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[GSTL] 2012 Season 1 Grand Finals - Page 473

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Everyone knows the drill by now.

Keep it manner and have a good time.

We'll be watching along with you.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 08 2012 05:58 GMT
#9441
On April 08 2012 14:58 TheAngelofDeath wrote:
So I'm home after watching this at the venue, and first off, OMFG MKP OMFG OMFG OMFG INSANE! Gom did an amazing job with the production, and fuck man...mkp is just ridiculously good. Second, I'm glad they did a re game instead of giving the win to parting, and I feel like the crowd had an impact on that, as everyone was pissed and I believe a riot would have started if a ref decided what's considered the most important game of the series imo. Yeah, MKP good, and I can't wait to see what he does tomorrow :D

the weird thing is I think I heard people booing prime/mkp after mkp won....when...they...were...yelling...for...regame.
Twitter: @zhurai | Site: http://zhurai.com
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
April 08 2012 05:59 GMT
#9442
I don't think people quite understand the importance of a terran not letting protoss into his production facilities... even if he had 15 marauders pumping out (actually the ref said 30 supply i think, and 6 supply would come out at those 3 barracks, basically away from the 3 marauders + 24 other supply AKA 15 marauders total in the main/nat)

marauders can't really kill chargelots, and he still had 6 HTs and 6 stalkers. Even if he kited the zealots, the stalkers would be there to chip away at the marauders, and there's still storm and Archons, as well as warping in more units...

Also to note that not all 15 marauders would pop out at the same place (especially since 3 are already away...) and might come out at different times. Even if just a few more came out at a different time, it would make a big difference. Just 10 marauders together isn't enough to kill 16 chargelots. 10 Marauders can't even 1 shot 1 chargelot. How would he fight that off? Protoss can reinforce faster... stalkers and zealots are 2 food and with chronoboost can come out faster than the terran units.

Unless if MKP had a wall or parting didn't press on (what kind of protoss wouldn't? all protoss should know that they're in a bad situation when you're in their production facilities), there's no stopping the protoss from overwhelming you. Protoss had a MUCH bigger army, 6 vikings and 3 marauders isn't going to do shit. MKP would get another round of units in sure, but so would parting, and the advantage should snowball into parting's favor.

I didn't actually watch the game (damn if it was that good, i would be so depressed as parting right now...) but from that screenshot I really think Parting deserved the win.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Daimiru
Profile Joined May 2011
74 Posts
April 08 2012 05:59 GMT
#9443
On April 08 2012 14:53 iSunrise wrote:
Show nested quote +
On April 08 2012 14:48 ZenithM wrote:
On April 08 2012 14:41 iSunrise wrote:
On April 08 2012 14:34 boag11 wrote:
On April 08 2012 14:30 iSunrise wrote:
On April 08 2012 14:25 boag11 wrote:
On April 08 2012 14:16 iSunrise wrote:
On April 08 2012 14:04 boag11 wrote:
Just watched the VOD and gonna mention a few points
1. Parting was not near MKP's production builds, just the 3 outside his base
2. It was 5 base vs 5 base
3. Parting only had enough money to warp in ~3 zealots/stalkers or maybe 4 HTs, with his income he might of been able to add 3 more zealots/stalkers or maybe 1 or 2 more HTs at that instance
4. MKP was able to atleast produce ~8 Maruaders and ~6 marines based on production tab from 1 min prior to drop
5. Parting had no AOE close to MKP's base, he had no HTs or collosus left near the fight and no signs of units close enough on minimap (a few units were started to move from Partings base), Warp Prism was around MKP's 3rd so wouldnt have been able to supply HTs directly to fight right away and Parting is known for warping in HTs at his base to charge energy.

From this I think MKP would of held and I dont think Parting would go up the ramp into MKPs natural. Parting might of gone over to MKP's 4th but that will give time for MKP to reinforce further.

Almost all of this is true. What you got wrong, though, is your warp prism remark. That warp prism was there for a reason, to reinforce his units, so he didn´t need to run them to the top. He could also have lifted his units that already were there up into MKP´s base easily. Since PartinG had as much bases as MKP, but a lot farther away, PartinG would have had a lot more time to expand even more if he wanted to. I just don´t see a win for MKP with this scenario.


