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[GSL] Blizzard Cup Grand Finals - Page 476

Forum Index > StarCraft 2 Tournaments
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LimitSEA
Profile Blog Joined August 2011
Australia9580 Posts
December 17 2011 13:40 GMT
#9501
On December 17 2011 22:34 Denzil wrote:
Show nested quote +
On December 17 2011 22:33 LimitSEA wrote:
On December 17 2011 22:29 HypernovA wrote:
Why are people shitting on Shakuras Plateau? The map is fine. Look at the TLPD stats.

Stats won't show you anything. That doesn't take into account all-ins committed or anything of the like. If TvZ gets to late game, then terran has a tremendous advantage with the 5/6 bases all being near impossible to defend for zerg. Not taking anything away from MMA's win, though. He played very well, his constant drops and sniping of hatcheries was epic. DRG also did an amazing job to push MMA back into his main.



Stop whining about maps so much

first 3 maps amazing for DRG

MMA 3-0

next 3 good for MMA

DRG 3-0

I'm not whining about the maps, simply saying I understand why people dislike it for the final game. DRG compensated well for it though, and had he not lost those infestors right at the end it could've gone the other way.
Long live the King of Wings
Squalish
Profile Joined April 2010
United States137 Posts
December 17 2011 13:40 GMT
#9502
he's just a troll guys, don't feed it
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
December 17 2011 13:40 GMT
#9503
On December 17 2011 22:39 Sarang wrote:
Show nested quote +
On December 17 2011 22:35 Graviton wrote:
On December 17 2011 22:33 SeaSwift wrote:
And already, we have some cool guy trying to be hipster by being different and picking apart the finals, saying they were bad.

Probably because he appreciates near-flawless play, rather than sloppy decision making.

He must also enjoy shitting all over everyone else's good time.

It was an amazing series. DongRaeGu being down 0-3, then winning 3 in a row and playing in an absolutely insane game 7 is fucking unbelievable.

I don't care if the players made mistakes. Every player in every game in sc2 history has made mistakes.

That series was the greatest finals of sc2 history, and not just because of the quality of the play.


Well said. Both played like a champions.
Play your best
MasterKang
Profile Joined August 2011
United States1373 Posts
December 17 2011 13:40 GMT
#9504
On December 17 2011 22:37 MrCon wrote:
Show nested quote +
On December 17 2011 22:35 MasterKang wrote:
On December 17 2011 22:31 MrCon wrote:
On December 17 2011 22:30 rushian wrote:
On December 17 2011 22:20 Giriath wrote:
DRG doesn't pay attention to his minimap for a whole minute, where a drop is in plain sight. Has to cancel his fourth.


No. It wasn't in plain sight because morphing hatches don't give you vision (I assume based on your obviously superior knowledge you're aware of this). He saw it with his overlords, then saw it move back as if to return home. MMA changed direction and dropped the marines outside of overlord range, where he had sight of the hatch, but DRG did not.

The observer showed DRG's vision and he could have seen it (but there was only one marine visible between 2 mineral patches, so not easy)


This is where MMA is so effing smart. he saw the ovie and IMMEDIATELY moved the medivac out of vision. AND he saw the ling and moved the medivac and marines out of vision. Dongraegu only had a split second to notice it and obviously there was so much other action taht he simply missed it

Yeah, but the marine I talked about was the one visible for a full minute as the other guy said (not defending him or not, I just saying that he was right on that)

True but seeing one marine isn't "in plain sight". You'd have to give insane attention to detail to notice one tiny blue pixel on your minimap
Players: MMA, Boxer, Ryung, Life, TaeJa, Squirtle, Brown, Dark,
Cereb
Profile Joined November 2011
Denmark3388 Posts
December 17 2011 13:41 GMT
#9505
On December 17 2011 22:33 mrtomjones wrote:
Show nested quote +
On December 17 2011 22:24 UmbeXCII wrote:
On December 17 2011 22:21 mrtomjones wrote:
On December 17 2011 22:20 MaestrO_ wrote:

On December 17 2011 22:11 Cereb wrote:
I love how SC2 gives us these incredible moments! So much better than regular sports! !


well this is just flat out ignorant

No way. Regular sports have no close matches or epic comebacks...

Watch this please.

