zerg are incredibly unforgiving in almost every scenario at every stage of the game with the exception of the very very late game where you can go god mode with infestors and broodlords.

Protoss I'm not sure about. I think more than the other races it genuinely depends on who's piloting Protoss. They have so many powerful tools but they're all awkward to use right with the exception of the old 4 gate cheeses. I think Protoss are the most strategical race over all, you really need to think ahead to what you intend to build and how you intend to get the most out of them.

Overall I do think the T v Z matchup is unbalanced against Zerg, not because x unit beats y unit but because of Terran's far greater ability to come back from losses and superior ability to dictate the pace of the game. Any aggressive Terran forces the Zerg onto the back foot up until they make a serious screw up, as Virus demonstrated today and MMA used to demonstrate all the time when he was playing godly or pretty much any top Terran. Even the classic anti-marine unit, the baneling, depends far more on how good the Terran is than the zerg, because proper splitting drastically reduces or even nullfies them in extreme cases.

How often do you see Zerg micro genuinely swing the tide of a battle?


this is a very good post, it's just too easy for zerg to lose in zvt whereas the matchup is too forgiving for the terran

virus didnt scout a banelingbust nor expect it at all while building a 3rd command center yet didn't die, mistakes like that should be punished


Not just ZvT.

ZvT, ZvP, ZvZ, it's all the same. You get behind in economy as Zerg, you might as well gg right there, because you're not going to make a comeback unless your opponent does something stupid.
As it turns out, marines don't actually cost any money -Jinro
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 14 2012 20:58 GMT
#2010
On April 15 2012 05:36 GTPGlitch wrote:
Show nested quote +
On April 15 2012 05:23 Tsubbi wrote:
On April 15 2012 01:29 iamthedave wrote:
On April 15 2012 00:47 Femari wrote:
On April 15 2012 00:17 Mythra wrote:
On April 14 2012 19:09 roym899 wrote:
On April 14 2012 19:06 Adreme wrote:
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.


Well what if lets say sc2 just started and all the tier 1 bw pros eg flash,jaedong,bisu, etc choose to play terran and then the worse bw people choose zerg and protoss. Wouldnt you expect that terran would be doing better in code s just because the players are actually better. I dont see why people think that there should be a perfectly even number of terran,protoss and zerg at the top. There are a lot of other factors ie more of the pros picked terran and maybe the "best gamers" picked terran.

So if blizzard did nerf terran to even up the distribution the race would be worse than zerg and protoss in general even if you got 33% players for each race in code s.

This.

I don't know why everyone just assumed the race was always OP and is still OP but not the player. Mvp broke ghosts, MKP is friggin Houdini, MMA still destroys in TvZ with nerfs. Yes there were always imbalances in the game, that happens when a game is young. It's not that one race is the best race, it's that certain people are playing that race. Lesser players cannot handle these things that pros handle. They're pro for a reason.

When 4/5 bonjwas are Terran, when the best player in the world is Terran (Flash is still best), when one of the most popular players ever is Terran, wouldn't it make sense for a lot of younger players to start playing Terran?


And this has nothing to do with the fact Terran has more tools at its disposal than anyone else?

The problems with z v t have been there since the beginning. Zerg are pathetically easy to rush, harass, cheese and generally defeat.

It's not that Zerg is 'hard to play' it's that Zerg can lose easily. You don't see Zerg holding on for dear life and squeezing out a win after a horrible engagement the way Terrans often do, you see them get roflstomped because Zerg are incredibly fragile and their economy is nowhere near as strong as Terrans. Terrans can lose half their SCVs and still mine equally to a 3 base Zerg thanks to MULEs while Zerg can... er... die?

Yes, different players in different times can make either race seem overpowered, but there are structural weaknesses in the Zerg race that make them easier to lose with. Hence why so many pros are 'making mistakes'. Terran are incredibly forgiving to play unless you go for certain risky builds (Thor rush in particular) where one engagement legitimately loses you the game, and of course the dreaded bad unsiege timing. Zerg are incredibly unforgiving in almost every scenario at every stage of the game with the exception of the very very late game where you can go god mode with infestors and broodlords.

Protoss I'm not sure about. I think more than the other races it genuinely depends on who's piloting Protoss. They have so many powerful tools but they're all awkward to use right with the exception of the old 4 gate cheeses. I think Protoss are the most strategical race over all, you really need to think ahead to what you intend to build and how you intend to get the most out of them.