The last visual clue of where the Warp Prism was going is when it flew over MKP's natural and heading away from Partings Army going to the gap between the main and the 3rd. That prism is not likely to reinforce Partings main army and with the money parting had would not of dealt major immediate damage.

"is not likely" doesn´t mean it isn´t possible. 2 clicks and the prism return to his units to give the a lift. The reinforce isn´t necessary straight away because with these units he could´ve killed everything at MKP´s base easily with the units he already had there.


Yes but with moving the Warp Prism back to Partings Army or even away from MKP's base and waiting for more income would give MKP more time to reinforce his ramp. The point is the Warp Prism is not going to immediately help Partings Army thus giving MKP time to make more units and gather at ramp for defense.

Also like previously mentioned not all of Partings units were outside MKP's main. The Majority of Partings army was still at Partings base or had recently been warped and and still on the lower half of the map. So no Parting would not have easily entered MKP's base and camp his production

No one said it would´ve been easy. But since this is all speculation, we have to work with the numbers at hand and what we could/can see. PartinG had an amazing run in that game and he forced MKP back to his base and killed everything MKP threw at him with only a bunch of his units with extremely good micro. I just don´t see MKP coming back like this with 5 bases from the Protoss still running while a terran runs out of money sooner, because he used mules. But we should end it here now, I think we made our fair points and this will not change the outcome. I wish you a good night.

It doesn't work like that. You just don't award a game purely based on who has the upper hand at a given instant. In SC2 we've seen awarded games only on rare occasions where a player was really dead as fuck, it's much more crucial to call a default win than it is to call a regame (after all, if you can beat a guy one time, you can do it another time).
In this case, 3 barracks being attacked in the middle of the map while you have 15 more pumping 3-3 bio and 5 bases doesn't warrant a call for a lost game.

Calling the game lost by referees is not going to happen any time soon. Everyone takes the safe route and will instead go for a rematch. Nothing wrong there. But PartinG still had a very good chance of winning. Two different topics we are talking about.

one thing I don't feel has been discussed enough is whether or not a regame favors MKP because Parting will have played 4 games at that point to MKP's 2, and more importantly because Parting did a very interesting build for that map. 2 base HT without Storm using Feedback to hold the Medivac push is a great metagame choice on Entombed, where we see lots of Collo-first Protoss (which Parting often does) lose due to the choke between the nat and 3rd, where Vikings get free pot shots. Parting's hold in game 1 was very strong and his hold in the same situation in game 2 was very weak. it's a tough question as to who benefits more from game 1 knowledge in the regame.
vndods
Profile Joined October 2011
United States3743 Posts
Last Edited: 2012-04-08 06:00:38
April 08 2012 05:59 GMT
#9444
On April 08 2012 14:58 TheAngelofDeath wrote:
So I'm home after watching this at the venue, and first off, OMFG MKP OMFG OMFG OMFG INSANE! Gom did an amazing job with the production, and fuck man...mkp is just ridiculously good. Second, I'm glad they did a re game instead of giving the win to parting, and I feel like the crowd had an impact on that, as everyone was pissed and I believe a riot would have started if a ref decided what's considered the most important game of the series imo. Yeah, MKP good, and I can't wait to see what he does tomorrow :D

Cool, the perspective of someone at the venue :D

So basically everyone wanted a regame.
LF9
Profile Joined November 2009
United States537 Posts
Last Edited: 2012-04-08 06:00:31
April 08 2012 06:00 GMT
#9445
You shouldn't comment on this if you didn't see the actual game . . . no amount of outrage generated by this would surprise me short of the internet exploding.

I'm 100% neutral when it comes to MKP, Prime, Startale, etc. and I only watch SC2 to learn about the game and enjoy high level SC2, but the general consensus is that Parting won the deciding battle against MKP and the only thing left for Marineking to do was type "gg". I happen to agree with this consensus, simply because I watched the match and I play SC2 myself. You can argue almost anything you want, but to say Parting could have lost it is insane. It's not his fault that the drop happened and that Blizzard did not include LAN into SC2, nor is it the fault of Prime, Startale, or Parting. It just happened to occur right after Parting won a game deciding battle. LAN or the ability to re-load a game would help, but people are overlooking something, I think; this occurrence foiled Startales entire strategy for winning the finals.

