On December 17 2011 22:29 HypernovA wrote: Why are people shitting on Shakuras Plateau? The map is fine. Look at the TLPD stats.
Stats won't show you anything. That doesn't take into account all-ins committed or anything of the like. If TvZ gets to late game, then terran has a tremendous advantage with the 5/6 bases all being near impossible to defend for zerg. Not taking anything away from MMA's win, though. He played very well, his constant drops and sniping of hatcheries was epic. DRG also did an amazing job to push MMA back into his main.
Stop whining about maps so much
first 3 maps amazing for DRG
MMA 3-0
next 3 good for MMA
DRG 3-0
I'm not whining about the maps, simply saying I understand why people dislike it for the final game. DRG compensated well for it though, and had he not lost those infestors right at the end it could've gone the other way.
On December 17 2011 22:33 SeaSwift wrote: And already, we have some cool guy trying to be hipster by being different and picking apart the finals, saying they were bad.
Probably because he appreciates near-flawless play, rather than sloppy decision making.
He must also enjoy shitting all over everyone else's good time.
It was an amazing series. DongRaeGu being down 0-3, then winning 3 in a row and playing in an absolutely insane game 7 is fucking unbelievable.
I don't care if the players made mistakes. Every player in every game in sc2 history has made mistakes.
That series was the greatest finals of sc2 history, and not just because of the quality of the play.
On December 17 2011 22:20 Giriath wrote: DRG doesn't pay attention to his minimap for a whole minute, where a drop is in plain sight. Has to cancel his fourth.
No. It wasn't in plain sight because morphing hatches don't give you vision (I assume based on your obviously superior knowledge you're aware of this). He saw it with his overlords, then saw it move back as if to return home. MMA changed direction and dropped the marines outside of overlord range, where he had sight of the hatch, but DRG did not.
The observer showed DRG's vision and he could have seen it (but there was only one marine visible between 2 mineral patches, so not easy)
This is where MMA is so effing smart. he saw the ovie and IMMEDIATELY moved the medivac out of vision. AND he saw the ling and moved the medivac and marines out of vision. Dongraegu only had a split second to notice it and obviously there was so much other action taht he simply missed it
Yeah, but the marine I talked about was the one visible for a full minute as the other guy said (not defending him or not, I just saying that he was right on that)
True but seeing one marine isn't "in plain sight". You'd have to give insane attention to detail to notice one tiny blue pixel on your minimap
The tank drops at the end were so smart. Snipe the infestors and then snipe the hatches. There was almost no antiair left to kill the medivac, and very few ground forces that mma would need the tanks to deal with.
Dudes, the guys are human. Give DRG a break. He would have beaten 99.999999 % of the Terrans in the world today but MMA wasn't one of them. And to those who appreciate near-flawless play I would suggest they program near-flawless AIs and just look at those playing each other all day. Past the 30 minute point with standoffs happening in the middle of the map and stuff going on everywhere not noticing a marine in a corner for 30 seconds is NOT A BIG DEAL. As far as I am concerned this was indeed the best SC2 Best of 7 ever.
On December 17 2011 22:20 Giriath wrote: DRG doesn't pay attention to his minimap for a whole minute, where a drop is in plain sight. Has to cancel his fourth.
No. It wasn't in plain sight because morphing hatches don't give you vision (I assume based on your obviously superior knowledge you're aware of this). He saw it with his overlords, then saw it move back as if to return home. MMA changed direction and dropped the marines outside of overlord range, where he had sight of the hatch, but DRG did not.
He had zerglings there and had vision of one marine, as the observer so kindly showed us.
Anyway, I'm intentionally poking fun, and surely it doesn't take "obviously superior knowledge" to admit that DRG running two T3 armies to their death, and MMA not doing anything to further his advantage after canceling the fourth hatch was what made this otherwise great game less than what most of you are saying it is.
Where MVP or even Jjakji would have at least either expanded or made ghosts in a three vs three expansions situation like this one, MMA set up his defense and let it sit there until DRG could easily run it over with his T3 army. Then, instead of keeping his Ultras on MMA's side of the map, but outside his bases, and expanding and making a few broodlords/corruptors to kill MMA's third, he split them up, ran up ramps and got them all trapped and killed. Then he made broodlords, and got them all killed too.
On December 17 2011 22:44 Giriath wrote: Anyway, I'm intentionally poking fun
Then you write this:
On December 17 2011 22:44 Giriath wrote: , and surely it doesn't take "obviously superior knowledge" to admit that DRG running two T3 armies to their death, and MMA not doing anything to further his advantage after canceling the fourth hatch was what made this otherwise great game less than what most of you are saying it is.
Where MVP or even Jjakji would have at least either expanded or made ghosts in a three vs three expansions situation like this one, MMA set up his defense and let it sit there until DRG could easily run it over with his T3 army. Then, instead of keeping his Ultras on MMA's side of the map, but outside his bases, and expanding and making a few broodlords/corruptors to kill MMA's third, he split them up, ran up ramps and got them all trapped and killed. Then he made broodlords, and got them all killed too.
You have some really weird conception of "poking fun" 0_o
On December 17 2011 22:20 Giriath wrote: DRG doesn't pay attention to his minimap for a whole minute, where a drop is in plain sight. Has to cancel his fourth.
No. It wasn't in plain sight because morphing hatches don't give you vision (I assume based on your obviously superior knowledge you're aware of this). He saw it with his overlords, then saw it move back as if to return home. MMA changed direction and dropped the marines outside of overlord range, where he had sight of the hatch, but DRG did not.
He had zerglings there and had vision of one marine, as the observer so kindly showed us.
Anyway, I'm intentionally poking fun, and surely it doesn't take "obviously superior knowledge" to admit that DRG running two T3 armies to their death, and MMA not doing anything to further his advantage after canceling the fourth hatch was what made this otherwise great game less than what most of you are saying it is.
Where MVP or even Jjakji would have at least either expanded or made ghosts in a three vs three expansions situation like this one, MMA set up his defense and let it sit there until DRG could easily run it over with his T3 army. Then, instead of keeping his Ultras on MMA's side of the map, but outside his bases, and expanding and making a few broodlords/corruptors to kill MMA's third, he split them up, ran up ramps and got them all trapped and killed. Then he made broodlords, and got them all killed too.
bla bla bla... Yeah I guess DRG was dumb to begin with as he built banelings against marines and everyone knows that perfectly microed marines (automaton 2000) harcounter them... Just like they hardcounter everything when perfectly microed... So in conclusion, MMA was also superbad because he lost games even though he was Terran and should have just microed marines perfectly...
I noticed those tanks sneaking out into the middle of the map just as DRG reached his base, those were pretty clutch sniping a hatch and stuff while he was under huge pressure. So many little things influenced the result of this game. I mean the game was back and forth all game and was exciting, but the final 5ish minutes were just pure madness.