Overall I do think the T v Z matchup is unbalanced against Zerg, not because x unit beats y unit but because of Terran's far greater ability to come back from losses and superior ability to dictate the pace of the game. Any aggressive Terran forces the Zerg onto the back foot up until they make a serious screw up, as Virus demonstrated today and MMA used to demonstrate all the time when he was playing godly or pretty much any top Terran. Even the classic anti-marine unit, the baneling, depends far more on how good the Terran is than the zerg, because proper splitting drastically reduces or even nullfies them in extreme cases.

How often do you see Zerg micro genuinely swing the tide of a battle?


this is a very good post, it's just too easy for zerg to lose in zvt whereas the matchup is too forgiving for the terran

virus didnt scout a banelingbust nor expect it at all while building a 3rd command center yet didn't die, mistakes like that should be punished


Yes of course, because 2or 3 fungals and some banelings can't destroy 50-odd marines ridiculously quickly, and zerg can't build dozens of drones at a time...

The fact that virus held the baneling bust is called good play. Had nestea been able to follow it up right afterwards with another attack just as strong as the first, he probably would have died-but he didn't and being behind on econ because a big baneling bust is an all-in meant that he loses.


Your first statement doesn't matter.

stim and 20 marines can kill upwards of 100 lings... who gives a shit.

When it comes to exchanging in ZvT, the burden is on Zerg. Terran simply needs to move his army out on the map and siege up early, If he loses his army, it's no biggie, as long as he takes a decent chunk of the Zerg army too. Zerg on the other hand, if he doesn't kill at least 90% of the Terran army, he loses the game.
As it turns out, marines don't actually cost any money -Jinro
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
April 14 2012 22:26 GMT
#2011
-MC won his second GSL in March

Many protoss in this GSL(april)

Legend of the Spring for SC2 ;p?
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
April 14 2012 22:42 GMT
#2012
On April 15 2012 05:23 Tsubbi wrote:
Show nested quote +
On April 15 2012 01:29 iamthedave wrote:
On April 15 2012 00:47 Femari wrote:
On April 15 2012 00:17 Mythra wrote:
On April 14 2012 19:09 roym899 wrote:
On April 14 2012 19:06 Adreme wrote:
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.


Well what if lets say sc2 just started and all the tier 1 bw pros eg flash,jaedong,bisu, etc choose to play terran and then the worse bw people choose zerg and protoss. Wouldnt you expect that terran would be doing better in code s just because the players are actually better. I dont see why people think that there should be a perfectly even number of terran,protoss and zerg at the top. There are a lot of other factors ie more of the pros picked terran and maybe the "best gamers" picked terran.

So if blizzard did nerf terran to even up the distribution the race would be worse than zerg and protoss in general even if you got 33% players for each race in code s.

This.

I don't know why everyone just assumed the race was always OP and is still OP but not the player. Mvp broke ghosts, MKP is friggin Houdini, MMA still destroys in TvZ with nerfs. Yes there were always imbalances in the game, that happens when a game is young. It's not that one race is the best race, it's that certain people are playing that race. Lesser players cannot handle these things that pros handle. They're pro for a reason.

When 4/5 bonjwas are Terran, when the best player in the world is Terran (Flash is still best), when one of the most popular players ever is Terran, wouldn't it make sense for a lot of younger players to start playing Terran?


And this has nothing to do with the fact Terran has more tools at its disposal than anyone else?

The problems with z v t have been there since the beginning. Zerg are pathetically easy to rush, harass, cheese and generally defeat.

It's not that Zerg is 'hard to play' it's that Zerg can lose easily. You don't see Zerg holding on for dear life and squeezing out a win after a horrible engagement the way Terrans often do, you see them get roflstomped because Zerg are incredibly fragile and their economy is nowhere near as strong as Terrans. Terrans can lose half their SCVs and still mine equally to a 3 base Zerg thanks to MULEs while Zerg can... er... die?

Yes, different players in different times can make either race seem overpowered, but there are structural weaknesses in the Zerg race that make them easier to lose with. Hence why so many pros are 'making mistakes'. Terran are incredibly forgiving to play unless you go for certain risky builds (Thor rush in particular) where one engagement legitimately loses you the game, and of course the dreaded bad unsiege timing. Zerg are incredibly unforgiving in almost every scenario at every stage of the game with the exception of the very very late game where you can go god mode with infestors and broodlords.