It is clear to see what ST intended to do: send out a solid, versatile player who is a known specialist in PvT yet good enough to win against players that aren't ace-level, so Prime would be forced to send out Marineking and Parting could snipe him. They had the lineup prepared very carefully, and it was insanely obvious that Parting was specifically prepared to take on MKP by the way the game played out, and that the other ST players were not. If they could get an early lead and snipe MKP without using Curious, Bomber, etc. they would demoralize Prime like crazy as well as giving every player in their lineup a match vs a player that have at LEAST a 50% chance to win against. MKP could all-kill ST and they knew it, so they picked one player to train up to eliminate him so the rest of the series would play out; it's easier to train just Parting because he's one player, PvT is one matchup, and he's already a PvT expert. This was their secret weapon, basically. And when the drop happened and the decision was made, Parting was almost certainly demoralized; he had done his job, and now he had to try to RE-SNIPE the ace player AFTER revealing his hand. He had to beat MKP twice, a tall order no doubt. Once the re-game was called, the series was decided. ST was outraged, they did not make a secret about it.

When this backfired and MKP beat Parting's build in round two after getting a 26 minute feel for it, the entire team of ST was demoralized; angry, upset, defeated, DEMORALIZED. They had been cheated, and they knew it. Marineking knew it. Anyone watching could see it in his face after round 2. He knew he had just won a game that never should have been played. Startale was left to throw unprepared knight after knight at the dragon they had already slain. The demoralizing happenings were as much of an effect as the fact that their strategy backfired because instead of sniping Prime's ace, they had drawn him out and had no way to take him back down. That's just how it played out. Had the drop and subsequent poor decision never taken place, Parting might have lost the next game, but the rest of the team would be prepared for their matches and not over-matched. But it was not to be.

Whoever made the decision is just as responsible as Blizzard, perhaps more so, for the tainted final, the giant bold asterisk next to it, and the resulting explosion of anger and outrage from the community. No one will remember this for anything other than the Parting/MKP fiasco, ever. But more unfortunate than Prime's tainted image is MKP's lack of sportsmanship, in my opinion. As I said, I am not a fan of anyone or any team in particular, but Marineking seems like a nice kid. He obviously knew he lost, and had a very guilty look on his face after the rematch. But if he had great sportsmanship, he could have easily circumvented the "impossible" decision made by who-knows-what-morons; a simple SCV rush (re: naniwa) or the like would have righted the wrong, given Parting the much deserved win, and been an ENORMOUS display of good sportsmanship. It most likely would have drawn a standing ovation, and it certainly would have drawn intense respect from anyone intelligent on the internet. The GSTL trophy is tainted, and Prime is tainted for having it. Marineking should have forfeited round two, recognizing his loss and showing great sportsmanship. It didn't HAVE to be this way. However, I have a low opinion of MKP now due to his failure to stand up and refuse to be bound by morally wrong decisions and, probably the fault of Prime, a hunger for victory that overpowers a respect for sportsmanship, the game, and one's fellow players. `He is a great player, but Prime has many very talented players and would have been QUITE capable of going on and defeating ST had Parting's win counted.

I now have a deep skepticism of Prime and Marineking's sportsmanship, and extreme apprehension toward GOMTV, both as an organization, and especially the people at GOMTV themselves who make the decisions. I saw their morals on full display in Las Vegas, and I didn't like what I saw. I didn't like seeing e-sports being disrespected and competitive SC2 be not only made a mockery of, but also upstaged by controversy created by the game's lack of a feature (LAN) which it's predecessor had when it was released in early 1998. I wouldn't want to be in GOM's or Blizzard's shoes right now, and I look forward to a swift emergence by a competitor to GOM (even if it is KeSPA) in Korea. As for Blizzard, they saw the same shitstorm we all did, and also tasted it because about half of it smacked them right in the face, and apparently no amount of public outrage is going to sway their decision on LAN. They know HotS will be bought anyway. They know gamers vote with their wallets while expressing their real opinions via the internet, and that they can get away with selling you a car without an engine for the price of a normal car by telling you it "is hundreds of pounds lighter than the leading model".