Anyway, epic sick series...it was really awesome!

my least favorite part of basketball... the last minute of a close game... 30 seconds takes 8 minutes



I really like basket ball but that was no way as entertaining as these Blizzard Cup finals! :D


For starters our commentators are much much better
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
December 17 2011 13:42 GMT
#9506
What a way to end a fantastic year. BlizzardCup had it all: Drama and baller games. 2012 is going to be insane!
High Risk Low Reward
jorge_the_awesome
Profile Joined January 2011
United States463 Posts
December 17 2011 13:43 GMT
#9507
The tank drops at the end were so smart.
Snipe the infestors and then snipe the hatches.
There was almost no antiair left to kill the medivac, and very few ground forces that mma would need the tanks to deal with.
"Clothes are stupid"-Tastosis "Every dragoon that has ever been made is dumber than a bowl of hair" -Day[9] "Where are you going to take this skill now?" Stephano- "To the bank!" "Baby stuck under a car and you can't lift it up? What a wimp"-Artosis
iDope
Profile Joined October 2010
Saudi Arabia223 Posts
December 17 2011 13:43 GMT
#9508
Dudes, the guys are human. Give DRG a break. He would have beaten 99.999999 % of the Terrans in the world today but MMA wasn't one of them. And to those who appreciate near-flawless play I would suggest they program near-flawless AIs and just look at those playing each other all day. Past the 30 minute point with standoffs happening in the middle of the map and stuff going on everywhere not noticing a marine in a corner for 30 seconds is NOT A BIG DEAL. As far as I am concerned this was indeed the best SC2 Best of 7 ever.
Giriath
Profile Joined May 2011
Sweden2412 Posts
December 17 2011 13:44 GMT
#9509
On December 17 2011 22:30 rushian wrote:
Show nested quote +
On December 17 2011 22:20 Giriath wrote:
DRG doesn't pay attention to his minimap for a whole minute, where a drop is in plain sight. Has to cancel his fourth.


No. It wasn't in plain sight because morphing hatches don't give you vision (I assume based on your obviously superior knowledge you're aware of this). He saw it with his overlords, then saw it move back as if to return home. MMA changed direction and dropped the marines outside of overlord range, where he had sight of the hatch, but DRG did not.


He had zerglings there and had vision of one marine, as the observer so kindly showed us.

Anyway, I'm intentionally poking fun, and surely it doesn't take "obviously superior knowledge" to admit that DRG running two T3 armies to their death, and MMA not doing anything to further his advantage after canceling the fourth hatch was what made this otherwise great game less than what most of you are saying it is.

Where MVP or even Jjakji would have at least either expanded or made ghosts in a three vs three expansions situation like this one, MMA set up his defense and let it sit there until DRG could easily run it over with his T3 army. Then, instead of keeping his Ultras on MMA's side of the map, but outside his bases, and expanding and making a few broodlords/corruptors to kill MMA's third, he split them up, ran up ramps and got them all trapped and killed. Then he made broodlords, and got them all killed too.

Education should be our seniors guiding us to be "who" we want to be, not "what" we want to be.
DrakeFZX3
Profile Joined October 2010
United States925 Posts
December 17 2011 13:45 GMT
#9510
[image loading]

MMA's marines holding the line during that last Broodlord, Infestor, Zergling push
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
December 17 2011 13:46 GMT
#9511
First you start with this:

On December 17 2011 22:44 Giriath wrote:
Anyway, I'm intentionally poking fun


Then you write this:

On December 17 2011 22:44 Giriath wrote:
, and surely it doesn't take "obviously superior knowledge" to admit that DRG running two T3 armies to their death, and MMA not doing anything to further his advantage after canceling the fourth hatch was what made this otherwise great game less than what most of you are saying it is.

Where MVP or even Jjakji would have at least either expanded or made ghosts in a three vs three expansions situation like this one, MMA set up his defense and let it sit there until DRG could easily run it over with his T3 army. Then, instead of keeping his Ultras on MMA's side of the map, but outside his bases, and expanding and making a few broodlords/corruptors to kill MMA's third, he split them up, ran up ramps and got them all trapped and killed. Then he made broodlords, and got them all killed too.