Protoss I'm not sure about. I think more than the other races it genuinely depends on who's piloting Protoss. They have so many powerful tools but they're all awkward to use right with the exception of the old 4 gate cheeses. I think Protoss are the most strategical race over all, you really need to think ahead to what you intend to build and how you intend to get the most out of them.

Overall I do think the T v Z matchup is unbalanced against Zerg, not because x unit beats y unit but because of Terran's far greater ability to come back from losses and superior ability to dictate the pace of the game. Any aggressive Terran forces the Zerg onto the back foot up until they make a serious screw up, as Virus demonstrated today and MMA used to demonstrate all the time when he was playing godly or pretty much any top Terran. Even the classic anti-marine unit, the baneling, depends far more on how good the Terran is than the zerg, because proper splitting drastically reduces or even nullfies them in extreme cases.

How often do you see Zerg micro genuinely swing the tide of a battle?


this is a very good post, it's just too easy for zerg to lose in zvt whereas the matchup is too forgiving for the terran

virus didnt scout a banelingbust nor expect it at all while building a 3rd command center yet didn't die, mistakes like that should be punished


I didn't see the game but it's not that hard to stop a baneling bust even if you are do a early 3 CC build.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
TeeTS
Profile Joined June 2011
Germany2762 Posts
April 14 2012 22:47 GMT
#2013
On April 15 2012 05:58 Jermstuddog wrote:
Show nested quote +
On April 15 2012 05:36 GTPGlitch wrote:
On April 15 2012 05:23 Tsubbi wrote:
On April 15 2012 01:29 iamthedave wrote:
On April 15 2012 00:47 Femari wrote:
On April 15 2012 00:17 Mythra wrote:
On April 14 2012 19:09 roym899 wrote:
On April 14 2012 19:06 Adreme wrote:
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.


Well what if lets say sc2 just started and all the tier 1 bw pros eg flash,jaedong,bisu, etc choose to play terran and then the worse bw people choose zerg and protoss. Wouldnt you expect that terran would be doing better in code s just because the players are actually better. I dont see why people think that there should be a perfectly even number of terran,protoss and zerg at the top. There are a lot of other factors ie more of the pros picked terran and maybe the "best gamers" picked terran.

So if blizzard did nerf terran to even up the distribution the race would be worse than zerg and protoss in general even if you got 33% players for each race in code s.

This.

I don't know why everyone just assumed the race was always OP and is still OP but not the player. Mvp broke ghosts, MKP is friggin Houdini, MMA still destroys in TvZ with nerfs. Yes there were always imbalances in the game, that happens when a game is young. It's not that one race is the best race, it's that certain people are playing that race. Lesser players cannot handle these things that pros handle. They're pro for a reason.

When 4/5 bonjwas are Terran, when the best player in the world is Terran (Flash is still best), when one of the most popular players ever is Terran, wouldn't it make sense for a lot of younger players to start playing Terran?


And this has nothing to do with the fact Terran has more tools at its disposal than anyone else?

The problems with z v t have been there since the beginning. Zerg are pathetically easy to rush, harass, cheese and generally defeat.

It's not that Zerg is 'hard to play' it's that Zerg can lose easily. You don't see Zerg holding on for dear life and squeezing out a win after a horrible engagement the way Terrans often do, you see them get roflstomped because Zerg are incredibly fragile and their economy is nowhere near as strong as Terrans. Terrans can lose half their SCVs and still mine equally to a 3 base Zerg thanks to MULEs while Zerg can... er... die?

Yes, different players in different times can make either race seem overpowered, but there are structural weaknesses in the Zerg race that make them easier to lose with. Hence why so many pros are 'making mistakes'. Terran are incredibly forgiving to play unless you go for certain risky builds (Thor rush in particular) where one engagement legitimately loses you the game, and of course the dreaded bad unsiege timing. Zerg are incredibly unforgiving in almost every scenario at every stage of the game with the exception of the very very late game where you can go god mode with infestors and broodlords.

Protoss I'm not sure about. I think more than the other races it genuinely depends on who's piloting Protoss. They have so many powerful tools but they're all awkward to use right with the exception of the old 4 gate cheeses. I think Protoss are the most strategical race over all, you really need to think ahead to what you intend to build and how you intend to get the most out of them.

Overall I do think the T v Z matchup is unbalanced against Zerg, not because x unit beats y unit but because of Terran's far greater ability to come back from losses and superior ability to dictate the pace of the game. Any aggressive Terran forces the Zerg onto the back foot up until they make a serious screw up, as Virus demonstrated today and MMA used to demonstrate all the time when he was playing godly or pretty much any top Terran. Even the classic anti-marine unit, the baneling, depends far more on how good the Terran is than the zerg, because proper splitting drastically reduces or even nullfies them in extreme cases.