As esports becomes bigger (or doesn't), it's important to remember that you, as a consumer, have a right to accountability for issues with the game or with organizations, and to use money as your endorsement. If you are displeased by an event, refuse to purchase a single pass to anything it hosts until it corrects the issue or goes bankrupt. If you are displeased with a game, refuse to purchase any expansions released by the company. While they both speak at events and praise viewers and fans for loving esports and professing to love esports themselves, money is the only language they truly understand and respond to. A 20% drop in sales is worth more than twenty million upset emails. I hope more events are sportsmanlike and fair in the future and avoid making GOM's mistake, and I also hope that Blizzard somehow, someday gets the message and realizes that if they want to market a game which by happenstance has a giant esports market that this type of thing will happen more often with every mistake they make, their brand will be stamped on every public fiasco, and that it is monetarily beneficial to implement any feature that will make it more esports friendly and prevent huge issues at events viewed by people all over the world. They continue to see things happen that could directly be prevented by LAN and I hope that whoever makes THIS decision starts to understand before it's too late.
Probasaur
Profile Joined August 2011
United States461 Posts
April 08 2012 06:00 GMT
#9446
On April 08 2012 14:55 PolishxThunder wrote:
Imo, as long as there is reasonable doubt the decision to replay should stand.


End of story.
"He who makes a beast of himself.... gets rid of the pain of being a man" -Hunter S Thompson.
Daimiru
Profile Joined May 2011
74 Posts
April 08 2012 06:00 GMT
#9447
On April 08 2012 14:58 zhurai wrote:
Show nested quote +
On April 08 2012 14:58 TheAngelofDeath wrote:
So I'm home after watching this at the venue, and first off, OMFG MKP OMFG OMFG OMFG INSANE! Gom did an amazing job with the production, and fuck man...mkp is just ridiculously good. Second, I'm glad they did a re game instead of giving the win to parting, and I feel like the crowd had an impact on that, as everyone was pissed and I believe a riot would have started if a ref decided what's considered the most important game of the series imo. Yeah, MKP good, and I can't wait to see what he does tomorrow :D

the weird thing is I think I heard people booing prime/mkp after mkp won....when...they...were...yelling...for...regame.

maybe there was as much division in the crowd as in these forums?!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-04-08 06:03:25
April 08 2012 06:01 GMT
#9448
On April 08 2012 14:59 Yoshi Kirishima wrote:
I don't think people quite understand the importance of a terran not letting protoss into his production facilities... even if he had 15 marauders pumping out (actually the ref said 30 supply i think, and 6 supply would come out at those 3 barracks, basically away from the 3 marauders + 24 other supply AKA 15 marauders total in the main/nat)

marauders can't really kill chargelots, and he still had 6 HTs and 6 stalkers. Even if he kited the zealots, the stalkers would be there to chip away at the marauders, and there's still storm and Archons, as well as warping in more units...

Also to note that not all 15 marauders would pop out at the same place (especially since 3 are already away...) and might come out at different times. Even if just a few more came out at a different time, it would make a big difference. Just 10 marauders together isn't enough to kill 16 chargelots. 10 Marauders can't even 1 shot 1 chargelot. How would he fight that off? Protoss can reinforce faster... stalkers and zealots are 2 food and with chronoboost can come out faster than the terran units.

Unless if MKP had a wall or parting didn't press on (what kind of protoss wouldn't? all protoss should know that they're in a bad situation when you're in their production facilities), there's no stopping the protoss from overwhelming you. Protoss had a MUCH bigger army, 6 vikings and 3 marauders isn't going to do shit. MKP would get another round of units in sure, but so would parting, and the advantage should snowball into parting's favor.

I didn't actually watch the game (damn if it was that good, i would be so depressed as parting right now...) but from that screenshot I really think Parting deserved the win.

Hi yoshi, I was watching it
- protoss was NOT at the production facilities
- protoss was killing 3 forward barracks in the middle of the map, so it'll take him awhile to get to the ramp anyways
- also it is mkp and he did micro that vs a ton of marauders previously in the game ~~

@@'
Twitter: @zhurai | Site: http://zhurai.com
vthree
Profile Joined November 2011
Hong Kong8039 Posts
April 08 2012 06:02 GMT
#9449
It was a tough decision which would have been unfair either way... But for people who claim regame was perfectly fair because " if you can beat him once, you can beat him again" is being stupid. Why do you think we have BoX series? Winning in one game does not guarantee you will win the next...
ZenithM
Profile Joined February 2011
France15952 Posts
April 08 2012 06:03 GMT
#9450
On April 08 2012 14:59 Yoshi Kirishima wrote:
I don't think people quite understand the importance of a terran not letting protoss into his production facilities... even if he had 15 marauders pumping out (actually the ref said 30 supply i think, and 6 supply would come out at those 3 barracks, basically away from the 3 marauders + 24 other supply AKA 15 marauders total in the main/nat)

marauders can't really kill chargelots, and he still had 6 HTs and 6 stalkers. Even if he kited the zealots, the stalkers would be there to chip away at the marauders, and there's still storm and Archons, as well as warping in more units...