You have some really weird conception of "poking fun" 0_o
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 17 2011 13:46 GMT
#9512
Seriously, the last game could not have been scripted any better than that.
dapierow
Profile Blog Joined April 2010
Serbia1316 Posts
December 17 2011 13:46 GMT
#9513
On December 17 2011 22:45 DrakeFZX3 wrote:
[image loading]

MMA's marines holding the line during that last Broodlord, Infestor, Zergling push


Thats inaccurate considering DRG was 20 supplies lower LOL
Eat.Sleep.Starcraft 2
jupiter6
Profile Joined December 2011
205 Posts
Last Edited: 2011-12-17 13:52:06
December 17 2011 13:46 GMT
#9514
On December 17 2011 22:45 DrakeFZX3 wrote:
[image loading]

MMA's marines holding the line during that last Broodlord, Infestor, Zergling push

haha indeed the last group of marines standing there and holding position as their last stand reminded me movie 300
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
December 17 2011 13:47 GMT
#9515
On December 17 2011 22:46 dapierow wrote:
Show nested quote +
On December 17 2011 22:45 DrakeFZX3 wrote:
[image loading]

MMA's marines holding the line during that last Broodlord, Infestor, Zergling push


Thats inaccurate considering DRG was 20 supplies lower LOL

Broodlords are infinite supply =P
Nabes
Profile Joined November 2010
Canada1800 Posts
December 17 2011 13:47 GMT
#9516
On December 17 2011 22:46 jupiter6 wrote:
Show nested quote +
On December 17 2011 22:45 DrakeFZX3 wrote:
[image loading]

MMA's marines holding the line during that last Broodlord, Infestor, Zergling push

haha indeed the marines reminded me movie 300


F@#$ing marines man, gotta love them.
exupery
Profile Joined December 2011
Korea (South)27 Posts
Last Edited: 2011-12-17 13:49:17
December 17 2011 13:48 GMT
#9517
T H E B E S T G A M E
I prefer watching.
Big J
Profile Joined March 2011
Austria16289 Posts
December 17 2011 13:49 GMT
#9518
On December 17 2011 22:44 Giriath wrote:
Show nested quote +
On December 17 2011 22:30 rushian wrote:
On December 17 2011 22:20 Giriath wrote:
DRG doesn't pay attention to his minimap for a whole minute, where a drop is in plain sight. Has to cancel his fourth.


No. It wasn't in plain sight because morphing hatches don't give you vision (I assume based on your obviously superior knowledge you're aware of this). He saw it with his overlords, then saw it move back as if to return home. MMA changed direction and dropped the marines outside of overlord range, where he had sight of the hatch, but DRG did not.


He had zerglings there and had vision of one marine, as the observer so kindly showed us.

Anyway, I'm intentionally poking fun, and surely it doesn't take "obviously superior knowledge" to admit that DRG running two T3 armies to their death, and MMA not doing anything to further his advantage after canceling the fourth hatch was what made this otherwise great game less than what most of you are saying it is.

Where MVP or even Jjakji would have at least either expanded or made ghosts in a three vs three expansions situation like this one, MMA set up his defense and let it sit there until DRG could easily run it over with his T3 army. Then, instead of keeping his Ultras on MMA's side of the map, but outside his bases, and expanding and making a few broodlords/corruptors to kill MMA's third, he split them up, ran up ramps and got them all trapped and killed. Then he made broodlords, and got them all killed too.


bla bla bla...
Yeah I guess DRG was dumb to begin with as he built banelings against marines and everyone knows that perfectly microed marines (automaton 2000) harcounter them... Just like they hardcounter everything when perfectly microed... So in conclusion, MMA was also superbad because he lost games even though he was Terran and should have just microed marines perfectly...
AxionSteel
Profile Joined January 2011
United States7754 Posts
December 17 2011 13:49 GMT
#9519
I noticed those tanks sneaking out into the middle of the map just as DRG reached his base, those were pretty clutch sniping a hatch and stuff while he was under huge pressure. So many little things influenced the result of this game. I mean the game was back and forth all game and was exciting, but the final 5ish minutes were just pure madness.

Gamegene
Profile Blog Joined June 2011
United States8308 Posts
December 17 2011 13:49 GMT
#9520
On December 17 2011 22:47 Itsmedudeman wrote:
Show nested quote +
On December 17 2011 22:46 dapierow wrote:
On December 17 2011 22:45 DrakeFZX3 wrote:
[image loading]

MMA's marines holding the line during that last Broodlord, Infestor, Zergling push


Thats inaccurate considering DRG was 20 supplies lower LOL

Broodlords are infinite supply =P


during his final rally he only had a handful of them, but as long as you cover them adequately THEY NEVER DIE!
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
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