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On February 25 2012 03:02 CosmicSpiral wrote:Show nested quote +On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes. I understand bad play when I see it. Some of the engagements were a bit sloppy but jinro's game plan and transitions were brilliant. Despite elfi's greedy opening, jinro pulled off very very good transition timings and had a strong overarching game plan. Of course, all you see is the engagements and ignore the strategical decisions.
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I missed this what happened?
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On February 25 2012 03:04 RJGooner wrote:Show nested quote +On February 25 2012 03:02 CosmicSpiral wrote:On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes. I understand bad play when I see it. He should've never let the game get to a point where he needs to rely on sacrificing SCVs for a larger army. He's not Bomber. I'm gonna trust the progamer on this one.
What do you do when they disagree?
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On February 25 2012 03:01 Nicck wrote:Bischu going crazy in group G 
Yup. Meatball protoss shuts up them haters and advances from his group. ^^
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On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes.
I totally agree. It is stupid to think he wanted to get lucky with a nuke, it was all tactical movement and a strategy to control space. Sure Jinro made some smaller mistakes, and so did Elfi. But it is laughable to see all those people calling it a terrible game.
Elfi had some very good decisions for example when he managed to kill the planetary 2 times in a row when jinro was out of position, good reactions to nukes and had very nice army micro with zealots in front and hts out of emp range etcetera.
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well that was some of the worst defense you could do
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I love this play on Antiga, if he just goes for a 2 base play he can deny a third while sieging the main buildings with high ground vision. His 2 base biomech builds are great on stream.
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my god jinro is really bad against terran......
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And elfi snipes the tech lab the second he sees it anyway ..
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United States15275 Posts
On February 25 2012 03:04 goswser wrote:Show nested quote +On February 25 2012 03:02 CosmicSpiral wrote:On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes. I understand bad play when I see it. Some of the engagements were a bit sloppy but jinro's game plan and transitions were brilliant. Despite elfi's greedy opening, jinro pulled off very very good transition timings and had a strong overarching game plan. Of course, all you see is the engagements and ignore the strategical decisions.
Then explain it to all us mere observers.
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So Jinro stayed on Korea too much maybe and has no effect on him anymore.
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Philadelphia, PA10406 Posts
That was a handful of SCVs away from being the most absurdly lucky attack in the history of Sc2.
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meh! siegetank+tech AND banshee+cloak was too techoriented...
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France12911 Posts
On February 25 2012 03:03 Type|NarutO wrote:Show nested quote +On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes. Actually I'd not call his play terrible, yet I wouldn't call it brilliant either. There's a lot of things he could've done better. Just one example would be getting more ghosts, less marauders and more marines. Anyways I did enjoy the game, people calling him terrible have no clue but it wasn't the best play possible. It's hard to produce a perfect unit composition when playing such a stressful game imo
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On February 25 2012 03:05 ceaRshaf wrote: So Jinro stayed on Korea too much maybe and has no effect on him anymore.
Watch the interview with qxc. That should give some answers.
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Man such a unlucky timing for Jinro, guess it was a really good fake by Elfi.
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On February 25 2012 03:06 SeaSwift wrote:Show nested quote +On February 25 2012 03:05 ceaRshaf wrote: So Jinro stayed on Korea too much maybe and has no effect on him anymore. Watch the interview with qxc. That should give some answers.
Provide link or irrelevant answer?
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