Also to note that not all 15 marauders would pop out at the same place (especially since 3 are already away...) and might come out at different times. Even if just a few more came out at a different time, it would make a big difference. Just 10 marauders together isn't enough to kill 16 chargelots. 10 Marauders can't even 1 shot 1 chargelot. How would he fight that off? Protoss can reinforce faster... stalkers and zealots are 2 food and with chronoboost can come out faster than the terran units.

Unless if MKP had a wall or parting didn't press on (what kind of protoss wouldn't? all protoss should know that they're in a bad situation when you're in their production facilities), there's no stopping the protoss from overwhelming you. Protoss had a MUCH bigger army, 6 vikings and 3 marauders isn't going to do shit. MKP would get another round of units in sure, but so would parting, and the advantage should snowball into parting's favor.

I didn't actually watch the game (damn if it was that good, i would be so depressed as parting right now...) but from that screenshot I really think Parting deserved the win.

I hadn't watched the game either when I saw these screenshots, but then I rewatched it in the VODs, and you understand the regame decision much more.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
April 08 2012 06:04 GMT
#9451
On April 08 2012 15:02 vthree wrote:
It was a tough decision which would have been unfair either way... But for people who claim regame was perfectly fair because " if you can beat him once, you can beat him again" is being stupid. Why do you think we have BoX series? Winning in one game does not guarantee you will win the next...

for the record, I was saying that it was going to be a shitstorm either way because it WAS a tricky situation.
Twitter: @zhurai | Site: http://zhurai.com
Yoshi Kirishima
Profile Blog Joined July 2009
United States10382 Posts
April 08 2012 06:05 GMT
#9452
On April 08 2012 15:01 zhurai wrote:
Show nested quote +
On April 08 2012 14:59 Yoshi Kirishima wrote:
I don't think people quite understand the importance of a terran not letting protoss into his production facilities... even if he had 15 marauders pumping out (actually the ref said 30 supply i think, and 6 supply would come out at those 3 barracks, basically away from the 3 marauders + 24 other supply AKA 15 marauders total in the main/nat)

marauders can't really kill chargelots, and he still had 6 HTs and 6 stalkers. Even if he kited the zealots, the stalkers would be there to chip away at the marauders, and there's still storm and Archons, as well as warping in more units...

Also to note that not all 15 marauders would pop out at the same place (especially since 3 are already away...) and might come out at different times. Even if just a few more came out at a different time, it would make a big difference. Just 10 marauders together isn't enough to kill 16 chargelots. 10 Marauders can't even 1 shot 1 chargelot. How would he fight that off? Protoss can reinforce faster... stalkers and zealots are 2 food and with chronoboost can come out faster than the terran units.

Unless if MKP had a wall or parting didn't press on (what kind of protoss wouldn't? all protoss should know that they're in a bad situation when you're in their production facilities), there's no stopping the protoss from overwhelming you. Protoss had a MUCH bigger army, 6 vikings and 3 marauders isn't going to do shit. MKP would get another round of units in sure, but so would parting, and the advantage should snowball into parting's favor.

I didn't actually watch the game (damn if it was that good, i would be so depressed as parting right now...) but from that screenshot I really think Parting deserved the win.

Hi yoshi, I was watching it
- protoss was NOT at the production facilities
- protoss was killing 3 forward barracks in the middle of the map, so it'll take him awhile to get to the ramp anyways
- also it is mkp and he did micro that vs a ton of marauders previously in the game ~~

@@'



On April 08 2012 15:03 ZenithM wrote:
Show nested quote +
On April 08 2012 14:59 Yoshi Kirishima wrote:
I don't think people quite understand the importance of a terran not letting protoss into his production facilities... even if he had 15 marauders pumping out (actually the ref said 30 supply i think, and 6 supply would come out at those 3 barracks, basically away from the 3 marauders + 24 other supply AKA 15 marauders total in the main/nat)

marauders can't really kill chargelots, and he still had 6 HTs and 6 stalkers. Even if he kited the zealots, the stalkers would be there to chip away at the marauders, and there's still storm and Archons, as well as warping in more units...