How often do you see Zerg micro genuinely swing the tide of a battle?


this is a very good post, it's just too easy for zerg to lose in zvt whereas the matchup is too forgiving for the terran

virus didnt scout a banelingbust nor expect it at all while building a 3rd command center yet didn't die, mistakes like that should be punished


Yes of course, because 2or 3 fungals and some banelings can't destroy 50-odd marines ridiculously quickly, and zerg can't build dozens of drones at a time...

The fact that virus held the baneling bust is called good play. Had nestea been able to follow it up right afterwards with another attack just as strong as the first, he probably would have died-but he didn't and being behind on econ because a big baneling bust is an all-in meant that he loses.


Your first statement doesn't matter.

stim and 20 marines can kill upwards of 100 lings... who gives a shit.

When it comes to exchanging in ZvT, the burden is on Zerg. Terran simply needs to move his army out on the map and siege up early, If he loses his army, it's no biggie, as long as he takes a decent chunk of the Zerg army too. Zerg on the other hand, if he doesn't kill at least 90% of the Terran army, he loses the game.


yeah, you know why? because you attack those 20 3-3 marines with your 100 0-0 zerglings in an angle, where only 2 can hit at a time. Zerg players are by far the worst, when it comes to tactical movement and micro. And until this changes, there is no reason for a discussion about zerg being to weak.
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2012-04-14 22:51:29
April 14 2012 22:47 GMT
#2014
Maps out: Bel'shir Beach, Crossfire
Maps in: Entomed Valley, Cloud Kingdom

I'd say it's no surprise that Zergs having difficulty. Those two new maps are very turtle-friendly. (High ground expansions with narrow chokes) Antiga is still there as well.
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
April 14 2012 22:56 GMT
#2015
I thought that both Nestea and MC would advanced to the next round. Virus played pretty good and deserved to advanced. I still find it funny how MC was able to forcefield all of Inca's army on that ramp.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
Forikorder
Profile Joined August 2011
Canada8840 Posts
April 14 2012 23:01 GMT
#2016
On April 15 2012 07:42 CosmicSpiral wrote:
Show nested quote +
On April 15 2012 05:23 Tsubbi wrote:
On April 15 2012 01:29 iamthedave wrote:
On April 15 2012 00:47 Femari wrote:
On April 15 2012 00:17 Mythra wrote:
On April 14 2012 19:09 roym899 wrote:
On April 14 2012 19:06 Adreme wrote:
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.


Well what if lets say sc2 just started and all the tier 1 bw pros eg flash,jaedong,bisu, etc choose to play terran and then the worse bw people choose zerg and protoss. Wouldnt you expect that terran would be doing better in code s just because the players are actually better. I dont see why people think that there should be a perfectly even number of terran,protoss and zerg at the top. There are a lot of other factors ie more of the pros picked terran and maybe the "best gamers" picked terran.

So if blizzard did nerf terran to even up the distribution the race would be worse than zerg and protoss in general even if you got 33% players for each race in code s.

This.

I don't know why everyone just assumed the race was always OP and is still OP but not the player. Mvp broke ghosts, MKP is friggin Houdini, MMA still destroys in TvZ with nerfs. Yes there were always imbalances in the game, that happens when a game is young. It's not that one race is the best race, it's that certain people are playing that race. Lesser players cannot handle these things that pros handle. They're pro for a reason.

When 4/5 bonjwas are Terran, when the best player in the world is Terran (Flash is still best), when one of the most popular players ever is Terran, wouldn't it make sense for a lot of younger players to start playing Terran?


And this has nothing to do with the fact Terran has more tools at its disposal than anyone else?

The problems with z v t have been there since the beginning. Zerg are pathetically easy to rush, harass, cheese and generally defeat.

It's not that Zerg is 'hard to play' it's that Zerg can lose easily. You don't see Zerg holding on for dear life and squeezing out a win after a horrible engagement the way Terrans often do, you see them get roflstomped because Zerg are incredibly fragile and their economy is nowhere near as strong as Terrans. Terrans can lose half their SCVs and still mine equally to a 3 base Zerg thanks to MULEs while Zerg can... er... die?

