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On February 25 2012 02:57 Flanq wrote:Show nested quote +On February 25 2012 02:56 negon wrote:On February 25 2012 02:55 Kznn wrote: were bcs a good option in that game? BCs are never a good option. And no, he would die during the transition or simply to feedback. You should check out Jinro vs Classic(Or Creator I can't remember which)Prime, in the EWM the other day, Jinro uses BCs very well in an almost identical late game situation to that.
You should rewatch it yourself the BC'ed died without doing anything. The only reason Jinro won that game is because his opponent ran his whole army into a nuke
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Man, that was hilarious. I bet if Taeja was watching the games, he'd be bursting a stitch laughing. But the commentator is right. Every single Nuke had a scan to announce it.  I think the scan icon is alot easier to see than the little tinny bitty red dot.
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People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes.
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On February 25 2012 02:57 JayJay_90 wrote: wait what?! you actually think that was an entertaining game? O___O some people just love nukes I guess. The game was so very dull and painful to watch...
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On February 25 2012 02:56 Aegeis wrote: I am liking the nice clean professional look by TB, it suits him well. He's missing the top hat.
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On February 25 2012 02:57 Kevan wrote:Show nested quote +On February 25 2012 02:57 mizU wrote:On February 25 2012 02:56 Aegeis wrote: I am liking the nice clean professional look by TB, it suits him well. TotalBrowder? Terrible terrible joke. Well played.
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On February 25 2012 02:58 jliu wrote: that hold against the 2 colossi push at the very very end was sick. dunno how jinro did it.
btw totalbiscuit.... looks so.... old......
he looks professional, great look
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On February 25 2012 02:57 Kevan wrote:Show nested quote +On February 25 2012 02:57 mizU wrote:On February 25 2012 02:56 Aegeis wrote: I am liking the nice clean professional look by TB, it suits him well. TotalBrowder? Terrible terrible joke. ...right?
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On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes. lol no, his scvs were killed by the storms, don't you remember? the use of the nukes was probably just to delay any push and zone out a huge proportion of the map, so he can always nuke and remax easily.
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Jinro played well, but he only won that game because elfi was soooooooooo bad. You could tell elfi tipped when he lost his surefire A-Move win early on at jinros 4th to jinros perfect micro. Elfi was like "wat? my a-move toss ball no gg?" and proceded to fall apart.
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On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes. Exactly my thoughts. I don't have a clue why everyone is thinking Jinro is bad without pointing out actual mistakes. Glad to hear a high level player has the same thoughts <3.
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On February 25 2012 02:57 Labbetuss wrote:Show nested quote +On February 25 2012 02:56 JayJay_90 wrote:On February 25 2012 02:55 fezvez wrote: Fuck yeah Jinro!
Sooo impressed (nut not by your obvious nukes...) impressed? he played terrible. but elfi even more so. Terrible? More like TvP late-game. But yeah, pretty terrible. He didn't do a single drop. That is terrible against protoss and against Elfi especially. His nukes did basically nothing. The only good thing was him constantly sniping observers with vikings. His micro in the engagements was mediocre at best.
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On February 25 2012 02:57 JayJay_90 wrote: wait what?! you actually think that was an entertaining game? O___O Maybe you should stop assuming everyone think like you do.
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On February 25 2012 02:58 s3rp wrote:Show nested quote +On February 25 2012 02:57 Flanq wrote:On February 25 2012 02:56 negon wrote:On February 25 2012 02:55 Kznn wrote: were bcs a good option in that game? BCs are never a good option. And no, he would die during the transition or simply to feedback. You should check out Jinro vs Classic(Or Creator I can't remember which)Prime, in the EWM the other day, Jinro uses BCs very well in an almost identical late game situation to that. You should rewatch it yourself the BC'ed died without doing anything. The only reason Jinro won that game is because his opponent ran his whole army into a nuke Nothing, except the mass yamato that killed all the colossi?
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4713 Posts
With the number of nukes Jinro used trough out the game, he could have actually take out all of Elfi's production. I'd love to see a tactic along the lines of dropping cloaked ghosts with hold fire into the Toss base then nuking all the production while at the same time nuking his mineral lines.
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Canada13402 Posts
On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes.
Yup thats what impressed me the most even with only 30 scvs he was totally fine though I think it would have gone a lot better earlier if jinro had gotten the armour upgrade for his buildings instead of the space in bunkers upgrade which he misclicked
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On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes.
true, but there were at least 3 occasions when he had his ghosts and a whole bunch of clumped up high templars without observers. I think a few snipes or an emp would have been alot better?
But then, in such a large macro game, I guess it would be difficult to switch mentality. I guess that's why its so impressive what the Koreans do with their Ghosts.
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Bischu going crazy in group G
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France12911 Posts
On February 25 2012 02:58 goswser wrote: People thinking jinro played terribly are so wrong. You guys can't appreciate strategical brilliance. His nukes were a tactical game, not a "I hope one of these hits his army" ploy. Did none of you notice that while all these nukes were going on, Jinro was slowly transitioning to mass mules instead of scvs, leaving him with a much bigger army? He was winning those engagements because of a much larger army supply, a maneuver achieved through his use of the nukes. Most people in here don't understand such things, it's sad because what Jinro displayed is the only way to really win in a lategame situation in TvP without being already in advance (lots of PF, nukes, and minimal scv count until protoss mines out, controlling where the P engages). But the map helped allowing that with these chokes
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