Also to note that not all 15 marauders would pop out at the same place (especially since 3 are already away...) and might come out at different times. Even if just a few more came out at a different time, it would make a big difference. Just 10 marauders together isn't enough to kill 16 chargelots. 10 Marauders can't even 1 shot 1 chargelot. How would he fight that off? Protoss can reinforce faster... stalkers and zealots are 2 food and with chronoboost can come out faster than the terran units.

Unless if MKP had a wall or parting didn't press on (what kind of protoss wouldn't? all protoss should know that they're in a bad situation when you're in their production facilities), there's no stopping the protoss from overwhelming you. Protoss had a MUCH bigger army, 6 vikings and 3 marauders isn't going to do shit. MKP would get another round of units in sure, but so would parting, and the advantage should snowball into parting's favor.

I didn't actually watch the game (damn if it was that good, i would be so depressed as parting right now...) but from that screenshot I really think Parting deserved the win.

I hadn't watched the game either when I saw these screenshots, but then I rewatched it in the VODs, and you understand the regame decision much more.


Damn the VODs are already up?

Ok thanks for replying guys

DAMN IT I"M SO DEPRESSED NOW. If it was that good of a game (holy shit 5 base vs 5 base???) I would have loved to see it go on even longer if MKP wasn't actually that behind. Damn that's so sad T_T it might have even turned out to be an hour longer, kekek.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Nurmis
Profile Joined May 2011
Finland81 Posts
April 08 2012 06:05 GMT
#9453
Terrible that this disconnect happened, either way the admins judge it leaves you wondering what if. I can understand why blizzard does not release lan for normal players, but why not either release it for tournaments or maybe some kind of save/reconnect feature? This shit should not happen ever. I guess only thing in the end that mean anything is money :/ .

Nice finals and nice event by ipl/gom (the crowd and all ), just left me wondering what if .
ThorZaIN | Leenock | Elfi | Dimaga | HayprO | Kas
Daimiru
Profile Joined May 2011
74 Posts
April 08 2012 06:06 GMT
#9454
On April 08 2012 15:04 zhurai wrote:
Show nested quote +
On April 08 2012 15:02 vthree wrote:
It was a tough decision which would have been unfair either way... But for people who claim regame was perfectly fair because " if you can beat him once, you can beat him again" is being stupid. Why do you think we have BoX series? Winning in one game does not guarantee you will win the next...

for the record, I was saying that it was going to be a shitstorm either way because it WAS a tricky situation.

yeah, and by all means it should be a shitstorm because it's a situation that never should have happened if blizzard considered venue stability a high priority issue. i can respect arguments for a regame, but what i can't respect is stupefaction at the existence of controversy at all -- it absolutely should be controversial, we should be making noise
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-04-08 06:07:45
April 08 2012 06:07 GMT
#9455
On April 08 2012 15:05 Yoshi Kirishima wrote:
Show nested quote +
On April 08 2012 15:01 zhurai wrote:
On April 08 2012 14:59 Yoshi Kirishima wrote:
I don't think people quite understand the importance of a terran not letting protoss into his production facilities... even if he had 15 marauders pumping out (actually the ref said 30 supply i think, and 6 supply would come out at those 3 barracks, basically away from the 3 marauders + 24 other supply AKA 15 marauders total in the main/nat)

marauders can't really kill chargelots, and he still had 6 HTs and 6 stalkers. Even if he kited the zealots, the stalkers would be there to chip away at the marauders, and there's still storm and Archons, as well as warping in more units...

Also to note that not all 15 marauders would pop out at the same place (especially since 3 are already away...) and might come out at different times. Even if just a few more came out at a different time, it would make a big difference. Just 10 marauders together isn't enough to kill 16 chargelots. 10 Marauders can't even 1 shot 1 chargelot. How would he fight that off? Protoss can reinforce faster... stalkers and zealots are 2 food and with chronoboost can come out faster than the terran units.