Yes, different players in different times can make either race seem overpowered, but there are structural weaknesses in the Zerg race that make them easier to lose with. Hence why so many pros are 'making mistakes'. Terran are incredibly forgiving to play unless you go for certain risky builds (Thor rush in particular) where one engagement legitimately loses you the game, and of course the dreaded bad unsiege timing. Zerg are incredibly unforgiving in almost every scenario at every stage of the game with the exception of the very very late game where you can go god mode with infestors and broodlords.

Protoss I'm not sure about. I think more than the other races it genuinely depends on who's piloting Protoss. They have so many powerful tools but they're all awkward to use right with the exception of the old 4 gate cheeses. I think Protoss are the most strategical race over all, you really need to think ahead to what you intend to build and how you intend to get the most out of them.

Overall I do think the T v Z matchup is unbalanced against Zerg, not because x unit beats y unit but because of Terran's far greater ability to come back from losses and superior ability to dictate the pace of the game. Any aggressive Terran forces the Zerg onto the back foot up until they make a serious screw up, as Virus demonstrated today and MMA used to demonstrate all the time when he was playing godly or pretty much any top Terran. Even the classic anti-marine unit, the baneling, depends far more on how good the Terran is than the zerg, because proper splitting drastically reduces or even nullfies them in extreme cases.

How often do you see Zerg micro genuinely swing the tide of a battle?


this is a very good post, it's just too easy for zerg to lose in zvt whereas the matchup is too forgiving for the terran

virus didnt scout a banelingbust nor expect it at all while building a 3rd command center yet didn't die, mistakes like that should be punished


I didn't see the game but it's not that hard to stop a baneling bust even if you are do a early 3 CC build.

thats the point
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
April 14 2012 23:03 GMT
#2017
On April 15 2012 08:01 Forikorder wrote:
Show nested quote +
On April 15 2012 07:42 CosmicSpiral wrote:
On April 15 2012 05:23 Tsubbi wrote:
On April 15 2012 01:29 iamthedave wrote:
On April 15 2012 00:47 Femari wrote:
On April 15 2012 00:17 Mythra wrote:
On April 14 2012 19:09 roym899 wrote:
On April 14 2012 19:06 Adreme wrote:
On April 14 2012 19:05 Belha wrote:
On April 14 2012 18:00 LimitSEA wrote:
Two zergs in Code S. Jesus, this is just sad.


Why this never happened to terran -.-"


Probably because a ridiculous amount of most teams high level playesr are terran. With the exception of oGs and Zenex I think all 8 other teams have a high level terran not to mention that now multiple foreign teams are getting high level terrans.
But the question is WHY are there so many more Top Terrans then Top Zergs and Protosses since the Release of the game? In the ladder the races are splitted very equally.


Well what if lets say sc2 just started and all the tier 1 bw pros eg flash,jaedong,bisu, etc choose to play terran and then the worse bw people choose zerg and protoss. Wouldnt you expect that terran would be doing better in code s just because the players are actually better. I dont see why people think that there should be a perfectly even number of terran,protoss and zerg at the top. There are a lot of other factors ie more of the pros picked terran and maybe the "best gamers" picked terran.

So if blizzard did nerf terran to even up the distribution the race would be worse than zerg and protoss in general even if you got 33% players for each race in code s.

This.

I don't know why everyone just assumed the race was always OP and is still OP but not the player. Mvp broke ghosts, MKP is friggin Houdini, MMA still destroys in TvZ with nerfs. Yes there were always imbalances in the game, that happens when a game is young. It's not that one race is the best race, it's that certain people are playing that race. Lesser players cannot handle these things that pros handle. They're pro for a reason.

When 4/5 bonjwas are Terran, when the best player in the world is Terran (Flash is still best), when one of the most popular players ever is Terran, wouldn't it make sense for a lot of younger players to start playing Terran?


And this has nothing to do with the fact Terran has more tools at its disposal than anyone else?

The problems with z v t have been there since the beginning. Zerg are pathetically easy to rush, harass, cheese and generally defeat.

It's not that Zerg is 'hard to play' it's that Zerg can lose easily. You don't see Zerg holding on for dear life and squeezing out a win after a horrible engagement the way Terrans often do, you see them get roflstomped because Zerg are incredibly fragile and their economy is nowhere near as strong as Terrans. Terrans can lose half their SCVs and still mine equally to a 3 base Zerg thanks to MULEs while Zerg can... er... die?