Unless if MKP had a wall or parting didn't press on (what kind of protoss wouldn't? all protoss should know that they're in a bad situation when you're in their production facilities), there's no stopping the protoss from overwhelming you. Protoss had a MUCH bigger army, 6 vikings and 3 marauders isn't going to do shit. MKP would get another round of units in sure, but so would parting, and the advantage should snowball into parting's favor.

I didn't actually watch the game (damn if it was that good, i would be so depressed as parting right now...) but from that screenshot I really think Parting deserved the win.

Hi yoshi, I was watching it
- protoss was NOT at the production facilities
- protoss was killing 3 forward barracks in the middle of the map, so it'll take him awhile to get to the ramp anyways
- also it is mkp and he did micro that vs a ton of marauders previously in the game ~~

@@'



Show nested quote +
On April 08 2012 15:03 ZenithM wrote:
On April 08 2012 14:59 Yoshi Kirishima wrote:
I don't think people quite understand the importance of a terran not letting protoss into his production facilities... even if he had 15 marauders pumping out (actually the ref said 30 supply i think, and 6 supply would come out at those 3 barracks, basically away from the 3 marauders + 24 other supply AKA 15 marauders total in the main/nat)

marauders can't really kill chargelots, and he still had 6 HTs and 6 stalkers. Even if he kited the zealots, the stalkers would be there to chip away at the marauders, and there's still storm and Archons, as well as warping in more units...

Also to note that not all 15 marauders would pop out at the same place (especially since 3 are already away...) and might come out at different times. Even if just a few more came out at a different time, it would make a big difference. Just 10 marauders together isn't enough to kill 16 chargelots. 10 Marauders can't even 1 shot 1 chargelot. How would he fight that off? Protoss can reinforce faster... stalkers and zealots are 2 food and with chronoboost can come out faster than the terran units.

Unless if MKP had a wall or parting didn't press on (what kind of protoss wouldn't? all protoss should know that they're in a bad situation when you're in their production facilities), there's no stopping the protoss from overwhelming you. Protoss had a MUCH bigger army, 6 vikings and 3 marauders isn't going to do shit. MKP would get another round of units in sure, but so would parting, and the advantage should snowball into parting's favor.

I didn't actually watch the game (damn if it was that good, i would be so depressed as parting right now...) but from that screenshot I really think Parting deserved the win.

I hadn't watched the game either when I saw these screenshots, but then I rewatched it in the VODs, and you understand the regame decision much more.


Damn the VODs are already up?

Ok thanks for replying guys

DAMN IT I"M SO DEPRESSED NOW. If it was that good of a game (holy shit 5 base vs 5 base???) I would have loved to see it go on even longer if MKP wasn't actually that behind. Damn that's so sad T_T it might have even turned out to be an hour longer, kekek.

well, he WAS pretty behind (just not lose 100%), but I saw lots of production buildings in his main too, as well as there's been lots of discussion by like.... everyone @@
Twitter: @zhurai | Site: http://zhurai.com
Daimiru
Profile Joined May 2011
74 Posts
Last Edited: 2012-04-08 06:08:22
April 08 2012 06:07 GMT
#9456
On April 08 2012 15:05 Yoshi Kirishima wrote:
Show nested quote +
On April 08 2012 15:01 zhurai wrote:
On April 08 2012 14:59 Yoshi Kirishima wrote:
I don't think people quite understand the importance of a terran not letting protoss into his production facilities... even if he had 15 marauders pumping out (actually the ref said 30 supply i think, and 6 supply would come out at those 3 barracks, basically away from the 3 marauders + 24 other supply AKA 15 marauders total in the main/nat)

marauders can't really kill chargelots, and he still had 6 HTs and 6 stalkers. Even if he kited the zealots, the stalkers would be there to chip away at the marauders, and there's still storm and Archons, as well as warping in more units...

Also to note that not all 15 marauders would pop out at the same place (especially since 3 are already away...) and might come out at different times. Even if just a few more came out at a different time, it would make a big difference. Just 10 marauders together isn't enough to kill 16 chargelots. 10 Marauders can't even 1 shot 1 chargelot. How would he fight that off? Protoss can reinforce faster... stalkers and zealots are 2 food and with chronoboost can come out faster than the terran units.