Yes, different players in different times can make either race seem overpowered, but there are structural weaknesses in the Zerg race that make them easier to lose with. Hence why so many pros are 'making mistakes'. Terran are incredibly forgiving to play unless you go for certain risky builds (Thor rush in particular) where one engagement legitimately loses you the game, and of course the dreaded bad unsiege timing. Zerg are incredibly unforgiving in almost every scenario at every stage of the game with the exception of the very very late game where you can go god mode with infestors and broodlords.

Protoss I'm not sure about. I think more than the other races it genuinely depends on who's piloting Protoss. They have so many powerful tools but they're all awkward to use right with the exception of the old 4 gate cheeses. I think Protoss are the most strategical race over all, you really need to think ahead to what you intend to build and how you intend to get the most out of them.

Overall I do think the T v Z matchup is unbalanced against Zerg, not because x unit beats y unit but because of Terran's far greater ability to come back from losses and superior ability to dictate the pace of the game. Any aggressive Terran forces the Zerg onto the back foot up until they make a serious screw up, as Virus demonstrated today and MMA used to demonstrate all the time when he was playing godly or pretty much any top Terran. Even the classic anti-marine unit, the baneling, depends far more on how good the Terran is than the zerg, because proper splitting drastically reduces or even nullfies them in extreme cases.

How often do you see Zerg micro genuinely swing the tide of a battle?


this is a very good post, it's just too easy for zerg to lose in zvt whereas the matchup is too forgiving for the terran

virus didnt scout a banelingbust nor expect it at all while building a 3rd command center yet didn't die, mistakes like that should be punished


I didn't see the game but it's not that hard to stop a baneling bust even if you are do a early 3 CC build.

thats the point


A good build order is not a mistake.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
adriftt
Profile Joined March 2012
335 Posts
April 14 2012 23:10 GMT
#2018
i think we are going to have our first PvP code S final

just imagine the balance whine when that happens
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 15 2012 00:06 GMT
#2019
On April 15 2012 08:10 adriftt wrote:
i think we are going to have our first PvP code S final

just imagine the balance whine when that happens


I bet a coworker lunch over this season.

Protoss just seems to be getting stronger and stronger IMO. I don't see how T can win lategame TvP, and the only point in ZvP where Zerg has any type of notable advantage seems to be while Protoss is securing his third. Outside of that small window, it seems nearly impossible for Zerg to engage a Protoss army directly in a remotely cost-effective manner.

At any rate. The stipulations of our bet were that Protoss would walk away with the code S trophy this season.

Judging by the RO32, I think the odds are in my favor. The only one who really scares me is MKP, he seems to be on a tear lately.
As it turns out, marines don't actually cost any money -Jinro
Gorlin
Profile Joined November 2010
United States2753 Posts
April 15 2012 00:07 GMT
#2020
On April 14 2012 18:56 tdt wrote:
Show nested quote +
On April 14 2012 18:03 Asha` wrote:
So R16 =

7P (out of 10)
7T (out of 15)
2Z (out of 7)

1 bad season. Protoss has put up with 6-7 of that kind of representation. Welcome to club You have a ways to go before you can really feel disenfranchized.

There have only been two seasons where protoss didn't have more players than zerg in the Ro16 in the past year...
Prev 1 99 100 101 102 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #67
CranKy Ducklings136
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 99
StarCraft: Brood War
Sea 2743
Larva 456
BeSt 425
Hyuk 379
actioN 340
Leta 305
Jaedong 239
Zeus 193
Killer 169
Hyun 128
[ Show more ]
Sharp 111
Rush 103
ggaemo 101
Pusan 69
Mong 57
Aegong 56
NotJumperer 32
soO 27
yabsab 24
Nal_rA 24
Bale 20
JulyZerg 13
Terrorterran 12
Dota 2
XaKoH 679
NeuroSwarm91
League of Legends
JimRising 619
C9.Mang0554
Counter-Strike
shoxiejesuss841
Super Smash Bros
Westballz34
Other Games
summit1g9591
singsing1457
olofmeister758
crisheroes180
Pyrionflax155
BRAT_OK 12
MindelVK4
Organizations
Other Games
gamesdonequick26913
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
1h 53m
RotterdaM Event
7h 23m
Patches Events
9h 53m
PiGosaur Cup
14h 53m
OSC
1d 1h
SOOP
1d 17h
OSC
2 days
OSC
3 days
SOOP
4 days
The PondCast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
IPSL
6 days
DragOn vs Sziky
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 21
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W3
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.