Unless if MKP had a wall or parting didn't press on (what kind of protoss wouldn't? all protoss should know that they're in a bad situation when you're in their production facilities), there's no stopping the protoss from overwhelming you. Protoss had a MUCH bigger army, 6 vikings and 3 marauders isn't going to do shit. MKP would get another round of units in sure, but so would parting, and the advantage should snowball into parting's favor.

I didn't actually watch the game (damn if it was that good, i would be so depressed as parting right now...) but from that screenshot I really think Parting deserved the win.

Hi yoshi, I was watching it
- protoss was NOT at the production facilities
- protoss was killing 3 forward barracks in the middle of the map, so it'll take him awhile to get to the ramp anyways
- also it is mkp and he did micro that vs a ton of marauders previously in the game ~~

@@'



Show nested quote +
On April 08 2012 15:03 ZenithM wrote:
On April 08 2012 14:59 Yoshi Kirishima wrote:
I don't think people quite understand the importance of a terran not letting protoss into his production facilities... even if he had 15 marauders pumping out (actually the ref said 30 supply i think, and 6 supply would come out at those 3 barracks, basically away from the 3 marauders + 24 other supply AKA 15 marauders total in the main/nat)

marauders can't really kill chargelots, and he still had 6 HTs and 6 stalkers. Even if he kited the zealots, the stalkers would be there to chip away at the marauders, and there's still storm and Archons, as well as warping in more units...

Also to note that not all 15 marauders would pop out at the same place (especially since 3 are already away...) and might come out at different times. Even if just a few more came out at a different time, it would make a big difference. Just 10 marauders together isn't enough to kill 16 chargelots. 10 Marauders can't even 1 shot 1 chargelot. How would he fight that off? Protoss can reinforce faster... stalkers and zealots are 2 food and with chronoboost can come out faster than the terran units.

Unless if MKP had a wall or parting didn't press on (what kind of protoss wouldn't? all protoss should know that they're in a bad situation when you're in their production facilities), there's no stopping the protoss from overwhelming you. Protoss had a MUCH bigger army, 6 vikings and 3 marauders isn't going to do shit. MKP would get another round of units in sure, but so would parting, and the advantage should snowball into parting's favor.

I didn't actually watch the game (damn if it was that good, i would be so depressed as parting right now...) but from that screenshot I really think Parting deserved the win.

I hadn't watched the game either when I saw these screenshots, but then I rewatched it in the VODs, and you understand the regame decision much more.


Damn the VODs are already up?

Ok thanks for replying guys

DAMN IT I"M SO DEPRESSED NOW. If it was that good of a game (holy shit 5 base vs 5 base???) I would have loved to see it go on even longer if MKP wasn't actually that behind. Damn that's so sad T_T it might have even turned out to be an hour longer, kekek.

yeah it is a huge disappointment that this will be remembered at the MKP/Parting regame rather than the MKP/Parting ace match. it was an EXTREMELY good TvP
vthree
Profile Joined November 2011
Hong Kong8039 Posts
April 08 2012 06:09 GMT
#9457
Actually, since the problem was the pc got disconnected from the local network, wouldn't have matter even if LAN was available. However, some sort of save game feature would have been the most ideal solution.
crawlingchaos
Profile Joined March 2011
Canada2025 Posts
Last Edited: 2012-04-08 06:10:23
April 08 2012 06:10 GMT
#9458
Sorry, I really don't want to stir the pot here, but I just got home... I take it that the shitstorm is because someone got disconnected...?

Nevermind, I see this is answered.
They say that life's a carousel, spinning fast you've gotta ride it well, the world is full of kings and queens who blind your eyes and steal your dreams, it's heaven and hell, oh well.
nOlifeTERRAN
Profile Joined September 2010
United States153 Posts
April 08 2012 06:11 GMT
#9459
Anyone else notice how July looked at the start of his match? It looked as if he had no sleep or he was up all night drinking ha. His play was off
Heh Stem
Daimiru
Profile Joined May 2011
74 Posts
April 08 2012 06:13 GMT
#9460
On April 08 2012 15:09 vthree wrote:
Actually, since the problem was the pc got disconnected from the local network, wouldn't have matter even if LAN was available. However, some sort of save game feature would have been the most ideal solution.

these aren't strictly separable, log replay is a common way for computer systems to recover from failure. the point is this is an issue that lots of work could be done to solve
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